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| ab05a89175 | 
							
								
								
									
										6
									
								
								Engine.Core/Abstract/IBehaviour3D.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Engine.Core/Abstract/IBehaviour3D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
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		||||
namespace Engine.Core;
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		||||
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public interface IBehaviour3D : IBehaviour
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{
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    ITransform3D Transform { get; }
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}
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@@ -62,7 +62,8 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
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    /// </summary>
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    /// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
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    /// <param name="results">The list to store the <see cref="IBehaviour"/>s.</param>
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    void GetBehaviours<T>(IList<T> results);
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		||||
    /// <param name="collectionMethod">Whether to clear the <paramref name="results"/> before collection or append the results to the list.</param>
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    void GetBehaviours<T>(IList<T> results, CollectionMethod collectionMethod = CollectionMethod.Clear);
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    /// <summary>
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    /// Removes <see cref="IBehaviour"/>s of the specified type from the <see cref="IBehaviourController"/>.
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@@ -78,6 +79,8 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
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    /// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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    void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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    enum CollectionMethod { Clear, Append };
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    readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
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    readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
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}
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		||||
							
								
								
									
										55
									
								
								Engine.Core/Abstract/ICamera3D.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										55
									
								
								Engine.Core/Abstract/ICamera3D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,55 @@
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namespace Engine.Core;
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/// <summary>
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/// Represents a 3D camera in the engine.
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/// </summary>
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public interface ICamera3D : IBehaviour3D
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{
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    /// <summary>
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    /// Event triggered when the near plane of the <see cref="ICamera3D"/> changes.
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    /// </summary>
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    Event<ICamera3D, NearPlaneChangedArguments> OnNearPlaneChanged { get; }
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    /// <summary>
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    /// Event triggered when the far plane of the <see cref="ICamera3D"/> changes.
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    /// </summary>
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    Event<ICamera3D, FarPlaneChangedArguments> OnFarPlaneChanged { get; }
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    /// <summary>
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    /// Event triggered when the field of view of the <see cref="ICamera3D"/> changes.
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    /// </summary>
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    Event<ICamera3D, FieldOfViewChangedArguments> OnFieldOfViewChanged { get; }
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    /// <summary>
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    /// Near plane distance of the camera.
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    /// </summary>
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    float NearPlane { get; set; }
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    /// <summary>
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    /// Far plane distance of the camera.
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    /// </summary>
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    float FarPlane { get; set; }
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    /// <summary>
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    /// Field of View (FOV) value of the camera in degrees.
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    /// </summary>
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    float FieldOfView { get; set; }
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		||||
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		||||
    /// <summary>
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		||||
    /// Converts a position from screen coordinates to a <see cref="Ray3D"/>.
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    /// </summary>
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    /// <param name="screenPosition">The position in screen coordinates.</param>
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		||||
    /// <returns>The <see cref="Ray3D"/> originating from the camera to the screen position in world coordinates.</returns>
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    Ray3D ScreenToWorldRay(Vector2D screenPosition);
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    /// <summary>
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    /// Converts a position from world coordinates to screen coordinates.
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    /// </summary>
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		||||
    /// <param name="worldPosition">The position in world coordinates.</param>
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		||||
    /// <returns>The position in screen coordinates.</returns>
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		||||
    Vector2D WorldToScreenPosition(Vector3D worldPosition);
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		||||
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		||||
    readonly record struct NearPlaneChangedArguments(float PreviousNearPlane);
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		||||
    readonly record struct FarPlaneChangedArguments(float PreviousFarPlane);
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		||||
    readonly record struct FieldOfViewChangedArguments(float PreviousFieldOfView);
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		||||
}
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		||||
@@ -3,18 +3,4 @@ namespace Engine.Core;
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		||||
/// <summary>
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		||||
/// Represents a basic entity in the engine.
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		||||
/// </summary>
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		||||
public interface IEntity : IInitializable, IHasStateEnable
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		||||
{
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		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
 | 
			
		||||
    /// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>. 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Event<IEntity, IdChangedArguments> OnIdChanged { get; }
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		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The ID of the <see cref="IEntity"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    string Id { get; set; }
 | 
			
		||||
 | 
			
		||||
    readonly record struct IdChangedArguments(string PreviousId);
 | 
			
		||||
}
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		||||
public interface IEntity : IInitializable, IIdentifiable, IHasStateEnable;
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		||||
 
 | 
			
		||||
							
								
								
									
										20
									
								
								Engine.Core/Abstract/IHasId.cs
									
									
									
									
									
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										20
									
								
								Engine.Core/Abstract/IHasId.cs
									
									
									
									
									
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							@@ -0,0 +1,20 @@
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		||||
namespace Engine.Core;
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		||||
/// <summary>
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		||||
/// Represents any instance in the engine with an id.
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		||||
/// </summary>
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		||||
public interface IIdentifiable
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		||||
{
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		||||
    /// <summary>
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		||||
    /// Event triggered when the <see cref="Id"/> of the <see cref="IIdentifiable"/> changes.
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		||||
    /// The string action parameter is the previous <see cref="Id"/> of the <see cref="IIdentifiable"/>. 
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    /// </summary>
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    Event<IIdentifiable, IdChangedArguments> OnIdChanged { get; }
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		||||
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		||||
    /// <summary>
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		||||
    /// The ID of the <see cref="IIdentifiable"/>.
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		||||
    /// </summary>
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		||||
    string Id { get; set; }
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		||||
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		||||
    readonly record struct IdChangedArguments(string PreviousId);
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		||||
}
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		||||
@@ -16,10 +16,15 @@ public interface ITransform2D : IBehaviour
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		||||
    Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
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    /// <summary>
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		||||
    /// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
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		||||
    /// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform2D"/> changes.
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		||||
    /// </summary>
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		||||
    Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
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		||||
    /// <summary>
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		||||
    /// Event triggered when any of the properties of the <see cref="ITransform2D"/> gets updated.
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		||||
    /// </summary>
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		||||
    Event<ITransform2D> OnTransformUpdated { get; }
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		||||
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		||||
    /// <summary>
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		||||
    /// The <see cref="Vector2D"/> pointing upwards in world space.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
 
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		||||
							
								
								
									
										105
									
								
								Engine.Core/Abstract/ITransform3D.cs
									
									
									
									
									
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										105
									
								
								Engine.Core/Abstract/ITransform3D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,105 @@
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		||||
namespace Engine.Core;
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		||||
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		||||
/// <summary>
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		||||
/// Represents the transformation properties of an object such as position, scale, and rotation in 3D space.
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		||||
/// </summary>
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		||||
public interface ITransform3D : IBehaviour
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		||||
{
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		||||
    /// <summary>
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		||||
    /// Event triggered when the <see cref="Position"/> of the <see cref="ITransform3D"/> changes.
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		||||
    /// </summary>
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		||||
    Event<ITransform3D, PositionChangedArguments> OnPositionChanged { get; }
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		||||
 | 
			
		||||
    /// <summary>
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		||||
    /// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform3D"/> changes.
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		||||
    /// </summary>
 | 
			
		||||
    Event<ITransform3D, ScaleChangedArguments> OnScaleChanged { get; }
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		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform3D"/> changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Event<ITransform3D, RotationChangedArguments> OnRotationChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when any of the properties of the <see cref="ITransform3D"/> gets updated.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Event<ITransform3D> OnTransformUpdated { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The <see cref="Vector3D"/> pointing upwards in world space.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Vector3D Up { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The <see cref="Vector3D"/> pointing upwards in world space.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Vector3D Down { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The <see cref="Vector3D"/> pointing upwards in world space.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Vector3D Left { get; }
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		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The <see cref="Vector3D"/> pointing upwards in world space.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Vector3D Right { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The <see cref="Vector3D"/> pointing forwards in world space.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Vector3D Forward { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The <see cref="Vector3D"/> pointing backwards in world space.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Vector3D Backward { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The world position of the <see cref="ITransform3D"/> in 3D space.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Vector3D Position { get; set; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The world scale of the <see cref="ITransform3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Vector3D Scale { get; set; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The world rotation of the <see cref="ITransform3D"/> in degrees.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Quaternion Rotation { get; set; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The local position of the <see cref="ITransform3D"/> in 3D space.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Vector3D LocalPosition { get; set; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The local scale of the <see cref="ITransform3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Vector3D LocalScale { get; set; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The local rotation of the <see cref="ITransform3D"/> in degrees.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Quaternion LocalRotation { get; set; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="ITransform3D"/>'s rotation changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform3D"/>.</param>
 | 
			
		||||
    readonly record struct PositionChangedArguments(Vector3D PreviousPosition);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="ITransform3D"/>'s rotation changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform3D"/>.</param>
 | 
			
		||||
    readonly record struct ScaleChangedArguments(Vector3D PreviousScale);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="ITransform3D"/>'s rotation changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform3D"/>.</param>
 | 
			
		||||
    readonly record struct RotationChangedArguments(Quaternion PreviousRotation);
 | 
			
		||||
}
 | 
			
		||||
@@ -78,9 +78,9 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
 | 
			
		||||
    UniverseTime UnscaledTime { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a read-only list of <see cref="IUniverseObject"/>s managed by the <see cref="IUniverse"/>.
 | 
			
		||||
    /// Gets the root <see cref="IUniverseObject"/> of the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    IReadOnlyList<IUniverseObject> UniverseObjects { get; }
 | 
			
		||||
    IUniverseObject Root { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Registers an <see cref="IUniverseObject"/> to the <see cref="IUniverse"/>.
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
public abstract class BaseEntity : IEntity
 | 
			
		||||
{
 | 
			
		||||
    public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; } = new();
 | 
			
		||||
    public Event<IIdentifiable, IIdentifiable.IdChangedArguments> OnIdChanged { get; } = new();
 | 
			
		||||
    public Event<IInitializable> OnInitialized { get; } = new();
 | 
			
		||||
    public Event<IInitializable> OnFinalized { get; } = new();
 | 
			
		||||
    public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
 | 
			
		||||
 
 | 
			
		||||
@@ -1,50 +1,103 @@
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
public abstract class Behaviour : BehaviourBase
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
 | 
			
		||||
public abstract class Behaviour : BaseEntity, IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;
 | 
			
		||||
    public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new();
 | 
			
		||||
    public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
 | 
			
		||||
    public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public Behaviour()
 | 
			
		||||
    private readonly Event<IHasUniverseObject>.EventHandler delegateOnUniverseObjectAssigned = null!;
 | 
			
		||||
    private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnUniverseObjectActiveChanged = null!;
 | 
			
		||||
    private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler delegateOnStateEnabledChanged = null!;
 | 
			
		||||
 | 
			
		||||
    public IUniverse Universe => BehaviourController.UniverseObject.Universe;
 | 
			
		||||
    public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
 | 
			
		||||
 | 
			
		||||
    private IBehaviourController _behaviourController = null!;
 | 
			
		||||
    public IBehaviourController BehaviourController => _behaviourController;
 | 
			
		||||
 | 
			
		||||
    private int _priority = 0;
 | 
			
		||||
    public int Priority
 | 
			
		||||
    {
 | 
			
		||||
        OnInitialized.AddListener(OnInitialize);
 | 
			
		||||
        OnFinalized.AddListener(OnFinalize);
 | 
			
		||||
        OnUnassigned.AddListener(OnUnassign);
 | 
			
		||||
        get => _priority;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (value == _priority)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
        delegateEnteredUniverse = EnteredUniverse;
 | 
			
		||||
        delegateExitedUniverse = ExitedUniverse;
 | 
			
		||||
            int previousPriority = _priority;
 | 
			
		||||
            _priority = value;
 | 
			
		||||
            OnPriorityChanged?.Invoke(this, new(previousPriority));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnUnassign() { }
 | 
			
		||||
    protected void OnUnassign(IAssignable assignable) => OnUnassign();
 | 
			
		||||
    private bool _isActive = false;
 | 
			
		||||
    public bool IsActive => _isActive;
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnInitialize() { }
 | 
			
		||||
    protected void OnInitialize(IInitializable _)
 | 
			
		||||
    protected virtual void OnAssign(IBehaviourController behaviourController) { }
 | 
			
		||||
    public bool Assign(IBehaviourController behaviourController)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse);
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
 | 
			
		||||
        if (IsInitialized)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        OnInitialize();
 | 
			
		||||
 | 
			
		||||
        if (UniverseObject.IsInUniverse)
 | 
			
		||||
            EnteredUniverse(UniverseObject, new(Universe));
 | 
			
		||||
        _behaviourController = behaviourController;
 | 
			
		||||
        OnAssign(behaviourController);
 | 
			
		||||
        behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
 | 
			
		||||
        behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
 | 
			
		||||
        if (behaviourController.UniverseObject is not null)
 | 
			
		||||
            OnUniverseObjectAssigned(behaviourController);
 | 
			
		||||
        OnBehaviourControllerAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFinalize() { }
 | 
			
		||||
    protected void OnFinalize(IInitializable _)
 | 
			
		||||
    private void OnUniverseObjectAssigned(IHasUniverseObject sender)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse);
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        OnFinalize();
 | 
			
		||||
 | 
			
		||||
        if (UniverseObject.IsInUniverse)
 | 
			
		||||
            ExitedUniverse(UniverseObject, new(Universe));
 | 
			
		||||
        sender.UniverseObject.OnActiveChanged.AddListener(delegateOnUniverseObjectActiveChanged);
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnEnteredUniverse(IUniverse universe) { }
 | 
			
		||||
    protected void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
 | 
			
		||||
    protected override void OnAssign(IStateEnable stateEnable)
 | 
			
		||||
    {
 | 
			
		||||
        base.OnAssign(stateEnable);
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnExitedUniverse(IUniverse universe) { }
 | 
			
		||||
    protected void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
 | 
			
		||||
        stateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void UnassignInternal()
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
 | 
			
		||||
        StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
 | 
			
		||||
        BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
 | 
			
		||||
        BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
 | 
			
		||||
        base.UnassignInternal();
 | 
			
		||||
        _behaviourController = null!;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertBehaviourControllerAssigned(this);
 | 
			
		||||
        Debug.Assert.AssertStateEnableAssigned(this);
 | 
			
		||||
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
 | 
			
		||||
    private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
 | 
			
		||||
 | 
			
		||||
    private void UpdateActive()
 | 
			
		||||
    {
 | 
			
		||||
        bool previousActive = IsActive;
 | 
			
		||||
        _isActive = StateEnable.Enabled && _behaviourController.StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
 | 
			
		||||
 | 
			
		||||
        if (previousActive != IsActive)
 | 
			
		||||
            OnActiveChanged?.Invoke(this, new(previousActive));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected Behaviour()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnUniverseObjectAssigned = OnUniverseObjectAssigned;
 | 
			
		||||
        delegateOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
 | 
			
		||||
        delegateOnStateEnabledChanged = OnStateEnabledChanged;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
public abstract class Behaviour2D : Behaviour, IBehaviour2D
 | 
			
		||||
// TODO this should not use independent behaviour, the OnInitialize usage for getting the transform can cause very unexpected issues
 | 
			
		||||
public abstract class Behaviour2D : Internal.BehaviourIndependent, IBehaviour2D
 | 
			
		||||
{
 | 
			
		||||
    public ITransform2D Transform { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,103 +0,0 @@
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
 | 
			
		||||
public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new();
 | 
			
		||||
    public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
 | 
			
		||||
    public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IHasUniverseObject>.EventHandler delegateOnUniverseObjectAssigned = null!;
 | 
			
		||||
    private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnUniverseObjectActiveChanged = null!;
 | 
			
		||||
    private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler delegateOnStateEnabledChanged = null!;
 | 
			
		||||
 | 
			
		||||
    public IUniverse Universe => BehaviourController.UniverseObject.Universe;
 | 
			
		||||
    public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
 | 
			
		||||
 | 
			
		||||
    private IBehaviourController _behaviourController = null!;
 | 
			
		||||
    public IBehaviourController BehaviourController => _behaviourController;
 | 
			
		||||
 | 
			
		||||
    private int _priority = 0;
 | 
			
		||||
    public int Priority
 | 
			
		||||
    {
 | 
			
		||||
        get => _priority;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (value == _priority)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            int previousPriority = _priority;
 | 
			
		||||
            _priority = value;
 | 
			
		||||
            OnPriorityChanged?.Invoke(this, new(previousPriority));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private bool _isActive = false;
 | 
			
		||||
    public bool IsActive => _isActive;
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IBehaviourController behaviourController) { }
 | 
			
		||||
    public bool Assign(IBehaviourController behaviourController)
 | 
			
		||||
    {
 | 
			
		||||
        if (IsInitialized)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        _behaviourController = behaviourController;
 | 
			
		||||
        OnAssign(behaviourController);
 | 
			
		||||
        behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
 | 
			
		||||
        behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
 | 
			
		||||
        if (behaviourController.UniverseObject is not null)
 | 
			
		||||
            OnUniverseObjectAssigned(behaviourController);
 | 
			
		||||
        OnBehaviourControllerAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectAssigned(IHasUniverseObject sender)
 | 
			
		||||
    {
 | 
			
		||||
        sender.UniverseObject.OnActiveChanged.AddListener(delegateOnUniverseObjectActiveChanged);
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnAssign(IStateEnable stateEnable)
 | 
			
		||||
    {
 | 
			
		||||
        base.OnAssign(stateEnable);
 | 
			
		||||
 | 
			
		||||
        stateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void UnassignInternal()
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
 | 
			
		||||
        StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
 | 
			
		||||
        BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
 | 
			
		||||
        BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
 | 
			
		||||
        base.UnassignInternal();
 | 
			
		||||
        _behaviourController = null!;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertBehaviourControllerAssigned(this);
 | 
			
		||||
        Debug.Assert.AssertStateEnableAssigned(this);
 | 
			
		||||
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
 | 
			
		||||
    private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
 | 
			
		||||
 | 
			
		||||
    private void UpdateActive()
 | 
			
		||||
    {
 | 
			
		||||
        bool previousActive = IsActive;
 | 
			
		||||
        _isActive = StateEnable.Enabled && _behaviourController.StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
 | 
			
		||||
 | 
			
		||||
        if (previousActive != IsActive)
 | 
			
		||||
            OnActiveChanged?.Invoke(this, new(previousActive));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected BehaviourBase()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnUniverseObjectAssigned = OnUniverseObjectAssigned;
 | 
			
		||||
        delegateOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
 | 
			
		||||
        delegateOnStateEnabledChanged = OnStateEnabledChanged;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -58,9 +58,11 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
        return behaviours;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void GetBehaviours<T>(IList<T> results)
 | 
			
		||||
    public void GetBehaviours<T>(IList<T> results, IBehaviourController.CollectionMethod collectionMethod = IBehaviourController.CollectionMethod.Clear)
 | 
			
		||||
    {
 | 
			
		||||
        results.Clear();
 | 
			
		||||
        if (collectionMethod == IBehaviourController.CollectionMethod.Clear)
 | 
			
		||||
            results.Clear();
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour behaviourItem in behaviours)
 | 
			
		||||
        {
 | 
			
		||||
            if (behaviourItem is not T behaviour)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										56
									
								
								Engine.Core/BehaviourInternal.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										56
									
								
								Engine.Core/BehaviourInternal.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,56 @@
 | 
			
		||||
namespace Engine.Core.Internal;
 | 
			
		||||
 | 
			
		||||
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// This behaviour can be used for core managers like <see cref="UpdateManager"/> etc. which need to be able to work even
 | 
			
		||||
/// in a very bare minimum setup without the presence of <see cref="UniverseEntranceManager"/> to set themselves up on universe entrance.
 | 
			
		||||
/// I recommend not using this unless you know what you are doing but it might come in handy for some use cases.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public abstract class BehaviourIndependent : Behaviour
 | 
			
		||||
{
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;
 | 
			
		||||
 | 
			
		||||
    public BehaviourIndependent()
 | 
			
		||||
    {
 | 
			
		||||
        OnInitialized.AddListener(OnInitialize);
 | 
			
		||||
        OnFinalized.AddListener(OnFinalize);
 | 
			
		||||
        OnUnassigned.AddListener(OnUnassign);
 | 
			
		||||
 | 
			
		||||
        delegateEnteredUniverse = EnteredUniverse;
 | 
			
		||||
        delegateExitedUniverse = ExitedUniverse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnUnassign() { }
 | 
			
		||||
    protected void OnUnassign(IAssignable assignable) => OnUnassign();
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnInitialize() { }
 | 
			
		||||
    protected void OnInitialize(IInitializable _)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse);
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        OnInitialize();
 | 
			
		||||
 | 
			
		||||
        if (UniverseObject.IsInUniverse)
 | 
			
		||||
            EnteredUniverse(UniverseObject, new(Universe));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFinalize() { }
 | 
			
		||||
    protected void OnFinalize(IInitializable _)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse);
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        OnFinalize();
 | 
			
		||||
 | 
			
		||||
        if (UniverseObject.IsInUniverse)
 | 
			
		||||
            ExitedUniverse(UniverseObject, new(Universe));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnEnteredUniverse(IUniverse universe) { }
 | 
			
		||||
    protected void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnExitedUniverse(IUniverse universe) { }
 | 
			
		||||
    protected void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
 | 
			
		||||
}
 | 
			
		||||
@@ -29,7 +29,7 @@ public abstract class ActiveBehaviourCollectorBase<T> : IBehaviourCollector<T> w
 | 
			
		||||
        if (Universe is not null)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe.UniverseObjects)
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe)
 | 
			
		||||
            OnUniverseObjectRegistered(universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
 | 
			
		||||
@@ -46,7 +46,7 @@ public abstract class ActiveBehaviourCollectorBase<T> : IBehaviourCollector<T> w
 | 
			
		||||
        if (Universe is null)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in Universe.UniverseObjects)
 | 
			
		||||
        foreach (IUniverseObject universeObject in Universe)
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
 | 
			
		||||
 
 | 
			
		||||
@@ -5,9 +5,8 @@ namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCollector<TItem> where TItem : class, IBehaviour where TIndex : IComparable
 | 
			
		||||
{
 | 
			
		||||
    private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly SortedDictionary<TIndex, FastList<TItem>> behaviours = null!;
 | 
			
		||||
    private readonly Dictionary<TItem, TIndex> indexCache = [];
 | 
			
		||||
 | 
			
		||||
    private readonly Func<TItem, TIndex> getIndexFunc = null!;
 | 
			
		||||
    private readonly IComparer<TIndex> sortBy = null!;
 | 
			
		||||
@@ -39,11 +38,10 @@ public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCol
 | 
			
		||||
 | 
			
		||||
    protected override bool RemoveBehaviour(TItem tBehaviour)
 | 
			
		||||
    {
 | 
			
		||||
        TIndex index = getIndexFunc(tBehaviour);
 | 
			
		||||
        if (!behaviours.TryGetValue(index, out FastList<TItem>? list))
 | 
			
		||||
        if (!indexCache.TryGetValue(tBehaviour, out TIndex? index) || !behaviours.TryGetValue(index, out FastList<TItem>? list))
 | 
			
		||||
            throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
 | 
			
		||||
 | 
			
		||||
        if (!list.Remove(tBehaviour))
 | 
			
		||||
        if (!list.Remove(tBehaviour) || !indexCache.Remove(tBehaviour))
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        count--;
 | 
			
		||||
@@ -58,21 +56,11 @@ public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCol
 | 
			
		||||
 | 
			
		||||
        count++;
 | 
			
		||||
        list.Add(behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnBehaviourAdd(IBehaviour behaviour) => behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
 | 
			
		||||
    protected override void OnBehaviourRemove(IBehaviour behaviour) => behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
 | 
			
		||||
 | 
			
		||||
    private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        TItem behaviour = (TItem)sender;
 | 
			
		||||
        RemoveBehaviour(behaviour);
 | 
			
		||||
        AddBehaviour(behaviour);
 | 
			
		||||
        indexCache.Add(behaviour, key);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnPriorityChanged = OnPriorityChanged;
 | 
			
		||||
        this.getIndexFunc = getIndexFunc;
 | 
			
		||||
        this.sortBy = Comparer<TIndex>.Create(sortBy);
 | 
			
		||||
        behaviours = new(this.sortBy);
 | 
			
		||||
@@ -80,7 +68,6 @@ public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCol
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy) : base(universe)
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnPriorityChanged = OnPriorityChanged;
 | 
			
		||||
        this.getIndexFunc = getIndexFunc;
 | 
			
		||||
        this.sortBy = Comparer<TIndex>.Create(sortBy);
 | 
			
		||||
        behaviours = new(this.sortBy);
 | 
			
		||||
@@ -89,14 +76,12 @@ public class ActiveBehaviourCollectorOrdered<TIndex, TItem> : ActiveBehaviourCol
 | 
			
		||||
    public ActiveBehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
 | 
			
		||||
    {
 | 
			
		||||
        this.getIndexFunc = getIndexFunc;
 | 
			
		||||
        delegateOnPriorityChanged = OnPriorityChanged;
 | 
			
		||||
        this.sortBy = sortBy;
 | 
			
		||||
        behaviours = new(sortBy);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy) : base(universe)
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnPriorityChanged = OnPriorityChanged;
 | 
			
		||||
        this.getIndexFunc = getIndexFunc;
 | 
			
		||||
        this.sortBy = sortBy;
 | 
			
		||||
        behaviours = new(sortBy);
 | 
			
		||||
 
 | 
			
		||||
@@ -25,7 +25,7 @@ public abstract class BehaviourCollectorBase<T> : IBehaviourCollector<T> where T
 | 
			
		||||
        if (Universe is not null)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe.UniverseObjects)
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe)
 | 
			
		||||
            OnUniverseObjectRegistered(universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
 | 
			
		||||
@@ -43,7 +43,7 @@ public abstract class BehaviourCollectorBase<T> : IBehaviourCollector<T> where T
 | 
			
		||||
        if (Universe is null)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in Universe.UniverseObjects)
 | 
			
		||||
        foreach (IUniverseObject universeObject in Universe)
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
 | 
			
		||||
 
 | 
			
		||||
@@ -5,9 +5,8 @@ namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<TItem> where TItem : class where TIndex : IComparable
 | 
			
		||||
{
 | 
			
		||||
    private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly SortedDictionary<TIndex, FastList<TItem>> behaviours = null!;
 | 
			
		||||
    private readonly Dictionary<TItem, TIndex> indexCache = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly Func<TItem, TIndex> getIndexFunc = null!;
 | 
			
		||||
    private readonly IComparer<TIndex> sortBy = null!;
 | 
			
		||||
@@ -39,11 +38,10 @@ public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<T
 | 
			
		||||
 | 
			
		||||
    protected override bool RemoveBehaviour(TItem tBehaviour)
 | 
			
		||||
    {
 | 
			
		||||
        TIndex index = getIndexFunc(tBehaviour);
 | 
			
		||||
        if (!behaviours.TryGetValue(index, out FastList<TItem>? list))
 | 
			
		||||
        if (!indexCache.TryGetValue(tBehaviour, out TIndex? index) || !behaviours.TryGetValue(index, out FastList<TItem>? list))
 | 
			
		||||
            throw new Exceptions.NotFoundException($"Index of '{index}' is not found in the collector");
 | 
			
		||||
 | 
			
		||||
        if (!list.Remove(tBehaviour))
 | 
			
		||||
        if (!list.Remove(tBehaviour) || !indexCache.Remove(tBehaviour))
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        count--;
 | 
			
		||||
@@ -58,21 +56,11 @@ public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<T
 | 
			
		||||
 | 
			
		||||
        count++;
 | 
			
		||||
        list.Add(behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnBehaviourAdd(IBehaviour behaviour) => behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
 | 
			
		||||
    protected override void OnBehaviourRemove(IBehaviour behaviour) => behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
 | 
			
		||||
 | 
			
		||||
    private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        TItem behaviour = (TItem)sender;
 | 
			
		||||
        RemoveBehaviour(behaviour);
 | 
			
		||||
        AddBehaviour(behaviour);
 | 
			
		||||
        indexCache.Add(behaviour, key);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy)
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnPriorityChanged = OnPriorityChanged;
 | 
			
		||||
        this.getIndexFunc = getIndexFunc;
 | 
			
		||||
        this.sortBy = Comparer<TIndex>.Create(sortBy);
 | 
			
		||||
        behaviours = new(this.sortBy);
 | 
			
		||||
@@ -80,7 +68,6 @@ public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<T
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, Comparison<TIndex> sortBy) : base(universe)
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnPriorityChanged = OnPriorityChanged;
 | 
			
		||||
        this.getIndexFunc = getIndexFunc;
 | 
			
		||||
        this.sortBy = Comparer<TIndex>.Create(sortBy);
 | 
			
		||||
        behaviours = new(this.sortBy);
 | 
			
		||||
@@ -89,14 +76,12 @@ public class BehaviourCollectorOrdered<TIndex, TItem> : BehaviourCollectorBase<T
 | 
			
		||||
    public BehaviourCollectorOrdered(Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy)
 | 
			
		||||
    {
 | 
			
		||||
        this.getIndexFunc = getIndexFunc;
 | 
			
		||||
        delegateOnPriorityChanged = OnPriorityChanged;
 | 
			
		||||
        this.sortBy = sortBy;
 | 
			
		||||
        behaviours = new(sortBy);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollectorOrdered(IUniverse universe, Func<TItem, TIndex> getIndexFunc, IComparer<TIndex> sortBy) : base(universe)
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnPriorityChanged = OnPriorityChanged;
 | 
			
		||||
        this.getIndexFunc = getIndexFunc;
 | 
			
		||||
        this.sortBy = sortBy;
 | 
			
		||||
        behaviours = new(sortBy);
 | 
			
		||||
 
 | 
			
		||||
@@ -4,6 +4,22 @@ namespace Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public static class Assert
 | 
			
		||||
{
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static void AssertTrue(bool value, string errorMessage)
 | 
			
		||||
        => System.Diagnostics.Debug.Assert(value, errorMessage);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static void AssertFalse(bool value, string errorMessage)
 | 
			
		||||
        => System.Diagnostics.Debug.Assert(!value, errorMessage);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static void AssertNull(object? value, string errorMessage)
 | 
			
		||||
        => System.Diagnostics.Debug.Assert(value is null, errorMessage);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static void AssertNotNull(object? value, string errorMessage)
 | 
			
		||||
        => System.Diagnostics.Debug.Assert(value is not null, errorMessage);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static void AssertInitialized(IInitializable initializable)
 | 
			
		||||
        => System.Diagnostics.Debug.Assert(initializable.IsInitialized, $"{initializable.GetType().Name} must be initialized");
 | 
			
		||||
 
 | 
			
		||||
@@ -100,18 +100,16 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
 | 
			
		||||
    /// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
 | 
			
		||||
    public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent) where T : class
 | 
			
		||||
    /// <param name="collectionMethod">Whether to clear the <paramref name="behavioursInParent"/> before collection or append the results to the list.</param>
 | 
			
		||||
    public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent, IBehaviourController.CollectionMethod collectionMethod = IBehaviourController.CollectionMethod.Clear) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        IBehaviourController? controller = behaviourController;
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
        behavioursInParent.Clear();
 | 
			
		||||
        if (collectionMethod == IBehaviourController.CollectionMethod.Clear)
 | 
			
		||||
            behavioursInParent.Clear();
 | 
			
		||||
 | 
			
		||||
        IBehaviourController? controller = behaviourController;
 | 
			
		||||
        while (controller is not null)
 | 
			
		||||
        {
 | 
			
		||||
            controller.GetBehaviours(cache);
 | 
			
		||||
            foreach (T behaviour in cache)
 | 
			
		||||
                behavioursInParent.Add(behaviour);
 | 
			
		||||
 | 
			
		||||
            controller.GetBehaviours(behavioursInParent, IBehaviourController.CollectionMethod.Append);
 | 
			
		||||
            controller = controller.UniverseObject.Parent?.BehaviourController;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -161,22 +159,20 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
 | 
			
		||||
    /// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
 | 
			
		||||
    public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren) where T : class
 | 
			
		||||
    /// <param name="collectionMethod">Whether to clear the <paramref name="behavioursInChildren"/> before collection or append the results to the list.</param>
 | 
			
		||||
    public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren, IBehaviourController.CollectionMethod collectionMethod = IBehaviourController.CollectionMethod.Clear) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
        behavioursInChildren.Clear();
 | 
			
		||||
        if (collectionMethod == IBehaviourController.CollectionMethod.Clear)
 | 
			
		||||
            behavioursInChildren.Clear();
 | 
			
		||||
 | 
			
		||||
        TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren, cache);
 | 
			
		||||
        TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours, IList<T> cache) where T : class
 | 
			
		||||
    private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
 | 
			
		||||
        foreach (T behaviour in cache)
 | 
			
		||||
            behaviours.Add(behaviour);
 | 
			
		||||
        universeObject.BehaviourController.GetBehaviours(behaviours, IBehaviourController.CollectionMethod.Append);
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject child in universeObject.Children)
 | 
			
		||||
            TraverseChildrenForBehaviour(child, behaviours, cache);
 | 
			
		||||
            TraverseChildrenForBehaviour(child, behaviours);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -14,4 +14,17 @@ public static class TransformExtensions
 | 
			
		||||
        if (localScale.HasValue) transform.LocalScale = localScale.Value;
 | 
			
		||||
        return transform;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static ITransform3D SetTransform(this ITransform3D transform,
 | 
			
		||||
        Vector3D? position = null, Quaternion? rotation = null, Vector3D? scale = null,
 | 
			
		||||
        Vector3D? localPosition = null, Quaternion? localRotation = null, Vector3D? localScale = null)
 | 
			
		||||
    {
 | 
			
		||||
        if (position.HasValue) transform.Position = position.Value;
 | 
			
		||||
        if (rotation.HasValue) transform.Rotation = rotation.Value;
 | 
			
		||||
        if (scale.HasValue) transform.Scale = scale.Value;
 | 
			
		||||
        if (localPosition.HasValue) transform.LocalPosition = localPosition.Value;
 | 
			
		||||
        if (localRotation.HasValue) transform.LocalRotation = localRotation.Value;
 | 
			
		||||
        if (localScale.HasValue) transform.LocalScale = localScale.Value;
 | 
			
		||||
        return transform;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -32,5 +32,5 @@ public static class UniverseExtensions
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
 | 
			
		||||
    public static T FindRequired<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
 | 
			
		||||
        => universe.Root.BehaviourController.GetBehaviourInChildren<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -16,6 +16,21 @@ public static class UniverseObjectExtensions
 | 
			
		||||
        return universeObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static IEnumerator<IUniverseObject> TraverseChildren(this IUniverseObject universeObject)
 | 
			
		||||
    {
 | 
			
		||||
        static IEnumerable<IUniverseObject> Traverse(IUniverseObject obj)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (IUniverseObject child in obj.Children)
 | 
			
		||||
            {
 | 
			
		||||
                yield return child;
 | 
			
		||||
                foreach (IUniverseObject descendant in Traverse(child))
 | 
			
		||||
                    yield return descendant;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return Traverse(universeObject).GetEnumerator();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type.
 | 
			
		||||
 
 | 
			
		||||
@@ -110,6 +110,13 @@ public static class Math
 | 
			
		||||
    /// <returns>The sine of <paramref name="x"/>.</returns>
 | 
			
		||||
    public static float Sin(float x) => MathF.Sin(x);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Returns the tangent of a number.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="x">The angle, in radians.</param>
 | 
			
		||||
    /// <returns>The tangent of <paramref name="x"/>.</returns>
 | 
			
		||||
    public static float Tan(float x) => MathF.Tan(x);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Returns the arccosine of a number.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -124,6 +131,13 @@ public static class Math
 | 
			
		||||
    /// <returns>The arcsine of <paramref name="x"/>.</returns>
 | 
			
		||||
    public static float Asin(float x) => MathF.Asin(x);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Returns the angle whose tangent is the specified number.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="x">The tangent value.</param>
 | 
			
		||||
    /// <returns>The angle, in radians.</returns>
 | 
			
		||||
    public static float Atan(float x) => MathF.Atan(x);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Returns the angle whose tangent is the quotient of two specified numbers.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -32,12 +32,18 @@ public static class MathExtensions
 | 
			
		||||
    /// <inheritdoc cref="Math.Sin(float)" />
 | 
			
		||||
    public static float Sin(this float x) => Math.Sin(x);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.Tan(float)" />
 | 
			
		||||
    public static float Tan(this float x) => Math.Tan(x);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.Acos(float)" />
 | 
			
		||||
    public static float Acos(this float x) => Math.Acos(x);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.Asin(float)" />
 | 
			
		||||
    public static float Asin(this float x) => Math.Asin(x);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.Atan(float)" />
 | 
			
		||||
    public static float Atan(this float x) => Math.Atan(x);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.Atan2(float, float)" />
 | 
			
		||||
    public static float Atan2(this float y, float x) => Math.Atan2(y, x);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,111 +0,0 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents an Axis-Aligned Bounding Box (AABB) in 2D space.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <param name="lowerBoundary">The lower boundary of the <see cref="AABB"/>.</param>
 | 
			
		||||
/// <param name="upperBoundary">The upper boundary of the <see cref="AABB"/>.</param>
 | 
			
		||||
/// <remarks>
 | 
			
		||||
/// Initializes a new instance of the <see cref="AABB"/> struct with the specified lower and upper boundaries.
 | 
			
		||||
/// </remarks>
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("LowerBoundary: {LowerBoundary.ToString(), nq}, UpperBoundary: {UpperBoundary.ToString(), nq}")]
 | 
			
		||||
public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary) : IEquatable<AABB>
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The lower boundary of the <see cref="AABB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D LowerBoundary = lowerBoundary;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The upper boundary of the <see cref="AABB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D UpperBoundary = upperBoundary;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the center point of the <see cref="AABB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D Center => (LowerBoundary + UpperBoundary) * .5f;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the size of the <see cref="AABB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D Size => LowerBoundary.FromTo(UpperBoundary).Abs();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets half the size of the <see cref="AABB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D SizeHalf => Size * .5f;
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(AABB left, AABB right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
 | 
			
		||||
    public static bool operator !=(AABB left, AABB right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Creates an <see cref="AABB"/> from a collection of <see cref="Vector2D"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vectors">The collection of <see cref="Vector2D"/>s.</param>
 | 
			
		||||
    /// <returns>An <see cref="AABB"/> that bounds all the <see cref="Vector2D"/>s.</returns>
 | 
			
		||||
    public static AABB FromVectors(IEnumerable<Vector2D> vectors)
 | 
			
		||||
    {
 | 
			
		||||
        int counter = 0;
 | 
			
		||||
 | 
			
		||||
        Vector2D lowerBoundary = new(float.MaxValue, float.MaxValue);
 | 
			
		||||
        Vector2D upperBoundary = new(float.MinValue, float.MinValue);
 | 
			
		||||
 | 
			
		||||
        foreach (Vector2D vector in vectors)
 | 
			
		||||
        {
 | 
			
		||||
            lowerBoundary = Vector2D.Min(lowerBoundary, vector);
 | 
			
		||||
            upperBoundary = Vector2D.Max(upperBoundary, vector);
 | 
			
		||||
            counter++;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (counter < 2)
 | 
			
		||||
            throw new System.ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
 | 
			
		||||
 | 
			
		||||
        return new(lowerBoundary, upperBoundary);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="AABB"/>s are approximately equal.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="AABB"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="AABB"/>.</param>
 | 
			
		||||
    /// <param name="epsilon">The epsilon range.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="AABB"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(AABB left, AABB right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="AABB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="AABB"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is AABB aabb && this == aabb;
 | 
			
		||||
    public bool Equals(AABB other) => this == other;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="AABB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="AABB"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="AABB"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="AABB"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for the <see cref="AABB"/> struct.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class AABBExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="AABB.ToAABB" />
 | 
			
		||||
    public static AABB ToAABB(this IEnumerable<Vector2D> vectors) => AABB.FromVectors(vectors);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="AABB.ApproximatelyEquals" />
 | 
			
		||||
    public static bool ApproximatelyEquals(this AABB left, AABB right, float epsilon = float.Epsilon) => AABB.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										114
									
								
								Engine.Core/Primitives/AABB2D.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										114
									
								
								Engine.Core/Primitives/AABB2D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,114 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents an Axis-Aligned Bounding Box (AABB) in 2D space.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <param name="lowerBoundary">The lower boundary of the <see cref="AABB2D"/>.</param>
 | 
			
		||||
/// <param name="upperBoundary">The upper boundary of the <see cref="AABB2D"/>.</param>
 | 
			
		||||
/// <remarks>
 | 
			
		||||
/// Initializes a new instance of the <see cref="AABB2D"/> struct with the specified lower and upper boundaries.
 | 
			
		||||
/// </remarks>
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("LowerBoundary: {LowerBoundary.ToString(), nq}, UpperBoundary: {UpperBoundary.ToString(), nq}")]
 | 
			
		||||
public readonly struct AABB2D(Vector2D lowerBoundary, Vector2D upperBoundary) : IEquatable<AABB2D>
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The lower boundary of the <see cref="AABB2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D LowerBoundary = lowerBoundary;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The upper boundary of the <see cref="AABB2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D UpperBoundary = upperBoundary;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the center point of the <see cref="AABB2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D Center => (LowerBoundary + UpperBoundary) * .5f;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the size of the <see cref="AABB2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D Size => LowerBoundary.FromTo(UpperBoundary).Abs();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets half the size of the <see cref="AABB2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D SizeHalf => Size * .5f;
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(AABB2D left, AABB2D right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
 | 
			
		||||
    public static bool operator !=(AABB2D left, AABB2D right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
 | 
			
		||||
 | 
			
		||||
    public static implicit operator AABB2D(Circle circle) => new(circle.Center - new Vector2D(circle.Radius, circle.Radius), circle.Center + new Vector2D(circle.Radius, circle.Radius));
 | 
			
		||||
    public static implicit operator AABB2D(Shape2D shape) => FromVectors(shape.Vertices);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Creates an <see cref="AABB2D"/> from a collection of <see cref="Vector2D"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vectors">The collection of <see cref="Vector2D"/>s.</param>
 | 
			
		||||
    /// <returns>An <see cref="AABB2D"/> that bounds all the <see cref="Vector2D"/>s.</returns>
 | 
			
		||||
    public static AABB2D FromVectors(IEnumerable<Vector2D> vectors)
 | 
			
		||||
    {
 | 
			
		||||
        int counter = 0;
 | 
			
		||||
 | 
			
		||||
        Vector2D lowerBoundary = new(float.MaxValue, float.MaxValue);
 | 
			
		||||
        Vector2D upperBoundary = new(float.MinValue, float.MinValue);
 | 
			
		||||
 | 
			
		||||
        foreach (Vector2D vector in vectors)
 | 
			
		||||
        {
 | 
			
		||||
            lowerBoundary = Vector2D.Min(lowerBoundary, vector);
 | 
			
		||||
            upperBoundary = Vector2D.Max(upperBoundary, vector);
 | 
			
		||||
            counter++;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (counter < 2)
 | 
			
		||||
            throw new ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
 | 
			
		||||
 | 
			
		||||
        return new(lowerBoundary, upperBoundary);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="AABB2D"/>s are approximately equal.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="AABB2D"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="AABB2D"/>.</param>
 | 
			
		||||
    /// <param name="epsilon">The epsilon range.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="AABB2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(AABB2D left, AABB2D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="AABB2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="AABB2D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB2D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is AABB2D aabb && this == aabb;
 | 
			
		||||
    public bool Equals(AABB2D other) => this == other;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="AABB2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="AABB2D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="AABB2D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="AABB2D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(AABB2D)}({LowerBoundary}, {UpperBoundary})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for the <see cref="AABB2D"/> struct.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class AABBExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="AABB2D.FromVectors" />
 | 
			
		||||
    public static AABB2D ToAABB(this IEnumerable<Vector2D> vectors) => AABB2D.FromVectors(vectors);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="AABB2D.ApproximatelyEquals" />
 | 
			
		||||
    public static bool ApproximatelyEquals(this AABB2D left, AABB2D right, float epsilon = float.Epsilon) => AABB2D.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										113
									
								
								Engine.Core/Primitives/AABB3D.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										113
									
								
								Engine.Core/Primitives/AABB3D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,113 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents an Axis-Aligned Bounding Box (AABB) in 3D space.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <param name="lowerBoundary">The lower boundary of the <see cref="AABB3D"/>.</param>
 | 
			
		||||
/// <param name="upperBoundary">The upper boundary of the <see cref="AABB3D"/>.</param>
 | 
			
		||||
/// <remarks>
 | 
			
		||||
/// Initializes a new instance of the <see cref="AABB3D"/> struct with the specified lower and upper boundaries.
 | 
			
		||||
/// </remarks>
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("LowerBoundary: {LowerBoundary.ToString(), nq}, UpperBoundary: {UpperBoundary.ToString(), nq}")]
 | 
			
		||||
public readonly struct AABB3D(Vector3D lowerBoundary, Vector3D upperBoundary) : IEquatable<AABB3D>
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The lower boundary of the <see cref="AABB3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D LowerBoundary = lowerBoundary;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The upper boundary of the <see cref="AABB3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D UpperBoundary = upperBoundary;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the center point of the <see cref="AABB3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D Center => (LowerBoundary + UpperBoundary) * .5f;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the size of the <see cref="AABB3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D Size => LowerBoundary.FromTo(UpperBoundary).Abs();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets half the size of the <see cref="AABB3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D SizeHalf => Size * .5f;
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(AABB3D left, AABB3D right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
 | 
			
		||||
    public static bool operator !=(AABB3D left, AABB3D right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
 | 
			
		||||
 | 
			
		||||
    public static implicit operator AABB3D(Sphere3D sphere) => new(sphere.Center - new Vector3D(sphere.Radius, sphere.Radius, sphere.Radius), sphere.Center + new Vector3D(sphere.Radius, sphere.Radius, sphere.Radius));
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Creates an <see cref="AABB3D"/> from a collection of <see cref="Vector3D"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vectors">The collection of <see cref="Vector3D"/>s.</param>
 | 
			
		||||
    /// <returns>An <see cref="AABB3D"/> that bounds all the <see cref="Vector3D"/>s.</returns>
 | 
			
		||||
    public static AABB3D FromVectors(IEnumerable<Vector3D> vectors)
 | 
			
		||||
    {
 | 
			
		||||
        int counter = 0;
 | 
			
		||||
 | 
			
		||||
        Vector3D lowerBoundary = new(float.MaxValue, float.MaxValue, float.MaxValue);
 | 
			
		||||
        Vector3D upperBoundary = new(float.MinValue, float.MinValue, float.MinValue);
 | 
			
		||||
 | 
			
		||||
        foreach (Vector3D vector in vectors)
 | 
			
		||||
        {
 | 
			
		||||
            lowerBoundary = Vector3D.Min(lowerBoundary, vector);
 | 
			
		||||
            upperBoundary = Vector3D.Max(upperBoundary, vector);
 | 
			
		||||
            counter++;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (counter < 2)
 | 
			
		||||
            throw new ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
 | 
			
		||||
 | 
			
		||||
        return new(lowerBoundary, upperBoundary);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="AABB3D"/>s are approximately equal.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="AABB3D"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="AABB3D"/>.</param>
 | 
			
		||||
    /// <param name="epsilon">The epsilon range.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="AABB3D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(AABB3D left, AABB3D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="AABB3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="AABB3D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB3D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is AABB3D aabb && this == aabb;
 | 
			
		||||
    public bool Equals(AABB3D other) => this == other;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="AABB3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="AABB3D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="AABB3D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="AABB3D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(AABB3D)}({LowerBoundary}, {UpperBoundary})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for the <see cref="AABB3D"/> struct.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class AABB3DExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="AABB3D.FromVectors" />
 | 
			
		||||
    public static AABB3D ToAABB3D(this IEnumerable<Vector3D> vectors) => AABB3D.FromVectors(vectors);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="AABB3D.ApproximatelyEquals" />
 | 
			
		||||
    public static bool ApproximatelyEquals(this AABB3D left, AABB3D right, float epsilon = float.Epsilon) => AABB3D.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
}
 | 
			
		||||
@@ -15,7 +15,7 @@ namespace Engine.Core;
 | 
			
		||||
public readonly struct Circle(Vector2D center, float radius) : IEquatable<Circle>
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The center of the circle.
 | 
			
		||||
    /// The center of the <see cref="Circle"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D Center = center;
 | 
			
		||||
 | 
			
		||||
@@ -42,6 +42,8 @@ public readonly struct Circle(Vector2D center, float radius) : IEquatable<Circle
 | 
			
		||||
    public static bool operator ==(Circle left, Circle right) => left.Center == right.Center && left.Radius == right.Radius;
 | 
			
		||||
    public static bool operator !=(Circle left, Circle right) => left.Center != right.Center || left.Radius != right.Radius;
 | 
			
		||||
 | 
			
		||||
    public static implicit operator Circle(Sphere3D sphere) => new(sphere.Center, sphere.Radius);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Sets the center of the <see cref="Circle"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -118,7 +120,7 @@ public static class CircleExtensions
 | 
			
		||||
    public static Circle Displace(this Circle circle, Vector2D displaceVector) => Circle.Displace(circle, displaceVector);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Circle.Project(Circle, Vector2D)" />
 | 
			
		||||
    public static Projection1D ToProjection(this Circle circle, Vector2D projectionVector) => Circle.Project(circle, projectionVector);
 | 
			
		||||
    public static Projection1D ProjectTo(this Circle circle, Vector2D projectionVector) => Circle.Project(circle, projectionVector);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Circle.Transform(ITransform2D, Circle)" />
 | 
			
		||||
    public static Circle Transform(this ITransform2D transform, Circle circle) => Circle.Transform(transform, circle);
 | 
			
		||||
 
 | 
			
		||||
@@ -50,15 +50,7 @@ public readonly struct Line2D(Vector2D from, Vector2D to) : IEquatable<Line2D>
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The equation of the <see cref="Line2D"/> defined by this <see cref="Line2D"/> segment.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Line2DEquation GetLineEquation(Line2D line)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D slopeVector = line.From.FromTo(line.To);
 | 
			
		||||
        float slope = slopeVector.Y / slopeVector.X;
 | 
			
		||||
 | 
			
		||||
        float yOffset = line.From.Y - (slope * line.From.X);
 | 
			
		||||
 | 
			
		||||
        return new Line2DEquation(slope, yOffset);
 | 
			
		||||
    }
 | 
			
		||||
    public static Line2DEquation GetLineEquation(Line2D line) => line;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified <see cref="Vector2D"/> lies on the <see cref="Line2D"/>.
 | 
			
		||||
 
 | 
			
		||||
@@ -26,6 +26,16 @@ public readonly struct Line2DEquation(float slope, float offsetY) : IEquatable<L
 | 
			
		||||
    public static bool operator ==(Line2DEquation left, Line2DEquation right) => left.Slope == right.Slope && left.OffsetY == right.OffsetY;
 | 
			
		||||
    public static bool operator !=(Line2DEquation left, Line2DEquation right) => left.Slope != right.Slope || left.OffsetY != right.OffsetY;
 | 
			
		||||
 | 
			
		||||
    public static implicit operator Line2DEquation(Line2D line)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D slopeVector = line.From.FromTo(line.To);
 | 
			
		||||
        float slope = slopeVector.Y / slopeVector.X;
 | 
			
		||||
 | 
			
		||||
        float yOffset = line.From.Y - (slope * line.From.X);
 | 
			
		||||
 | 
			
		||||
        return new Line2DEquation(slope, yOffset);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Resolves the Y coordinate for a given X coordinate using the <see cref="Line2DEquation"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										114
									
								
								Engine.Core/Primitives/Line3D.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										114
									
								
								Engine.Core/Primitives/Line3D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,114 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a 3D line segment defined by two endpoints.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <param name="from">The starting point of the <see cref="Line3D"/> segment.</param>
 | 
			
		||||
/// <param name="to">The ending point of the <see cref="Line3D"/> segment.</param>
 | 
			
		||||
/// <remarks>
 | 
			
		||||
/// Initializes a new instance of the <see cref="Line3D"/> struct with the specified endpoints.
 | 
			
		||||
/// </remarks>
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("From: {From.ToString(),nq}, To: {To.ToString(),nq}, Direction: {Direction.ToString(),nq}, Length: {Length}")]
 | 
			
		||||
public readonly struct Line3D(Vector3D from, Vector3D to) : IEquatable<Line3D>
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The starting point of the <see cref="Line3D"/> segment.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D From = from;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The ending point of the <see cref="Line3D"/> segment.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D To = to;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The reversed <see cref="Line3D"/> segment.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Line3D Reversed => new(To, From);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The normalized direction <see cref="Vector3D"/> of the <see cref="Line3D"/> segment.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D Direction => From.FromTo(To).Normalize();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The length of the <see cref="Line3D"/> segment.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float Length => From.FromTo(To).Length();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The squared length of the <see cref="Line3D"/> segment.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float LengthSquared => From.FromTo(To).LengthSquared();
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(Line3D left, Line3D right) => left.From == right.From && left.To == right.To;
 | 
			
		||||
    public static bool operator !=(Line3D left, Line3D right) => left.From != right.From || left.To != right.To;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Linearly interpolates between the two endpoints of the <see cref="Line3D"/> segment using parameter 't'.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Vector3D Lerp(Line3D line, float t)
 | 
			
		||||
        => Vector3D.Lerp(line.From, line.To, t);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the closest point on the <see cref="Line3D"/> segment to the specified point.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Vector3D ClosestPointTo(Line3D line, Vector3D point)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3D lineRelativeVector = line.From.FromTo(line.To);
 | 
			
		||||
 | 
			
		||||
        Vector3D lineDirection = lineRelativeVector.Normalized;
 | 
			
		||||
        Vector3D pointVector = line.From.FromTo(point);
 | 
			
		||||
 | 
			
		||||
        float dot = lineDirection.Dot(pointVector).Clamp(0f, lineRelativeVector.Magnitude);
 | 
			
		||||
 | 
			
		||||
        return lineDirection * dot;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="Line3D"/> segments are approximately equal.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="Line3D"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="Line3D"/>.</param>
 | 
			
		||||
    /// <param name="epsilon">The epsilon range.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="Line3D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Line3D left, Line3D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.From.ApproximatelyEquals(right.From, epsilon) && left.To.ApproximatelyEquals(right.To, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Line3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Line3D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line3D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Line3D line3D && this == line3D;
 | 
			
		||||
    public bool Equals(Line3D other) => this == other;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Line3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Line3D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(From, To);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Line3D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Line3D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Line3D)}({From}, {To})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for the <see cref="Line3D"/> struct.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class Line3DExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="Line3D.Lerp(Line3D, float)" />
 | 
			
		||||
    public static Vector3D Lerp(this Line3D line, float t) => Line3D.Lerp(line, t);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Line3D.ClosestPointTo(Line3D, Vector3D)" />
 | 
			
		||||
    public static Vector3D ClosestPointTo(this Line3D line, Vector3D point) => Line3D.ClosestPointTo(line, point);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Line3D.ApproximatelyEquals(Line3D, Line3D, float)" />
 | 
			
		||||
    public static bool ApproximatelyEquals(this Line3D left, Line3D right, float epsilon = float.Epsilon) => Line3D.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										294
									
								
								Engine.Core/Primitives/Matrix4x4.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										294
									
								
								Engine.Core/Primitives/Matrix4x4.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,294 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
// TODO Comments
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a 4D left handed space matrix.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <remarks>
 | 
			
		||||
/// Initializes a new instance of the <see cref="Matrix4x4"/> struct with the specified values.
 | 
			
		||||
/// </remarks>
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
 | 
			
		||||
public readonly struct Matrix4x4(
 | 
			
		||||
    float m11, float m12, float m13, float m14,
 | 
			
		||||
    float m21, float m22, float m23, float m24,
 | 
			
		||||
    float m31, float m32, float m33, float m34,
 | 
			
		||||
    float m41, float m42, float m43, float m44
 | 
			
		||||
) : IEquatable<Matrix4x4>
 | 
			
		||||
{
 | 
			
		||||
    public readonly float M11 = m11, M12 = m12, M13 = m13, M14 = m14;
 | 
			
		||||
    public readonly float M21 = m21, M22 = m22, M23 = m23, M24 = m24;
 | 
			
		||||
    public readonly float M31 = m31, M32 = m32, M33 = m33, M34 = m34;
 | 
			
		||||
    public readonly float M41 = m41, M42 = m42, M43 = m43, M44 = m44;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Extracts the position (translation) from the <see cref="Matrix4x4"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D Position => new(M41, M42, M43);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Extracts the scale from the <see cref="Matrix4x4"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D Scale
 | 
			
		||||
    {
 | 
			
		||||
        get
 | 
			
		||||
        {
 | 
			
		||||
            float scaleX = new Vector3D(M11, M12, M13).Length();
 | 
			
		||||
            float scaleY = new Vector3D(M21, M22, M23).Length();
 | 
			
		||||
            float scaleZ = new Vector3D(M31, M32, M33).Length();
 | 
			
		||||
 | 
			
		||||
            if (Determinant(this) < 0)
 | 
			
		||||
                scaleX *= -1;
 | 
			
		||||
 | 
			
		||||
            return new(scaleX, scaleY, scaleZ);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Extracts the rotation from the <see cref="Matrix4x4"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Quaternion Rotation => Quaternion.FromRotationMatrix4x4(this).Normalized;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Represents the identity <see cref="Matrix4x4"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Matrix4x4 Identity => new(
 | 
			
		||||
        1f, 0f, 0f, 0f,
 | 
			
		||||
        0f, 1f, 0f, 0f,
 | 
			
		||||
        0f, 0f, 1f, 0f,
 | 
			
		||||
        0f, 0f, 0f, 1f
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    public static Matrix4x4 operator *(Matrix4x4 a, Matrix4x4 b) => new(
 | 
			
		||||
        a.M11 * b.M11 + a.M12 * b.M21 + a.M13 * b.M31 + a.M14 * b.M41,
 | 
			
		||||
        a.M11 * b.M12 + a.M12 * b.M22 + a.M13 * b.M32 + a.M14 * b.M42,
 | 
			
		||||
        a.M11 * b.M13 + a.M12 * b.M23 + a.M13 * b.M33 + a.M14 * b.M43,
 | 
			
		||||
        a.M11 * b.M14 + a.M12 * b.M24 + a.M13 * b.M34 + a.M14 * b.M44,
 | 
			
		||||
 | 
			
		||||
        a.M21 * b.M11 + a.M22 * b.M21 + a.M23 * b.M31 + a.M24 * b.M41,
 | 
			
		||||
        a.M21 * b.M12 + a.M22 * b.M22 + a.M23 * b.M32 + a.M24 * b.M42,
 | 
			
		||||
        a.M21 * b.M13 + a.M22 * b.M23 + a.M23 * b.M33 + a.M24 * b.M43,
 | 
			
		||||
        a.M21 * b.M14 + a.M22 * b.M24 + a.M23 * b.M34 + a.M24 * b.M44,
 | 
			
		||||
 | 
			
		||||
        a.M31 * b.M11 + a.M32 * b.M21 + a.M33 * b.M31 + a.M34 * b.M41,
 | 
			
		||||
        a.M31 * b.M12 + a.M32 * b.M22 + a.M33 * b.M32 + a.M34 * b.M42,
 | 
			
		||||
        a.M31 * b.M13 + a.M32 * b.M23 + a.M33 * b.M33 + a.M34 * b.M43,
 | 
			
		||||
        a.M31 * b.M14 + a.M32 * b.M24 + a.M33 * b.M34 + a.M34 * b.M44,
 | 
			
		||||
 | 
			
		||||
        a.M41 * b.M11 + a.M42 * b.M21 + a.M43 * b.M31 + a.M44 * b.M41,
 | 
			
		||||
        a.M41 * b.M12 + a.M42 * b.M22 + a.M43 * b.M32 + a.M44 * b.M42,
 | 
			
		||||
        a.M41 * b.M13 + a.M42 * b.M23 + a.M43 * b.M33 + a.M44 * b.M43,
 | 
			
		||||
        a.M41 * b.M14 + a.M42 * b.M24 + a.M43 * b.M34 + a.M44 * b.M44
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(Matrix4x4 left, Matrix4x4 right) =>
 | 
			
		||||
        left.M11 == right.M11 && left.M12 == right.M12 && left.M13 == right.M13 && left.M14 == right.M14 &&
 | 
			
		||||
        left.M21 == right.M21 && left.M22 == right.M22 && left.M23 == right.M23 && left.M24 == right.M24 &&
 | 
			
		||||
        left.M31 == right.M31 && left.M32 == right.M32 && left.M33 == right.M33 && left.M34 == right.M34 &&
 | 
			
		||||
        left.M41 == right.M41 && left.M42 == right.M42 && left.M43 == right.M43 && left.M44 == right.M44;
 | 
			
		||||
 | 
			
		||||
    public static bool operator !=(Matrix4x4 left, Matrix4x4 right) =>
 | 
			
		||||
        left.M11 != right.M11 || left.M12 != right.M12 || left.M13 != right.M13 || left.M14 != right.M14 ||
 | 
			
		||||
        left.M21 != right.M21 || left.M22 != right.M22 || left.M23 != right.M23 || left.M24 != right.M24 ||
 | 
			
		||||
        left.M31 != right.M31 || left.M32 != right.M32 || left.M33 != right.M33 || left.M34 != right.M34 ||
 | 
			
		||||
        left.M41 != right.M41 || left.M42 != right.M42 || left.M43 != right.M43 || left.M44 != right.M44;
 | 
			
		||||
 | 
			
		||||
    public static implicit operator System.Numerics.Matrix4x4(Matrix4x4 m) => new(
 | 
			
		||||
        m.M11, m.M12, m.M13, m.M14,
 | 
			
		||||
        m.M21, m.M22, m.M23, m.M24,
 | 
			
		||||
        m.M31, m.M32, m.M33, m.M34,
 | 
			
		||||
        m.M41, m.M42, m.M43, m.M44
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    public static implicit operator Matrix4x4(System.Numerics.Matrix4x4 m) => new(
 | 
			
		||||
        m.M11, m.M12, m.M13, m.M14,
 | 
			
		||||
        m.M21, m.M22, m.M23, m.M24,
 | 
			
		||||
        m.M31, m.M32, m.M33, m.M34,
 | 
			
		||||
        m.M41, m.M42, m.M43, m.M44
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the determinant of the <see cref="Matrix4x4"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="m">The <see cref="Matrix4x4"/>.</param>
 | 
			
		||||
    /// <returns>The determinant of the <see cref="Matrix4x4"/>.</returns>
 | 
			
		||||
    public static float Determinant(Matrix4x4 m) => // https://www.euclideanspace.com/maths/algebra/matrix/functions/determinant/fourD/index.htm
 | 
			
		||||
         m.M14 * m.M23 * m.M32 * m.M41 - m.M13 * m.M24 * m.M32 * m.M41 -
 | 
			
		||||
         m.M14 * m.M22 * m.M33 * m.M41 + m.M12 * m.M24 * m.M33 * m.M41 +
 | 
			
		||||
         m.M13 * m.M22 * m.M34 * m.M41 - m.M12 * m.M23 * m.M34 * m.M41 -
 | 
			
		||||
         m.M14 * m.M23 * m.M31 * m.M42 + m.M13 * m.M24 * m.M31 * m.M42 +
 | 
			
		||||
         m.M14 * m.M21 * m.M33 * m.M42 - m.M11 * m.M24 * m.M33 * m.M42 -
 | 
			
		||||
         m.M13 * m.M21 * m.M34 * m.M42 + m.M11 * m.M23 * m.M34 * m.M42 +
 | 
			
		||||
         m.M14 * m.M22 * m.M31 * m.M43 - m.M12 * m.M24 * m.M31 * m.M43 -
 | 
			
		||||
         m.M14 * m.M21 * m.M32 * m.M43 + m.M11 * m.M24 * m.M32 * m.M43 +
 | 
			
		||||
         m.M12 * m.M21 * m.M34 * m.M43 - m.M11 * m.M22 * m.M34 * m.M43 -
 | 
			
		||||
         m.M13 * m.M22 * m.M31 * m.M44 + m.M12 * m.M23 * m.M31 * m.M44 +
 | 
			
		||||
         m.M13 * m.M21 * m.M32 * m.M44 - m.M11 * m.M23 * m.M32 * m.M44 -
 | 
			
		||||
         m.M12 * m.M21 * m.M33 * m.M44 + m.M11 * m.M22 * m.M33 * m.M44;
 | 
			
		||||
 | 
			
		||||
    public static Matrix4x4 CreateTranslation(Vector3D position) => new(
 | 
			
		||||
        1f, 0f, 0f, 0f,
 | 
			
		||||
        0f, 1f, 0f, 0f,
 | 
			
		||||
        0f, 0f, 1f, 0f,
 | 
			
		||||
        position.X, position.Y, position.Z, 1
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    public static Matrix4x4 CreateScale(Vector3D scale) => new(
 | 
			
		||||
        scale.X, 0f, 0f, 0f,
 | 
			
		||||
        0f, scale.Y, 0f, 0f,
 | 
			
		||||
        0f, 0f, scale.Z, 0f,
 | 
			
		||||
        0f, 0f, 0f, 1f
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    public static Matrix4x4 CreateRotationX(float radians)
 | 
			
		||||
    {
 | 
			
		||||
        float c = Math.Cos(radians);
 | 
			
		||||
        float s = Math.Sin(radians);
 | 
			
		||||
 | 
			
		||||
        return new Matrix4x4(
 | 
			
		||||
            1f, 0f, 0f, 0f,
 | 
			
		||||
            0f, c, s, 0f,
 | 
			
		||||
            0f, -s, c, 0f,
 | 
			
		||||
            0f, 0f, 0f, 1f
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static Matrix4x4 CreateRotationY(float radians)
 | 
			
		||||
    {
 | 
			
		||||
        float c = Math.Cos(radians);
 | 
			
		||||
        float s = Math.Sin(radians);
 | 
			
		||||
 | 
			
		||||
        return new Matrix4x4(
 | 
			
		||||
            c, 0f, -s, 0f,
 | 
			
		||||
            0f, 1f, 0f, 0f,
 | 
			
		||||
            s, 0f, c, 0f,
 | 
			
		||||
            0f, 0f, 0f, 1f
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static Matrix4x4 CreateRotationZ(float radians)
 | 
			
		||||
    {
 | 
			
		||||
        float c = Math.Cos(radians);
 | 
			
		||||
        float s = Math.Sin(radians);
 | 
			
		||||
 | 
			
		||||
        return new Matrix4x4(
 | 
			
		||||
            c, s, 0f, 0f,
 | 
			
		||||
            -s, c, 0f, 0f,
 | 
			
		||||
            0f, 0f, 1f, 0f,
 | 
			
		||||
            0f, 0f, 0f, 1f
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // TODO Find a better calculation for this 
 | 
			
		||||
    public static Matrix4x4 CreateRotation(Quaternion quaternion)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3D angles = quaternion.ToAngles();
 | 
			
		||||
        return Identity * CreateRotationX(angles.X) * CreateRotationY(angles.Y) * CreateRotationZ(angles.Z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static Matrix4x4 CreateLookMatrix(Vector3D forward, Vector3D up)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3D z = forward.Normalized;
 | 
			
		||||
        Vector3D x = up.Cross(z).Normalized;
 | 
			
		||||
        Vector3D y = z.Cross(x);
 | 
			
		||||
 | 
			
		||||
        return new Matrix4x4(
 | 
			
		||||
            x.X, y.X, z.X, 0f,
 | 
			
		||||
            x.Y, y.Y, z.Y, 0f,
 | 
			
		||||
            x.Z, y.Z, z.Z, 0f,
 | 
			
		||||
            0f, 0f, 0f, 1f
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static Matrix4x4 CreateLookMatrix(Vector3D position, Vector3D target, Vector3D up)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3D z = position.FromTo(target).Normalized;
 | 
			
		||||
        Vector3D x = up.Cross(z).Normalized;
 | 
			
		||||
        Vector3D y = z.Cross(x);
 | 
			
		||||
 | 
			
		||||
        return new Matrix4x4(
 | 
			
		||||
            x.X, y.X, z.X, 0f,
 | 
			
		||||
            x.Y, y.Y, z.Y, 0f,
 | 
			
		||||
            x.Z, y.Z, z.Z, 0f,
 | 
			
		||||
            -x.Dot(position), -y.Dot(position), -z.Dot(position), 1f
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static Matrix4x4 CreatePerspectiveFieldOfView(float fieldOfViewInRadians, float aspectRatio, float nearPlane, float farPlane)
 | 
			
		||||
    {
 | 
			
		||||
        float yScale = 1f / Math.Tan(fieldOfViewInRadians / 2f);
 | 
			
		||||
        float xScale = yScale / aspectRatio;
 | 
			
		||||
 | 
			
		||||
        return new Matrix4x4(
 | 
			
		||||
            xScale, 0f, 0f, 0f,
 | 
			
		||||
            0f, yScale, 0f, 0f,
 | 
			
		||||
            0f, 0f, farPlane / (farPlane - nearPlane), 1f,
 | 
			
		||||
            0f, 0f, -nearPlane * farPlane / (farPlane - nearPlane), 0f
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static Matrix4x4 ToRightHanded(Matrix4x4 m) => new(
 | 
			
		||||
        m.M11, m.M12, m.M13, m.M14,
 | 
			
		||||
        m.M31, m.M32, m.M33, m.M34,
 | 
			
		||||
        m.M21, m.M22, m.M23, m.M24,
 | 
			
		||||
        m.M41, m.M42, m.M43, m.M44
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Matrix4x4 matrix && this == matrix;
 | 
			
		||||
    public bool Equals(Matrix4x4 other) => this == other;
 | 
			
		||||
 | 
			
		||||
    public override int GetHashCode()
 | 
			
		||||
    {
 | 
			
		||||
        HashCode hashCode = new();
 | 
			
		||||
        hashCode.Add(M11); hashCode.Add(M12); hashCode.Add(M13); hashCode.Add(M14);
 | 
			
		||||
        hashCode.Add(M21); hashCode.Add(M22); hashCode.Add(M23); hashCode.Add(M24);
 | 
			
		||||
        hashCode.Add(M31); hashCode.Add(M32); hashCode.Add(M33); hashCode.Add(M34);
 | 
			
		||||
        hashCode.Add(M41); hashCode.Add(M42); hashCode.Add(M43); hashCode.Add(M44);
 | 
			
		||||
        return hashCode.ToHashCode();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override string ToString() => $"Matrix4x4({M11}, {M12}, {M13}, {M14},{M21}, {M22}, {M23}, {M24},{M31}, {M32}, {M33}, {M34},{M41}, {M42}, {M43}, {M44})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for <see cref="Matrix4x4"/> type.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class Matrix4x4Extensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="Matrix4x4.Determinant(Matrix4x4)" />
 | 
			
		||||
    public static float Determinant(this Matrix4x4 matrix) => Matrix4x4.Determinant(matrix);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Matrix4x4.CreateTranslation(Vector3D)" />
 | 
			
		||||
    public static Matrix4x4 ApplyTranslation(this Matrix4x4 matrix, Vector3D translation) => matrix * Matrix4x4.CreateTranslation(translation);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Matrix4x4.CreateScale(Vector3D)" />
 | 
			
		||||
    public static Matrix4x4 ApplyScale(this Matrix4x4 matrix, Vector3 scale) => matrix * Matrix4x4.CreateScale(scale);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Matrix4x4.CreateRotationZ(float)" />
 | 
			
		||||
    public static Matrix4x4 ApplyRotationX(this Matrix4x4 matrix, float radians) => matrix * Matrix4x4.CreateRotationX(radians);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Matrix4x4.CreateRotationY(float)" />
 | 
			
		||||
    public static Matrix4x4 ApplyRotationY(this Matrix4x4 matrix, float radians) => matrix * Matrix4x4.CreateRotationY(radians);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Matrix4x4.CreateRotationZ(float)" />
 | 
			
		||||
    public static Matrix4x4 ApplyRotationZ(this Matrix4x4 matrix, float radians) => matrix * Matrix4x4.CreateRotationZ(radians);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Matrix4x4.CreateRotation(Quater)" />
 | 
			
		||||
    public static Matrix4x4 ApplyRotation(this Matrix4x4 matrix, Quaternion quaternion) => matrix * Matrix4x4.CreateRotation(quaternion);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Matrix4x4.CreateLookMatrix( Vector3D, Vector3D)" />
 | 
			
		||||
    public static Matrix4x4 ApplyLookRotationTo(this Matrix4x4 matrix, Vector3D forward, Vector3 up) => matrix * Matrix4x4.CreateLookMatrix(forward, up);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Matrix4x4.CreateLookMatrix(Vector3D, Vector3D, Vector3D)" />
 | 
			
		||||
    public static Matrix4x4 CreateLookMatrixTo(this Vector3D from, Vector3D to, Vector3 up) => Matrix4x4.CreateLookMatrix(from, to, up);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Matrix4x4.CreatePerspectiveFieldOfView(float, float, float, float)" />
 | 
			
		||||
    public static Matrix4x4 ApplyPerspectiveFieldOfView(this Matrix4x4 matrix, float fieldOfViewInRadians, float aspectRatio, float nearPlane, float farPlane)
 | 
			
		||||
        => matrix * Matrix4x4.CreatePerspectiveFieldOfView(fieldOfViewInRadians, aspectRatio, nearPlane, farPlane);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Matrix4x4.ToRightHanded(Matrix4x4) />
 | 
			
		||||
    public static Matrix4x4 ToRightHanded(this Matrix4x4 matrix) => Matrix4x4.ToRightHanded(matrix);
 | 
			
		||||
}
 | 
			
		||||
@@ -79,6 +79,30 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
 | 
			
		||||
    public static implicit operator Quaternion(System.Numerics.Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
 | 
			
		||||
    public static implicit operator System.Numerics.Quaternion(Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Get the Pitch, Yaw and Roll of the <see cref="Quaternion"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Vector3D ToAngles(Quaternion quaternion)
 | 
			
		||||
    {
 | 
			
		||||
        // Quaternion to Euler angles (in 3-2-1 sequence) conversion
 | 
			
		||||
        float sinr_cosp = 2f * (quaternion.W * quaternion.X + quaternion.Y * quaternion.Z);
 | 
			
		||||
        float cosr_cosp = 1f - 2f * (quaternion.X * quaternion.X + quaternion.Y * quaternion.Y);
 | 
			
		||||
        float pitch = MathF.Atan2(sinr_cosp, cosr_cosp);
 | 
			
		||||
 | 
			
		||||
        float sinp = 2f * (quaternion.W * quaternion.Y - quaternion.Z * quaternion.X);
 | 
			
		||||
        float yaw;
 | 
			
		||||
        if (MathF.Abs(sinp) >= 1f)
 | 
			
		||||
            yaw = MathF.CopySign(MathF.PI / 2f, sinp);
 | 
			
		||||
        else
 | 
			
		||||
            yaw = MathF.Asin(sinp);
 | 
			
		||||
 | 
			
		||||
        float siny_cosp = 2f * (quaternion.W * quaternion.Z + quaternion.X * quaternion.Y);
 | 
			
		||||
        float cosy_cosp = 1f - 2f * (quaternion.Y * quaternion.Y + quaternion.Z * quaternion.Z);
 | 
			
		||||
        float roll = MathF.Atan2(siny_cosp, cosy_cosp);
 | 
			
		||||
 | 
			
		||||
        return new Vector3D(pitch, yaw, roll) * Math.RadianToDegree;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the length of the <see cref="Quaternion"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -132,6 +156,36 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
 | 
			
		||||
    /// <returns>The normalized <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public static Quaternion Normalize(Quaternion quaternion) => quaternion / Length(quaternion);
 | 
			
		||||
 | 
			
		||||
    public static Quaternion LookAt(Vector3D origin, Vector3D target, Vector3D up) => LookAt(target - origin, up);
 | 
			
		||||
    public static Quaternion LookAt(Vector3D target, Vector3D up)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3D forward = target.Normalized;
 | 
			
		||||
 | 
			
		||||
        if (forward.LengthSquared() < 1e-6f)
 | 
			
		||||
            return Identity;
 | 
			
		||||
 | 
			
		||||
        Vector3D right = up.Cross(forward).Normalized;
 | 
			
		||||
        Vector3D newUp = forward.Cross(right);
 | 
			
		||||
 | 
			
		||||
        Matrix4x4 rot = new(
 | 
			
		||||
            right.X, right.Y, right.Z, 0f,
 | 
			
		||||
            newUp.X, newUp.Y, newUp.Z, 0f,
 | 
			
		||||
            forward.X, forward.Y, forward.Z, 0f,
 | 
			
		||||
            0f, 0f, 0f, 1f
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        return FromRotationMatrix4x4(rot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Rotates a <see cref="Quaternion"/> around a axis by the specified angle (in radians).
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Quaternion"/> to rotate.</param>
 | 
			
		||||
    /// <param name="axis">The <see cref="Quaternion"/> to rotate around.</param>
 | 
			
		||||
    /// <param name="angleInRadian">The angle to rotate by, in radians.</param>
 | 
			
		||||
    /// <returns>The rotated <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public static Quaternion Rotate(Quaternion vector, Vector3D axis, float angleInRadian) => vector * Quaternion.FromAxisAngle(axis, angleInRadian);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Inverts the direction of the <see cref="Quaternion"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -154,8 +208,12 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
 | 
			
		||||
    /// <returns>The rotated <see cref="Vector3D"/>.</returns>
 | 
			
		||||
    public static Vector3D RotateVector(Vector3D vector, Quaternion quaternion)
 | 
			
		||||
    {
 | 
			
		||||
        Quaternion rotation = quaternion * new Quaternion(vector.X, vector.Y, vector.Z, 0) * Invert(quaternion);
 | 
			
		||||
        return new(rotation.X, rotation.Y, rotation.Z);
 | 
			
		||||
        // https://blog.molecular-matters.com/2013/05/24/a-faster-quaternion-vector-multiplication/
 | 
			
		||||
        // t = 2 * cross(q.xyz, v)
 | 
			
		||||
        // v' = v + q.w * t + cross(q.xyz, t)
 | 
			
		||||
        Vector3D quaternionVector = new(quaternion.X, quaternion.Y, quaternion.Z);
 | 
			
		||||
        Vector3D t = 2f * quaternionVector.Cross(vector);
 | 
			
		||||
        return vector + quaternion.W * t + quaternionVector.Cross(t);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
@@ -175,8 +233,8 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
 | 
			
		||||
            dot = -dot;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (dot > 0.9995f)
 | 
			
		||||
            return Lerp(from, to, t);
 | 
			
		||||
        if (dot > 0.999999f)
 | 
			
		||||
            return to;
 | 
			
		||||
 | 
			
		||||
        float angle = Math.Acos(dot);
 | 
			
		||||
        float sinAngle = Math.Sin(angle);
 | 
			
		||||
@@ -210,9 +268,9 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
 | 
			
		||||
    /// <param name="axis">The axis of the rotation in <see cref="Vector3D"/>.</param>
 | 
			
		||||
    /// <param name="angle">The angle in radians.</param>
 | 
			
		||||
    /// <returns>The rotation <see cref="Quaternion"/> calculated by the given parameters.</returns>
 | 
			
		||||
    public static Quaternion FromAxisAngle(Vector3D axis, float angle)
 | 
			
		||||
    public static Quaternion FromAxisAngle(Vector3D axis, float angleInRadian)
 | 
			
		||||
    {
 | 
			
		||||
        float halfAngle = angle * .5f;
 | 
			
		||||
        float halfAngle = angleInRadian * .5f;
 | 
			
		||||
        float sinHalf = Math.Sin(halfAngle);
 | 
			
		||||
        return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, Math.Cos(halfAngle));
 | 
			
		||||
    }
 | 
			
		||||
@@ -239,12 +297,11 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the <see cref="System.Numerics.Matrix4x4"/> from given <see cref="Quaternion"/>.
 | 
			
		||||
    /// Calculates the <see cref="Matrix4x4"/> from given <see cref="Quaternion"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="axis">The axis of the rotation in <see cref="Vector3D"/>.</param>
 | 
			
		||||
    /// <param name="angle">The angle in radians.</param>
 | 
			
		||||
    /// <returns>The rotation <see cref="System.Numerics.Matrix4x4"/> calculated by the given <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public static System.Numerics.Matrix4x4 ToRotationMatrix4x4(Quaternion quaternion)
 | 
			
		||||
    /// <param name="quaternion">The rotation <see cref="Quaternion"/>.</param>
 | 
			
		||||
    /// <returns>The rotation <see cref="Matrix4x4"/> calculated by the given <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public static Matrix4x4 ToRotationMatrix4x4(Quaternion quaternion)
 | 
			
		||||
    {
 | 
			
		||||
        float m00 = 1 - 2 * (quaternion.Y * quaternion.Y + quaternion.Z * quaternion.Z);
 | 
			
		||||
        float m01 = 2 * (quaternion.X * quaternion.Y - quaternion.W * quaternion.Z);
 | 
			
		||||
@@ -274,6 +331,52 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the <see cref="Quaternion"/> from given <see cref="Matrix4x4"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="martix">The rotation <see cref="Matrix4x4"/>.</param>
 | 
			
		||||
    /// <returns>The rotation <see cref="Quaternion"/> calculated by the given <see cref="Matrix4x4"/>.</returns>
 | 
			
		||||
    public static Quaternion FromRotationMatrix4x4(Matrix4x4 martix)
 | 
			
		||||
    {
 | 
			
		||||
        float trace = martix.M11 + martix.M22 + martix.M33;
 | 
			
		||||
        float w, x, y, z;
 | 
			
		||||
 | 
			
		||||
        if (trace > 0)
 | 
			
		||||
        {
 | 
			
		||||
            float s = Math.Sqrt(trace + 1.0f) * 2f;
 | 
			
		||||
            w = .25f * s;
 | 
			
		||||
            x = (martix.M23 - martix.M32) / s;
 | 
			
		||||
            y = (martix.M31 - martix.M13) / s;
 | 
			
		||||
            z = (martix.M12 - martix.M21) / s;
 | 
			
		||||
        }
 | 
			
		||||
        else if ((martix.M11 > martix.M22) && (martix.M11 > martix.M33))
 | 
			
		||||
        {
 | 
			
		||||
            float s = Math.Sqrt(1.0f + martix.M11 - martix.M22 - martix.M33) * 2f;
 | 
			
		||||
            w = (martix.M23 - martix.M32) / s;
 | 
			
		||||
            x = .25f * s;
 | 
			
		||||
            y = (martix.M12 + martix.M21) / s;
 | 
			
		||||
            z = (martix.M31 + martix.M13) / s;
 | 
			
		||||
        }
 | 
			
		||||
        else if (martix.M22 > martix.M33)
 | 
			
		||||
        {
 | 
			
		||||
            float s = Math.Sqrt(1.0f + martix.M22 - martix.M11 - martix.M33) * 2f;
 | 
			
		||||
            w = (martix.M31 - martix.M13) / s;
 | 
			
		||||
            x = (martix.M12 + martix.M21) / s;
 | 
			
		||||
            y = .25f * s;
 | 
			
		||||
            z = (martix.M23 + martix.M32) / s;
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            float s = Math.Sqrt(1.0f + martix.M33 - martix.M11 - martix.M22) * 2f;
 | 
			
		||||
            w = (martix.M12 - martix.M21) / s;
 | 
			
		||||
            x = (martix.M31 + martix.M13) / s;
 | 
			
		||||
            y = (martix.M23 + martix.M32) / s;
 | 
			
		||||
            z = .25f * s;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return new(x, y, z, w);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="Quaternion"/>s are approximately equal within a specified epsilon range.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -296,13 +399,13 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
 | 
			
		||||
    /// Generates a hash code for the <see cref="Quaternion"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(W, X, Y, Z);
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(X, Y, Z, W);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Quaternion"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
 | 
			
		||||
    public override string ToString() => $"{nameof(Quaternion)}({X}, {Y}, {Z}, {W})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -310,6 +413,9 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class QuaternionExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="Quaternion.ToAngles(Quaternion)" />
 | 
			
		||||
    public static Vector3D ToAngles(this Quaternion quaternion) => Quaternion.ToAngles(quaternion);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Quaternion.Length(Quaternion)" />
 | 
			
		||||
    public static float Length(this Quaternion quaternion) => Quaternion.Length(quaternion);
 | 
			
		||||
 | 
			
		||||
@@ -331,6 +437,9 @@ public static class QuaternionExtensions
 | 
			
		||||
    /// <inheritdoc cref="Quaternion.Normalize(Quaternion)" />
 | 
			
		||||
    public static Quaternion Normalize(this Quaternion quaternion) => Quaternion.Normalize(quaternion);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Quaternion.Rotate(Quaternion, Vector3D, float)" />
 | 
			
		||||
    public static Quaternion Rotate(this Quaternion vector, Vector3D normal, float angleInRadian) => Quaternion.Rotate(vector, normal, angleInRadian);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Quaternion.Invert(Quaternion)" />
 | 
			
		||||
    public static Quaternion Invert(this Quaternion quaternion) => Quaternion.Invert(quaternion);
 | 
			
		||||
 | 
			
		||||
@@ -350,7 +459,7 @@ public static class QuaternionExtensions
 | 
			
		||||
    public static float Dot(this Quaternion left, Quaternion right) => Quaternion.Dot(left, right);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Quaternion.ToRotationMatrix4x4(Quaternion, Quaternion)" />
 | 
			
		||||
    public static System.Numerics.Matrix4x4 ToRotationMatrix4x4(this Quaternion quaternion) => Quaternion.ToRotationMatrix4x4(quaternion);
 | 
			
		||||
    public static Matrix4x4 ToRotationMatrix4x4(this Quaternion quaternion) => Quaternion.ToRotationMatrix4x4(quaternion);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Quaternion.FromAxisAngle(Vector3D, float)" />
 | 
			
		||||
    public static Quaternion CreateRotation(this Vector3D axis, float angle) => Quaternion.FromAxisAngle(axis, angle);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										109
									
								
								Engine.Core/Primitives/Ray3D.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										109
									
								
								Engine.Core/Primitives/Ray3D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,109 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents an infinite ray in 3D space.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <param name="Origin">The <see cref="Vector3D"/> in 3D space where the ray starts from.</param>
 | 
			
		||||
/// <param name="Direction">Normalized <see cref="Vector3D"/> indicating the ray's is direction.</param> 
 | 
			
		||||
public readonly struct Ray3D(Vector3D Origin, Vector3D Direction) : IEquatable<Ray3D>
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The starting point of the <see cref="Ray3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D Origin = Origin;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The direction in which the <see cref="Ray3D"/> points. Should be a normalized vector.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D Direction = Direction;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="Ray3D"/> with the same origin but with the direction reversed.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Ray3D Reversed => new(Origin, -Direction);
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(Ray3D left, Ray3D right) => left.Origin == right.Origin && left.Direction == right.Direction;
 | 
			
		||||
    public static bool operator !=(Ray3D left, Ray3D right) => left.Origin != right.Origin || left.Direction != right.Direction;
 | 
			
		||||
    
 | 
			
		||||
    public static implicit operator Ray3D(Line3D line) => new(line.From, line.From.FromTo(line.To).Normalized);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Constructs a <see cref="Line3D"/> from a <see cref="Ray3D"/>, extending from its origin in the <see cref="Ray3D"/>'s direction for a given distance.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="ray">The source <see cref="Ray3D"/>.</param>
 | 
			
		||||
    /// <param name="distance">The length of the line segment to create from the <see cref="Ray3D"/>.</param>
 | 
			
		||||
    /// <returns>A <see cref="Line3D"/> representing the segment of the <see cref="Ray3D"/>.</returns>
 | 
			
		||||
    public static Line3D GetLine(Ray3D ray, float distance)
 | 
			
		||||
        => new(ray.Origin, ray.Origin + ray.Direction * distance);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Evaluates the point on the <see cref="Ray3D"/> at a specified distance from its origin.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="ray">The <see cref="Ray3D"/> to evaluate.</param>
 | 
			
		||||
    /// <param name="distanceFromOrigin">The distance from the origin along the <see cref="Ray3D"/>'s direction.</param>
 | 
			
		||||
    /// <returns>A <see cref="Vector3D"/> representing the point at the given distance on the <see cref="Ray3D"/>.</returns>
 | 
			
		||||
    public static Vector3D Evaluate(Ray3D ray, float distanceFromOrigin)
 | 
			
		||||
        => ray.Origin + ray.Direction * distanceFromOrigin;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the closest point on the <see cref="Ray3D"/> to the specified point.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Vector3D ClosestPointTo(Ray3D ray, Vector3D point)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3D originToPoint = ray.Origin.FromTo(point);
 | 
			
		||||
 | 
			
		||||
        float dot = ray.Direction.Dot(originToPoint);
 | 
			
		||||
 | 
			
		||||
        return ray.Origin + ray.Direction * dot;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="Ray3D"/>s are approximately equal within a specified epsilon range.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="Ray3D"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="Ray3D"/>.</param>
 | 
			
		||||
    /// <param name="epsilon">The epsilon range.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="Ray3D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Ray3D left, Ray3D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.Origin.ApproximatelyEquals(right.Origin, epsilon) && left.Direction.ApproximatelyEquals(right.Direction, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Ray3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Ray3D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Ray3D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Ray3D ray3D && this == ray3D;
 | 
			
		||||
    public bool Equals(Ray3D other) => this == other;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Ray3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Ray3D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Origin, Direction);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Ray3D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Ray3D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Ray3D)}({Origin}, {Direction})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for the <see cref="Ray3D"/> struct.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class Ray3DExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="Ray3D.GetLine(Ray3D, float) />
 | 
			
		||||
    public static Line3D ToLine(this Ray3D ray, float distance) => Ray3D.GetLine(ray, distance);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Ray3D.Evaluate(Ray3D, float) />
 | 
			
		||||
    public static Vector3D Evaluate(this Ray3D ray, float distanceFromOrigin) => Ray3D.Evaluate(ray, distanceFromOrigin);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Ray3D.ClosestPointTo(Ray3D, Vector3D) />
 | 
			
		||||
    public static Vector3D ClosestPointTo(this Ray3D ray, Vector3D point) => Ray3D.ClosestPointTo(ray, point);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Ray3D.ApproximatelyEquals(Ray3D, Ray3D, float)" />
 | 
			
		||||
    public static bool ApproximatelyEquals(this Ray3D left, Ray3D right, float epsilon = float.Epsilon) => Ray3D.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										131
									
								
								Engine.Core/Primitives/Sphere3D.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										131
									
								
								Engine.Core/Primitives/Sphere3D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,131 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Diagnostics;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a 3D sphere.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <param name="center">The center of the sphere.</param>
 | 
			
		||||
/// <param name="radius">The radius of the sphere.</param>
 | 
			
		||||
/// <remarks>
 | 
			
		||||
/// Initializes a new instance of the <see cref="Sphere3D"/> struct with the specified center and radius.
 | 
			
		||||
/// </remarks>
 | 
			
		||||
[DebuggerDisplay("Center: {Center.ToString(),nq}, Radius: {Radius}")]
 | 
			
		||||
public readonly struct Sphere3D(Vector3D center, float radius) : IEquatable<Sphere3D>
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The center of the <see cref="Sphere3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector3D Center = center;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The radius of the <see cref="Sphere3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float Radius = radius;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the squared radius of the <see cref="Sphere3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float RadiusSquared => Radius * Radius;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the diameter of the <see cref="Sphere3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float Diameter => 2f * Radius;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// A predefined unit <see cref="Sphere3D"/> with a center at the origin and a radius of 1.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static readonly Sphere3D UnitSphere = new(Vector3D.Zero, 1f);
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(Sphere3D left, Sphere3D right) => left.Center == right.Center && left.Radius == right.Radius;
 | 
			
		||||
    public static bool operator !=(Sphere3D left, Sphere3D right) => left.Center != right.Center || left.Radius != right.Radius;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Sets the center of the <see cref="Sphere3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Sphere3D SetCenter(Sphere3D sphere, Vector3D center) => new(center, sphere.Radius);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Sets the radius of the <see cref="Sphere3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Sphere3D SetRadius(Sphere3D sphere, float radius) => new(sphere.Center, radius);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Displaces the <see cref="Sphere3D"/> by the specified <see cref="Vector3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Sphere3D Displace(Sphere3D sphere, Vector3D displaceVector) => new(sphere.Center + displaceVector, sphere.Radius);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Projects the <see cref="Sphere3D"/> onto the specified <see cref="Vector3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Projection1D Project(Sphere3D sphere, Vector3D projectionVector)
 | 
			
		||||
    {
 | 
			
		||||
        float projectedCenter = sphere.Center.Dot(projectionVector);
 | 
			
		||||
        return new(projectedCenter - sphere.Radius, projectedCenter + sphere.Radius);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Transforms the <see cref="Sphere3D"/> by the specified <see cref="ITransform3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Sphere3D Transform(ITransform3D transform, Sphere3D sphere)
 | 
			
		||||
        => new(transform.Transform(sphere.Center), sphere.Radius * (transform.Scale.Magnitude / Vector3D.One.Magnitude));
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="Sphere3D"/>s are approximately equal.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="Sphere3D"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="Sphere3D"/>.</param>
 | 
			
		||||
    /// <param name="epsilon">The epsilon range.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="Sphere3D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Sphere3D left, Sphere3D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.Center.ApproximatelyEquals(right.Center, epsilon) && left.Radius.ApproximatelyEquals(right.Radius, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Sphere3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Sphere3D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Sphere3D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Sphere3D sphere && this == sphere;
 | 
			
		||||
    public bool Equals(Sphere3D other) => this == other;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Sphere3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Sphere3D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Center, Radius);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Sphere3D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Sphere3D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Sphere3D)}({Center}, {Radius})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for the <see cref="Sphere3D"/> struct.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class SphereExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="Sphere3D.SetCenter(Sphere3D, Vector3D)" />
 | 
			
		||||
    public static Sphere3D SetCenter(this Sphere3D sphere, Vector3D center) => Sphere3D.SetCenter(sphere, center);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Sphere3D.SetRadius(Sphere3D, float)" />
 | 
			
		||||
    public static Sphere3D SetRadius(this Sphere3D sphere, float radius) => Sphere3D.SetRadius(sphere, radius);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Sphere3D.Displace(Sphere3D, Vector3D)" />
 | 
			
		||||
    public static Sphere3D Displace(this Sphere3D sphere, Vector3D displaceVector) => Sphere3D.Displace(sphere, displaceVector);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Sphere3D.Project(Sphere3D, Vector3D)" />
 | 
			
		||||
    public static Projection1D ProjectTo(this Sphere3D sphere, Vector3D projectionVector) => Sphere3D.Project(sphere, projectionVector);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Sphere3D.Transform(ITransform3D, Sphere3D)" />
 | 
			
		||||
    public static Sphere3D Transform(this ITransform3D transform, Sphere3D sphere) => Sphere3D.Transform(transform, sphere);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Sphere3D.Transform(ITransform3D, Sphere3D)" />
 | 
			
		||||
    public static Sphere3D Transform(this Sphere3D sphere, ITransform3D transform) => Sphere3D.Transform(transform, sphere);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Sphere3D.ApproximatelyEquals(Sphere3D, Sphere3D, float)" />
 | 
			
		||||
    public static bool ApproximatelyEquals(this Sphere3D left, Sphere3D right, float epsilon = float.Epsilon) => Sphere3D.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
}
 | 
			
		||||
@@ -71,9 +71,6 @@ public readonly struct Vector2DInt(int x, int y) : IEquatable<Vector2DInt>
 | 
			
		||||
    public static Vector2DInt operator -(Vector2DInt vector) => new(0 - vector.X, 0 - vector.Y);
 | 
			
		||||
    public static Vector2DInt operator +(Vector2DInt left, Vector2DInt right) => new(left.X + right.X, left.Y + right.Y);
 | 
			
		||||
    public static Vector2DInt operator -(Vector2DInt left, Vector2DInt right) => new(left.X - right.X, left.Y - right.Y);
 | 
			
		||||
    public static Vector2DInt operator *(Vector2DInt vector, int value) => new(vector.X * value, vector.Y * value);
 | 
			
		||||
    public static Vector2DInt operator *(int value, Vector2DInt vector) => new(vector.X * value, vector.Y * value);
 | 
			
		||||
    public static Vector2DInt operator /(Vector2DInt vector, int value) => new(vector.X / value, vector.Y / value);
 | 
			
		||||
    public static bool operator ==(Vector2DInt left, Vector2DInt right) => left.X == right.X && left.Y == right.Y;
 | 
			
		||||
    public static bool operator !=(Vector2DInt left, Vector2DInt right) => left.X != right.X || left.Y != right.Y;
 | 
			
		||||
 | 
			
		||||
@@ -125,22 +122,6 @@ public readonly struct Vector2DInt(int x, int y) : IEquatable<Vector2DInt>
 | 
			
		||||
    /// <returns>The result of subtracting the second <see cref="Vector2DInt"/> from the first.</returns>
 | 
			
		||||
    public static Vector2DInt Subtract(Vector2DInt left, Vector2DInt right) => left - right;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Multiplies a <see cref="Vector2DInt"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector2DInt"/>.</param>
 | 
			
		||||
    /// <param name="value">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of multiplying the <see cref="Vector2DInt"/> by the scalar value.</returns>
 | 
			
		||||
    public static Vector2DInt Multiply(Vector2DInt vector, int value) => vector * value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Divides a <see cref="Vector2DInt"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector2DInt"/>.</param>
 | 
			
		||||
    /// <param name="value">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of dividing the <see cref="Vector2DInt"/> by the scalar value.</returns>
 | 
			
		||||
    public static Vector2DInt Divide(Vector2DInt vector, int value) => vector / value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the absolute value of each component of the vector.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -196,15 +177,6 @@ public readonly struct Vector2DInt(int x, int y) : IEquatable<Vector2DInt>
 | 
			
		||||
    /// <returns>A <see cref="Vector2DInt"/> with each component clamped between the corresponding components of the min and max <see cref="Vector2DInt"/>s.</returns>
 | 
			
		||||
    public static Vector2DInt Clamp(Vector2DInt vector, Vector2DInt min, Vector2DInt max) => new(Engine.Core.Math.Clamp(vector.X, min.X, max.X), Engine.Core.Math.Clamp(vector.Y, min.Y, max.Y));
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Performs linear interpolation between two <see cref="Vector2DInt"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="from">The starting <see cref="Vector2DInt"/> (t = 0).</param>
 | 
			
		||||
    /// <param name="to">The ending <see cref="Vector2DInt"/> (t = 1).</param>
 | 
			
		||||
    /// <param name="t">The interpolation parameter.</param>
 | 
			
		||||
    /// <returns>The interpolated <see cref="Vector2DInt"/>.</returns>
 | 
			
		||||
    public static Vector2DInt Lerp(Vector2DInt from, Vector2DInt to, int t) => from + FromTo(from, to) * t;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the cross product of two <see cref="Vector2DInt"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -265,12 +237,6 @@ public static class Vector2DIntExtensions
 | 
			
		||||
    /// <inheritdoc cref="Vector2DInt.Subtract(Vector2DInt, Vector2DInt)" />
 | 
			
		||||
    public static Vector2DInt Subtract(this Vector2DInt vector, Vector2DInt vectorToSubtract) => Vector2DInt.Subtract(vector, vectorToSubtract);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector2DInt.Multiply(Vector2DInt, int)" />
 | 
			
		||||
    public static Vector2DInt Multiply(this Vector2DInt vector, int value) => Vector2DInt.Multiply(vector, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector2DInt.Divide(Vector2DInt, int)" />
 | 
			
		||||
    public static Vector2DInt Divide(this Vector2DInt vector, int value) => Vector2DInt.Divide(vector, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector2DInt.Abs(Vector2DInt)" />
 | 
			
		||||
    public static Vector2DInt Abs(this Vector2DInt vector) => Vector2DInt.Abs(vector);
 | 
			
		||||
 | 
			
		||||
@@ -292,9 +258,6 @@ public static class Vector2DIntExtensions
 | 
			
		||||
    /// <inheritdoc cref="Vector2DInt.Clamp(Vector2DInt, Vector2DInt,Vector2DInt)" />
 | 
			
		||||
    public static Vector2DInt Clamp(this Vector2DInt vector, Vector2DInt min, Vector2DInt max) => Vector2DInt.Clamp(vector, min, max);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector2DInt.Lerp(Vector2DInt, Vector2DInt," />
 | 
			
		||||
    public static Vector2DInt Lerp(this Vector2DInt from, Vector2DInt to, int t) => Vector2DInt.Lerp(from, to, t);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector2DInt.Cross(Vector2DInt, Vector2DInt)" />
 | 
			
		||||
    public static int Cross(this Vector2DInt left, Vector2DInt right) => Vector2DInt.Cross(left, right);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -198,13 +198,13 @@ public readonly struct Vector3D(float x, float y, float z) : IEquatable<Vector3D
 | 
			
		||||
    public static Vector3D Scale(Vector3D vector, Vector3D scale) => new(vector.X * scale.X, vector.Y * scale.Y, vector.Z * scale.Z);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Rotates a <see cref="Vector3D"/> around a normal by the specified angle (in radians).
 | 
			
		||||
    /// Rotates a <see cref="Vector3D"/> around a axis by the specified angle (in radians).
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector3D"/> to rotate.</param>
 | 
			
		||||
    /// <param name="normal">The <see cref="Vector3D"/> to rotate around.</param>
 | 
			
		||||
    /// <param name="axis">The <see cref="Vector3D"/> to rotate around.</param>
 | 
			
		||||
    /// <param name="angleInRadian">The angle to rotate by, in radians.</param>
 | 
			
		||||
    /// <returns>The rotated <see cref="Vector3D"/>.</returns>
 | 
			
		||||
    public static Vector3D Rotate(Vector3D vector, Vector3D normal, float angleInRadian) => vector * Math.Cos(angleInRadian) + Cross(normal, vector) * Math.Sin(angleInRadian) + normal * Dot(normal, vector) * (1f - Math.Cos(angleInRadian));
 | 
			
		||||
    public static Vector3D Rotate(Vector3D vector, Vector3D axis, float angleInRadian) => vector * Math.Cos(angleInRadian) + Cross(axis, vector) * Math.Sin(angleInRadian) + axis * Dot(axis, vector) * (1f - Math.Cos(angleInRadian));
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Returns the component-wise minimum of two <see cref="Vector3D"/>s.
 | 
			
		||||
@@ -264,6 +264,15 @@ public readonly struct Vector3D(float x, float y, float z) : IEquatable<Vector3D
 | 
			
		||||
    /// <returns>The dot product of the two <see cref="Vector3D"/>s.</returns>
 | 
			
		||||
    public static float Dot(Vector3D left, Vector3D right) => left.X * right.X + left.Y * right.Y + left.Z * right.Z;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Transforms the <see cref="Vector3D"/> using the specified <see cref="ITransform3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector3D"/> to transform.</param>
 | 
			
		||||
    /// <param name="transform">The <see cref="ITransform3D"/> to apply.</param>
 | 
			
		||||
    /// <returns>The transformed <see cref="Vector3D"/>.</returns>
 | 
			
		||||
    public static Vector3D Transform(Vector3D vector, ITransform3D transform)
 | 
			
		||||
        => Quaternion.RotateVector(vector, transform.Rotation).Add(transform.Position).Scale(transform.Scale);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="Vector3D"/>s are approximately equal within a specified epsilon range.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -363,6 +372,12 @@ public static class Vector3DExtensions
 | 
			
		||||
    /// <inheritdoc cref="Vector3D.Dot(Vector3D, Vector3D)" />
 | 
			
		||||
    public static float Dot(this Vector3D left, Vector3D right) => Vector3D.Dot(left, right);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector3D.Transform(Vector3D, ITransform3D)" />
 | 
			
		||||
    public static Vector3D Transform(this Vector3D vector, ITransform3D transform) => Vector3D.Transform(vector, transform);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector3D.Transform(Vector3D, ITransform3D)" />
 | 
			
		||||
    public static Vector3D Transform(this ITransform3D transform, Vector3D vector) => Vector3D.Transform(vector, transform);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector3D.ApproximatelyEquals(Vector3D, Vector3D, float)" />
 | 
			
		||||
    public static bool ApproximatelyEquals(this Vector3D left, Vector3D right, float epsilon = float.Epsilon) => Vector3D.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -81,9 +81,6 @@ public readonly struct Vector3DInt(int x, int y, int z) : IEquatable<Vector3DInt
 | 
			
		||||
    public static Vector3DInt operator -(Vector3DInt vector) => new(0 - vector.X, 0 - vector.Y, 0 - vector.Z);
 | 
			
		||||
    public static Vector3DInt operator +(Vector3DInt left, Vector3DInt right) => new(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
 | 
			
		||||
    public static Vector3DInt operator -(Vector3DInt left, Vector3DInt right) => new(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
 | 
			
		||||
    public static Vector3DInt operator *(Vector3DInt vector, int value) => new(vector.X * value, vector.Y * value, vector.Z * value);
 | 
			
		||||
    public static Vector3DInt operator *(int value, Vector3DInt vector) => new(vector.X * value, vector.Y * value, vector.Z * value);
 | 
			
		||||
    public static Vector3DInt operator /(Vector3DInt vector, int value) => new(vector.X / value, vector.Y / value, vector.Z / value);
 | 
			
		||||
    public static bool operator ==(Vector3DInt left, Vector3DInt right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
 | 
			
		||||
    public static bool operator !=(Vector3DInt left, Vector3DInt right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
 | 
			
		||||
 | 
			
		||||
@@ -135,22 +132,6 @@ public readonly struct Vector3DInt(int x, int y, int z) : IEquatable<Vector3DInt
 | 
			
		||||
    /// <returns>The result of subtracting the second <see cref="Vector3DInt"/> from the first.</returns>
 | 
			
		||||
    public static Vector3DInt Subtract(Vector3DInt left, Vector3DInt right) => left - right;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Multiplies a <see cref="Vector3DInt"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector3DInt"/>.</param>
 | 
			
		||||
    /// <param name="value">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of multiplying the <see cref="Vector3DInt"/> by the scalar value.</returns>
 | 
			
		||||
    public static Vector3DInt Multiply(Vector3DInt vector, int value) => vector * value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Divides a <see cref="Vector3DInt"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector3DInt"/>.</param>
 | 
			
		||||
    /// <param name="value">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of dividing the <see cref="Vector3DInt"/> by the scalar value.</returns>
 | 
			
		||||
    public static Vector3DInt Divide(Vector3DInt vector, int value) => vector / value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the absolute value of each component of the vector.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -199,15 +180,6 @@ public readonly struct Vector3DInt(int x, int y, int z) : IEquatable<Vector3DInt
 | 
			
		||||
    /// <returns>A <see cref="Vector3DInt"/> with each component clamped between the corresponding components of the min and max <see cref="Vector3DInt"/>s.</returns>
 | 
			
		||||
    public static Vector3DInt Clamp(Vector3DInt vector, Vector3DInt min, Vector3DInt max) => new(Math.Clamp(vector.X, min.X, max.X), Math.Clamp(vector.Y, min.Y, max.Y), Math.Clamp(vector.Z, min.Z, max.Z));
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Performs linear interpolation between two <see cref="Vector3DInt"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="from">The starting <see cref="Vector3DInt"/> (t = 0).</param>
 | 
			
		||||
    /// <param name="to">The ending <see cref="Vector3DInt"/> (t = 1).</param>
 | 
			
		||||
    /// <param name="t">The interpolation parameter.</param>
 | 
			
		||||
    /// <returns>The interpolated <see cref="Vector3DInt"/>.</returns>
 | 
			
		||||
    public static Vector3DInt Lerp(Vector3DInt from, Vector3DInt to, int t) => from + FromTo(from, to) * t;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the cross product of two <see cref="Vector3DInt"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -276,12 +248,6 @@ public static class Vector3DIntExtensions
 | 
			
		||||
    /// <inheritdoc cref="Vector3DInt.Subtract(Vector3DInt, Vector3DInt)" />
 | 
			
		||||
    public static Vector3DInt Subtract(this Vector3DInt vector, Vector3DInt vectorToSubtract) => Vector3DInt.Subtract(vector, vectorToSubtract);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector3DInt.Multiply(Vector3DInt, int)" />
 | 
			
		||||
    public static Vector3DInt Multiply(this Vector3DInt vector, int value) => Vector3DInt.Multiply(vector, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector3DInt.Divide(Vector3DInt, int)" />
 | 
			
		||||
    public static Vector3DInt Divide(this Vector3DInt vector, int value) => Vector3DInt.Divide(vector, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector3DInt.Abs(Vector3DInt)" />
 | 
			
		||||
    public static Vector3DInt Abs(this Vector3DInt vector) => Vector3DInt.Abs(vector);
 | 
			
		||||
 | 
			
		||||
@@ -300,9 +266,6 @@ public static class Vector3DIntExtensions
 | 
			
		||||
    /// <inheritdoc cref="Vector3DInt.Clamp(Vector3DInt, Vector3DInt, Vector3DInt)" />
 | 
			
		||||
    public static Vector3DInt Clamp(this Vector3DInt vector, Vector3DInt min, Vector3DInt max) => Vector3DInt.Clamp(vector, min, max);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector3DInt.Lerp(Vector3DInt, Vector3DInt, int)" />
 | 
			
		||||
    public static Vector3DInt Lerp(this Vector3DInt from, Vector3DInt to, int t) => Vector3DInt.Lerp(from, to, t);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector3DInt.Cross(Vector3DInt, Vector3DInt)" />
 | 
			
		||||
    public static Vector3DInt Cross(this Vector3DInt left, Vector3DInt right) => Vector3DInt.Cross(left, right);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										318
									
								
								Engine.Core/Primitives/Vector4D.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										318
									
								
								Engine.Core/Primitives/Vector4D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,318 @@
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a four-dimensional vector.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <param name="x">X position of the <see cref="Vector4D"/>.</param>
 | 
			
		||||
/// <param name="y">Y position of the <see cref="Vector4D"/>.</param>
 | 
			
		||||
/// <param name="z">Z position of the <see cref="Vector4D"/>.</param>
 | 
			
		||||
/// <param name="w">W position of the <see cref="Vector4D"/>.</param>
 | 
			
		||||
/// <remarks>
 | 
			
		||||
/// Initializes a new instance of the <see cref="Vector4D"/> struct with the specified positions.
 | 
			
		||||
/// </remarks>
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}, Length: {Magnitude}, LengthSquared: {MagnitudeSquared}, Normalized: {Normalized.ToString(),nq}")]
 | 
			
		||||
public readonly struct Vector4D(float x, float y, float z, float w) : IEquatable<Vector4D>
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The X coordinate of the <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float X = x;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The Y coordinate of the <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float Y = y;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The Z coordinate of the <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float Z = z;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The W coordinate of the <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float W = w;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The magnitude (length) of the <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public float Magnitude => Length(this);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The squared magnitude (length) of the <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public float MagnitudeSquared => LengthSquared(this);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The normalized form of the <see cref="Vector4D"/> (a <see cref="Vector4D"/> with the same direction and a magnitude of 1).
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public Vector4D Normalized => Normalize(this);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Represents the zero <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly static Vector4D Zero = new(0f, 0f, 0f, 0f);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Represents the one <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly static Vector4D One = new(1f, 1f, 1f, 1f);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Represents the unit X <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly static Vector4D UnitX = new(1f, 0f, 0f, 0f);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Represents the unit Y <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly static Vector4D UnitY = new(0f, 1f, 0f, 0f);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Represents the unit Z <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly static Vector4D UnitZ = new(0f, 0f, 1f, 0f);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Represents the unit W <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly static Vector4D UnitW = new(0f, 0f, 0f, 1f);
 | 
			
		||||
 | 
			
		||||
    public static Vector4D operator -(Vector4D vector) => new(0f - vector.X, 0f - vector.Y, 0f - vector.Z, 0f - vector.W);
 | 
			
		||||
    public static Vector4D operator +(Vector4D left, Vector4D right) => new(left.X + right.X, left.Y + right.Y, left.Z + right.Z, left.W + right.W);
 | 
			
		||||
    public static Vector4D operator -(Vector4D left, Vector4D right) => new(left.X - right.X, left.Y - right.Y, left.Z - right.Z, left.W - right.W);
 | 
			
		||||
    public static Vector4D operator *(Vector4D vector, float value) => new(vector.X * value, vector.Y * value, vector.Z * value, vector.W * value);
 | 
			
		||||
    public static Vector4D operator *(float value, Vector4D vector) => new(vector.X * value, vector.Y * value, vector.Z * value, vector.W * value);
 | 
			
		||||
    public static Vector4D operator /(Vector4D vector, float value) => new(vector.X / value, vector.Y / value, vector.Z / value, vector.W / value);
 | 
			
		||||
    public static bool operator ==(Vector4D left, Vector4D right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z && left.W == right.W;
 | 
			
		||||
    public static bool operator !=(Vector4D left, Vector4D right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z || left.W != right.W;
 | 
			
		||||
 | 
			
		||||
    public static implicit operator System.Numerics.Vector4(Vector4D vector) => new(vector.X, vector.Y, vector.Z, vector.W);
 | 
			
		||||
    public static implicit operator Vector4D(System.Numerics.Vector4 vector) => new(vector.X, vector.Y, vector.Z, vector.W);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the length of the <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <returns>The length of the <see cref="Vector4D"/>.</returns>
 | 
			
		||||
    public static float Length(Vector4D vector) => Math.Sqrt(LengthSquared(vector));
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the squared length of the <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <returns>The squared length of the <see cref="Vector4D"/>.</returns>
 | 
			
		||||
    public static float LengthSquared(Vector4D vector) => vector.X * vector.X + vector.Y * vector.Y + vector.Z * vector.Z + vector.W * vector.W;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the distance between two <see cref="Vector4D"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="from">The start <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <param name="to">The end <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <returns>The distance between the two <see cref="Vector4D"/>s.</returns>
 | 
			
		||||
    public static float Distance(Vector4D from, Vector4D to) => Length(FromTo(from, to));
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Inverts the direction of the <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <returns>The inverted <see cref="Vector4D"/>.</returns>
 | 
			
		||||
    public static Vector4D Invert(Vector4D vector) => -vector;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Adds two <see cref="Vector4D"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <returns>The sum of the two <see cref="Vector4D"/>s.</returns>
 | 
			
		||||
    public static Vector4D Add(Vector4D left, Vector4D right) => left + right;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Subtracts one <see cref="Vector4D"/> from another.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The <see cref="Vector4D"/> to subtract from.</param>
 | 
			
		||||
    /// <param name="right">The <see cref="Vector4D"/> to subtract.</param>
 | 
			
		||||
    /// <returns>The result of subtracting the second <see cref="Vector4D"/> from the first.</returns>
 | 
			
		||||
    public static Vector4D Subtract(Vector4D left, Vector4D right) => left - right;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Multiplies a <see cref="Vector4D"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <param name="value">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of multiplying the <see cref="Vector4D"/> by the scalar value.</returns>
 | 
			
		||||
    public static Vector4D Multiply(Vector4D vector, float value) => vector * value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Divides a <see cref="Vector4D"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <param name="value">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of dividing the <see cref="Vector4D"/> by the scalar value.</returns>
 | 
			
		||||
    public static Vector4D Divide(Vector4D vector, float value) => vector / value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the absolute value of each component of the vector.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <returns>The <see cref="Vector4D"/> with each component's absolute value.</returns>
 | 
			
		||||
    public static Vector4D Abs(Vector4D vector) => new(Math.Abs(vector.X), Math.Abs(vector.Y), Math.Abs(vector.Z), Math.Abs(vector.W));
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Normalizes the <see cref="Vector4D"/> (creates a unit <see cref="Vector4D"/> with the same direction).
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector4D"/> to normalize.</param>
 | 
			
		||||
    /// <returns>The normalized <see cref="Vector4D"/>.</returns>
 | 
			
		||||
    public static Vector4D Normalize(Vector4D vector) => vector / Length(vector);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the <see cref="Vector4D"/> from one point to another.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="from">The starting point.</param>
 | 
			
		||||
    /// <param name="to">The ending point.</param>
 | 
			
		||||
    /// <returns>The <see cref="Vector4D"/> from the starting point to the ending point.</returns>
 | 
			
		||||
    public static Vector4D FromTo(Vector4D from, Vector4D to) => to - from;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Scales a <see cref="Vector4D"/> by another <see cref="Vector4D"/> component-wise.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector4D"/> to scale.</param>
 | 
			
		||||
    /// <param name="scale">The <see cref="Vector4D"/> containing the scaling factors for each component.</param>
 | 
			
		||||
    /// <returns>The scaled <see cref="Vector4D"/>.</returns>
 | 
			
		||||
    public static Vector4D Scale(Vector4D vector, Vector4D scale) => new(vector.X * scale.X, vector.Y * scale.Y, vector.Z * scale.Z, vector.W * scale.W);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Returns the component-wise minimum of two <see cref="Vector4D"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <returns>The <see cref="Vector4D"/> containing the minimum components from both input <see cref="Vector4D"/>s.</returns>
 | 
			
		||||
    public static Vector4D Min(Vector4D left, Vector4D right) => new((left.X < right.X) ? left.X : right.X, (left.Y < right.Y) ? left.Y : right.Y, (left.Z < right.Z) ? left.Z : right.Z, (left.W < right.W) ? left.W : right.W);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Returns the component-wise maximum of two <see cref="Vector4D"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <returns>The <see cref="Vector4D"/> containing the maximum components from both input <see cref="Vector4D"/>s.</returns>
 | 
			
		||||
    public static Vector4D Max(Vector4D left, Vector4D right) => new((left.X > right.X) ? left.X : right.X, (left.Y > right.Y) ? left.Y : right.Y, (left.Z > right.Z) ? left.Z : right.Z, (left.W > right.W) ? left.W : right.W);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Clamps each component of a <see cref="Vector4D"/> between the corresponding component of two other <see cref="Vector4D"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="vector">The <see cref="Vector4D"/> to clamp.</param>
 | 
			
		||||
    /// <param name="min">The <see cref="Vector4D"/> representing the minimum values for each component.</param>
 | 
			
		||||
    /// <param name="max">The <see cref="Vector4D"/> representing the maximum values for each component.</param>
 | 
			
		||||
    /// <returns>A <see cref="Vector4D"/> with each component clamped between the corresponding components of the min and max <see cref="Vector4D"/>s.</returns>
 | 
			
		||||
    public static Vector4D Clamp(Vector4D vector, Vector4D min, Vector4D max) => new(Math.Clamp(vector.X, min.X, max.X), Math.Clamp(vector.Y, min.Y, max.Y), Math.Clamp(vector.Z, min.Z, max.Z), Math.Clamp(vector.W, min.W, max.W));
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Performs linear interpolation between two <see cref="Vector4D"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="from">The starting <see cref="Vector4D"/> (t = 0).</param>
 | 
			
		||||
    /// <param name="to">The ending <see cref="Vector4D"/> (t = 1).</param>
 | 
			
		||||
    /// <param name="t">The interpolation parameter.</param>
 | 
			
		||||
    /// <returns>The interpolated <see cref="Vector4D"/>.</returns>
 | 
			
		||||
    public static Vector4D Lerp(Vector4D from, Vector4D to, float t) => from + FromTo(from, to) * t;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the dot product of two <see cref="Vector4D"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <returns>The dot product of the two <see cref="Vector4D"/>s.</returns>
 | 
			
		||||
    public static float Dot(Vector4D left, Vector4D right) => left.X * right.X + left.Y * right.Y + left.Z * right.Z + left.W * right.W;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="Vector4D"/>s are approximately equal within a specified epsilon range.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <param name="epsilon">The epsilon range.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="Vector4D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Vector4D left, Vector4D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon) && left.Z.ApproximatelyEquals(right.W, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Vector4D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector4D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Vector4D vector4D && this == vector4D;
 | 
			
		||||
    public bool Equals(Vector4D other) => this == other;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Vector4D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Vector4D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(X, Y, Z, W);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Vector4D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Vector4D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Vector4D)}({X}, {Y}, {Z}, {W})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for <see cref="Vector4D"/> type.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class Vector4DExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Length(Vector4D)" />
 | 
			
		||||
    public static float Length(this Vector4D vector) => Vector4D.Length(vector);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.LengthSquared(Vector4D)" />
 | 
			
		||||
    public static float LengthSquared(this Vector4D vector) => Vector4D.LengthSquared(vector);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Distance(Vector4D, Vector4D)" />
 | 
			
		||||
    public static float Distance(this Vector4D from, Vector4D to) => Vector4D.Distance(from, to);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Invert(Vector4D)" />
 | 
			
		||||
    public static Vector4D Invert(this Vector4D vector) => Vector4D.Invert(vector);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Add(Vector4D, Vector4D)" />
 | 
			
		||||
    public static Vector4D Add(this Vector4D vector, Vector4D vectorToAdd) => Vector4D.Add(vector, vectorToAdd);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Subtract(Vector4D, Vector4D)" />
 | 
			
		||||
    public static Vector4D Subtract(this Vector4D vector, Vector4D vectorToSubtract) => Vector4D.Subtract(vector, vectorToSubtract);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Multiply(Vector4D, float)" />
 | 
			
		||||
    public static Vector4D Multiply(this Vector4D vector, float value) => Vector4D.Multiply(vector, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Divide(Vector4D, float)" />
 | 
			
		||||
    public static Vector4D Divide(this Vector4D vector, float value) => Vector4D.Divide(vector, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Abs(Vector4D)" />
 | 
			
		||||
    public static Vector4D Abs(this Vector4D vector) => Vector4D.Abs(vector);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Normalize(Vector4D)" />
 | 
			
		||||
    public static Vector4D Normalize(this Vector4D vector) => Vector4D.Normalize(vector);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.FromTo(Vector4D, Vector4D)" />
 | 
			
		||||
    public static Vector4D FromTo(this Vector4D from, Vector4D to) => Vector4D.FromTo(from, to);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Scale(Vector4D, Vector4D)" />
 | 
			
		||||
    public static Vector4D Scale(this Vector4D vector, Vector4D scale) => Vector4D.Scale(vector, scale);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Min(Vector4D, Vector4D)" />
 | 
			
		||||
    public static Vector4D Min(this Vector4D left, Vector4D right) => Vector4D.Min(left, right);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Max(Vector4D, Vector4D)" />
 | 
			
		||||
    public static Vector4D Max(this Vector4D left, Vector4D right) => Vector4D.Max(left, right);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Clamp(Vector4D, Vector4D, Vector4D)" />
 | 
			
		||||
    public static Vector4D Clamp(this Vector4D vector, Vector4D min, Vector4D max) => Vector4D.Clamp(vector, min, max);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Lerp(Vector4D, Vector4D, float)" />
 | 
			
		||||
    public static Vector4D Lerp(this Vector4D from, Vector4D to, float t) => Vector4D.Lerp(from, to, t);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.Dot(Vector4D, Vector4D)" />
 | 
			
		||||
    public static float Dot(this Vector4D left, Vector4D right) => Vector4D.Dot(left, right);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Vector4D.ApproximatelyEquals(Vector4D, Vector4D, float)" />
 | 
			
		||||
    public static bool ApproximatelyEquals(this Vector4D left, Vector4D right, float epsilon = float.Epsilon) => Vector4D.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
}
 | 
			
		||||
@@ -1,39 +0,0 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
public class EntityRegistry
 | 
			
		||||
{
 | 
			
		||||
    public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
 | 
			
		||||
    private readonly Dictionary<string, IEntity> registeredEntities = [];
 | 
			
		||||
    public IReadOnlyDictionary<string, IEntity> RegisteredEntities => registeredEntities;
 | 
			
		||||
 | 
			
		||||
    public void Add(IEntity entity)
 | 
			
		||||
    {
 | 
			
		||||
        if (registeredEntities.TryAdd(entity.Id, entity))
 | 
			
		||||
            OnEntityRegistered?.Invoke(this, new(entity));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void QueueAssign(string id, Action<IEntity> setMethod)
 | 
			
		||||
    {
 | 
			
		||||
        assignCallbacks.TryAdd(id, null);
 | 
			
		||||
        assignCallbacks[id] = assignCallbacks[id] + setMethod;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void AssignAll()
 | 
			
		||||
    {
 | 
			
		||||
        foreach ((string id, Action<IEntity>? action) in assignCallbacks)
 | 
			
		||||
            action?.Invoke(registeredEntities[id]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Reset()
 | 
			
		||||
    {
 | 
			
		||||
        assignCallbacks.Clear();
 | 
			
		||||
        registeredEntities.Clear();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public readonly record struct EntityRegisteredArguments(IEntity Entity);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										39
									
								
								Engine.Core/Serialization/IdentifiableRegistry.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										39
									
								
								Engine.Core/Serialization/IdentifiableRegistry.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,39 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
public class IdentifiableRegistry
 | 
			
		||||
{
 | 
			
		||||
    public Event<IdentifiableRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly Dictionary<string, Action<IIdentifiable>?> assignCallbacks = [];
 | 
			
		||||
    private readonly Dictionary<string, IIdentifiable> registeredEntities = [];
 | 
			
		||||
    public IReadOnlyDictionary<string, IIdentifiable> RegisteredEntities => registeredEntities;
 | 
			
		||||
 | 
			
		||||
    public void Add(IIdentifiable identifiable)
 | 
			
		||||
    {
 | 
			
		||||
        if (registeredEntities.TryAdd(identifiable.Id, identifiable))
 | 
			
		||||
            OnEntityRegistered?.Invoke(this, new(identifiable));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void QueueAssign(string id, Action<IIdentifiable> setMethod)
 | 
			
		||||
    {
 | 
			
		||||
        assignCallbacks.TryAdd(id, null);
 | 
			
		||||
        assignCallbacks[id] = assignCallbacks[id] + setMethod;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void AssignAll()
 | 
			
		||||
    {
 | 
			
		||||
        foreach ((string id, Action<IIdentifiable>? action) in assignCallbacks)
 | 
			
		||||
            action?.Invoke(registeredEntities[id]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Reset()
 | 
			
		||||
    {
 | 
			
		||||
        assignCallbacks.Clear();
 | 
			
		||||
        registeredEntities.Clear();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public readonly record struct EntityRegisteredArguments(IIdentifiable Entity);
 | 
			
		||||
}
 | 
			
		||||
@@ -43,8 +43,8 @@ public class SerializedClass
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            object? value = privatePropertyInfo.GetValue(@class);
 | 
			
		||||
            if (value is IEntity entity)
 | 
			
		||||
                Private.Add(privatePropertyInfo.Name, entity.Id);
 | 
			
		||||
            if (value is IIdentifiable identifiable)
 | 
			
		||||
                Private.Add(privatePropertyInfo.Name, identifiable.Id);
 | 
			
		||||
            else
 | 
			
		||||
                Private.Add(privatePropertyInfo.Name, value);
 | 
			
		||||
        }
 | 
			
		||||
@@ -61,8 +61,8 @@ public class SerializedClass
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            object? value = publicPropertyInfo.GetValue(@class);
 | 
			
		||||
            if (value is IEntity entity)
 | 
			
		||||
                Public.Add(publicPropertyInfo.Name, entity.Id);
 | 
			
		||||
            if (value is IIdentifiable identifiable)
 | 
			
		||||
                Public.Add(publicPropertyInfo.Name, identifiable.Id);
 | 
			
		||||
            else
 | 
			
		||||
                Public.Add(publicPropertyInfo.Name, value);
 | 
			
		||||
        }
 | 
			
		||||
@@ -76,8 +76,8 @@ public class SerializedClass
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            object? value = privateFieldInfo.GetValue(@class);
 | 
			
		||||
            if (value is IEntity entity)
 | 
			
		||||
                Private.Add(privateFieldInfo.Name, entity.Id);
 | 
			
		||||
            if (value is IIdentifiable identifiable)
 | 
			
		||||
                Private.Add(privateFieldInfo.Name, identifiable.Id);
 | 
			
		||||
            else
 | 
			
		||||
                Private.Add(privateFieldInfo.Name, value);
 | 
			
		||||
        }
 | 
			
		||||
@@ -91,8 +91,8 @@ public class SerializedClass
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            object? value = publicFieldInfo.GetValue(@class);
 | 
			
		||||
            if (value is IEntity entity)
 | 
			
		||||
                Public.Add(publicFieldInfo.Name, entity.Id);
 | 
			
		||||
            if (value is IIdentifiable identifiable)
 | 
			
		||||
                Public.Add(publicFieldInfo.Name, identifiable.Id);
 | 
			
		||||
            else
 | 
			
		||||
                Public.Add(publicFieldInfo.Name, value);
 | 
			
		||||
        }
 | 
			
		||||
@@ -112,36 +112,36 @@ public class SerializedClass
 | 
			
		||||
        return instance;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public object CreateInstance(EntityRegistry? entityRegistry)
 | 
			
		||||
    public object CreateInstance(IdentifiableRegistry? identifiableRegistry)
 | 
			
		||||
    {
 | 
			
		||||
        if (entityRegistry is null)
 | 
			
		||||
        if (identifiableRegistry is null)
 | 
			
		||||
            return CreateInstance();
 | 
			
		||||
 | 
			
		||||
        Type type = TypeFactory.GetType(Type);
 | 
			
		||||
        object instance = TypeFactory.Get(type);
 | 
			
		||||
 | 
			
		||||
        foreach ((string key, object? value) in Private)
 | 
			
		||||
            AssignVariable(key, type, instance, value, PRIVATE_BINDING_FLAGS, entityRegistry);
 | 
			
		||||
            AssignVariable(key, type, instance, value, PRIVATE_BINDING_FLAGS, identifiableRegistry);
 | 
			
		||||
 | 
			
		||||
        foreach ((string key, object? value) in Public)
 | 
			
		||||
            AssignVariable(key, type, instance, value, PUBLIC_BINDING_FLAGS, entityRegistry);
 | 
			
		||||
            AssignVariable(key, type, instance, value, PUBLIC_BINDING_FLAGS, identifiableRegistry);
 | 
			
		||||
 | 
			
		||||
        return instance;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void AssignVariable(string key, Type type, object instance, object? value, BindingFlags bindingFlags, EntityRegistry entityRegistry)
 | 
			
		||||
    private static void AssignVariable(string key, Type type, object instance, object? value, BindingFlags bindingFlags, IdentifiableRegistry identifiableRegistry)
 | 
			
		||||
    {
 | 
			
		||||
        if (type.GetField(key, bindingFlags) is FieldInfo fieldInfo)
 | 
			
		||||
        {
 | 
			
		||||
            if (typeof(IEntity).IsAssignableFrom(fieldInfo.FieldType))
 | 
			
		||||
                entityRegistry.QueueAssign(value?.ToString() ?? "", (entity) => fieldInfo.SetValue(instance, entity));
 | 
			
		||||
            if (typeof(IIdentifiable).IsAssignableFrom(fieldInfo.FieldType))
 | 
			
		||||
                identifiableRegistry.QueueAssign(value?.ToString() ?? "", (entity) => fieldInfo.SetValue(instance, entity));
 | 
			
		||||
            else
 | 
			
		||||
                fieldInfo.SetValue(instance, value);
 | 
			
		||||
        }
 | 
			
		||||
        else if (type.GetProperty(key, bindingFlags) is PropertyInfo propertyInfo)
 | 
			
		||||
        {
 | 
			
		||||
            if (typeof(IEntity).IsAssignableFrom(propertyInfo.PropertyType))
 | 
			
		||||
                entityRegistry.QueueAssign(value?.ToString() ?? "", (entity) => propertyInfo.SetValue(instance, entity));
 | 
			
		||||
            if (typeof(IIdentifiable).IsAssignableFrom(propertyInfo.PropertyType))
 | 
			
		||||
                identifiableRegistry.QueueAssign(value?.ToString() ?? "", (entity) => propertyInfo.SetValue(instance, entity));
 | 
			
		||||
            else
 | 
			
		||||
                propertyInfo.SetValue(instance, value);
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class DrawManager : Behaviour
 | 
			
		||||
public class DrawManager : Behaviour, IEnterUniverse, IExitUniverse
 | 
			
		||||
{
 | 
			
		||||
    // We use Descending order because draw calls are running from last to first
 | 
			
		||||
    private static Comparer<int> SortByDescendingPriority() => Comparer<int>.Create((x, y) => y.CompareTo(x));
 | 
			
		||||
@@ -30,7 +30,7 @@ public class DrawManager : Behaviour
 | 
			
		||||
            postDrawEntities[i].PostDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    public void EnterUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        preDrawEntities.Assign(universe);
 | 
			
		||||
        drawEntities.Assign(universe);
 | 
			
		||||
@@ -41,7 +41,7 @@ public class DrawManager : Behaviour
 | 
			
		||||
        universe.OnPostDraw.AddListener(OnPostDraw);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitedUniverse(IUniverse universe)
 | 
			
		||||
    public void ExitUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        preDrawEntities.Unassign();
 | 
			
		||||
        drawEntities.Unassign();
 | 
			
		||||
 
 | 
			
		||||
@@ -2,23 +2,26 @@ using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class UniverseEntranceManager : Behaviour
 | 
			
		||||
public class UniverseEntranceManager : Internal.BehaviourIndependent
 | 
			
		||||
{
 | 
			
		||||
    // We use Ascending order because we are using reverse for loop to call them
 | 
			
		||||
    private static Comparer<int> SortByAscendingPriority() => Comparer<int>.Create((x, y) => x.CompareTo(y));
 | 
			
		||||
    private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorOrdered<int, IEnterUniverse> enterUniverses = new(GetPriority(), SortByAscendingPriority());
 | 
			
		||||
    private readonly ActiveBehaviourCollectorOrdered<int, IExitUniverse> exitUniverses = new(GetPriority(), SortByAscendingPriority());
 | 
			
		||||
 | 
			
		||||
    private readonly List<IEnterUniverse> toCallEnterUniverses = new(32);
 | 
			
		||||
    private readonly List<IExitUniverse> toCallExitUniverses = new(32);
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        // FIXME: This causes an issue when the UniverseEntranceManager is already attached to a UniverseObject then registered into a Universe,
 | 
			
		||||
        // the enter/exit universe collectors call OnUniverseObjectRegistered internally on Assign, but since the Universe calls the OnUniverseObjectRegistered
 | 
			
		||||
        // event it tries to call OnUniverseObjectRegistered again on the same object, causing a duplicate entry error.
 | 
			
		||||
        Debug.Assert.AssertTrue(BehaviourController.Count == 1, $"{nameof(UniverseEntranceManager)} must be in it's own {nameof(IUniverseObject)} with no other {nameof(IBehaviour)}s attached at the moment. Failing to do so might cause instantiation or serialization issues.");
 | 
			
		||||
        enterUniverses.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe.UniverseObjects)
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe)
 | 
			
		||||
            OnUniverseObjectRegistered(universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        universe.OnUniverseObjectRegistered.AddListener(OnUniverseObjectRegistered);
 | 
			
		||||
@@ -29,7 +32,7 @@ public class UniverseEntranceManager : Behaviour
 | 
			
		||||
    {
 | 
			
		||||
        enterUniverses.Unassign();
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe.UniverseObjects)
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe)
 | 
			
		||||
            OnUniverseObjectUnRegistered(universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        universe.OnUniverseObjectRegistered.RemoveListener(OnUniverseObjectRegistered);
 | 
			
		||||
@@ -38,6 +41,8 @@ public class UniverseEntranceManager : Behaviour
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectUnRegistered(IUniverse sender, IUniverse.UniverseObjectUnRegisteredArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        args.UniverseObjectUnregistered.BehaviourController.GetBehavioursInChildren(toCallExitUniverses);
 | 
			
		||||
 | 
			
		||||
        for (int i = toCallExitUniverses.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
            IExitUniverse exitUniverse = toCallExitUniverses[i];
 | 
			
		||||
@@ -61,14 +66,8 @@ public class UniverseEntranceManager : Behaviour
 | 
			
		||||
        toCallEnterUniverses.Add(args.BehaviourCollected);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnExitUniverseCollected(IBehaviourCollector<IExitUniverse> sender, IBehaviourCollector<IExitUniverse>.BehaviourCollectedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        toCallExitUniverses.Add(args.BehaviourCollected);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public UniverseEntranceManager()
 | 
			
		||||
    {
 | 
			
		||||
        enterUniverses.OnCollected.AddListener(OnEnterUniverseCollected);
 | 
			
		||||
        exitUniverses.OnCollected.AddListener(OnExitUniverseCollected);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class UpdateManager : Behaviour
 | 
			
		||||
public class UpdateManager : Behaviour, IEnterUniverse, IExitUniverse
 | 
			
		||||
{
 | 
			
		||||
    // We use Ascending order because we are using reverse for loop to call them
 | 
			
		||||
    private static Comparer<int> SortByAscendingPriority() => Comparer<int>.Create((x, y) => x.CompareTo(y));
 | 
			
		||||
@@ -16,7 +16,7 @@ public class UpdateManager : Behaviour
 | 
			
		||||
 | 
			
		||||
    private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    public void EnterUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.Assign(universe);
 | 
			
		||||
        lastFrameUpdates.Assign(universe);
 | 
			
		||||
@@ -30,7 +30,7 @@ public class UpdateManager : Behaviour
 | 
			
		||||
        universe.OnPostUpdate.AddListener(OnPostUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitedUniverse(IUniverse universe)
 | 
			
		||||
    public void ExitUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.Unassign();
 | 
			
		||||
        lastFrameUpdates.Unassign();
 | 
			
		||||
 
 | 
			
		||||
@@ -8,6 +8,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
    public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new();
 | 
			
		||||
    public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new();
 | 
			
		||||
    public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new();
 | 
			
		||||
    public Event<ITransform2D> OnTransformUpdated { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private Vector2D _position = Vector2D.Zero;
 | 
			
		||||
    private Vector2D _scale = Vector2D.One;
 | 
			
		||||
@@ -36,7 +37,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _position = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalPosition();
 | 
			
		||||
            OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
            OnPositionChanged.Invoke(this, new(previousPosition));
 | 
			
		||||
            OnTransformUpdated.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -52,7 +54,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _scale = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalScale();
 | 
			
		||||
            OnScaleChanged?.Invoke(this, new(previousScale));
 | 
			
		||||
            OnScaleChanged.Invoke(this, new(previousScale));
 | 
			
		||||
            OnTransformUpdated.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -68,7 +71,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _rotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalRotation();
 | 
			
		||||
            OnRotationChanged?.Invoke(this, new(previousRotation));
 | 
			
		||||
            OnRotationChanged.Invoke(this, new(previousRotation));
 | 
			
		||||
            OnTransformUpdated.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -84,7 +88,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _localPosition = value;
 | 
			
		||||
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
            OnPositionChanged.Invoke(this, new(previousPosition));
 | 
			
		||||
            OnTransformUpdated.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -102,8 +107,9 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
 | 
			
		||||
            UpdateScale();
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnScaleChanged?.Invoke(this, new(previousScale));
 | 
			
		||||
            OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
            OnScaleChanged.Invoke(this, new(previousScale));
 | 
			
		||||
            OnPositionChanged.Invoke(this, new(previousPosition));
 | 
			
		||||
            OnTransformUpdated.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -119,7 +125,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _localRotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateRotation();
 | 
			
		||||
            OnRotationChanged?.Invoke(this, new(previousRotation));
 | 
			
		||||
            OnRotationChanged.Invoke(this, new(previousRotation));
 | 
			
		||||
            OnTransformUpdated.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -130,7 +137,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged?.Invoke(this, args);
 | 
			
		||||
        OnPositionChanged.Invoke(this, args);
 | 
			
		||||
        OnTransformUpdated.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args)
 | 
			
		||||
@@ -143,8 +151,9 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateScale();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnScaleChanged?.Invoke(this, args);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
        OnScaleChanged.Invoke(this, args);
 | 
			
		||||
        OnPositionChanged.Invoke(this, new(previousPosition));
 | 
			
		||||
        OnTransformUpdated.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args)
 | 
			
		||||
@@ -157,8 +166,9 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateRotation();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnRotationChanged?.Invoke(this, args);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
        OnRotationChanged.Invoke(this, args);
 | 
			
		||||
        OnPositionChanged.Invoke(this, new(previousPosition));
 | 
			
		||||
        OnTransformUpdated.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateLocalPosition()
 | 
			
		||||
@@ -252,9 +262,10 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateLocalScale();
 | 
			
		||||
        UpdateLocalRotation();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged?.Invoke(this, new(Position));
 | 
			
		||||
        OnScaleChanged?.Invoke(this, new(Scale));
 | 
			
		||||
        OnRotationChanged?.Invoke(this, new(Rotation));
 | 
			
		||||
        OnPositionChanged.Invoke(this, new(Position));
 | 
			
		||||
        OnScaleChanged.Invoke(this, new(Scale));
 | 
			
		||||
        OnRotationChanged.Invoke(this, new(Rotation));
 | 
			
		||||
        OnTransformUpdated.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										285
									
								
								Engine.Core/Transform3D.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										285
									
								
								Engine.Core/Transform3D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,285 @@
 | 
			
		||||
using Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Core;
 | 
			
		||||
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
 | 
			
		||||
public class Transform3D : Behaviour, ITransform3D
 | 
			
		||||
{
 | 
			
		||||
    public Event<ITransform3D, ITransform3D.PositionChangedArguments> OnPositionChanged { get; } = new();
 | 
			
		||||
    public Event<ITransform3D, ITransform3D.ScaleChangedArguments> OnScaleChanged { get; } = new();
 | 
			
		||||
    public Event<ITransform3D, ITransform3D.RotationChangedArguments> OnRotationChanged { get; } = new();
 | 
			
		||||
    public Event<ITransform3D> OnTransformUpdated { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private Vector3D _position = Vector3D.Zero;
 | 
			
		||||
    private Vector3D _scale = Vector3D.One;
 | 
			
		||||
    private Quaternion _rotation = Quaternion.Identity;
 | 
			
		||||
 | 
			
		||||
    [Serialize] private Vector3D _localPosition = Vector3D.Zero;
 | 
			
		||||
    [Serialize] private Vector3D _localScale = Vector3D.One;
 | 
			
		||||
    [Serialize] private Quaternion _localRotation = Quaternion.Identity;
 | 
			
		||||
 | 
			
		||||
    private ITransform3D? parentTransform = null;
 | 
			
		||||
 | 
			
		||||
    public Vector3D Up => Quaternion.RotateVector(Vector3D.Up, Rotation);
 | 
			
		||||
    public Vector3D Down => Quaternion.RotateVector(Vector3D.Down, Rotation);
 | 
			
		||||
    public Vector3D Left => Quaternion.RotateVector(Vector3D.Left, Rotation);
 | 
			
		||||
    public Vector3D Right => Quaternion.RotateVector(Vector3D.Right, Rotation);
 | 
			
		||||
    public Vector3D Forward => Quaternion.RotateVector(Vector3D.Forward, Rotation);
 | 
			
		||||
    public Vector3D Backward => Quaternion.RotateVector(Vector3D.Backward, Rotation);
 | 
			
		||||
 | 
			
		||||
    public Vector3D Position
 | 
			
		||||
    {
 | 
			
		||||
        get => _position;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (value == _position)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Vector3D previousPosition = _position;
 | 
			
		||||
            _position = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalPosition();
 | 
			
		||||
            OnPositionChanged.Invoke(this, new(previousPosition));
 | 
			
		||||
            OnTransformUpdated.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Vector3D Scale
 | 
			
		||||
    {
 | 
			
		||||
        get => _scale;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (value == _scale)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Vector3D previousScale = _scale;
 | 
			
		||||
            _scale = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalScale();
 | 
			
		||||
            OnScaleChanged.Invoke(this, new(previousScale));
 | 
			
		||||
            OnTransformUpdated.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Quaternion Rotation
 | 
			
		||||
    {
 | 
			
		||||
        get => _rotation;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (value == _rotation)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Quaternion previousRotation = _rotation;
 | 
			
		||||
            _rotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalRotation();
 | 
			
		||||
            OnRotationChanged.Invoke(this, new(previousRotation));
 | 
			
		||||
            OnTransformUpdated.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Vector3D LocalPosition
 | 
			
		||||
    {
 | 
			
		||||
        get => _localPosition;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (value == _localPosition)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Vector3D previousPosition = _position;
 | 
			
		||||
            _localPosition = value;
 | 
			
		||||
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnPositionChanged.Invoke(this, new(previousPosition));
 | 
			
		||||
            OnTransformUpdated.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Vector3D LocalScale
 | 
			
		||||
    {
 | 
			
		||||
        get => _localScale;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (value == _localScale)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Vector3D previousScale = _scale;
 | 
			
		||||
            Vector3D previousPosition = _position;
 | 
			
		||||
            _localScale = value;
 | 
			
		||||
 | 
			
		||||
            UpdateScale();
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnScaleChanged.Invoke(this, new(previousScale));
 | 
			
		||||
            OnPositionChanged.Invoke(this, new(previousPosition));
 | 
			
		||||
            OnTransformUpdated.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Quaternion LocalRotation
 | 
			
		||||
    {
 | 
			
		||||
        get => _localRotation;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (value == _localRotation)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Quaternion previousRotation = _rotation;
 | 
			
		||||
            _localRotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateRotation();
 | 
			
		||||
            OnRotationChanged.Invoke(this, new(previousRotation));
 | 
			
		||||
            OnTransformUpdated.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculatePosition(ITransform3D _, ITransform3D.PositionChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged.Invoke(this, args);
 | 
			
		||||
        OnTransformUpdated.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateScale(ITransform3D _, ITransform3D.ScaleChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        Vector3D previousPosition = _position;
 | 
			
		||||
 | 
			
		||||
        UpdateScale();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnScaleChanged.Invoke(this, args);
 | 
			
		||||
        OnPositionChanged.Invoke(this, new(previousPosition));
 | 
			
		||||
        OnTransformUpdated.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateRotation(ITransform3D _, ITransform3D.RotationChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        Vector3D previousPosition = Position;
 | 
			
		||||
 | 
			
		||||
        UpdateRotation();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnRotationChanged.Invoke(this, args);
 | 
			
		||||
        OnPositionChanged.Invoke(this, new(previousPosition));
 | 
			
		||||
        OnTransformUpdated.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateLocalPosition()
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            _localPosition = Position;
 | 
			
		||||
        else
 | 
			
		||||
            _localPosition = parentTransform.Position.FromTo(Position).Scale(parentTransform.Scale);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateLocalScale()
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            _localScale = Scale;
 | 
			
		||||
        else
 | 
			
		||||
            _localScale = Scale.Scale(new(1f / parentTransform.Scale.X, 1f / parentTransform.Scale.Y, 1f / parentTransform.Scale.Z));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateLocalRotation()
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            _localRotation = Rotation;
 | 
			
		||||
        else
 | 
			
		||||
            _localRotation = Rotation * parentTransform.Rotation.Invert();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdatePosition()
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            _position = LocalPosition;
 | 
			
		||||
        else
 | 
			
		||||
            _position = parentTransform.Position + Quaternion.RotateVector(LocalPosition.Scale(new(parentTransform.Scale.X, parentTransform.Scale.Y, parentTransform.Scale.Z)), parentTransform.Rotation);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateScale()
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            _scale = LocalScale;
 | 
			
		||||
        else
 | 
			
		||||
            _scale = (parentTransform?.Scale ?? Vector3D.One).Scale(_localScale);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateRotation()
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            _rotation = LocalRotation;
 | 
			
		||||
        else
 | 
			
		||||
            _rotation = parentTransform.Rotation * LocalRotation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        UpdateReferences(UniverseObject.Parent);
 | 
			
		||||
        UniverseObject.OnParentChanged.AddListener(OnParentChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void FinalizeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateReferences(IUniverseObject? parent)
 | 
			
		||||
    {
 | 
			
		||||
        ITransform3D? previousParent = parentTransform;
 | 
			
		||||
        if (previousParent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            previousParent.OnPositionChanged.RemoveListener(RecalculatePosition);
 | 
			
		||||
            previousParent.OnScaleChanged.RemoveListener(RecalculateScale);
 | 
			
		||||
            previousParent.OnRotationChanged.RemoveListener(RecalculateRotation);
 | 
			
		||||
            previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
 | 
			
		||||
            previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform3D);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        parentTransform = parent?.BehaviourController.GetBehaviour<ITransform3D>();
 | 
			
		||||
 | 
			
		||||
        if (parentTransform is not null)
 | 
			
		||||
        {
 | 
			
		||||
            parentTransform.OnPositionChanged.AddListener(RecalculatePosition);
 | 
			
		||||
            parentTransform.OnScaleChanged.AddListener(RecalculateScale);
 | 
			
		||||
            parentTransform.OnRotationChanged.AddListener(RecalculateRotation);
 | 
			
		||||
            parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged);
 | 
			
		||||
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            UpdateScale();
 | 
			
		||||
            UpdateRotation();
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
            UniverseObject.Parent?.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform3D);
 | 
			
		||||
 | 
			
		||||
        UpdateLocalPosition();
 | 
			
		||||
        UpdateLocalScale();
 | 
			
		||||
        UpdateLocalRotation();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged.Invoke(this, new(Position));
 | 
			
		||||
        OnScaleChanged.Invoke(this, new(Scale));
 | 
			
		||||
        OnRotationChanged.Invoke(this, new(Rotation));
 | 
			
		||||
        OnTransformUpdated.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void LookForTransform3D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (args.BehaviourAdded is not ITransform3D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        UpdateReferences(UniverseObject.Parent);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        UpdateReferences(args.CurrentParent);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -31,7 +31,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        delegateOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
 | 
			
		||||
    public IUniverseObject Root { get; private set; } = Factory.UniverseObjectFactory.Instantiate().SetUniverseObject("Root");
 | 
			
		||||
 | 
			
		||||
    public UniverseTime Time { get; private set; } = new();
 | 
			
		||||
    public UniverseTime UnscaledTime { get; private set; } = new();
 | 
			
		||||
@@ -63,14 +63,17 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (!universeObject.Initialize())
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't be initialized");
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.Children.Count; i++)
 | 
			
		||||
            Register(universeObject.Children[i]);
 | 
			
		||||
        if (universeObject.Parent == null)
 | 
			
		||||
            universeObject.Parent = Root;
 | 
			
		||||
 | 
			
		||||
        _universeObjects.Add(universeObject);
 | 
			
		||||
 | 
			
		||||
        if (!universeObject.EnterUniverse(this))
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't enter the universe");
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.Children.Count; i++)
 | 
			
		||||
            Register(universeObject.Children[i]);
 | 
			
		||||
 | 
			
		||||
        OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -113,15 +116,15 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in UniverseObjects)
 | 
			
		||||
        foreach (IUniverseObject universeObject in _universeObjects)
 | 
			
		||||
            universeObject.Initialize();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void FinalizeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        base.FinalizeInternal();
 | 
			
		||||
        for (int i = UniverseObjects.Count - 1; i >= 0; i--)
 | 
			
		||||
            Remove(UniverseObjects[i]);
 | 
			
		||||
        for (int i = _universeObjects.Count - 1; i >= 0; i--)
 | 
			
		||||
            Remove(_universeObjects[i]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Update(UniverseTime engineTime)
 | 
			
		||||
@@ -158,6 +161,6 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
            Remove(universeObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<IUniverseObject> GetEnumerator() => _universeObjects.GetEnumerator();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => _universeObjects.GetEnumerator();
 | 
			
		||||
    public IEnumerator<IUniverseObject> GetEnumerator() => Root.TraverseChildren();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => Root.TraverseChildren();
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -11,6 +11,7 @@ namespace Engine.Systems.Network;
 | 
			
		||||
public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicatorClient
 | 
			
		||||
{
 | 
			
		||||
    private readonly NetDataWriter netDataWriter = new();
 | 
			
		||||
    private readonly NetDataWriter netDataWriterEncrypted = new();
 | 
			
		||||
 | 
			
		||||
    private CancellationTokenSource? cancellationTokenSource = null;
 | 
			
		||||
 | 
			
		||||
@@ -42,7 +43,20 @@ public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicator
 | 
			
		||||
    public INetworkCommunicatorClient SendToServer<T>(T packet, PacketDelivery packetDelivery) where T : class, new()
 | 
			
		||||
    {
 | 
			
		||||
        netDataWriter.Reset();
 | 
			
		||||
        netPacketProcessor.Write(netDataWriter, packet);
 | 
			
		||||
        netDataWriterEncrypted.Reset();
 | 
			
		||||
 | 
			
		||||
        if (packet is INetworkPacketEncrypted)
 | 
			
		||||
        {
 | 
			
		||||
            netPacketProcessor.Write(netDataWriterEncrypted, packet);
 | 
			
		||||
            byte[] encryptedData = cryptor.Encrypt(netDataWriterEncrypted.CopyData());
 | 
			
		||||
            netDataWriter.Put(true);
 | 
			
		||||
            netDataWriter.PutBytesWithLength(encryptedData);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            netDataWriter.Put(false);
 | 
			
		||||
            netPacketProcessor.Write(netDataWriter, packet);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        switch (packetDelivery)
 | 
			
		||||
        {
 | 
			
		||||
@@ -56,17 +70,17 @@ public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicator
 | 
			
		||||
        return this;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    public override void EnterUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        base.OnEnteredUniverse(universe);
 | 
			
		||||
        base.EnterUniverse(universe);
 | 
			
		||||
 | 
			
		||||
        cancellationTokenSource = new CancellationTokenSource();
 | 
			
		||||
        PollEvents(cancellationTokenSource.Token);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitedUniverse(IUniverse universe)
 | 
			
		||||
    public override void ExitUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        base.OnExitedUniverse(universe);
 | 
			
		||||
        base.ExitUniverse(universe);
 | 
			
		||||
        cancellationTokenSource?.Cancel();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,16 +1,18 @@
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
using Engine.Core.Debug;
 | 
			
		||||
using Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
using LiteNetLib;
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
using Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
 | 
			
		||||
public abstract class LiteNetLibCommunicatorBase : Behaviour, INetworkCommunicator
 | 
			
		||||
public abstract class LiteNetLibCommunicatorBase : Behaviour, IEnterUniverse, IExitUniverse, INetworkCommunicator
 | 
			
		||||
{
 | 
			
		||||
    protected readonly NetPacketProcessor netPacketProcessor = new();
 | 
			
		||||
    protected readonly PacketCryptor cryptor = new("At4ywW9PGoWH3g==", "NmpMFTvd3pvUbA=="); // TODO implement public key exchange
 | 
			
		||||
 | 
			
		||||
    private readonly Dictionary<Type, Event<IConnection, object>> listeners = [];
 | 
			
		||||
    private readonly Dictionary<string, IConnection> _connections = [];
 | 
			
		||||
@@ -32,15 +34,13 @@ public abstract class LiteNetLibCommunicatorBase : Behaviour, INetworkCommunicat
 | 
			
		||||
        return this;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    public virtual void EnterUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        base.OnEnteredUniverse(universe);
 | 
			
		||||
        logger = universe.FindBehaviour<ILogger>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitedUniverse(IUniverse universe)
 | 
			
		||||
    public virtual void ExitUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        base.OnExitedUniverse(universe);
 | 
			
		||||
        logger = null;
 | 
			
		||||
        Stop();
 | 
			
		||||
    }
 | 
			
		||||
@@ -55,7 +55,20 @@ public abstract class LiteNetLibCommunicatorBase : Behaviour, INetworkCommunicat
 | 
			
		||||
 | 
			
		||||
    private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
 | 
			
		||||
    {
 | 
			
		||||
        try { netPacketProcessor.ReadAllPackets(reader, peer); }
 | 
			
		||||
        try
 | 
			
		||||
        {
 | 
			
		||||
            bool isEncrypted = reader.GetBool();
 | 
			
		||||
            if (isEncrypted) // TODO performance improvements 
 | 
			
		||||
            {
 | 
			
		||||
                byte[] encryptedData = reader.GetBytesWithLength();
 | 
			
		||||
                byte[] decryptedData = cryptor.Decrypt(encryptedData);
 | 
			
		||||
                NetDataReader innerReader = new(decryptedData);
 | 
			
		||||
                netPacketProcessor.ReadAllPackets(innerReader, peer);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            netPacketProcessor.ReadAllPackets(reader, peer);
 | 
			
		||||
        }
 | 
			
		||||
        catch (Exception exception) { logger?.LogException(this, exception, force: true); }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -143,19 +156,28 @@ public abstract class LiteNetLibCommunicatorBase : Behaviour, INetworkCommunicat
 | 
			
		||||
    private void SetupEnginePackets()
 | 
			
		||||
    {
 | 
			
		||||
        // I know, ugly af. I need to find a better way
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(AABBNetPacker.Write, AABBNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(AABB2DNetPacker.Write, AABB2DNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(AABB3DNetPacker.Write, AABB3DNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(CircleNetPacker.Write, CircleNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(ColorHSVNetPacker.Write, ColorHSVNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(ColorRGBANetPacker.Write, ColorRGBANetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(ColorHSVANetPacker.Write, ColorHSVANetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(ColorRGBNetPacker.Write, ColorRGBNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Line2DEquationNetPacker.Write, Line2DEquationNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(ColorRGBANetPacker.Write, ColorRGBANetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Line2DNetPacker.Write, Line2DNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Line2DEquationNetPacker.Write, Line2DEquationNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Line3DNetPacker.Write, Line3DNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Projection1DNetPacker.Write, Projection1DNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(QuaternionNetPacker.Write, QuaternionNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Ray2DNetPacker.Write, Ray2DNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Ray3DNetPacker.Write, Ray3DNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Shape2DNetPacker.Write, Shape2DNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Sphere3DNetPacker.Write, Sphere3DNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(TriangleNetPacker.Write, TriangleNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Vector2DNetPacker.Write, Vector2DNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Vector2DIntNetPacker.Write, Vector2DIntNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Vector3DNetPacker.Write, Vector3DNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Vector3DIntNetPacker.Write, Vector3DIntNetPacker.Read);
 | 
			
		||||
        netPacketProcessor.RegisterNestedType(Vector4DNetPacker.Write, Vector4DNetPacker.Read);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback)
 | 
			
		||||
 
 | 
			
		||||
@@ -13,6 +13,7 @@ public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicator
 | 
			
		||||
    public int Port { get; private set; } = 8888;
 | 
			
		||||
 | 
			
		||||
    private readonly NetDataWriter netDataWriter = new();
 | 
			
		||||
    private readonly NetDataWriter netDataWriterEncrypted = new();
 | 
			
		||||
 | 
			
		||||
    public LiteNetLibServer() : this(8888, 2) { }
 | 
			
		||||
    public LiteNetLibServer(int port, int maxConnectionCount) : base()
 | 
			
		||||
@@ -53,11 +54,25 @@ public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicator
 | 
			
		||||
    public INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet, PacketDelivery packetDelivery) where T : class, new()
 | 
			
		||||
    {
 | 
			
		||||
        netDataWriter.Reset();
 | 
			
		||||
        netPacketProcessor.Write(netDataWriter, packet);
 | 
			
		||||
 | 
			
		||||
        if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.CompareTo(connection.Id) == 0) is not NetPeer netPeer)
 | 
			
		||||
        if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.ToString().CompareTo(connection.Id) == 0) is not NetPeer netPeer)
 | 
			
		||||
            throw new($"Peer {connection} couldn't be found.");
 | 
			
		||||
 | 
			
		||||
        if (packet is INetworkPacketEncrypted) // TODO performance improvements 
 | 
			
		||||
        {
 | 
			
		||||
            netDataWriterEncrypted.Reset();
 | 
			
		||||
            netPacketProcessor.Write(netDataWriterEncrypted, packet);
 | 
			
		||||
            byte[] encryptedData = cryptor.Encrypt(netDataWriterEncrypted.CopyData());
 | 
			
		||||
 | 
			
		||||
            netDataWriter.Put(true);
 | 
			
		||||
            netDataWriter.PutBytesWithLength(encryptedData);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            netDataWriter.Put(false);
 | 
			
		||||
            netPacketProcessor.Write(netDataWriter, packet);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        switch (packetDelivery)
 | 
			
		||||
        {
 | 
			
		||||
            case PacketDelivery.ReliableInOrder: netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
 | 
			
		||||
@@ -75,6 +90,23 @@ public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicator
 | 
			
		||||
        netDataWriter.Reset();
 | 
			
		||||
        netPacketProcessor.Write(netDataWriter, packet);
 | 
			
		||||
 | 
			
		||||
        if (packet is INetworkPacketEncrypted)
 | 
			
		||||
        {
 | 
			
		||||
            netDataWriterEncrypted.Reset();
 | 
			
		||||
 | 
			
		||||
            logger?.Log($"Encrypted Packet Sending");
 | 
			
		||||
            netPacketProcessor.Write(netDataWriterEncrypted, packet);
 | 
			
		||||
            byte[] encryptedData = cryptor.Encrypt(netDataWriterEncrypted.CopyData());
 | 
			
		||||
            netDataWriter.PutBytesWithLength(encryptedData);
 | 
			
		||||
            netDataWriter.Put(true);
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            logger?.Log($"Regular Packet Sending");
 | 
			
		||||
            netPacketProcessor.Write(netDataWriter, packet);
 | 
			
		||||
            netDataWriter.Put(false);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        switch (packetDelivery)
 | 
			
		||||
        {
 | 
			
		||||
            case PacketDelivery.ReliableInOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered); break;
 | 
			
		||||
@@ -88,15 +120,15 @@ public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicator
 | 
			
		||||
 | 
			
		||||
    private void PollEvents(IUniverse sender, IUniverse.UpdateArguments args) => Manager.PollEvents();
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    public override void EnterUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        base.OnEnteredUniverse(universe);
 | 
			
		||||
        base.EnterUniverse(universe);
 | 
			
		||||
        universe.OnPostUpdate.AddListener(PollEvents);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitedUniverse(IUniverse universe)
 | 
			
		||||
    public override void ExitUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        base.OnExitedUniverse(universe);
 | 
			
		||||
        base.ExitUniverse(universe);
 | 
			
		||||
        universe.OnPostUpdate.RemoveListener(PollEvents);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,21 +2,21 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class AABBNetPacker
 | 
			
		||||
internal static class AABB2DNetPacker
 | 
			
		||||
{
 | 
			
		||||
    internal static void Write(NetDataWriter writer, AABB data)
 | 
			
		||||
    internal static void Write(NetDataWriter writer, AABB2D data)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2DNetPacker.Write(writer, data.LowerBoundary);
 | 
			
		||||
        Vector2DNetPacker.Write(writer, data.UpperBoundary);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    internal static AABB Read(NetDataReader reader)
 | 
			
		||||
    internal static AABB2D Read(NetDataReader reader)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D lowerBoundary = Vector2DNetPacker.Read(reader);
 | 
			
		||||
        Vector2D upperBoundary = Vector2DNetPacker.Read(reader);
 | 
			
		||||
 | 
			
		||||
        return new AABB(lowerBoundary, upperBoundary);
 | 
			
		||||
        return new AABB2D(lowerBoundary, upperBoundary);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,22 @@
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class AABB3DNetPacker
 | 
			
		||||
{
 | 
			
		||||
    internal static void Write(NetDataWriter writer, AABB3D data)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3DNetPacker.Write(writer, data.LowerBoundary);
 | 
			
		||||
        Vector3DNetPacker.Write(writer, data.UpperBoundary);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    internal static AABB3D Read(NetDataReader reader)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3D lowerBoundary = Vector3DNetPacker.Read(reader);
 | 
			
		||||
        Vector3D upperBoundary = Vector3DNetPacker.Read(reader);
 | 
			
		||||
 | 
			
		||||
        return new AABB3D(lowerBoundary, upperBoundary);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,7 +2,7 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class CircleNetPacker
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,26 @@
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class ColorHSVANetPacker
 | 
			
		||||
{
 | 
			
		||||
    internal static void Write(NetDataWriter writer, ColorHSVA data)
 | 
			
		||||
    {
 | 
			
		||||
        writer.Put(data.Hue);
 | 
			
		||||
        writer.Put(data.Saturation);
 | 
			
		||||
        writer.Put(data.Value);
 | 
			
		||||
        writer.Put(data.Alpha);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    internal static ColorHSVA Read(NetDataReader reader)
 | 
			
		||||
    {
 | 
			
		||||
        float hue = reader.GetFloat();
 | 
			
		||||
        float saturation = reader.GetFloat();
 | 
			
		||||
        float value = reader.GetFloat();
 | 
			
		||||
        float alpha = reader.GetFloat();
 | 
			
		||||
 | 
			
		||||
        return new ColorHSVA(hue, saturation, value, alpha);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,7 +2,7 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class ColorHSVNetPacker
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class ColorRGBANetPacker
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class ColorRGBNetPacker
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Line2DEquationNetPacker
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Line2DNetPacker
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,22 @@
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Line3DNetPacker
 | 
			
		||||
{
 | 
			
		||||
    internal static void Write(NetDataWriter writer, Line3D data)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3DNetPacker.Write(writer, data.From);
 | 
			
		||||
        Vector3DNetPacker.Write(writer, data.To);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    internal static Line3D Read(NetDataReader reader)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3D from = Vector3DNetPacker.Read(reader);
 | 
			
		||||
        Vector3D to = Vector3DNetPacker.Read(reader);
 | 
			
		||||
 | 
			
		||||
        return new Line3D(from, to);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,7 +2,7 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Projection1DNetPacker
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class QuaternionNetPacker
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,22 @@
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Ray2DNetPacker
 | 
			
		||||
{
 | 
			
		||||
    internal static void Write(NetDataWriter writer, Ray2D data)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2DNetPacker.Write(writer, data.Origin);
 | 
			
		||||
        Vector2DNetPacker.Write(writer, data.Direction);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    internal static Ray2D Read(NetDataReader reader)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D from = Vector2DNetPacker.Read(reader);
 | 
			
		||||
        Vector2D direction = Vector2DNetPacker.Read(reader);
 | 
			
		||||
 | 
			
		||||
        return new Ray2D(from, direction);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,22 @@
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Ray3DNetPacker
 | 
			
		||||
{
 | 
			
		||||
    internal static void Write(NetDataWriter writer, Ray3D data)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3DNetPacker.Write(writer, data.Origin);
 | 
			
		||||
        Vector3DNetPacker.Write(writer, data.Direction);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    internal static Ray3D Read(NetDataReader reader)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3D from = Vector3DNetPacker.Read(reader);
 | 
			
		||||
        Vector3D direction = Vector3DNetPacker.Read(reader);
 | 
			
		||||
 | 
			
		||||
        return new Ray3D(from, direction);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,7 +2,7 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Shape2DNetPacker
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,22 @@
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Sphere3DNetPacker
 | 
			
		||||
{
 | 
			
		||||
    internal static void Write(NetDataWriter writer, Sphere3D data)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3DNetPacker.Write(writer, data.Center);
 | 
			
		||||
        writer.Put(data.Radius);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    internal static Sphere3D Read(NetDataReader reader)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3D center = Vector3DNetPacker.Read(reader);
 | 
			
		||||
        float radius = reader.GetFloat();
 | 
			
		||||
 | 
			
		||||
        return new Sphere3D(center, radius);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,7 +2,7 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class TriangleNetPacker
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,22 @@
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Vector2DIntNetPacker
 | 
			
		||||
{
 | 
			
		||||
    internal static void Write(NetDataWriter writer, Vector2DInt data)
 | 
			
		||||
    {
 | 
			
		||||
        writer.Put(data.X);
 | 
			
		||||
        writer.Put(data.Y);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    internal static Vector2DInt Read(NetDataReader reader)
 | 
			
		||||
    {
 | 
			
		||||
        int x = reader.GetInt();
 | 
			
		||||
        int y = reader.GetInt();
 | 
			
		||||
 | 
			
		||||
        return new Vector2DInt(x, y);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,7 +2,7 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Vector2DNetPacker
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,24 @@
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Vector3DIntNetPacker
 | 
			
		||||
{
 | 
			
		||||
    internal static void Write(NetDataWriter writer, Vector3DInt data)
 | 
			
		||||
    {
 | 
			
		||||
        writer.Put(data.X);
 | 
			
		||||
        writer.Put(data.Y);
 | 
			
		||||
        writer.Put(data.Z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    internal static Vector3DInt Read(NetDataReader reader)
 | 
			
		||||
    {
 | 
			
		||||
        int x = reader.GetInt();
 | 
			
		||||
        int y = reader.GetInt();
 | 
			
		||||
        int z = reader.GetInt();
 | 
			
		||||
 | 
			
		||||
        return new Vector3DInt(x, y, z);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,7 +2,7 @@ using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Vector3DNetPacker
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,26 @@
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network.Packers;
 | 
			
		||||
 | 
			
		||||
internal static class Vector4DNetPacker
 | 
			
		||||
{
 | 
			
		||||
    internal static void Write(NetDataWriter writer, Vector4D data)
 | 
			
		||||
    {
 | 
			
		||||
        writer.Put(data.X);
 | 
			
		||||
        writer.Put(data.Y);
 | 
			
		||||
        writer.Put(data.Z);
 | 
			
		||||
        writer.Put(data.W);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    internal static Vector4D Read(NetDataReader reader)
 | 
			
		||||
    {
 | 
			
		||||
        float x = reader.GetFloat();
 | 
			
		||||
        float y = reader.GetFloat();
 | 
			
		||||
        float z = reader.GetFloat();
 | 
			
		||||
        float w = reader.GetFloat();
 | 
			
		||||
 | 
			
		||||
        return new Vector4D(x, y, z, w);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,26 @@
 | 
			
		||||
using System.Security.Cryptography;
 | 
			
		||||
using System.Text;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Systems.Network;
 | 
			
		||||
 | 
			
		||||
public class PacketCryptor // TODO performance improvements 
 | 
			
		||||
{
 | 
			
		||||
    private readonly Aes aes = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly ICryptoTransform encrpytor = null!;
 | 
			
		||||
    private readonly ICryptoTransform decryptor = null!;
 | 
			
		||||
 | 
			
		||||
    public byte[] Encrypt(byte[] data) => encrpytor.TransformFinalBlock(data, 0, data.Length);
 | 
			
		||||
    public byte[] Decrypt(byte[] data) => decryptor.TransformFinalBlock(data, 0, data.Length);
 | 
			
		||||
 | 
			
		||||
    public PacketCryptor(string key, string initializationVector)
 | 
			
		||||
    {
 | 
			
		||||
        aes = Aes.Create();
 | 
			
		||||
 | 
			
		||||
        aes.Key = Encoding.UTF8.GetBytes(key);
 | 
			
		||||
        aes.IV = Encoding.UTF8.GetBytes(initializationVector);
 | 
			
		||||
 | 
			
		||||
        encrpytor = aes.CreateEncryptor();
 | 
			
		||||
        decryptor = aes.CreateDecryptor();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -10,13 +10,13 @@ namespace Engine.Integration.MonoGame;
 | 
			
		||||
public interface ISpriteBatch
 | 
			
		||||
{
 | 
			
		||||
    void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null);
 | 
			
		||||
    void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color);
 | 
			
		||||
    void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color);
 | 
			
		||||
    void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color);
 | 
			
		||||
    void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color);
 | 
			
		||||
    void Draw(Texture2D texture, Vector2D position, Color color);
 | 
			
		||||
    void Draw(Texture2D texture, AABB destinationAABB, Color color);
 | 
			
		||||
    void Draw(Texture2D texture, AABB2D destinationAABB, Color color);
 | 
			
		||||
    void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color);
 | 
			
		||||
    void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class LoadContentManager : Behaviour, IFirstFrameUpdate
 | 
			
		||||
public class LoadContentManager : Behaviour, IEnterUniverse, IExitUniverse, IFirstFrameUpdate
 | 
			
		||||
{
 | 
			
		||||
    // We use Ascending order because we are using reverse for loop to call them
 | 
			
		||||
    private static Comparer<int> SortByAscendingPriority() => Comparer<int>.Create((x, y) => x.CompareTo(y));
 | 
			
		||||
@@ -20,14 +20,14 @@ public class LoadContentManager : Behaviour, IFirstFrameUpdate
 | 
			
		||||
        monoGameWindowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    public void EnterUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        loadContents.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate.AddListener(OnPreUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitedUniverse(IUniverse universe)
 | 
			
		||||
    public void ExitUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        loadContents.Unassign();
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5,11 +5,11 @@ using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPreDraw
 | 
			
		||||
public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, ILastFrameUpdate, IPreDraw
 | 
			
		||||
{
 | 
			
		||||
    public event MatrixTransformChangedArguments? OnMatrixTransformChanged = null;
 | 
			
		||||
    public event ViewportChangedArguments? OnViewportChanged = null;
 | 
			
		||||
    public event ZoomChangedArguments? OnZoomChanged = null;
 | 
			
		||||
    public Event<MonoGameCamera2D> OnMatrixTransformChanged { get; } = new();
 | 
			
		||||
    public Event<MonoGameCamera2D> OnViewportChanged { get; } = new();
 | 
			
		||||
    public Event<MonoGameCamera2D> OnZoomChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private Matrix _matrixTransform = Matrix.Identity;
 | 
			
		||||
 | 
			
		||||
@@ -28,7 +28,7 @@ public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPr
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            _matrixTransform = value;
 | 
			
		||||
            OnMatrixTransformChanged?.Invoke(this);
 | 
			
		||||
            OnMatrixTransformChanged.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -47,7 +47,7 @@ public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPr
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            _viewport = value;
 | 
			
		||||
            OnViewportChanged?.Invoke(this);
 | 
			
		||||
            OnViewportChanged.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -56,13 +56,13 @@ public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPr
 | 
			
		||||
        get => _zoom;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            float newValue = Engine.Core.Math.Max(0.1f, value);
 | 
			
		||||
            float newValue = Math.Max(0.1f, value);
 | 
			
		||||
 | 
			
		||||
            if (_zoom == newValue)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            _zoom = newValue;
 | 
			
		||||
            OnZoomChanged?.Invoke(this);
 | 
			
		||||
            OnZoomChanged.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -84,26 +84,21 @@ public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPr
 | 
			
		||||
        return screenPosition.Scale(EngineConverterExtensions.screenScale);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void LastActiveFrame() => Transform = null!;
 | 
			
		||||
    public void FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
 | 
			
		||||
        Viewport = Graphics.GraphicsDevice.Viewport;
 | 
			
		||||
        Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void PreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        MatrixTransform =
 | 
			
		||||
            Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
 | 
			
		||||
            Matrix.CreateRotationZ(Rotation * Engine.Core.Math.DegreeToRadian) *
 | 
			
		||||
            Matrix.CreateRotationZ(Rotation * Math.DegreeToRadian) *
 | 
			
		||||
            Matrix.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) *
 | 
			
		||||
            Matrix.CreateScale(Zoom) *
 | 
			
		||||
            Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
 | 
			
		||||
    protected sealed override void FinalizeInternal() => Transform = null!;
 | 
			
		||||
 | 
			
		||||
    public delegate void MatrixTransformChangedArguments(MonoGameCamera2D sender);
 | 
			
		||||
    public delegate void ViewportChangedArguments(MonoGameCamera2D sender);
 | 
			
		||||
    public delegate void ZoomChangedArguments(MonoGameCamera2D sender);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,184 @@
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
using Microsoft.Xna.Framework.Graphics;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFrameUpdate, IPreDraw
 | 
			
		||||
{
 | 
			
		||||
    public Event<MonoGameCamera3D, ViewChangedArguments> OnViewChanged { get; } = new();
 | 
			
		||||
    public Event<MonoGameCamera3D, ProjectionChangedArguments> OnProjectionChanged { get; } = new();
 | 
			
		||||
    public Event<MonoGameCamera3D, ViewportChangedArguments> OnViewportChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public Event<ICamera3D, ICamera3D.NearPlaneChangedArguments> OnNearPlaneChanged { get; } = new();
 | 
			
		||||
    public Event<ICamera3D, ICamera3D.FarPlaneChangedArguments> OnFarPlaneChanged { get; } = new();
 | 
			
		||||
    public Event<ICamera3D, ICamera3D.FieldOfViewChangedArguments> OnFieldOfViewChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private Matrix _view = Matrix.Identity;
 | 
			
		||||
    private Matrix _projection = Matrix.Identity;
 | 
			
		||||
    private Viewport _viewport = default;
 | 
			
		||||
    private float _nearPlane = 0.01f;
 | 
			
		||||
    private float _farPlane = 100f;
 | 
			
		||||
    private float _fieldOfView = Math.DegreeToRadian * 70f;
 | 
			
		||||
    private bool isRecalculationNeeded = true;
 | 
			
		||||
 | 
			
		||||
    public GraphicsDeviceManager Graphics { get; private set; } = null!;
 | 
			
		||||
    public ITransform3D Transform { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public Matrix View
 | 
			
		||||
    {
 | 
			
		||||
        get => _view;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (_view == value)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Matrix previousView = _view;
 | 
			
		||||
            _view = value;
 | 
			
		||||
            OnViewChanged.Invoke(this, new(previousView));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    public Matrix Projection
 | 
			
		||||
    {
 | 
			
		||||
        get => _projection;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (_projection == value)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Matrix previousProjection = _projection;
 | 
			
		||||
            _projection = value;
 | 
			
		||||
            OnProjectionChanged.Invoke(this, new(previousProjection));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Viewport Viewport
 | 
			
		||||
    {
 | 
			
		||||
        get => _viewport;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (_viewport.Equals(value))
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            Viewport previousViewport = _viewport;
 | 
			
		||||
            _viewport = value;
 | 
			
		||||
            SetForRecalculation();
 | 
			
		||||
            OnViewportChanged.Invoke(this, new(previousViewport));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public float NearPlane
 | 
			
		||||
    {
 | 
			
		||||
        get => _nearPlane;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            float previousNearPlane = _nearPlane;
 | 
			
		||||
            _nearPlane = value.Max(0.0001f);
 | 
			
		||||
            SetForRecalculation();
 | 
			
		||||
            OnNearPlaneChanged.Invoke(this, new(previousNearPlane));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public float FarPlane
 | 
			
		||||
    {
 | 
			
		||||
        get => _farPlane;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            float previousFarPlane = _farPlane;
 | 
			
		||||
            _farPlane = value.Max(NearPlane);
 | 
			
		||||
            SetForRecalculation();
 | 
			
		||||
            OnFarPlaneChanged.Invoke(this, new(previousFarPlane));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public float FieldOfView
 | 
			
		||||
    {
 | 
			
		||||
        get => _fieldOfView * Math.RadianToDegree;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            value = value.Max(0.1f) * Math.DegreeToRadian;
 | 
			
		||||
 | 
			
		||||
            if (_fieldOfView == value)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            float previousFieldOfView = _fieldOfView;
 | 
			
		||||
            _fieldOfView = value;
 | 
			
		||||
            SetForRecalculation();
 | 
			
		||||
            OnFieldOfViewChanged.Invoke(this, new(previousFieldOfView));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // TODO This causes delay since OnPreDraw calls assuming this is called in in Update 
 | 
			
		||||
    public Ray3D ScreenToWorldRay(Vector2D screenPosition)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3 nearPoint = new(screenPosition.X, screenPosition.Y, 0f);
 | 
			
		||||
        Vector3 farPoint = new(screenPosition.X, screenPosition.Y, 1f);
 | 
			
		||||
 | 
			
		||||
        Vector3 worldNear = Viewport.Unproject(nearPoint, _projection, _view, Matrix.Identity);
 | 
			
		||||
        Vector3 worldFar = Viewport.Unproject(farPoint, _projection, _view, Matrix.Identity);
 | 
			
		||||
 | 
			
		||||
        Vector3 direction = Vector3.Normalize(worldFar - worldNear);
 | 
			
		||||
        return new(worldNear.ToVector3D(), direction.ToVector3D());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Vector2D WorldToScreenPosition(Vector3D worldPosition) => Viewport.Project(worldPosition.ToVector3(), _projection, _view, Matrix.Identity).ToVector3D();
 | 
			
		||||
 | 
			
		||||
    public void LastActiveFrame() => Transform.OnTransformUpdated.RemoveListener(SetDirtyOnTransformUpdate);
 | 
			
		||||
    public void FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        Transform = BehaviourController.GetRequiredBehaviour<ITransform3D>();
 | 
			
		||||
        Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
 | 
			
		||||
        Viewport = Graphics.GraphicsDevice.Viewport;
 | 
			
		||||
 | 
			
		||||
        Transform.OnTransformUpdated.AddListener(SetDirtyOnTransformUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void SetDirtyOnTransformUpdate(ITransform3D sender) => SetForRecalculation();
 | 
			
		||||
    private void SetForRecalculation() => isRecalculationNeeded = true;
 | 
			
		||||
 | 
			
		||||
    public void PreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        if (!isRecalculationNeeded)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        CalculateView();
 | 
			
		||||
        CalculateProjection();
 | 
			
		||||
        isRecalculationNeeded = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void CalculateView()
 | 
			
		||||
    {
 | 
			
		||||
        Vector3 forward = Vector3.Normalize(Transform.Forward.ToVector3());
 | 
			
		||||
        Vector3 up = Vector3.Normalize(Transform.Up.ToVector3());
 | 
			
		||||
        Vector3 right = Vector3.Normalize(Transform.Right.ToVector3());
 | 
			
		||||
        Vector3 position = Transform.Position.ToVector3();
 | 
			
		||||
 | 
			
		||||
        View = new Matrix(
 | 
			
		||||
            right.X, up.X, forward.X, 0,
 | 
			
		||||
            right.Y, up.Y, forward.Y, 0,
 | 
			
		||||
            right.Z, up.Z, forward.Z, 0,
 | 
			
		||||
            -Vector3.Dot(right, position),
 | 
			
		||||
            -Vector3.Dot(up, position),
 | 
			
		||||
            -Vector3.Dot(forward, position),
 | 
			
		||||
            1
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void CalculateProjection()
 | 
			
		||||
    {
 | 
			
		||||
        float yScale = 1f / (float)Math.Tan(_fieldOfView / 2f);
 | 
			
		||||
        float xScale = yScale / Viewport.AspectRatio;
 | 
			
		||||
 | 
			
		||||
        Projection = new Matrix(
 | 
			
		||||
            xScale, 0, 0, 0,
 | 
			
		||||
            0, yScale, 0, 0,
 | 
			
		||||
            0, 0, _farPlane / (_farPlane - _nearPlane), 1,
 | 
			
		||||
            0, 0, -_nearPlane * _farPlane / (_farPlane - _nearPlane), 0
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public readonly record struct ViewChangedArguments(Matrix PreviousView);
 | 
			
		||||
    public readonly record struct ProjectionChangedArguments(Matrix PreviousProjection);
 | 
			
		||||
    public readonly record struct ViewportChangedArguments(Viewport PreviousViewport);
 | 
			
		||||
}
 | 
			
		||||
@@ -14,25 +14,25 @@ public class SpriteBatchWrapper(GraphicsDevice graphicsDevice) : ISpriteBatch
 | 
			
		||||
    public void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null)
 | 
			
		||||
        => spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
 | 
			
		||||
    public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
 | 
			
		||||
        => spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
 | 
			
		||||
    public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
 | 
			
		||||
        => spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
 | 
			
		||||
    public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
 | 
			
		||||
        => spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), effects, layerDepth);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color)
 | 
			
		||||
    public void Draw(Texture2D texture, Vector2D position, AABB2D? sourceAABB, Color color)
 | 
			
		||||
        => spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color)
 | 
			
		||||
    public void Draw(Texture2D texture, AABB2D destinationAABB, AABB2D? sourceAABB, Color color)
 | 
			
		||||
        => spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, Vector2D position, Color color)
 | 
			
		||||
        => spriteBatch.Draw(texture, position.ToDisplayVector2(), color);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, AABB destinationAABB, Color color)
 | 
			
		||||
    public void Draw(Texture2D texture, AABB2D destinationAABB, Color color)
 | 
			
		||||
        => spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
 | 
			
		||||
 | 
			
		||||
    public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
 | 
			
		||||
public class SpriteBatcher : Behaviour, IFirstFrameUpdate, IDraw
 | 
			
		||||
{
 | 
			
		||||
    private static Comparer<int> SortByPriority() => Comparer<int>.Create((x, y) => y.CompareTo(x));
 | 
			
		||||
    private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ using Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class TriangleBatcher : BehaviourBase, ITriangleBatch, IFirstFrameUpdate, IDraw
 | 
			
		||||
public class TriangleBatcher : Behaviour, ITriangleBatch, IFirstFrameUpdate, IDraw
 | 
			
		||||
{
 | 
			
		||||
    private static Comparer<int> SortByAscendingPriority() => Comparer<int>.Create((x, y) => x.CompareTo(y));
 | 
			
		||||
    private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
 | 
			
		||||
 
 | 
			
		||||
@@ -35,6 +35,23 @@ public static class EngineConverterExtensions
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Vector3D ToVector3D(this Vector3 vector) => new(vector.X, vector.Y, vector.Z);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Vector3 ToVector3(this Vector3D vector) => new(vector.X, vector.Y, vector.Z);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Matrix ToXnaMatrix(this Matrix4x4 m) => new(
 | 
			
		||||
        m.M11, m.M12, m.M13, m.M14,
 | 
			
		||||
        m.M21, m.M22, m.M23, m.M24,
 | 
			
		||||
        m.M31, m.M32, m.M33, m.M34,
 | 
			
		||||
        m.M41, m.M42, m.M43, m.M44
 | 
			
		||||
    );
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Microsoft.Xna.Framework.Quaternion ToXnaQuaternion(this Core.Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
 | 
			
		||||
 | 
			
		||||
@@ -51,7 +68,7 @@ public static class EngineConverterExtensions
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Rectangle ToRectangle(this AABB aabb) => new()
 | 
			
		||||
    public static Rectangle ToRectangle(this AABB2D aabb) => new()
 | 
			
		||||
    {
 | 
			
		||||
        X = (int)(aabb.LowerBoundary.X * screenScale.X),
 | 
			
		||||
        Y = (int)(aabb.LowerBoundary.Y * screenScale.Y),
 | 
			
		||||
 
 | 
			
		||||
@@ -19,10 +19,12 @@ public class MonoGameWindow : Game
 | 
			
		||||
        IsMouseVisible = true;
 | 
			
		||||
        Universe = universe ?? new Universe();
 | 
			
		||||
 | 
			
		||||
        Universe.InstantiateUniverseObject().SetUniverseObject("Window Container")
 | 
			
		||||
        IUniverseObject monogameParent = Universe.InstantiateUniverseObject().SetUniverseObject("MonoGame");
 | 
			
		||||
 | 
			
		||||
        Universe.InstantiateUniverseObject().SetUniverseObject("Window Container", monogameParent)
 | 
			
		||||
            .BehaviourController.AddBehaviour<MonoGameWindowContainer>(this);
 | 
			
		||||
 | 
			
		||||
        Universe.InstantiateUniverseObject().SetUniverseObject("Content Loader")
 | 
			
		||||
        Universe.InstantiateUniverseObject().SetUniverseObject("Content Loader", monogameParent)
 | 
			
		||||
            .BehaviourController.AddBehaviour<LoadContentManager>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ using Engine.Core.Serialization;
 | 
			
		||||
namespace Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
[IgnoreSerialization]
 | 
			
		||||
public class MonoGameWindowContainer(MonoGameWindow GameWindow) : BehaviourBase
 | 
			
		||||
public class MonoGameWindowContainer(MonoGameWindow GameWindow) : Behaviour
 | 
			
		||||
{
 | 
			
		||||
    public MonoGameWindow Window { get; } = GameWindow;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,6 +8,6 @@ namespace Engine.Serializers.Yaml;
 | 
			
		||||
public interface IEngineTypeYamlConverter : IYamlTypeConverter
 | 
			
		||||
{
 | 
			
		||||
    YamlSerializer Serializer { get; set; }
 | 
			
		||||
    EntityRegistry EntityRegistry { get; set; }
 | 
			
		||||
    IdentifiableRegistry IdentifiableRegistry { get; set; }
 | 
			
		||||
    IProgressionTracker ProgressionTracker { get; set; }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -36,7 +36,7 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
 | 
			
		||||
            throw new();
 | 
			
		||||
        SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
 | 
			
		||||
        ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
 | 
			
		||||
        behaviourController = (IBehaviourController)instanceSerializedClass.CreateInstance(EntityRegistry);
 | 
			
		||||
        behaviourController = (IBehaviourController)instanceSerializedClass.CreateInstance(IdentifiableRegistry);
 | 
			
		||||
 | 
			
		||||
        string value = parser.Consume<Scalar>().Value;
 | 
			
		||||
        if (value.CompareTo(nameof(IBehaviourController.StateEnable)) != 0)
 | 
			
		||||
@@ -80,7 +80,7 @@ public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehavi
 | 
			
		||||
        serializer(behaviourController.StateEnable);
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new Scalar(BEHAVIOURS_SCALAR_NAME));
 | 
			
		||||
        serializer(behaviourController.GetBehaviours<IBehaviour>().Where(b => !b.GetType().HasAttribute<IgnoreSerializationAttribute>()));
 | 
			
		||||
        serializer(behaviourController.GetBehaviours<IBehaviour>().Where(b => !b.GetType().HasAttribute<IgnoreSerializationAttribute>()).Reverse());
 | 
			
		||||
 | 
			
		||||
        ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized behaviour controller");
 | 
			
		||||
        emitter.Emit(new MappingEnd());
 | 
			
		||||
 
 | 
			
		||||
@@ -36,7 +36,7 @@ public class BehaviourConverter : EngineTypeYamlSerializerBase<IBehaviour>
 | 
			
		||||
            throw new();
 | 
			
		||||
        SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
 | 
			
		||||
        ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
 | 
			
		||||
        behaviour = (IBehaviour)instanceSerializedClass.CreateInstance(EntityRegistry);
 | 
			
		||||
        behaviour = (IBehaviour)instanceSerializedClass.CreateInstance(IdentifiableRegistry);
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(IBehaviour.StateEnable)) != 0)
 | 
			
		||||
            throw new();
 | 
			
		||||
 
 | 
			
		||||
@@ -12,7 +12,7 @@ public abstract class EngineTypeYamlSerializerBase<T> : IEngineTypeYamlConverter
 | 
			
		||||
{
 | 
			
		||||
    protected const string SERIALIZED_SCALAR_NAME = "Properties";
 | 
			
		||||
 | 
			
		||||
    public EntityRegistry EntityRegistry { get; set; } = null!;
 | 
			
		||||
    public IdentifiableRegistry IdentifiableRegistry { get; set; } = null!;
 | 
			
		||||
    public YamlSerializer Serializer { get; set; } = null!;
 | 
			
		||||
    public IProgressionTracker ProgressionTracker { get; set; } = null!;
 | 
			
		||||
 | 
			
		||||
@@ -24,7 +24,7 @@ public abstract class EngineTypeYamlSerializerBase<T> : IEngineTypeYamlConverter
 | 
			
		||||
        T? result = Read(parser, type, rootDeserializer);
 | 
			
		||||
 | 
			
		||||
        if (result is IEntity entity)
 | 
			
		||||
            EntityRegistry.Add(entity);
 | 
			
		||||
            IdentifiableRegistry.Add(entity);
 | 
			
		||||
 | 
			
		||||
        return result;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -8,33 +8,33 @@ using YamlDotNet.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Serializers.Yaml;
 | 
			
		||||
 | 
			
		||||
public class AABBConverter : EngineTypeYamlSerializerBase<AABB>
 | 
			
		||||
public class AABB2DConverter : EngineTypeYamlSerializerBase<AABB2D>
 | 
			
		||||
{
 | 
			
		||||
    public override AABB Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
 | 
			
		||||
    public override AABB2D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
 | 
			
		||||
    {
 | 
			
		||||
        parser.Consume<MappingStart>();
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(AABB.LowerBoundary)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(AABB)} mapping must start with {nameof(AABB.LowerBoundary)}");
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(AABB2D.LowerBoundary)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(AABB2D)} mapping must start with {nameof(AABB2D.LowerBoundary)}");
 | 
			
		||||
        Vector2D lowerBoundary = (Vector2D)rootDeserializer(typeof(Vector2D))!;
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(AABB.UpperBoundary)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(AABB)} mapping must end with {nameof(AABB.UpperBoundary)}");
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(AABB2D.UpperBoundary)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(AABB2D)} mapping must end with {nameof(AABB2D.UpperBoundary)}");
 | 
			
		||||
        Vector2D upperBoundary = (Vector2D)rootDeserializer(typeof(Vector2D))!;
 | 
			
		||||
 | 
			
		||||
        parser.Consume<MappingEnd>();
 | 
			
		||||
 | 
			
		||||
        return new AABB(lowerBoundary, upperBoundary);
 | 
			
		||||
        return new AABB2D(lowerBoundary, upperBoundary);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
 | 
			
		||||
    {
 | 
			
		||||
        AABB aabb = (AABB)value!;
 | 
			
		||||
        AABB2D aabb = (AABB2D)value!;
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new MappingStart());
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(AABB.LowerBoundary)));
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(AABB2D.LowerBoundary)));
 | 
			
		||||
        serializer(aabb.LowerBoundary, typeof(Vector2D));
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(AABB.UpperBoundary)));
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(AABB2D.UpperBoundary)));
 | 
			
		||||
        serializer(aabb.UpperBoundary, typeof(Vector2D));
 | 
			
		||||
        emitter.Emit(new MappingEnd());
 | 
			
		||||
    }
 | 
			
		||||
@@ -0,0 +1,41 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
using YamlDotNet.Core;
 | 
			
		||||
using YamlDotNet.Core.Events;
 | 
			
		||||
using YamlDotNet.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Serializers.Yaml;
 | 
			
		||||
 | 
			
		||||
public class AABB3DConverter : EngineTypeYamlSerializerBase<AABB3D>
 | 
			
		||||
{
 | 
			
		||||
    public override AABB3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
 | 
			
		||||
    {
 | 
			
		||||
        parser.Consume<MappingStart>();
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(AABB3D.LowerBoundary)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(AABB3D)} mapping must start with {nameof(AABB3D.LowerBoundary)}");
 | 
			
		||||
        Vector3D lowerBoundary = (Vector3D)rootDeserializer(typeof(Vector3D))!;
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(AABB3D.UpperBoundary)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(AABB3D)} mapping must end with {nameof(AABB3D.UpperBoundary)}");
 | 
			
		||||
        Vector3D upperBoundary = (Vector3D)rootDeserializer(typeof(Vector3D))!;
 | 
			
		||||
 | 
			
		||||
        parser.Consume<MappingEnd>();
 | 
			
		||||
 | 
			
		||||
        return new AABB3D(lowerBoundary, upperBoundary);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
 | 
			
		||||
    {
 | 
			
		||||
        AABB3D aabb = (AABB3D)value!;
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new MappingStart());
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(AABB3D.LowerBoundary)));
 | 
			
		||||
        serializer(aabb.LowerBoundary, typeof(Vector3D));
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(AABB3D.UpperBoundary)));
 | 
			
		||||
        serializer(aabb.UpperBoundary, typeof(Vector3D));
 | 
			
		||||
        emitter.Emit(new MappingEnd());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,28 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
using YamlDotNet.Core;
 | 
			
		||||
using YamlDotNet.Core.Events;
 | 
			
		||||
using YamlDotNet.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Serializers.Yaml;
 | 
			
		||||
 | 
			
		||||
public class ColorHSVAConverter : EngineTypeYamlSerializerBase<ColorHSVA>
 | 
			
		||||
{
 | 
			
		||||
    private static readonly int SUBSTRING_START_LENGTH = nameof(ColorHSVA).Length + 1;
 | 
			
		||||
 | 
			
		||||
    public override ColorHSVA Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
 | 
			
		||||
    {
 | 
			
		||||
        string value = parser.Consume<Scalar>().Value;
 | 
			
		||||
        string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
 | 
			
		||||
        string[] values = insideParenthesis.Split(", ");
 | 
			
		||||
        return new ColorHSVA(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]), float.Parse(values[3]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
 | 
			
		||||
    {
 | 
			
		||||
        ColorHSVA hsva = (ColorHSVA)value!;
 | 
			
		||||
        emitter.Emit(new Scalar($"{nameof(ColorHSVA)}({hsva.Hue}, {hsva.Saturation}, {hsva.Value}, {hsva.Alpha})"));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,41 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
using YamlDotNet.Core;
 | 
			
		||||
using YamlDotNet.Core.Events;
 | 
			
		||||
using YamlDotNet.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Serializers.Yaml;
 | 
			
		||||
 | 
			
		||||
public class Line3DConverter : EngineTypeYamlSerializerBase<Line3D>
 | 
			
		||||
{
 | 
			
		||||
    public override Line3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
 | 
			
		||||
    {
 | 
			
		||||
        parser.Consume<MappingStart>();
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(Line3D.From)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(Line3D)} mapping must start with {nameof(Line3D.From)}");
 | 
			
		||||
        Vector3D from = (Vector3D)rootDeserializer(typeof(Vector3D))!;
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(Line3D.To)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(Line3D)} mapping must end with {nameof(Line3D.To)}");
 | 
			
		||||
        Vector3D to = (Vector3D)rootDeserializer(typeof(Vector3D))!;
 | 
			
		||||
 | 
			
		||||
        parser.Consume<MappingEnd>();
 | 
			
		||||
 | 
			
		||||
        return new Line3D(from, to);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
 | 
			
		||||
    {
 | 
			
		||||
        Line3D line3D = (Line3D)value!;
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new MappingStart());
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(Line3D.From)));
 | 
			
		||||
        serializer(line3D.From, typeof(Vector3D));
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(Line3D.To)));
 | 
			
		||||
        serializer(line3D.To, typeof(Vector3D));
 | 
			
		||||
        emitter.Emit(new MappingEnd());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,41 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
using YamlDotNet.Core;
 | 
			
		||||
using YamlDotNet.Core.Events;
 | 
			
		||||
using YamlDotNet.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Serializers.Yaml;
 | 
			
		||||
 | 
			
		||||
public class Ray2DConverter : EngineTypeYamlSerializerBase<Ray2D>
 | 
			
		||||
{
 | 
			
		||||
    public override Ray2D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
 | 
			
		||||
    {
 | 
			
		||||
        parser.Consume<MappingStart>();
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(Ray2D.Origin)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(Ray2D)} mapping must start with {nameof(Ray2D.Origin)}");
 | 
			
		||||
        Vector2D origin = (Vector2D)rootDeserializer(typeof(Vector2D))!;
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(Ray2D.Direction)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(Ray2D)} mapping must end with {nameof(Ray2D.Direction)}");
 | 
			
		||||
        Vector2D direction = (Vector2D)rootDeserializer(typeof(Vector2D))!;
 | 
			
		||||
 | 
			
		||||
        parser.Consume<MappingEnd>();
 | 
			
		||||
 | 
			
		||||
        return new Ray2D(origin, direction);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
 | 
			
		||||
    {
 | 
			
		||||
        Ray2D ray2D = (Ray2D)value!;
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new MappingStart());
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(ray2D.Origin)));
 | 
			
		||||
        serializer(ray2D.Origin, typeof(Vector2D));
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(ray2D.Direction)));
 | 
			
		||||
        serializer(ray2D.Direction, typeof(Vector2D));
 | 
			
		||||
        emitter.Emit(new MappingEnd());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,41 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
using YamlDotNet.Core;
 | 
			
		||||
using YamlDotNet.Core.Events;
 | 
			
		||||
using YamlDotNet.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Serializers.Yaml;
 | 
			
		||||
 | 
			
		||||
public class Ray3DConverter : EngineTypeYamlSerializerBase<Ray3D>
 | 
			
		||||
{
 | 
			
		||||
    public override Ray3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
 | 
			
		||||
    {
 | 
			
		||||
        parser.Consume<MappingStart>();
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(Ray3D.Origin)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(Ray3D)} mapping must start with {nameof(Ray3D.Origin)}");
 | 
			
		||||
        Vector3D origin = (Vector3D)rootDeserializer(typeof(Vector3D))!;
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(Ray3D.Direction)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(Ray3D)} mapping must end with {nameof(Ray3D.Direction)}");
 | 
			
		||||
        Vector3D direction = (Vector3D)rootDeserializer(typeof(Vector3D))!;
 | 
			
		||||
 | 
			
		||||
        parser.Consume<MappingEnd>();
 | 
			
		||||
 | 
			
		||||
        return new Ray3D(origin, direction);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
 | 
			
		||||
    {
 | 
			
		||||
        Ray3D ray3D = (Ray3D)value!;
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new MappingStart());
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(ray3D.Origin)));
 | 
			
		||||
        serializer(ray3D.Origin, typeof(Vector3D));
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(ray3D.Direction)));
 | 
			
		||||
        serializer(ray3D.Direction, typeof(Vector3D));
 | 
			
		||||
        emitter.Emit(new MappingEnd());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,41 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
using YamlDotNet.Core;
 | 
			
		||||
using YamlDotNet.Core.Events;
 | 
			
		||||
using YamlDotNet.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Serializers.Yaml;
 | 
			
		||||
 | 
			
		||||
public class Sphere3DConverter : EngineTypeYamlSerializerBase<Sphere3D>
 | 
			
		||||
{
 | 
			
		||||
    public override Sphere3D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
 | 
			
		||||
    {
 | 
			
		||||
        parser.Consume<MappingStart>();
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(Sphere3D.Center)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(Sphere3D)} mapping must start with {nameof(Sphere3D.Center)}");
 | 
			
		||||
        Vector3D lowerBoundary = (Vector3D)rootDeserializer(typeof(Vector3D))!;
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(Sphere3D.Radius)) != 0)
 | 
			
		||||
            throw new ArgumentException($"{nameof(Sphere3D)} mapping must end with {nameof(Sphere3D.Radius)}");
 | 
			
		||||
        float radius = (float)rootDeserializer(typeof(float))!;
 | 
			
		||||
 | 
			
		||||
        parser.Consume<MappingEnd>();
 | 
			
		||||
 | 
			
		||||
        return new Sphere3D(lowerBoundary, radius);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
 | 
			
		||||
    {
 | 
			
		||||
        Sphere3D sphere = (Sphere3D)value!;
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new MappingStart());
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(Sphere3D.Center)));
 | 
			
		||||
        serializer(sphere.Center, typeof(Vector3D));
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(Sphere3D.Radius)));
 | 
			
		||||
        serializer(sphere.Radius, typeof(float));
 | 
			
		||||
        emitter.Emit(new MappingEnd());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,28 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
using YamlDotNet.Core;
 | 
			
		||||
using YamlDotNet.Core.Events;
 | 
			
		||||
using YamlDotNet.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Serializers.Yaml;
 | 
			
		||||
 | 
			
		||||
public class Vector2DIntConverter : EngineTypeYamlSerializerBase<Vector2DInt>
 | 
			
		||||
{
 | 
			
		||||
    private static readonly int SUBSTRING_START_LENGTH = nameof(Vector2DInt).Length + 1;
 | 
			
		||||
 | 
			
		||||
    public override Vector2DInt Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
 | 
			
		||||
    {
 | 
			
		||||
        string value = parser.Consume<Scalar>().Value;
 | 
			
		||||
        string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
 | 
			
		||||
        string[] values = insideParenthesis.Split(", ");
 | 
			
		||||
        return new Vector2DInt(int.Parse(values[0]), int.Parse(values[1]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2DInt vector2DInt = (Vector2DInt)value!;
 | 
			
		||||
        emitter.Emit(new Scalar($"{nameof(Vector2DInt)}({vector2DInt.X}, {vector2DInt.Y})"));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,28 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
using YamlDotNet.Core;
 | 
			
		||||
using YamlDotNet.Core.Events;
 | 
			
		||||
using YamlDotNet.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Serializers.Yaml;
 | 
			
		||||
 | 
			
		||||
public class Vector3DIntConverter : EngineTypeYamlSerializerBase<Vector3DInt>
 | 
			
		||||
{
 | 
			
		||||
    private static readonly int SUBSTRING_START_LENGTH = nameof(Vector3DInt).Length + 1;
 | 
			
		||||
 | 
			
		||||
    public override Vector3DInt Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
 | 
			
		||||
    {
 | 
			
		||||
        string value = parser.Consume<Scalar>().Value;
 | 
			
		||||
        string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
 | 
			
		||||
        string[] values = insideParenthesis.Split(", ");
 | 
			
		||||
        return new Vector3DInt(int.Parse(values[0]), int.Parse(values[1]), int.Parse(values[2]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
 | 
			
		||||
    {
 | 
			
		||||
        Vector3DInt vector3DInt = (Vector3DInt)value!;
 | 
			
		||||
        emitter.Emit(new Scalar($"{nameof(Vector3DInt)}({vector3DInt.X}, {vector3DInt.Y}, {vector3DInt.Z})"));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,28 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
using Engine.Core;
 | 
			
		||||
 | 
			
		||||
using YamlDotNet.Core;
 | 
			
		||||
using YamlDotNet.Core.Events;
 | 
			
		||||
using YamlDotNet.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Engine.Serializers.Yaml;
 | 
			
		||||
 | 
			
		||||
public class Vector4DConverter : EngineTypeYamlSerializerBase<Vector4D>
 | 
			
		||||
{
 | 
			
		||||
    private static readonly int SUBSTRING_START_LENGTH = nameof(Vector4D).Length + 1;
 | 
			
		||||
 | 
			
		||||
    public override Vector4D Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
 | 
			
		||||
    {
 | 
			
		||||
        string value = parser.Consume<Scalar>().Value;
 | 
			
		||||
        string insideParenthesis = value[SUBSTRING_START_LENGTH..^1];
 | 
			
		||||
        string[] values = insideParenthesis.Split(", ");
 | 
			
		||||
        return new Vector4D(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]), float.Parse(values[3]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
 | 
			
		||||
    {
 | 
			
		||||
        Vector4D vector4D = (Vector4D)value!;
 | 
			
		||||
        emitter.Emit(new Scalar($"{nameof(Vector4D)}({vector4D.X}, {vector4D.Y}, {vector4D.Z}, {vector4D.W})"));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -20,8 +20,8 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
 | 
			
		||||
        ProgressionTracker.Set(isTrackingController ? .1f : ProgressionTracker.Progression, $"Reading class");
 | 
			
		||||
 | 
			
		||||
        SerializedClass serializedClass = new();
 | 
			
		||||
        Dictionary<string, TypeContainer> publicDictionary = [];
 | 
			
		||||
        Dictionary<string, TypeContainer> privateDictionary = [];
 | 
			
		||||
        Dictionary<string, object> publicDictionary = [];
 | 
			
		||||
        Dictionary<string, object> privateDictionary = [];
 | 
			
		||||
 | 
			
		||||
        parser.Consume<MappingStart>();
 | 
			
		||||
 | 
			
		||||
@@ -32,16 +32,24 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
 | 
			
		||||
            switch (key)
 | 
			
		||||
            {
 | 
			
		||||
                case nameof(SerializedClass.Type): serializedClass.Type = parser.Consume<Scalar>().Value; break;
 | 
			
		||||
                case nameof(SerializedClass.Public): publicDictionary = (Dictionary<string, TypeContainer>)rootDeserializer(typeof(Dictionary<string, TypeContainer>))!; break;
 | 
			
		||||
                case nameof(SerializedClass.Private): privateDictionary = (Dictionary<string, TypeContainer>)rootDeserializer(typeof(Dictionary<string, TypeContainer>))!; break;
 | 
			
		||||
                case nameof(SerializedClass.Public): publicDictionary = (Dictionary<string, object>)rootDeserializer(typeof(Dictionary<string, object>))!; break;
 | 
			
		||||
                case nameof(SerializedClass.Private): privateDictionary = (Dictionary<string, object>)rootDeserializer(typeof(Dictionary<string, object>))!; break;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach ((string key, TypeContainer typeContainer) in publicDictionary)
 | 
			
		||||
            serializedClass.Public.Add(key, Serializer.InternalDeserialize(typeContainer.Value!.ToString()!, TypeFactory.GetType(typeContainer.Type)));
 | 
			
		||||
        Type classType = TypeFactory.GetType(serializedClass.Type);
 | 
			
		||||
 | 
			
		||||
        foreach ((string key, TypeContainer typeContainer) in privateDictionary)
 | 
			
		||||
            serializedClass.Private.Add(key, Serializer.InternalDeserialize(typeContainer.Value!.ToString()!, TypeFactory.GetType(typeContainer.Type)));
 | 
			
		||||
        foreach ((string key, object @object) in publicDictionary)
 | 
			
		||||
            if (@object is TypeContainer typeContainer)
 | 
			
		||||
                serializedClass.Public.Add(key, Serializer.InternalDeserialize(typeContainer.Value!.ToString()!, TypeFactory.GetType(typeContainer.Type)));
 | 
			
		||||
            else
 | 
			
		||||
                serializedClass.Public.Add(key, Serializer.InternalDeserialize(@object.ToString()!, (classType.GetProperty(key, System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance)?.PropertyType ?? classType.GetField(key, System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance)?.FieldType)!));
 | 
			
		||||
 | 
			
		||||
        foreach ((string key, object @object) in privateDictionary)
 | 
			
		||||
            if (@object is TypeContainer typeContainer)
 | 
			
		||||
                serializedClass.Private.Add(key, Serializer.InternalDeserialize(typeContainer.Value!.ToString()!, TypeFactory.GetType(typeContainer.Type)));
 | 
			
		||||
            else
 | 
			
		||||
                serializedClass.Private.Add(key, Serializer.InternalDeserialize(@object.ToString()!, (classType.GetProperty(key, System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Default)?.PropertyType ?? classType.GetField(key, System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Default)?.FieldType)!));
 | 
			
		||||
 | 
			
		||||
        ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Read {serializedClass.Type}");
 | 
			
		||||
        return serializedClass;
 | 
			
		||||
@@ -54,14 +62,20 @@ public class SerializedClassConverter : EngineTypeYamlSerializerBase<SerializedC
 | 
			
		||||
        bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
 | 
			
		||||
        ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing {serializedClass.Type}");
 | 
			
		||||
 | 
			
		||||
        Dictionary<string, TypeContainer> publics = [];
 | 
			
		||||
        Dictionary<string, TypeContainer> privates = [];
 | 
			
		||||
        Dictionary<string, object> publics = [];
 | 
			
		||||
        Dictionary<string, object> privates = [];
 | 
			
		||||
 | 
			
		||||
        foreach ((string key, object? @object) in serializedClass.Public.Where(v => !v.GetType().HasAttribute<IgnoreSerializationAttribute>()))
 | 
			
		||||
            publics.Add(key, new TypeContainer(@object));
 | 
			
		||||
            if (@object?.GetType().IsClass == false)
 | 
			
		||||
                publics.Add(key, @object!);
 | 
			
		||||
            else
 | 
			
		||||
                publics.Add(key, new TypeContainer(@object));
 | 
			
		||||
 | 
			
		||||
        foreach ((string key, object? @object) in serializedClass.Private.Where(v => !v.GetType().HasAttribute<IgnoreSerializationAttribute>()))
 | 
			
		||||
            privates.Add(key, new TypeContainer(@object));
 | 
			
		||||
            if (@object?.GetType().IsClass == false)
 | 
			
		||||
                privates.Add(key, @object!);
 | 
			
		||||
            else
 | 
			
		||||
                privates.Add(key, new TypeContainer(@object));
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new MappingStart());
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
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		Reference in New Issue
	
	Block a user