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8 Commits

Author SHA1 Message Date
Syntriax 05dfb92bab feat: Paddle Transform Over Network 2024-07-29 23:18:48 +03:00
Syntriax 7f169fc788 feat: Working Network Code 2024-07-29 23:01:27 +03:00
Syntriax 376f18c43a fix: Server Connection Count Default 2024-07-19 21:41:57 +03:00
Syntriax 150deaa618 fix: Network Id Zero 2024-07-19 21:39:50 +03:00
Syntriax d011bf9a7a Test 2024-07-18 23:07:05 +03:00
Syntriax 19124e733c chore: VSCode Launch Tasks for Multiplayer Tests 2024-07-17 18:14:54 +03:00
Syntriax c28568d0cb feat: Test Network 2024-07-16 22:56:32 +03:00
Syntriax 91d301677f Test 2024-07-15 17:00:04 +03:00
21 changed files with 550 additions and 51 deletions

46
.vscode/launch.json vendored Normal file
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@ -0,0 +1,46 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Start Client",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
"args": ["127.0.0.1"],
"cwd": "${workspaceFolder}",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
},
{
"name": "Start Server",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
"args": ["server"],
"cwd": "${workspaceFolder}",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}

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@ -1,27 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/bin/Debug/net8.0/${workspaceFolderBasename}.dll",
"args": [],
"cwd": "${workspaceFolder}",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}

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@ -1,13 +1,15 @@
using System; using System;
using LiteNetLib.Utils;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Input; using Syntriax.Engine.Input;
using Syntriax.Engine.Network;
using Syntriax.Engine.Network.Abstract;
namespace Pong.Behaviours; namespace Pong.Behaviours;
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : BehaviourOverride public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : NetworkBehaviour
{ {
private Keys Up { get; } = Up; private Keys Up { get; } = Up;
private Keys Down { get; } = Down; private Keys Down { get; } = Down;
@ -26,10 +28,14 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
return; return;
if (isUpPressed) if (isUpPressed)
GameObject.Transform.Position = GameObject.Transform.Position + Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed; Move(Vector2D.Up);
else if (isDownPressed) else if (isDownPressed)
GameObject.Transform.Position = GameObject.Transform.Position + -Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed; Move(-Vector2D.Up);
}
private void Move(Vector2D vectorToMove)
{
GameObject.Transform.Position = GameObject.Transform.Position + vectorToMove * (float)Time.Elapsed.TotalSeconds * Speed;
GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low)); GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
} }
@ -54,8 +60,40 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
inputs.UnregisterOnRelease(Down, OnDownReleased); inputs.UnregisterOnRelease(Down, OnDownReleased);
} }
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = true; private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = false; private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = true; private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = false; private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
public override void ReceiveData<T>(T data)
{
if (data is not PaddleInputs paddleInputs)
return;
Transform.Position = new(Transform.Position.X, paddleInputs.PositionY);
isUpPressed = paddleInputs.IsUpPressed;
isDownPressed = paddleInputs.IsDownPressed;
}
[System.Serializable]
public struct PaddleInputs : INetworkPacket
{
public float PositionY { get; set; }
public bool IsUpPressed { get; set; }
public bool IsDownPressed { get; set; }
public void Deserialize(NetDataReader reader)
{
PositionY = reader.GetFloat();
IsUpPressed = reader.GetBool();
IsDownPressed = reader.GetBool();
}
public void Serialize(NetDataWriter writer)
{
writer.Put(PositionY);
writer.Put(IsUpPressed);
writer.Put(IsDownPressed);
}
}
} }

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@ -21,6 +21,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Apos.Shapes" Version="0.2.3" /> <PackageReference Include="Apos.Shapes" Version="0.2.3" />
<PackageReference Include="LiteNetLib" Version="1.2.0" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" /> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" /> <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
</ItemGroup> </ItemGroup>

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@ -1,16 +1,19 @@
using System; using System;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using Pong.Behaviours;
using Apos.Shapes; using Apos.Shapes;
using Pong.Behaviours;
using Syntriax.Engine.Network;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D; using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Physics2D.Primitives;
using Syntriax.Engine.Physics2D.Abstract; using Syntriax.Engine.Physics2D.Abstract;
using Syntriax.Engine.Physics2D.Primitives;
namespace Pong; namespace Pong;
@ -64,58 +67,84 @@ public class GamePong : Game
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Camera"); ; string[] commandLineArguments = Environment.GetCommandLineArgs();
if (commandLineArguments.Length != 1)
{
if (commandLineArguments[1].Equals("server", StringComparison.OrdinalIgnoreCase))
{
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkServer>().Start(8888, 2);
Window.Title = "Pong - Server";
}
else
{
Window.Title = $"Pong - Client -> {commandLineArguments[1]}";
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect(commandLineArguments[1], 8888);
}
}
else
{
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect("127.0.0.1", 8888);
Window.Title = $"Pong - Client -> 127.0.0.1";
}
IGameObject gameObjectNetworkManager = gameManager.InstantiateGameObject().SetGameObject("Network Manager"); ;
gameObjectNetworkManager.BehaviourController.AddBehaviour<NetworkManager>();
////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectCamera = gameManager.InstantiateGameObject().SetGameObject("Camera"); ;
gameObjectCamera.BehaviourController.AddBehaviour<CameraController>(); gameObjectCamera.BehaviourController.AddBehaviour<CameraController>();
cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics); cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectPongManager = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Pong Game Manager"); IGameObject gameObjectPongManager = gameManager.InstantiateGameObject().SetGameObject("Pong Game Manager");
pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5); pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
pongManager.Id = "pongManager";
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Ball"); IGameObject gameObjectBall = gameManager.InstantiateGameObject().SetGameObject("Ball");
gameObjectBall.Transform.SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f)); gameObjectBall.Transform.SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f)); gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
gameObjectBall.BehaviourController.AddBehaviour<BallBehaviour>(); gameObjectBall.BehaviourController.AddBehaviour<BallBehaviour>().Id = "ball";
gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>(); gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Left Paddle"); IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject().SetGameObject("Left Paddle");
gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f)); gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f); gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f).Id = "leftPaddle";
gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box); gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true; gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Right Paddle"); IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject().SetGameObject("Right Paddle");
gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f)); gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f); gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f).Id = "rightPaddle";
gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box); gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true; gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectWallTop = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Top"); IGameObject gameObjectWallTop = gameManager.InstantiateGameObject().SetGameObject("Wall Top");
gameObjectWallTop.Transform.SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f)); gameObjectWallTop.Transform.SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box); gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true; gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Bottom"); IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject().SetGameObject("Wall Bottom");
gameObjectWallBottom.Transform.SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f)); gameObjectWallBottom.Transform.SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box); gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true; gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectWallRight = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Right"); IGameObject gameObjectWallRight = gameManager.InstantiateGameObject().SetGameObject("Wall Right");
gameObjectWallRight.Transform.SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f)); gameObjectWallRight.Transform.SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
gameObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft); gameObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box); gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true; gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Left"); IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject().SetGameObject("Wall Left");
gameObjectWallLeft.Transform.SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f)); gameObjectWallLeft.Transform.SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
gameObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight); gameObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box); gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
@ -123,11 +152,11 @@ public class GamePong : Game
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Left"); IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Left");
gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f); gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
gameObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont); gameObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Right"); IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Right");
gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f); gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
gameObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont); gameObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
} }

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@ -0,0 +1,11 @@
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkBehaviour : IBehaviour, INetworkEntity
{
bool IsServer { get; }
bool IsClient { get; }
INetworkCommunicator NetworkCommunicator { get; }
}

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@ -0,0 +1,18 @@
using LiteNetLib;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkCommunicator
{
event OnPacketReceivedDelegate? OnPacketReceived;
EventBasedNetListener Listener { get; }
NetManager Manager { get; }
void PollEvents();
void Stop();
void Send<T>(NetworkPacket<T> Data);
delegate void OnPacketReceivedDelegate(INetworkCommunicator sender, object packet);
}

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@ -0,0 +1,6 @@
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkCommunicatorClient : INetworkCommunicator
{
void Connect(string address, int port, string? password = null);
}

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@ -0,0 +1,10 @@
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkCommunicatorServer : INetworkCommunicator
{
string Password { get; }
int MaxConnectionCount { get; }
int Port { get; }
void Start(int port, int maxConnectionCount, string? password = null);
}

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@ -0,0 +1,12 @@
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkEntity
{
event OnNetworkIdChangedDelegate? OnNetworkIdChanged;
uint NetworkId { get; set; }
void ReceiveData<T>(T data);
delegate void OnNetworkIdChangedDelegate(INetworkEntity sender, uint previousId);
}

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@ -0,0 +1,10 @@
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkManager
{
// Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
INetworkCommunicator NetworkCommunicator { get; }
// Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
}

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@ -0,0 +1,5 @@
using LiteNetLib.Utils;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkPacket : INetSerializable;

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@ -0,0 +1,7 @@
namespace Syntriax.Engine.Network.Abstract;
public class NetworkPacket<T>
{
public uint NetworkId { get; set; } = 0;
public T Data { get; set; } = default!;
}

140
Game/Network/NetworkBase.cs Normal file
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@ -0,0 +1,140 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
{
public event INetworkCommunicator.OnPacketReceivedDelegate? OnPacketReceived = null;
protected readonly NetPacketProcessor netPacketProcessor = new();
protected readonly Dictionary<uint, INetworkEntity> networkEntities = [];
protected BehaviourCollector<INetworkEntity> networkEntityCollector = null!;
public EventBasedNetListener Listener { get; private set; } = null!;
public NetManager Manager { get; private set; } = null!;
public NetworkBase()
{
Priority = 10;
Listener = new EventBasedNetListener();
Manager = new NetManager(Listener);
Listener.NetworkReceiveEvent += NetworkReceiveEvent;
netPacketProcessor.RegisterNestedType<Pong.Behaviours.PaddleBehaviour.PaddleInputs>();
RegisterPackets();
}
public void RegisterPackets()
{
var packetTypes = Assembly.GetExecutingAssembly().GetTypes()
.Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface)
.ToList();
MethodInfo[] subscribeMethods = netPacketProcessor.GetType()
.GetMethods()
.Where(m => m.Name == nameof(NetPacketProcessor.SubscribeReusable))
.ToArray();
MethodInfo subscribeMethod = subscribeMethods
.FirstOrDefault(m =>
m.GetParameters().Length == 1 &&
m.GetParameters()[0].ParameterType.GetGenericTypeDefinition() == typeof(Action<,>)
) ?? throw new Exception();
MethodInfo[] methodInfos = typeof(NetworkBase)
.GetMethods(BindingFlags.NonPublic | BindingFlags.Instance);
MethodInfo method = methodInfos
.FirstOrDefault(
m => m.Name == nameof(OnPacketArrived) &&
m.IsGenericMethodDefinition
) ?? throw new Exception();
foreach (var packetType in packetTypes)
{
var networkPacketType = typeof(NetworkPacket<>).MakeGenericType(packetType);
MethodInfo genericSubscribe = subscribeMethod.MakeGenericMethod(networkPacketType, typeof(NetPeer));
Action<object, NetPeer> handler = (packet, peer) =>
{
MethodInfo handlerMethod = method.MakeGenericMethod(packetType);
handlerMethod.Invoke(this, [packet, peer]);
};
genericSubscribe.Invoke(netPacketProcessor, [handler]);
}
}
private void OnPacketArrived<T>(NetworkPacket<T> packet, NetPeer peer) where T : INetworkPacket
{
if (networkEntities.TryGetValue(packet.NetworkId, out INetworkEntity? entity))
entity.ReceiveData(packet.Data);
OnPacketReceived?.Invoke(this, packet);
}
protected override void OnInitialize()
{
base.OnInitialize();
networkEntityCollector = new(GameObject.GameManager);
networkEntityCollector.OnCollected += OnNetworkEntityCollected;
networkEntityCollector.OnRemoved += OnNetworkEntityRemoved;
}
protected override void OnFinalize()
{
networkEntityCollector.OnCollected -= OnNetworkEntityCollected;
networkEntityCollector.OnRemoved -= OnNetworkEntityRemoved;
Stop();
}
private void OnNetworkEntityCollected(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourCollected)
{
if (behaviourCollected.NetworkId != 0)
networkEntities.Add(behaviourCollected.NetworkId, behaviourCollected);
behaviourCollected.OnNetworkIdChanged += OnNetworkIdChanged;
}
private void OnNetworkIdChanged(INetworkEntity sender, uint previousId)
{
if (networkEntities.TryGetValue(previousId, out INetworkEntity? networkEntity) && sender == networkEntity)
networkEntities.Remove(previousId);
networkEntities.Add(sender.NetworkId, sender);
}
private void OnNetworkEntityRemoved(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourRemoved)
{
networkEntities.Remove(behaviourRemoved.NetworkId);
behaviourRemoved.OnNetworkIdChanged -= OnNetworkIdChanged;
}
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
{
try
{
netPacketProcessor.ReadAllPackets(reader, peer);
}
catch { }
}
public void PollEvents() => Manager.PollEvents();
public void Stop() => Manager.Stop();
protected override void OnUpdate() => PollEvents();
public abstract void Send<T>(NetworkPacket<T> packet);
}

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@ -0,0 +1,52 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public abstract class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
{
public event INetworkEntity.OnNetworkIdChangedDelegate? OnNetworkIdChanged = null;
private uint _networkId = 0;
public uint NetworkId
{
get => _networkId;
set
{
if (value == _networkId)
return;
uint previousNetworkId = _networkId;
_networkId = value;
OnNetworkIdChanged?.Invoke(this, previousNetworkId);
}
}
public bool IsServer { get; private set; } = false;
public bool IsClient { get; private set; } = false;
public INetworkCommunicator NetworkCommunicator { get; private set; } = null!;
protected override void OnInitialize()
{
NetworkCommunicator = BehaviourController.GetBehaviourInParent<INetworkCommunicator>()
?? GameObject.GameManager.FindBehaviour<INetworkCommunicator>()
?? throw new Exception($"Could not find an {nameof(INetworkCommunicator)}.");
if (NetworkCommunicator is INetworkCommunicatorClient client)
{
IsClient = true;
return;
}
IsServer = true;
}
public void SendData<T>(T data)
=> NetworkCommunicator.Send(new NetworkPacket<T>() { NetworkId = _networkId, Data = data });
public abstract void ReceiveData<T>(T data);
}

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@ -0,0 +1,23 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkClient : NetworkBase, INetworkCommunicatorClient
{
private readonly NetDataWriter netDataWriter = new();
public void Connect(string address, int port, string? password = null)
{
Manager.Start();
Manager.Connect(address, port, password ?? string.Empty);
}
public override void Send<T>(NetworkPacket<T> packet)
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
Manager.FirstPeer.Send(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
}

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using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public static class NetworkExtensions
{
public static Vector2D GetVector2D(this NetPacketReader reader)
=> new(reader.GetFloat(), reader.GetFloat());
public static void GetVector2D(this NetPacketReader reader, out Vector2D vector2D)
=> vector2D = new(reader.GetFloat(), reader.GetFloat());
public static void Put(this NetDataWriter writer, Vector2D vector)
{
writer.Put(vector.X);
writer.Put(vector.Y);
}
}

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using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkManager : NetworkBehaviour, INetworkManager
{
private BehaviourCollector<INetworkEntity> entities = null!;
private static uint networkIdIndex = 0;
protected override void OnInitialize()
{
base.OnInitialize();
NetworkId = networkIdIndex++;
entities = new(GameObject.GameManager);
foreach (var entity in entities)
entity.NetworkId = networkIdIndex++;
entities.OnCollected += OnCollected;
}
private void OnCollected(BehaviourCollector<INetworkEntity> collector, INetworkEntity entity)
=> entity.NetworkId = networkIdIndex++;
public override void ReceiveData<T>(T data) { }
}

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using System;
using System.Linq;
using System.Reflection;
using LiteNetLib.Utils;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkServer : NetworkBase, INetworkCommunicatorServer
{
public string Password { get; private set; } = string.Empty;
public int MaxConnectionCount { get; private set; } = 2;
public int Port { get; private set; } = 8888;
private readonly NetDataWriter netDataWriter = new();
public NetworkServer() : this(8888, 2) { }
public NetworkServer(int port, int maxConnectionCount) : base()
{
MaxConnectionCount = maxConnectionCount;
Port = port;
Listener.ConnectionRequestEvent += request =>
{
if (Manager.ConnectedPeersCount < maxConnectionCount)
request.AcceptIfKey(Password);
else
request.Reject();
};
OnPacketReceived += ServerOnPacketReceived;
}
public void Start(int port, int maxConnectionCount, string? password = null)
{
Password = password ?? string.Empty;
MaxConnectionCount = maxConnectionCount;
Port = port;
Manager.Start(port);
}
public override void Send<T>(NetworkPacket<T> packet)
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
Manager.SendToAll(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
private void ServerOnPacketReceived(INetworkCommunicator sender, object packet)
{
MethodInfo[] methodInfos = GetType()
.GetMethods(BindingFlags.Public | BindingFlags.Instance);
MethodInfo method = methodInfos
.FirstOrDefault(
m => m.Name == nameof(Send) && m.IsGenericMethod
) ?? throw new Exception();
Type typeArguments = packet.GetType().GetGenericArguments()[0];
MethodInfo methodInfo = method.MakeGenericMethod(typeArguments);
methodInfo.Invoke(this, [packet]);
}
}