134 Commits

Author SHA1 Message Date
45524e474e refactor: updated systems to use the update interfaces 2025-06-06 20:26:19 +03:00
fbdea47dc7 docs: updated physics interface delta parameter comment 2025-06-05 23:28:08 +03:00
f5fbd4e5ef feat: IPhysicsIteration interface added 2025-06-05 23:23:34 +03:00
beecefec1c refactor: switched from universe objects to behaviours on all managers like update, draw & physics etc. 2025-06-03 23:59:40 +03:00
ac620264b1 refactor: removed unnecessary overrides from Behaviour class 2025-06-01 14:31:05 +03:00
7a3202a053 chore: simplified type names on physics engine 2D 2025-06-01 10:26:38 +03:00
1acc8bdb8f perf!: improved sorted behaviour collector by using binary insertion to reduce performance impact 2025-05-31 12:00:32 +03:00
61e2761580 perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
b0f8b0dad6 refactor: behaviour collector Count and indexer accessors added 2025-05-29 23:17:11 +03:00
9bf17cc191 perf: physics engine memory leaks fixed 2025-05-29 22:33:47 +03:00
bf8fbebae3 perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed 2025-05-29 21:48:08 +03:00
a3b03efd47 feat: IPhysicsEngine2D.StepIndividual method for individual object simulation 2025-05-27 15:54:07 +03:00
4213b3f8b5 fix: fixed an issue where when there is an inactive collider in the universe messing up the physics engine 2025-05-27 13:52:53 +03:00
877a004a13 refactor: added pre, regular & post physics update interfaces 2025-05-24 13:59:07 +03:00
fbbdfb07fa chore: bumped .netcore version to 9 2025-05-04 18:46:21 +03:00
3725a3b0fd feat: added preserver class & method to preserve assembly loading 2025-05-03 20:22:35 +03:00
fc3c1ed1f9 refactor: Shape2D converted into a class as it has a reference type 2025-05-02 12:46:23 +03:00
29f6c83bf0 chore: removed unnecessary partial keyword 2025-04-27 22:28:35 +03:00
8293c58f9f refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace 2025-04-15 23:33:58 +03:00
70c884acfe refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject 2025-04-13 21:57:05 +03:00
58eb373c79 feat: safe delegate invocation helper added 2025-04-13 19:08:47 +03:00
86b8cd9b55 feat!: GetRequiredBehaviour/HierarchyObject methods added for cleaner null handling 2025-04-13 12:52:27 +03:00
48710b0a7f fix: physics engine not progressing properly due to wrong delta time parameter 2025-04-09 23:19:20 +03:00
e3845a2f5c fix: colliders broken after previous commit 2025-04-09 12:25:56 +03:00
26a80452bc fix: collider2Ds not updating collider after new assignment 2025-04-08 23:18:33 +03:00
3f7a646bf0 refactor: updated PhysicsEngine2D to be plug & play 2025-04-08 20:30:32 +03:00
f119a23d2b feat: added IGameManager.OnPreUpdate event 2025-04-08 20:29:53 +03:00
61488aa0e5 fix: physics engines not triggering with correct parameters 2025-04-08 18:22:29 +03:00
66b46e3d36 fix: 2D shape collider parametered constructor not creating a copy of the given shape 2025-04-07 22:37:23 +03:00
d1129c95df chore!: renamed Shape2D.Box to Square for consistency 2025-04-05 17:25:50 +03:00
d1a289885b refactor: IGameManager.Enumerable<IHierarchyObject> 2025-03-31 14:25:00 +03:00
e2fdf1f538 chore: added root namespace definitions for projects 2025-03-31 12:48:05 +03:00
b73c9ed0ae refactor: got rid of the static Time class and implemented EngineTime on IGameManager 2025-03-30 20:27:22 +03:00
f9785462b0 refactor: delegate names updated to have no "On" prefix 2025-03-29 21:51:51 +03:00
4ec1a32db2 refactor!: IGameObject removed 2025-03-28 17:48:31 +03:00
d825bb55d3 refactor!: Transform events now send previous values of their changed fields 2025-03-26 14:19:47 +03:00
183966d239 refactor: moved 2D primitives from Physics2D to Core 2025-03-17 21:57:09 +03:00
9ecf0b900f refactor: renamed primitives 2025-03-17 21:54:43 +03:00
9af44d48b3 refactor: code styles enforced with .editorconfig 2025-03-17 21:32:37 +03:00
7743ccadbf fix: Typo on Namespace 2025-01-22 22:06:00 +03:00
d0ab442f7f chore: AABB ToString() Method 2024-12-08 16:18:49 +03:00
e725a4e89c refactor: Renamed Delegate Declarations as EventHandler 2024-11-23 23:14:44 +03:00
81625abd25 refactor: Improved & Fixed Issues with Transforms with Parents 2024-11-10 19:18:44 +03:00
55ed8b84f6 Refactor: CollisionDetectionInformation Names 2024-11-03 20:25:28 +03:00
cb60c71184 feat: ICoroutineYield for Delaying Coroutines 2024-11-02 22:27:04 +03:00
9f522bdb66 fix: Physics Engine Not Resolving Static Objects Correctly 2024-11-02 09:39:53 +03:00
d7f0b76485 fix: Circle Transformation Miscalculation 2024-11-02 09:38:01 +03:00
90370a2b43 feat: Physics Coroutine Manager 2024-10-29 23:14:08 +03:00
62e50aefc1 feat: IPhysicsEngine2D Events 2024-10-25 23:10:32 +03:00
923b25e26e feat: Missing Line Extension Methods 2024-10-05 22:59:50 +03:00