10 Commits

19 changed files with 615 additions and 300 deletions

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@@ -1,67 +0,0 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
{
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private IComparer<T>? _sortBy = null;
public IComparer<T>? SortBy
{
get => _sortBy;
set
{
_sortBy = value;
if (value is not null)
activeBehaviours.Sort(value);
}
}
protected override void AddBehaviour(T behaviour)
{
if (SortBy is null)
{
activeBehaviours.Add(behaviour);
return;
}
int insertionIndex = activeBehaviours.BinarySearch(behaviour, SortBy);
if (insertionIndex < 0)
insertionIndex = ~insertionIndex;
activeBehaviours.Insert(insertionIndex, behaviour);
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
}
protected override void OnBehaviourRemove(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
}
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
T behaviour = (T)sender;
activeBehaviours.Remove(behaviour);
AddBehaviour(behaviour);
}
public ActiveBehaviourCollectorSorted()
{
delegateOnPriorityChanged = OnPriorityChanged;
}
public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
SortBy = Comparer<T>.Create(sortBy);
}
}

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@@ -1,67 +0,0 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
{
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private IComparer<T>? _sortBy = null;
public IComparer<T>? SortBy
{
get => _sortBy;
set
{
_sortBy = value;
if (value is not null)
behaviours.Sort(value);
}
}
protected override void AddBehaviour(T behaviour)
{
if (SortBy is null)
{
behaviours.Add(behaviour);
return;
}
int insertionIndex = behaviours.BinarySearch(behaviour, SortBy);
if (insertionIndex < 0)
insertionIndex = ~insertionIndex;
behaviours.Insert(insertionIndex, behaviour);
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
}
protected override void OnBehaviourRemove(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
}
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
T behaviour = (T)sender;
behaviours.Remove(behaviour);
AddBehaviour(behaviour);
}
public BehaviourCollectorSorted()
{
delegateOnPriorityChanged = OnPriorityChanged;
}
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
SortBy = Comparer<T>.Create(sortBy);
}
}

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@@ -0,0 +1,16 @@
using System;
namespace Engine.Core;
public class ActiveBehaviourCollector<T> : ActiveBehaviourCollectorBase<T> where T : class, IBehaviour
{
protected readonly FastList<T> activeBehaviours = new(32);
public override T this[Index index] => activeBehaviours[index];
public override int Count => activeBehaviours.Count;
public ActiveBehaviourCollector() { }
public ActiveBehaviourCollector(IUniverse universe) : base(universe) { }
protected override void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
protected override bool RemoveBehaviour(T tBehaviour) => activeBehaviours.Remove(tBehaviour);
}

View File

@@ -3,12 +3,10 @@ using System.Collections.Generic;
namespace Engine.Core; namespace Engine.Core;
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour public abstract class ActiveBehaviourCollectorBase<T> : IBehaviourCollector<T> where T : class, IBehaviour
{ {
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new(); protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new(); protected readonly FastList<T> monitoringBehaviours = new(32);
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!; private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!; private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
@@ -16,80 +14,16 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!; private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!; private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
private readonly FastList<T> monitoringBehaviours = new(32); public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
protected readonly FastList<T> activeBehaviours = new(32); public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32); public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
public abstract int Count { get; }
public abstract T this[Index index] { get; }
public IUniverse Universe { get; private set; } = null!; public IUniverse Universe { get; private set; } = null!;
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
{
if (args.BehaviourAdded is not T tBehaviour)
return;
monitoringBehaviours.Add(tBehaviour);
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
}
protected virtual void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
{
T behaviour = monitoringActiveToBehaviour[sender];
if (sender.IsActive)
{
AddBehaviour(behaviour);
OnBehaviourAdd(behaviour);
OnCollected?.Invoke(this, new(behaviour));
}
else if (activeBehaviours.Remove(behaviour))
{
OnBehaviourRemove(behaviour);
OnRemoved?.Invoke(this, new(behaviour));
}
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
return;
tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
if (activeBehaviours.Remove(tBehaviour))
{
OnBehaviourRemove(tBehaviour);
OnRemoved?.Invoke(this, new(tBehaviour));
}
}
public bool Assign(IUniverse universe) public bool Assign(IUniverse universe)
{ {
if (Universe is not null) if (Universe is not null)
@@ -123,10 +57,75 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
return true; return true;
} }
public int Count => activeBehaviours.Count; protected abstract void AddBehaviour(T behaviour);
public T this[Index index] => activeBehaviours[index]; protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
{
if (args.BehaviourAdded is not T tBehaviour)
return;
public ActiveBehaviourCollector() monitoringBehaviours.Add(tBehaviour);
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
}
protected abstract bool RemoveBehaviour(T behaviour);
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
return;
tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
if (!RemoveBehaviour(tBehaviour))
return;
OnBehaviourRemove(tBehaviour);
OnRemoved?.Invoke(this, new(tBehaviour));
}
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
{
T behaviour = monitoringActiveToBehaviour[sender];
if (sender.IsActive)
{
AddBehaviour(behaviour);
OnBehaviourAdd(behaviour);
OnCollected?.Invoke(this, new(behaviour));
}
else if (RemoveBehaviour(behaviour))
{
OnBehaviourRemove(behaviour);
OnRemoved?.Invoke(this, new(behaviour));
}
}
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
public ActiveBehaviourCollectorBase()
{ {
delegateOnBehaviourAdded = OnBehaviourAdded; delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved; delegateOnBehaviourRemoved = OnBehaviourRemoved;
@@ -135,7 +134,7 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered; delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
} }
public ActiveBehaviourCollector(IUniverse universe) public ActiveBehaviourCollectorBase(IUniverse universe)
{ {
delegateOnBehaviourAdded = OnBehaviourAdded; delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved; delegateOnBehaviourRemoved = OnBehaviourRemoved;

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@@ -0,0 +1,104 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCollector<TItem> where TItem : class, IBehaviour where TIndex : IComparable
{
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private readonly SortedDictionary<TIndex, FastList<TItem>> behaviours = null!;
private readonly Func<TItem, TIndex> getIndexFunc = null!;
private readonly IComparer<TIndex> sortBy = null!;
private int count = 0;
public override int Count => count;
public override TItem this[Index index]
{
get
{
int actualIndex = index.IsFromEnd
? count - index.Value
: index.Value;
if (actualIndex < 0 || actualIndex >= count)
throw new IndexOutOfRangeException();
int leftIndex = actualIndex;
foreach ((TIndex i, FastList<TItem> list) in behaviours)
{
if (leftIndex < list.Count)
return list[leftIndex];
leftIndex -= list.Count;
}
throw new IndexOutOfRangeException();
}
}
protected override bool RemoveBehaviour(TItem tBehaviour)
{
TIndex index = getIndexFunc(tBehaviour);
if (!behaviours.TryGetValue(index, out FastList<TItem>? list))
throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
if (!list.Remove(tBehaviour))
return false;
count--;
return true;
}
protected override void AddBehaviour(TItem behaviour)
{
TIndex key = getIndexFunc(behaviour);
if (!behaviours.TryGetValue(key, out FastList<TItem>? list))
behaviours[key] = list = [];
count++;
list.Add(behaviour);
}
protected override void OnBehaviourAdd(IBehaviour behaviour) => behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
protected override void OnBehaviourRemove(IBehaviour behaviour) => behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
TItem behaviour = (TItem)sender;
RemoveBehaviour(behaviour);
AddBehaviour(behaviour);
}
public ActiveBehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
{
delegateOnPriorityChanged = OnPriorityChanged;
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
behaviours = new(this.sortBy);
}
public ActiveBehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
behaviours = new(this.sortBy);
}
public ActiveBehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
{
this.getIndexFunc = getIndexFunc;
delegateOnPriorityChanged = OnPriorityChanged;
this.sortBy = sortBy;
behaviours = new(sortBy);
}
public ActiveBehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
this.getIndexFunc = getIndexFunc;
this.sortBy = sortBy;
behaviours = new(sortBy);
}
}

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@@ -0,0 +1,17 @@
using System;
namespace Engine.Core;
public class BehaviourCollector<T> : BehaviourCollectorBase<T> where T : class
{
protected readonly FastList<T> behaviours = new(32);
public override T this[Index index] => behaviours[index];
public override int Count => behaviours.Count;
protected override void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
protected override bool RemoveBehaviour(T tBehaviour) => behaviours.Remove(tBehaviour);
public BehaviourCollector() { }
public BehaviourCollector(IUniverse universe) : base(universe) { }
}

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@@ -2,70 +2,24 @@ using System;
namespace Engine.Core; namespace Engine.Core;
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class public abstract class BehaviourCollectorBase<T> : IBehaviourCollector<T> where T : class
{ {
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!; private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!; private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!; private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!; private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
protected readonly FastList<T> behaviours = new(32); public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
public Event<IAssignable>? OnUnassigned { get; } = new();
public IUniverse Universe { get; private set; } = null!; public IUniverse Universe { get; private set; } = null!;
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args) public abstract int Count { get; }
{
IUniverseObject universeObject = args.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded); public abstract T this[Index index] { get; }
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
protected virtual void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
{
if (args.BehaviourAdded is not T tBehaviour)
return;
AddBehaviour(tBehaviour);
OnBehaviourAdd(args.BehaviourAdded);
OnCollected?.Invoke(this, new(tBehaviour));
}
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!behaviours.Remove(tBehaviour))
return;
OnBehaviourRemove(args.BehaviourRemoved);
OnRemoved?.Invoke(this, new(tBehaviour));
}
protected virtual void OnAssign(IUniverse universe) { }
public bool Assign(IUniverse universe) public bool Assign(IUniverse universe)
{ {
if (Universe is not null) if (Universe is not null)
@@ -100,10 +54,57 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
return true; return true;
} }
public int Count => behaviours.Count; protected virtual void OnAssign(IUniverse universe) { }
public T this[Index index] => behaviours[index];
public BehaviourCollector() protected abstract void AddBehaviour(T behaviour);
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
{
if (args.BehaviourAdded is not T tBehaviour)
return;
AddBehaviour(tBehaviour);
OnBehaviourAdd(args.BehaviourAdded);
OnCollected?.Invoke(this, new(tBehaviour));
}
protected abstract bool RemoveBehaviour(T tBehaviour);
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
{
if (args.BehaviourRemoved is not T tBehaviour)
return;
if (!RemoveBehaviour(tBehaviour))
return;
OnBehaviourRemove(args.BehaviourRemoved);
OnRemoved?.Invoke(this, new(tBehaviour));
}
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectRegistered;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
{
IUniverseObject universeObject = args.UniverseObjectUnregistered;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
}
public BehaviourCollectorBase()
{ {
delegateOnBehaviourAdded = OnBehaviourAdded; delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved; delegateOnBehaviourRemoved = OnBehaviourRemoved;
@@ -111,7 +112,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered; delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
} }
public BehaviourCollector(IUniverse universe) public BehaviourCollectorBase(IUniverse universe)
{ {
delegateOnBehaviourAdded = OnBehaviourAdded; delegateOnBehaviourAdded = OnBehaviourAdded;
delegateOnBehaviourRemoved = OnBehaviourRemoved; delegateOnBehaviourRemoved = OnBehaviourRemoved;

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@@ -0,0 +1,104 @@
using System;
using System.Collections.Generic;
namespace Engine.Core;
public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<TItem> where TItem : class where TIndex : IComparable
{
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private readonly SortedDictionary<TIndex, FastList<TItem>> behaviours = null!;
private readonly Func<TItem, TIndex> getIndexFunc = null!;
private readonly IComparer<TIndex> sortBy = null!;
private int count = 0;
public override int Count => count;
public override TItem this[Index index]
{
get
{
int actualIndex = index.IsFromEnd
? count - index.Value
: index.Value;
if (actualIndex < 0 || actualIndex >= count)
throw new IndexOutOfRangeException();
int leftIndex = actualIndex;
foreach ((TIndex i, FastList<TItem> list) in behaviours)
{
if (leftIndex < list.Count)
return list[leftIndex];
leftIndex -= list.Count;
}
throw new IndexOutOfRangeException();
}
}
protected override bool RemoveBehaviour(TItem tBehaviour)
{
TIndex index = getIndexFunc(tBehaviour);
if (!behaviours.TryGetValue(index, out FastList<TItem>? list))
throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
if (!list.Remove(tBehaviour))
return false;
count--;
return true;
}
protected override void AddBehaviour(TItem behaviour)
{
TIndex key = getIndexFunc(behaviour);
if (!behaviours.TryGetValue(key, out FastList<TItem>? list))
behaviours[key] = list = [];
count++;
list.Add(behaviour);
}
protected override void OnBehaviourAdd(IBehaviour behaviour) => behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
protected override void OnBehaviourRemove(IBehaviour behaviour) => behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
TItem behaviour = (TItem)sender;
RemoveBehaviour(behaviour);
AddBehaviour(behaviour);
}
public BehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
{
delegateOnPriorityChanged = OnPriorityChanged;
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
behaviours = new(this.sortBy);
}
public BehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
behaviours = new(this.sortBy);
}
public BehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
{
this.getIndexFunc = getIndexFunc;
delegateOnPriorityChanged = OnPriorityChanged;
this.sortBy = sortBy;
behaviours = new(sortBy);
}
public BehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
this.getIndexFunc = getIndexFunc;
this.sortBy = sortBy;
behaviours = new(sortBy);
}
}

View File

@@ -3,17 +3,30 @@ using System.Collections.Generic;
namespace Engine.Core; namespace Engine.Core;
public class FastList<T> : IReadOnlyList<T>, IEnumerable<T> where T : notnull public class FastList<T> : IList<T>, IReadOnlyList<T>, IEnumerable<T> where T : notnull
{ {
private readonly List<T> items = []; private readonly List<T> items = [];
private readonly Dictionary<T, int> indexMap = []; private readonly Dictionary<T, int> indexMap = [];
public bool IsReadOnly { get; set; } = false;
public int Count => items.Count; public int Count => items.Count;
public T this[int index]
{
get => items[index];
set
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
public T this[int index] => items[index]; items[index] = value;
}
}
public void Add(T item) public void Add(T item)
{ {
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
indexMap[item] = items.Count; indexMap[item] = items.Count;
items.Add(item); items.Add(item);
} }
@@ -21,6 +34,9 @@ public class FastList<T> : IReadOnlyList<T>, IEnumerable<T> where T : notnull
public void RemoveAt(int i) => Remove(items[i], i); public void RemoveAt(int i) => Remove(items[i], i);
public bool Remove(T item) public bool Remove(T item)
{ {
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
if (!indexMap.TryGetValue(item, out int index)) if (!indexMap.TryGetValue(item, out int index))
return false; return false;
@@ -43,6 +59,9 @@ public class FastList<T> : IReadOnlyList<T>, IEnumerable<T> where T : notnull
public void Insert(int index, T item) public void Insert(int index, T item)
{ {
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
items.Insert(index, item); items.Insert(index, item);
for (int i = index; i < items.Count; i++) for (int i = index; i < items.Count; i++)
@@ -51,21 +70,30 @@ public class FastList<T> : IReadOnlyList<T>, IEnumerable<T> where T : notnull
public void Clear() public void Clear()
{ {
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
items.Clear(); items.Clear();
indexMap.Clear(); indexMap.Clear();
} }
public bool Contains(T item) => indexMap.ContainsKey(item); public bool Contains(T item) => indexMap.ContainsKey(item);
public int IndexOf(T item) => items.IndexOf(item);
public int BinarySearch(T item, IComparer<T>? comparer = null) => items.BinarySearch(item, comparer); public int BinarySearch(T item, IComparer<T>? comparer = null) => items.BinarySearch(item, comparer);
public void Sort(IComparer<T> comparer) public void Sort(IComparer<T> comparer)
{ {
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
items.Sort(comparer); items.Sort(comparer);
for (int i = 0; i < items.Count; i++) for (int i = 0; i < items.Count; i++)
indexMap[items[i]] = i; indexMap[items[i]] = i;
} }
public void CopyTo(T[] array, int arrayIndex) => items.CopyTo(array, arrayIndex);
public IEnumerator<T> GetEnumerator() => items.GetEnumerator(); public IEnumerator<T> GetEnumerator() => items.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();

View File

@@ -0,0 +1,172 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace Engine.Core;
/// <summary>
/// TODO This is VEERY experimental, and doesn't work well with the indices access. Use with caution
/// </summary>
/// <typeparam name="TIndex"></typeparam>
/// <typeparam name="TItem"></typeparam>
public class FastListOrdered<TIndex, TItem> : IList<TItem>, IReadOnlyList<TItem>, IEnumerable<TItem> where TItem : notnull where TIndex : IComparable
{
private readonly SortedDictionary<TIndex, FastList<TItem>> items = null!;
private readonly Func<TItem, TIndex> getIndexFunc = null!;
private readonly IComparer<TIndex> sortBy = null!;
private int count = 0;
public int Count => count;
public bool IsReadOnly { get; set; } = false;
public TItem this[int index]
{
get { (TIndex tIndex, int i) = GetAt(index); return items[tIndex][i]; }
set
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
(TIndex tIndex, int i) = GetAt(index); items[tIndex][i] = value;
}
}
private (TIndex TIndex, int i) GetAt(Index index)
{
int actualIndex = index.IsFromEnd
? count - index.Value
: index.Value;
if (actualIndex < 0 || actualIndex >= count)
throw new IndexOutOfRangeException();
int leftIndex = actualIndex;
foreach ((TIndex i, FastList<TItem> list) in items)
{
if (leftIndex < list.Count)
return (i, leftIndex);
leftIndex -= list.Count;
}
throw new IndexOutOfRangeException();
}
public int IndexOf(TItem item)
{
int indexCounter = 0;
foreach ((TIndex index, FastList<TItem> list) in items)
{
int i = list.IndexOf(item);
if (i != -1)
return indexCounter + i;
indexCounter += list.Count;
}
return -1;
}
public void Add(TItem item)
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
TIndex key = getIndexFunc(item);
if (!items.TryGetValue(key, out FastList<TItem>? list))
items[key] = list = [];
list.Add(item);
count++;
}
public void Insert(int index, TItem item)
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
TIndex tIndex = getIndexFunc(item);
if (!items.TryGetValue(tIndex, out FastList<TItem>? list))
items[tIndex] = list = [];
list.Insert(index, item);
count++;
}
public bool Remove(TItem item)
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
TIndex index = getIndexFunc(item);
if (!items.TryGetValue(index, out FastList<TItem>? list))
throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
if (!list.Remove(item))
return false;
count--;
return true;
}
public void RemoveAt(int index)
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
(TIndex tIndex, int i) = GetAt(index);
items[tIndex].RemoveAt(i);
count--;
}
public void Clear()
{
if (IsReadOnly)
throw new System.Data.ReadOnlyException();
foreach ((TIndex index, FastList<TItem> list) in items)
list.Clear();
count = 0;
}
public bool Contains(TItem item)
{
foreach ((TIndex index, FastList<TItem> list) in items)
if (list.Contains(item))
return true;
return false;
}
public void CopyTo(TItem[] array, int arrayIndex)
{
int indexCounter = 0;
foreach ((TIndex index, FastList<TItem> list) in items)
{
list.CopyTo(array, indexCounter);
indexCounter += list.Count;
}
}
public IEnumerator<TItem> GetEnumerator()
{
foreach ((TIndex index, FastList<TItem> list) in items)
foreach (TItem item in list)
yield return item;
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public FastListOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
{
this.getIndexFunc = getIndexFunc;
this.sortBy = Comparer<TIndex>.Create(sortBy);
items = new(this.sortBy);
}
public FastListOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
{
this.getIndexFunc = getIndexFunc;
this.sortBy = sortBy;
items = new(sortBy);
}
}

View File

@@ -5,11 +5,12 @@ namespace Engine.Core;
public class DrawManager : Behaviour public class DrawManager : Behaviour
{ {
// We use Descending order because draw calls are running from last to first // We use Descending order because draw calls are running from last to first
private static Comparer<IBehaviour> SortByDescendingPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority)); private static Comparer<int> SortByDescendingPriority() => Comparer<int>.Create((x, y) => y.CompareTo(x));
private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByDescendingPriority() }; private readonly ActiveBehaviourCollectorOrdered<int, IPreDraw> preDrawEntities = new(GetPriority(), SortByDescendingPriority());
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByDescendingPriority() }; private readonly ActiveBehaviourCollectorOrdered<int, IDraw> drawEntities = new(GetPriority(), SortByDescendingPriority());
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByDescendingPriority() }; private readonly ActiveBehaviourCollectorOrdered<int, IPostDraw> postDrawEntities = new(GetPriority(), SortByDescendingPriority());
private void OnPreDraw(IUniverse sender) private void OnPreDraw(IUniverse sender)
{ {

View File

@@ -5,10 +5,11 @@ namespace Engine.Core;
public class UniverseEntranceManager : Behaviour public class UniverseEntranceManager : Behaviour
{ {
// We use Ascending order because we are using reverse for loop to call them // We use Ascending order because we are using reverse for loop to call them
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority)); private static Comparer<int> SortByAscendingPriority() => Comparer<int>.Create((x, y) => x.CompareTo(y));
private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
private readonly ActiveBehaviourCollectorSorted<IEnterUniverse> enterUniverses = new() { SortBy = SortByAscendingPriority() }; private readonly ActiveBehaviourCollectorOrdered<int, IEnterUniverse> enterUniverses = new(GetPriority(), SortByAscendingPriority());
private readonly ActiveBehaviourCollectorSorted<IExitUniverse> exitUniverses = new() { SortBy = SortByAscendingPriority() }; private readonly ActiveBehaviourCollectorOrdered<int, IExitUniverse> exitUniverses = new(GetPriority(), SortByAscendingPriority());
private readonly List<IEnterUniverse> toCallEnterUniverses = new(32); private readonly List<IEnterUniverse> toCallEnterUniverses = new(32);
private readonly List<IExitUniverse> toCallExitUniverses = new(32); private readonly List<IExitUniverse> toCallExitUniverses = new(32);

View File

@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Engine.Core; namespace Engine.Core;
@@ -6,13 +5,14 @@ namespace Engine.Core;
public class UpdateManager : Behaviour public class UpdateManager : Behaviour
{ {
// We use Ascending order because we are using reverse for loop to call them // We use Ascending order because we are using reverse for loop to call them
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority)); private static Comparer<int> SortByAscendingPriority() => Comparer<int>.Create((x, y) => x.CompareTo(y));
private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByAscendingPriority() }; private readonly ActiveBehaviourCollectorOrdered<int, IFirstFrameUpdate> firstFrameUpdates = new(GetPriority(), SortByAscendingPriority());
private readonly ActiveBehaviourCollector<ILastFrameUpdate> lastFrameUpdates = new(); private readonly ActiveBehaviourCollector<ILastFrameUpdate> lastFrameUpdates = new();
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByAscendingPriority() }; private readonly ActiveBehaviourCollectorOrdered<int, IPreUpdate> preUpdateEntities = new(GetPriority(), SortByAscendingPriority());
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByAscendingPriority() }; private readonly ActiveBehaviourCollectorOrdered<int, IUpdate> updateEntities = new(GetPriority(), SortByAscendingPriority());
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByAscendingPriority() }; private readonly ActiveBehaviourCollectorOrdered<int, IPostUpdate> postUpdateEntities = new(GetPriority(), SortByAscendingPriority());
private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32); private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);

View File

@@ -22,7 +22,7 @@ public class Universe : BaseEntity, IUniverse
private readonly Event<IInitializable>.EventHandler delegateOnUniverseObjectFinalize = null!; private readonly Event<IInitializable>.EventHandler delegateOnUniverseObjectFinalize = null!;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!; private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL); private readonly FastList<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
private float _timeScale = 1f; private float _timeScale = 1f;
public Universe() public Universe()

View File

@@ -19,7 +19,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
private IUniverse _universe = null!; private IUniverse _universe = null!;
private IBehaviourController _behaviourController = null!; private IBehaviourController _behaviourController = null!;
private bool _isActive = false; private bool _isActive = false;
private readonly List<IUniverseObject> _children = []; private readonly FastList<IUniverseObject> _children = [];
private IUniverseObject? _parent = null; private IUniverseObject? _parent = null;
public IReadOnlyList<IUniverseObject> Children => _children; public IReadOnlyList<IUniverseObject> Children => _children;

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Engine.Core; using Engine.Core;
namespace Engine.Integration.MonoGame; namespace Engine.Integration.MonoGame;
@@ -6,9 +7,10 @@ namespace Engine.Integration.MonoGame;
public class LoadContentManager : Behaviour, IFirstFrameUpdate public class LoadContentManager : Behaviour, IFirstFrameUpdate
{ {
// We use Ascending order because we are using reverse for loop to call them // We use Ascending order because we are using reverse for loop to call them
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority)); private static Comparer<int> SortByAscendingPriority() => Comparer<int>.Create((x, y) => x.CompareTo(y));
private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
private readonly ActiveBehaviourCollectorSorted<ILoadContent> loadContents = new() { SortBy = SortByAscendingPriority() }; private readonly ActiveBehaviourCollectorOrdered<int, ILoadContent> loadContents = new(GetPriority(), SortByAscendingPriority());
private readonly List<ILoadContent> toCallLoadContents = new(32); private readonly List<ILoadContent> toCallLoadContents = new(32);
private MonoGameWindowContainer monoGameWindowContainer = null!; private MonoGameWindowContainer monoGameWindowContainer = null!;

View File

@@ -6,12 +6,13 @@ namespace Engine.Integration.MonoGame;
public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
{ {
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority)); private static Comparer<int> SortByPriority() => Comparer<int>.Create((x, y) => y.CompareTo(x));
private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
private ISpriteBatch spriteBatch = null!; private ISpriteBatch spriteBatch = null!;
private MonoGameCamera2D camera2D = null!; private MonoGameCamera2D camera2D = null!;
private readonly ActiveBehaviourCollectorSorted<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() }; private readonly ActiveBehaviourCollectorOrdered<int, IDrawableSprite> drawableSprites = new(GetPriority(), SortByPriority());
public void FirstActiveFrame() public void FirstActiveFrame()
{ {

View File

@@ -8,11 +8,13 @@ namespace Engine.Integration.MonoGame;
public class TriangleBatcher : BehaviourBase, ITriangleBatch, IFirstFrameUpdate, IDraw public class TriangleBatcher : BehaviourBase, ITriangleBatch, IFirstFrameUpdate, IDraw
{ {
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority)); private static Comparer<int> SortByAscendingPriority() => Comparer<int>.Create((x, y) => x.CompareTo(y));
private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
private TriangleBatch triangleBatch = null!; private TriangleBatch triangleBatch = null!;
private MonoGameCamera2D camera2D = null!; private MonoGameCamera2D camera2D = null!;
private readonly ActiveBehaviourCollectorSorted<IDrawableTriangle> drawableShapes = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorOrdered<int, IDrawableTriangle> drawableShapes = new(GetPriority(), SortByAscendingPriority());
public void FirstActiveFrame() public void FirstActiveFrame()
{ {

View File

@@ -17,11 +17,12 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
protected readonly ICollisionResolver2D collisionResolver = null!; protected readonly ICollisionResolver2D collisionResolver = null!;
protected readonly IRaycastResolver2D raycastResolver = null!; protected readonly IRaycastResolver2D raycastResolver = null!;
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority)); private static Comparer<int> SortByPriority() => Comparer<int>.Create((x, y) => y.CompareTo(x));
protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() }; private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() }; protected ActiveBehaviourCollectorOrdered<int, IPrePhysicsUpdate> physicsPreUpdateCollector = new(GetPriority(), SortByPriority());
protected ActiveBehaviourCollectorSorted<IPhysicsIteration> physicsIterationCollector = new() { SortBy = SortByPriority() }; protected ActiveBehaviourCollectorOrdered<int, IPhysicsUpdate> physicsUpdateCollector = new(GetPriority(), SortByPriority());
protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() }; protected ActiveBehaviourCollectorOrdered<int, IPhysicsIteration> physicsIterationCollector = new(GetPriority(), SortByPriority());
protected ActiveBehaviourCollectorOrdered<int, IPostPhysicsUpdate> physicsPostUpdateCollector = new(GetPriority(), SortByPriority());
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new(); protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
protected BehaviourCollector<ICollider2D> colliderCollector = new(); protected BehaviourCollector<ICollider2D> colliderCollector = new();