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			perf/event
			...
			ad365dc722
		
	
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| 996e61d0ad | 
@@ -8,7 +8,7 @@ public interface IAssignable
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    /// <summary>
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    /// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
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    /// </summary> 
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    event UnassignEventHandler? OnUnassigned;
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    Event<IAssignable>? OnUnassigned { get; }
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    /// <summary>
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    /// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
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@@ -17,6 +17,4 @@ public interface IAssignable
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    /// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
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    /// </returns>
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    bool Unassign();
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    delegate void UnassignEventHandler(IAssignable sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
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    /// <summary>
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    /// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
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    /// </summary>
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    event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
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    Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; }
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    /// <inheritdoc cref="IBehaviourController" />
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    IBehaviourController BehaviourController { get; }
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@@ -21,6 +21,4 @@ public interface IHasBehaviourController : IAssignable
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IBehaviourController behaviourController);
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    delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
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    /// <summary>
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    /// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
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    /// </summary>
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    event EntityAssignedEventHandler? OnEntityAssigned;
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    Event<IHasEntity> OnEntityAssigned { get; }
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    /// <inheritdoc cref="IEntity" />
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    IEntity Entity { get; }
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@@ -21,6 +21,4 @@ public interface IHasEntity : IAssignable
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IEntity entity);
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    delegate void EntityAssignedEventHandler(IHasEntity sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
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    /// <summary>
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    /// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
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    /// </summary>
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    event StateEnableAssignedEventHandler? OnStateEnableAssigned;
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    Event<IHasStateEnable> OnStateEnableAssigned { get; }
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    /// <inheritdoc cref="IStateEnable" />
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    IStateEnable StateEnable { get; }
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@@ -21,6 +21,4 @@ public interface IHasStateEnable : IAssignable
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IStateEnable stateEnable);
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    delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasUniverse : IAssignable
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    /// <summary>
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    /// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
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    /// </summary>
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    event UniverseAssignedEventHandler? OnUniverseAssigned;
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    Event<IHasUniverse> OnUniverseAssigned { get; }
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    /// <inheritdoc cref="IUniverse" />
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    IUniverse Universe { get; }
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@@ -21,6 +21,4 @@ public interface IHasUniverse : IAssignable
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IUniverse universe);
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    delegate void UniverseAssignedEventHandler(IHasUniverse sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasUniverseObject : IAssignable
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    /// <summary>
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    /// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
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    /// </summary>
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    event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
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    Event<IHasUniverseObject> OnUniverseObjectAssigned { get; }
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    /// <inheritdoc cref="IUniverseObject" />
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    IUniverseObject UniverseObject { get; }
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@@ -21,6 +21,4 @@ public interface IHasUniverseObject : IAssignable
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    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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    /// </returns>
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    bool Assign(IUniverseObject universeObject);
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    delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
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}
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@@ -8,12 +8,12 @@ public interface IActive
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    /// <summary>
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    /// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes.
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    /// </summary>
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    event ActiveChangedEventHandler? OnActiveChanged;
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    Event<IActive, ActiveChangedArguments> OnActiveChanged { get; }
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    /// <summary>
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    /// The value indicating whether the <see cref="IActive"/> is enabled.
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    /// </summary>
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    bool IsActive { get; }
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    delegate void ActiveChangedEventHandler(IActive sender, bool previousState);
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    readonly record struct ActiveChangedArguments(bool PreviousState);
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}
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@@ -8,12 +8,12 @@ public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasSta
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    /// <summary>
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    /// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
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    /// </summary>
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    event PriorityChangedEventHandler? OnPriorityChanged;
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    Event<IBehaviour, PriorityChangedArguments> OnPriorityChanged { get; }
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    /// <summary>
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    /// The priority of the <see cref="IBehaviour"/>.
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    /// </summary>
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    int Priority { get; set; }
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    delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
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    readonly record struct PriorityChangedArguments(int PreviousPriority);
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}
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@@ -10,12 +10,12 @@ public interface IBehaviourCollector<T> : IHasUniverse where T : class
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    /// <summary>
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    /// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
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    /// </summary>
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    event CollectedEventHandler? OnCollected;
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    Event<IBehaviourCollector<T>, BehaviourCollectedArguments> OnCollected { get; }
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    /// <summary>
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    /// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector.
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    /// </summary>
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    event RemovedEventHandler? OnRemoved;
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    Event<IBehaviourCollector<T>, BehaviourRemovedArguments> OnRemoved { get; }
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    /// <summary>
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    /// Amount of <typeparamref name="T"/> collected.
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@@ -32,12 +32,11 @@ public interface IBehaviourCollector<T> : IHasUniverse where T : class
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    /// </summary>
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    /// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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    /// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param>
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    delegate void CollectedEventHandler(IBehaviourCollector<T> sender, T behaviourCollected);
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    readonly record struct BehaviourCollectedArguments(T BehaviourCollected);
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    /// <summary>
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    /// Delegate for handling the <see cref="OnRemoved"/> event.
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    /// </summary>
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    /// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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    /// <param name="behaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
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    delegate void RemovedEventHandler(IBehaviourCollector<T> sender, T behaviourRemoved);
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    /// <param name="BehaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
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    readonly record struct BehaviourRemovedArguments(T BehaviourRemoved);
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}
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@@ -10,12 +10,12 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
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    /// <summary>
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    /// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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    /// </summary>
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    event BehaviourAddedEventHandler? OnBehaviourAdded;
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    Event<IBehaviourController, BehaviourAddedArguments> OnBehaviourAdded { get; }
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    /// <summary>
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    /// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
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    /// </summary>
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    event BehaviourRemovedEventHandler? OnBehaviourRemoved;
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    Event<IBehaviourController, BehaviourRemovedArguments> OnBehaviourRemoved { get; }
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    /// <summary>
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    /// Amount of <see cref="IBehaviour"/> collected.
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@@ -78,6 +78,6 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
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    /// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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    void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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    delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
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    delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
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    readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
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    readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
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}
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@@ -9,12 +9,12 @@ public interface IEntity : IInitializable, IHasStateEnable
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    /// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
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    /// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>. 
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    /// </summary>
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    event IdChangedEventHandler? OnIdChanged;
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    Event<IEntity, IdChangedArguments> OnIdChanged { get; }
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    /// <summary>
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    /// The ID of the <see cref="IEntity"/>.
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    /// </summary>
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    string Id { get; set; }
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    delegate void IdChangedEventHandler(IEntity sender, string previousId);
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    readonly record struct IdChangedArguments(string PreviousId);
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}
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@@ -8,12 +8,12 @@ public interface IInitializable
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    /// <summary>
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    /// Event triggered when the <see cref="Initialize"/> method is called successfully.
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    /// </summary>
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    event InitializedEventHandler? OnInitialized;
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    Event<IInitializable> OnInitialized { get; }
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    /// <summary>
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    /// Event triggered when the <see cref="IInitializable"/> method is called successfully.
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    /// </summary>
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    event FinalizedEventHandler? OnFinalized;
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    Event<IInitializable> OnFinalized { get; }
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    /// <summary>
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    /// The value indicating whether the entity has been initialized.
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@@ -31,7 +31,4 @@ public interface IInitializable
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    /// </summary>
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    /// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
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    bool Finalize();
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    delegate void InitializedEventHandler(IInitializable sender);
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    delegate void FinalizedEventHandler(IInitializable sender);
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}
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@@ -8,12 +8,12 @@ public interface INameable
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    /// <summary>
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    /// Event triggered when the name of the entity changes.
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    /// </summary>
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    event NameChangedEventHandler? OnNameChanged;
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    Event<INameable, NameChangedArguments> OnNameChanged { get; }
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    /// <summary>
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    /// The name of the entity.
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    /// </summary>
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    string Name { get; set; }
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    delegate void NameChangedEventHandler(INameable sender, string previousName);
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    readonly record struct NameChangedArguments(string PreviousName);
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}
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@@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
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    /// <summary>
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    /// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
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    /// </summary>
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    event EnabledChangedEventHandler? OnEnabledChanged;
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    Event<IStateEnable, EnabledChangedArguments> OnEnabledChanged { get; }
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    /// <summary>
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    /// The value indicating whether the <see cref="IStateEnable"/> is enabled.
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    /// </summary>
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    bool Enabled { get; set; }
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    delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
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    readonly record struct EnabledChangedArguments(bool PreviousState);
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}
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@@ -8,17 +8,37 @@ public interface ITransform2D : IBehaviour
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    /// <summary>
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    /// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
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    /// </summary>
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    event PositionChangedEventHandler? OnPositionChanged;
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    Event<ITransform2D, PositionChangedArguments> OnPositionChanged { get; }
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    /// <summary>
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    /// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
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    /// </summary>
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    event ScaleChangedEventHandler? OnScaleChanged;
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    Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
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    /// <summary>
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    /// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
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    /// </summary>
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    event RotationChangedEventHandler? OnRotationChanged;
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    Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
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    /// <summary>
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    /// The <see cref="Vector2D"/> pointing upwards in world space.
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    /// </summary>
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    Vector2D Up { get; }
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    /// <summary>
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    /// The <see cref="Vector2D"/> pointing upwards in world space.
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    /// </summary>
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    Vector2D Down { get; }
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    /// <summary>
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    /// The <see cref="Vector2D"/> pointing upwards in world space.
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    /// </summary>
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    Vector2D Left { get; }
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    /// <summary>
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    /// The <see cref="Vector2D"/> pointing upwards in world space.
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    /// </summary>
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    Vector2D Right { get; }
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    /// <summary>
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    /// The world position of the <see cref="ITransform2D"/> in 2D space.
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@@ -51,23 +71,20 @@ public interface ITransform2D : IBehaviour
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    float LocalRotation { get; set; }
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    /// <summary>
 | 
			
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    /// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
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    /// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
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    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
 | 
			
		||||
    /// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    readonly record struct PositionChangedArguments(Vector2D PreviousPosition);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
 | 
			
		||||
    /// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    readonly record struct ScaleChangedArguments(Vector2D PreviousScale);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
 | 
			
		||||
    /// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    readonly record struct RotationChangedArguments(float PreviousRotation);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -10,47 +10,47 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UpdateEventHandler? OnPreUpdate;
 | 
			
		||||
    Event<IUniverse, UpdateArguments> OnPreUpdate { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UpdateEventHandler? OnUpdate;
 | 
			
		||||
    Event<IUniverse, UpdateArguments> OnUpdate { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UpdateEventHandler? OnPostUpdate;
 | 
			
		||||
    Event<IUniverse, UpdateArguments> OnPostUpdate { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event DrawEventHandler? OnPreDraw;
 | 
			
		||||
    Event<IUniverse> OnPreDraw { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event DrawEventHandler? OnDraw;
 | 
			
		||||
    Event<IUniverse> OnDraw { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event DrawEventHandler? OnPostDraw;
 | 
			
		||||
    Event<IUniverse> OnPostDraw { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered;
 | 
			
		||||
    Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered;
 | 
			
		||||
    Event<IUniverse, UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event TimeScaleChangedEventHandler? OnTimeScaleChanged;
 | 
			
		||||
    Event<IUniverse, TimeScaleChangedArguments> OnTimeScaleChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Current time scale the <see cref="IUniverse"/> operates on.
 | 
			
		||||
@@ -103,11 +103,8 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void Draw();
 | 
			
		||||
 | 
			
		||||
    delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
 | 
			
		||||
 | 
			
		||||
    delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
 | 
			
		||||
    delegate void DrawEventHandler(IUniverse sender);
 | 
			
		||||
 | 
			
		||||
    delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
 | 
			
		||||
    delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
 | 
			
		||||
    readonly record struct TimeScaleChangedArguments(float PreviousTimeScale);
 | 
			
		||||
    readonly record struct UpdateArguments(UniverseTime EngineTime);
 | 
			
		||||
    readonly record struct UniverseObjectRegisteredArguments(IUniverseObject UniverseObjectRegistered);
 | 
			
		||||
    readonly record struct UniverseObjectUnRegisteredArguments(IUniverseObject UniverseObjectUnregistered);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -12,27 +12,27 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event EnteredUniverseEventHandler? OnEnteredUniverse;
 | 
			
		||||
    Event<IUniverseObject, EnteredUniverseArguments> OnEnteredUniverse { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ExitedUniverseEventHandler? OnExitedUniverse;
 | 
			
		||||
    Event<IUniverseObject, ExitedUniverseArguments> OnExitedUniverse { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ParentChangedEventHandler? OnParentChanged;
 | 
			
		||||
    Event<IUniverseObject, ParentChangedArguments> OnParentChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ChildrenAddedEventHandler? OnChildrenAdded;
 | 
			
		||||
    Event<IUniverseObject, ChildrenAddedArguments> OnChildrenAdded { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ChildrenRemovedEventHandler? OnChildrenRemoved;
 | 
			
		||||
    Event<IUniverseObject, ChildrenRemovedArguments> OnChildrenRemoved { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
 | 
			
		||||
@@ -94,38 +94,38 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
 | 
			
		||||
    void RemoveChild(IUniverseObject universeObject);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
 | 
			
		||||
    /// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
 | 
			
		||||
    delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
 | 
			
		||||
    readonly record struct EnteredUniverseArguments(IUniverse Universe);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
 | 
			
		||||
    /// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
 | 
			
		||||
    delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
 | 
			
		||||
    readonly record struct ExitedUniverseArguments(IUniverse Universe);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
 | 
			
		||||
    /// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
 | 
			
		||||
    delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
 | 
			
		||||
    readonly record struct ParentChangedArguments(IUniverseObject? PreviousParent, IUniverseObject? CurrentParent);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
 | 
			
		||||
    /// Arguments for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
 | 
			
		||||
    /// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
 | 
			
		||||
    delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
 | 
			
		||||
    readonly record struct ChildrenAddedArguments(IUniverseObject ChildrenAdded);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
 | 
			
		||||
    /// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
 | 
			
		||||
    delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
 | 
			
		||||
    readonly record struct ChildrenRemovedArguments(IUniverseObject ChildrenRemoved);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,15 +1,20 @@
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
 | 
			
		||||
    public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
 | 
			
		||||
    public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
 | 
			
		||||
    public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
 | 
			
		||||
    public Event<IAssignable>? OnUnassigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
 | 
			
		||||
    public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
 | 
			
		||||
    private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnBehaviourStateChanged = null!;
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly List<T> monitoringBehaviours = new(32);
 | 
			
		||||
    protected readonly List<T> activeBehaviours = new(32);
 | 
			
		||||
@@ -17,69 +22,71 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
 | 
			
		||||
    public IUniverse Universe { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollector() { }
 | 
			
		||||
    public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
        IUniverseObject universeObject = args.UniverseObjectRegistered;
 | 
			
		||||
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.BehaviourController.Count; i++)
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]);
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
 | 
			
		||||
        IUniverseObject universeObject = args.UniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.BehaviourController.Count; i++)
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]);
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not T tBehaviour)
 | 
			
		||||
        if (args.BehaviourAdded is not T tBehaviour)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        monitoringBehaviours.Add(tBehaviour);
 | 
			
		||||
        monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
 | 
			
		||||
        tBehaviour.OnActiveChanged += OnBehaviourStateChanged;
 | 
			
		||||
        OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
 | 
			
		||||
        tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
 | 
			
		||||
        OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourStateChanged(IActive sender, bool previousState)
 | 
			
		||||
    protected virtual void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
 | 
			
		||||
    private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = monitoringActiveToBehaviour[sender];
 | 
			
		||||
        if (sender.IsActive)
 | 
			
		||||
        {
 | 
			
		||||
            activeBehaviours.Add(behaviour);
 | 
			
		||||
            AddBehaviour(behaviour);
 | 
			
		||||
            OnBehaviourAdd(behaviour);
 | 
			
		||||
            OnCollected?.Invoke(this, behaviour);
 | 
			
		||||
            OnCollected?.Invoke(this, new(behaviour));
 | 
			
		||||
        }
 | 
			
		||||
        else if (activeBehaviours.Remove(behaviour))
 | 
			
		||||
        {
 | 
			
		||||
            OnBehaviourRemove(behaviour);
 | 
			
		||||
            OnRemoved?.Invoke(this, behaviour);
 | 
			
		||||
            OnRemoved?.Invoke(this, new(behaviour));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not T tBehaviour)
 | 
			
		||||
        if (args.BehaviourRemoved is not T tBehaviour)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        tBehaviour.OnActiveChanged -= OnBehaviourStateChanged;
 | 
			
		||||
        tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
 | 
			
		||||
        if (activeBehaviours.Remove(tBehaviour))
 | 
			
		||||
        {
 | 
			
		||||
            OnBehaviourRemove(tBehaviour);
 | 
			
		||||
            OnRemoved?.Invoke(this, tBehaviour);
 | 
			
		||||
            OnRemoved?.Invoke(this, new(tBehaviour));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -89,10 +96,10 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectRegistered(universe, universeObject);
 | 
			
		||||
            OnUniverseObjectRegistered(universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
 | 
			
		||||
        universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
 | 
			
		||||
 | 
			
		||||
        Universe = universe;
 | 
			
		||||
        OnUniverseAssigned?.Invoke(this);
 | 
			
		||||
@@ -106,10 +113,10 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in Universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, universeObject);
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
 | 
			
		||||
        Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
 | 
			
		||||
 | 
			
		||||
        Universe = null!;
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
@@ -117,5 +124,25 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int Count => activeBehaviours.Count;
 | 
			
		||||
    public T this[System.Index index] => activeBehaviours[index];
 | 
			
		||||
    public T this[Index index] => activeBehaviours[index];
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollector()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        delegateOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
        delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
 | 
			
		||||
        delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
 | 
			
		||||
        delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollector(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        delegateOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
        delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
 | 
			
		||||
        delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
 | 
			
		||||
        delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        Assign(universe);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,14 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    private Comparison<T>? _sortBy = null;
 | 
			
		||||
    public Comparison<T>? SortBy
 | 
			
		||||
    private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
 | 
			
		||||
 | 
			
		||||
    private IComparer<T>? _sortBy = null;
 | 
			
		||||
    public IComparer<T>? SortBy
 | 
			
		||||
    {
 | 
			
		||||
        get => _sortBy;
 | 
			
		||||
        set
 | 
			
		||||
@@ -17,12 +20,48 @@ public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> whe
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnBehaviourAdd(IBehaviour behaviour)
 | 
			
		||||
    protected override void AddBehaviour(T behaviour)
 | 
			
		||||
    {
 | 
			
		||||
        if (SortBy is not null)
 | 
			
		||||
            activeBehaviours.Sort(SortBy);
 | 
			
		||||
        if (SortBy is null)
 | 
			
		||||
        {
 | 
			
		||||
            activeBehaviours.Add(behaviour);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int insertionIndex = activeBehaviours.BinarySearch(behaviour, SortBy);
 | 
			
		||||
 | 
			
		||||
        if (insertionIndex < 0)
 | 
			
		||||
            insertionIndex = ~insertionIndex;
 | 
			
		||||
 | 
			
		||||
        activeBehaviours.Insert(insertionIndex, behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollectorSorted() { }
 | 
			
		||||
    public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
 | 
			
		||||
    protected override void OnBehaviourAdd(IBehaviour behaviour)
 | 
			
		||||
    {
 | 
			
		||||
        behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnBehaviourRemove(IBehaviour behaviour)
 | 
			
		||||
    {
 | 
			
		||||
        behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = (T)sender;
 | 
			
		||||
        activeBehaviours.Remove(behaviour);
 | 
			
		||||
        AddBehaviour(behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollectorSorted()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnPriorityChanged = OnPriorityChanged;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnPriorityChanged = OnPriorityChanged;
 | 
			
		||||
 | 
			
		||||
        SortBy = Comparer<T>.Create(sortBy);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,13 +4,11 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public abstract class BaseEntity : IEntity
 | 
			
		||||
{
 | 
			
		||||
    public event IEntity.IdChangedEventHandler? OnIdChanged = null;
 | 
			
		||||
 | 
			
		||||
    public event IInitializable.InitializedEventHandler? OnInitialized = null;
 | 
			
		||||
    public event IInitializable.FinalizedEventHandler? OnFinalized = null;
 | 
			
		||||
 | 
			
		||||
    public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; } = new();
 | 
			
		||||
    public Event<IInitializable> OnInitialized { get; } = new();
 | 
			
		||||
    public Event<IInitializable> OnFinalized { get; } = new();
 | 
			
		||||
    public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
 | 
			
		||||
    public Event<IAssignable> OnUnassigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private IStateEnable _stateEnable = null!;
 | 
			
		||||
 | 
			
		||||
@@ -33,7 +31,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
            string previousId = _id;
 | 
			
		||||
 | 
			
		||||
            _id = value;
 | 
			
		||||
            OnIdChanged?.Invoke(this, previousId);
 | 
			
		||||
            OnIdChanged?.Invoke(this, new(previousId));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,140 +1,50 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
 | 
			
		||||
    IPreUpdate, IUpdate, IPostUpdate,
 | 
			
		||||
    IPreDraw, IDraw, IPostDraw
 | 
			
		||||
public abstract class Behaviour : BehaviourBase
 | 
			
		||||
{
 | 
			
		||||
    protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
 | 
			
		||||
    protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;
 | 
			
		||||
 | 
			
		||||
    public Behaviour()
 | 
			
		||||
    {
 | 
			
		||||
        OnInitialized += OnInitialize;
 | 
			
		||||
        OnFinalized += OnFinalize;
 | 
			
		||||
        OnUnassigned += OnUnassign;
 | 
			
		||||
        OnInitialized.AddListener(OnInitialize);
 | 
			
		||||
        OnFinalized.AddListener(OnFinalize);
 | 
			
		||||
        OnUnassigned.AddListener(OnUnassign);
 | 
			
		||||
 | 
			
		||||
        delegateEnteredUniverse = EnteredUniverse;
 | 
			
		||||
        delegateExitedUniverse = ExitedUniverse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnUnassign() { }
 | 
			
		||||
    protected virtual void OnUnassign(IAssignable assignable) => OnUnassign();
 | 
			
		||||
    protected void OnUnassign(IAssignable assignable) => OnUnassign();
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnInitialize() { }
 | 
			
		||||
    protected virtual void OnInitialize(IInitializable _)
 | 
			
		||||
    protected void OnInitialize(IInitializable _)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse);
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        OnInitialize();
 | 
			
		||||
 | 
			
		||||
        if (UniverseObject.IsInUniverse)
 | 
			
		||||
            EnteredUniverse(UniverseObject, Universe);
 | 
			
		||||
            EnteredUniverse(UniverseObject, new(Universe));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFinalize() { }
 | 
			
		||||
    protected virtual void OnFinalize(IInitializable _)
 | 
			
		||||
    protected void OnFinalize(IInitializable _)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse);
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        OnFinalize();
 | 
			
		||||
 | 
			
		||||
        if (UniverseObject.IsInUniverse)
 | 
			
		||||
            ExitedUniverse(UniverseObject, Universe);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFirstActiveFrame() { }
 | 
			
		||||
    void IFirstFrameUpdate.FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
        OnFirstActiveFrame();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPreUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPreUpdate() { }
 | 
			
		||||
    void IPreUpdate.PreUpdate()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPreUpdatePreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!IsActive)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnUpdate() { }
 | 
			
		||||
    void IUpdate.Update()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnUpdatePreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!IsActive)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPostUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPostUpdate() { }
 | 
			
		||||
    void IPostUpdate.PostUpdate()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPostUpdatePreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPostUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPreDrawPreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPreDraw() { }
 | 
			
		||||
    void IPreDraw.PreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPreDrawPreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPreDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnDrawPreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnDraw() { }
 | 
			
		||||
    void IDraw.Draw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnDrawPreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPostDrawPreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPostDraw() { }
 | 
			
		||||
    void IPostDraw.PostDraw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPostDrawPreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPostDraw();
 | 
			
		||||
            ExitedUniverse(UniverseObject, new(Universe));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnEnteredUniverse(IUniverse universe) { }
 | 
			
		||||
    protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
 | 
			
		||||
    protected void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnExitedUniverse(IUniverse universe) { }
 | 
			
		||||
    protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
 | 
			
		||||
    protected void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,19 +4,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
 | 
			
		||||
{
 | 
			
		||||
    public ITransform2D Transform { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    protected sealed override void OnInitialize(IInitializable _)
 | 
			
		||||
    {
 | 
			
		||||
        Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
 | 
			
		||||
        base.OnInitialize(_);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected sealed override void OnFinalize(IInitializable _)
 | 
			
		||||
    {
 | 
			
		||||
        Transform = null!;
 | 
			
		||||
        base.OnFinalize(_);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
 | 
			
		||||
    protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
 | 
			
		||||
    protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
 | 
			
		||||
    protected override void OnInitialize() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
 | 
			
		||||
    protected override void OnFinalize() => Transform = null!;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,9 +3,16 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
 | 
			
		||||
public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
 | 
			
		||||
    public event IBehaviour.PriorityChangedEventHandler? OnPriorityChanged = null;
 | 
			
		||||
    public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
 | 
			
		||||
    public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new();
 | 
			
		||||
    public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
 | 
			
		||||
    public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IHasUniverseObject>.EventHandler delegateOnUniverseObjectAssigned = null!;
 | 
			
		||||
    private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnUniverseObjectActiveChanged = null!;
 | 
			
		||||
    private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler delegateOnStateEnabledChanged = null!;
 | 
			
		||||
 | 
			
		||||
    public IUniverse Universe => BehaviourController.UniverseObject.Universe;
 | 
			
		||||
    public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
 | 
			
		||||
 | 
			
		||||
    private IBehaviourController _behaviourController = null!;
 | 
			
		||||
    public IBehaviourController BehaviourController => _behaviourController;
 | 
			
		||||
@@ -21,7 +28,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
 | 
			
		||||
            int previousPriority = _priority;
 | 
			
		||||
            _priority = value;
 | 
			
		||||
            OnPriorityChanged?.Invoke(this, previousPriority);
 | 
			
		||||
            OnPriorityChanged?.Invoke(this, new(previousPriority));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -36,7 +43,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
 | 
			
		||||
        _behaviourController = behaviourController;
 | 
			
		||||
        OnAssign(behaviourController);
 | 
			
		||||
        behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
 | 
			
		||||
        behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
 | 
			
		||||
        if (behaviourController.UniverseObject is not null)
 | 
			
		||||
            OnUniverseObjectAssigned(behaviourController);
 | 
			
		||||
        OnBehaviourControllerAssigned?.Invoke(this);
 | 
			
		||||
@@ -45,7 +52,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectAssigned(IHasUniverseObject sender)
 | 
			
		||||
    {
 | 
			
		||||
        sender.UniverseObject.OnActiveChanged += OnUniverseObjectActiveChanged;
 | 
			
		||||
        sender.UniverseObject.OnActiveChanged.AddListener(delegateOnUniverseObjectActiveChanged);
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -53,13 +60,14 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        base.OnAssign(stateEnable);
 | 
			
		||||
 | 
			
		||||
        stateEnable.OnEnabledChanged += OnStateEnabledChanged;
 | 
			
		||||
        stateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void UnassignInternal()
 | 
			
		||||
    {
 | 
			
		||||
        StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
 | 
			
		||||
        BehaviourController.OnUniverseObjectAssigned -= OnUniverseObjectAssigned;
 | 
			
		||||
        BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
 | 
			
		||||
        StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
 | 
			
		||||
        BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
 | 
			
		||||
        base.UnassignInternal();
 | 
			
		||||
        _behaviourController = null!;
 | 
			
		||||
    }
 | 
			
		||||
@@ -70,8 +78,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
        Debug.Assert.AssertStateEnableAssigned(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
 | 
			
		||||
    private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
 | 
			
		||||
 | 
			
		||||
    private void UpdateActive()
 | 
			
		||||
    {
 | 
			
		||||
@@ -79,6 +87,13 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
        _isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
 | 
			
		||||
 | 
			
		||||
        if (previousActive != IsActive)
 | 
			
		||||
            OnActiveChanged?.Invoke(this, previousActive);
 | 
			
		||||
            OnActiveChanged?.Invoke(this, new(previousActive));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected BehaviourBase()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnUniverseObjectAssigned = OnUniverseObjectAssigned;
 | 
			
		||||
        delegateOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
 | 
			
		||||
        delegateOnStateEnabledChanged = OnStateEnabledChanged;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,63 +1,69 @@
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
{
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
 | 
			
		||||
    public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
 | 
			
		||||
    public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
 | 
			
		||||
    public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
 | 
			
		||||
    public Event<IAssignable>? OnUnassigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
 | 
			
		||||
    public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
 | 
			
		||||
 | 
			
		||||
    protected readonly List<T> behaviours = new(32);
 | 
			
		||||
 | 
			
		||||
    public IUniverse Universe { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollector() { }
 | 
			
		||||
    public BehaviourCollector(IUniverse universe) => Assign(universe);
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
        IUniverseObject universeObject = args.UniverseObjectRegistered;
 | 
			
		||||
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.BehaviourController.Count; i++)
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]);
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
 | 
			
		||||
        IUniverseObject universeObject = args.UniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.BehaviourController.Count; i++)
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]);
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
 | 
			
		||||
    protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not T tBehaviour)
 | 
			
		||||
        if (args.BehaviourAdded is not T tBehaviour)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        behaviours.Add(tBehaviour);
 | 
			
		||||
        OnBehaviourAdd(behaviour);
 | 
			
		||||
        OnCollected?.Invoke(this, tBehaviour);
 | 
			
		||||
        AddBehaviour(tBehaviour);
 | 
			
		||||
        OnBehaviourAdd(args.BehaviourAdded);
 | 
			
		||||
        OnCollected?.Invoke(this, new(tBehaviour));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not T tBehaviour)
 | 
			
		||||
        if (args.BehaviourRemoved is not T tBehaviour)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!behaviours.Remove(tBehaviour))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnBehaviourRemove(behaviour);
 | 
			
		||||
        OnRemoved?.Invoke(this, tBehaviour);
 | 
			
		||||
        OnBehaviourRemove(args.BehaviourRemoved);
 | 
			
		||||
        OnRemoved?.Invoke(this, new(tBehaviour));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IUniverse universe) { }
 | 
			
		||||
@@ -67,10 +73,10 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectRegistered(universe, universeObject);
 | 
			
		||||
            OnUniverseObjectRegistered(universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
 | 
			
		||||
        universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
 | 
			
		||||
 | 
			
		||||
        Universe = universe;
 | 
			
		||||
        OnAssign(universe);
 | 
			
		||||
@@ -85,10 +91,10 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in Universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, universeObject);
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
 | 
			
		||||
        Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
 | 
			
		||||
 | 
			
		||||
        Universe = null!;
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
@@ -96,5 +102,23 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int Count => behaviours.Count;
 | 
			
		||||
    public T this[System.Index index] => behaviours[index];
 | 
			
		||||
    public T this[Index index] => behaviours[index];
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollector()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        delegateOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
        delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
 | 
			
		||||
        delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollector(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        delegateOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
        delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
 | 
			
		||||
        delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        Assign(universe);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,14 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
 | 
			
		||||
{
 | 
			
		||||
    private Comparison<T>? _sortBy = null;
 | 
			
		||||
    public Comparison<T>? SortBy
 | 
			
		||||
    private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
 | 
			
		||||
 | 
			
		||||
    private IComparer<T>? _sortBy = null;
 | 
			
		||||
    public IComparer<T>? SortBy
 | 
			
		||||
    {
 | 
			
		||||
        get => _sortBy;
 | 
			
		||||
        set
 | 
			
		||||
@@ -17,12 +20,48 @@ public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnBehaviourAdd(IBehaviour behaviour)
 | 
			
		||||
    protected override void AddBehaviour(T behaviour)
 | 
			
		||||
    {
 | 
			
		||||
        if (SortBy is not null)
 | 
			
		||||
            behaviours.Sort(SortBy);
 | 
			
		||||
        if (SortBy is null)
 | 
			
		||||
        {
 | 
			
		||||
            behaviours.Add(behaviour);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        int insertionIndex = behaviours.BinarySearch(behaviour, SortBy);
 | 
			
		||||
 | 
			
		||||
        if (insertionIndex < 0)
 | 
			
		||||
            insertionIndex = ~insertionIndex;
 | 
			
		||||
 | 
			
		||||
        behaviours.Insert(insertionIndex, behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollectorSorted() { }
 | 
			
		||||
    public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
 | 
			
		||||
    protected override void OnBehaviourAdd(IBehaviour behaviour)
 | 
			
		||||
    {
 | 
			
		||||
        behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnBehaviourRemove(IBehaviour behaviour)
 | 
			
		||||
    {
 | 
			
		||||
        behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = (T)sender;
 | 
			
		||||
        behaviours.Remove(behaviour);
 | 
			
		||||
        AddBehaviour(behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollectorSorted()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnPriorityChanged = OnPriorityChanged;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnPriorityChanged = OnPriorityChanged;
 | 
			
		||||
 | 
			
		||||
        SortBy = Comparer<T>.Create(sortBy);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,18 +1,16 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
 | 
			
		||||
public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
{
 | 
			
		||||
    public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
 | 
			
		||||
    public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
 | 
			
		||||
    public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
 | 
			
		||||
    public Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments> OnBehaviourAdded { get; } = new();
 | 
			
		||||
    public Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments> OnBehaviourRemoved { get; } = new();
 | 
			
		||||
    public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
 | 
			
		||||
    private readonly List<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
 | 
			
		||||
 | 
			
		||||
    private IUniverseObject _universeObject = null!;
 | 
			
		||||
 | 
			
		||||
@@ -28,8 +26,9 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
 | 
			
		||||
        if (IsInitialized)
 | 
			
		||||
            behaviour.Initialize();
 | 
			
		||||
        behaviour.OnPriorityChanged += OnPriorityChange;
 | 
			
		||||
        OnBehaviourAdded?.Invoke(this, behaviour);
 | 
			
		||||
 | 
			
		||||
        behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
 | 
			
		||||
        OnBehaviourAdded?.Invoke(this, new(behaviour));
 | 
			
		||||
        return behaviour;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -50,17 +49,13 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<T> GetBehaviours<T>()
 | 
			
		||||
    {
 | 
			
		||||
        List<T>? behaviours = null;
 | 
			
		||||
        List<T> behaviours = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour behaviourItem in this.behaviours)
 | 
			
		||||
        {
 | 
			
		||||
            if (behaviourItem is not T behaviour)
 | 
			
		||||
                continue;
 | 
			
		||||
            if (behaviourItem is T behaviour)
 | 
			
		||||
                behaviours.Add(behaviour);
 | 
			
		||||
 | 
			
		||||
            behaviours ??= [];
 | 
			
		||||
            behaviours.Add(behaviour);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return behaviours ?? Enumerable.Empty<T>().ToList();
 | 
			
		||||
        return behaviours;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void GetBehaviours<T>(IList<T> results)
 | 
			
		||||
@@ -94,10 +89,10 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
        if (!behaviours.Contains(behaviour))
 | 
			
		||||
            throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
 | 
			
		||||
 | 
			
		||||
        behaviour.OnPriorityChanged -= OnPriorityChange;
 | 
			
		||||
        behaviour.OnPriorityChanged.RemoveListener(OnPriorityChange);
 | 
			
		||||
        behaviour.Finalize();
 | 
			
		||||
        behaviours.Remove(behaviour);
 | 
			
		||||
        OnBehaviourRemoved?.Invoke(this, behaviour);
 | 
			
		||||
        OnBehaviourRemoved?.Invoke(this, new(behaviour));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IUniverseObject universeObject) { }
 | 
			
		||||
@@ -146,7 +141,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
            behaviours.Add(behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPriorityChange(IBehaviour sender, int previousPriority)
 | 
			
		||||
    private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Remove(sender);
 | 
			
		||||
        InsertBehaviourByPriority(sender);
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class CoroutineManager : UniverseObject
 | 
			
		||||
public class CoroutineManager : Behaviour, IUpdate
 | 
			
		||||
{
 | 
			
		||||
    private readonly List<IEnumerator> enumerators = [];
 | 
			
		||||
 | 
			
		||||
@@ -18,17 +18,7 @@ public class CoroutineManager : UniverseObject
 | 
			
		||||
        enumerators.Remove(enumerator);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        universe.OnUpdate += OnUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        universe.OnUpdate -= OnUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IUniverse sender, UniverseTime time)
 | 
			
		||||
    void IUpdate.Update()
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = enumerators.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
@@ -39,4 +29,6 @@ public class CoroutineManager : UniverseObject
 | 
			
		||||
                enumerators.RemoveAt(i);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public CoroutineManager() => Priority = int.MinValue;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,14 +7,23 @@ public class FileLogger : LoggerBase
 | 
			
		||||
{
 | 
			
		||||
    public readonly string FilePath;
 | 
			
		||||
 | 
			
		||||
    public FileLogger(string filePath)
 | 
			
		||||
    {
 | 
			
		||||
        FilePath = filePath;
 | 
			
		||||
        File.Open(filePath, FileMode.Create).Close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void Write(string message)
 | 
			
		||||
    {
 | 
			
		||||
        File.AppendAllTextAsync(FilePath, $"{message}{Environment.NewLine}");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public FileLogger(string filePath)
 | 
			
		||||
    {
 | 
			
		||||
        FilePath = filePath;
 | 
			
		||||
 | 
			
		||||
        bool isRelativePath = Path.GetFullPath(filePath).CompareTo(filePath) != 0;
 | 
			
		||||
 | 
			
		||||
        if (isRelativePath)
 | 
			
		||||
            FilePath = Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, filePath));
 | 
			
		||||
 | 
			
		||||
        if (Path.GetDirectoryName(FilePath) is string directoryPath)
 | 
			
		||||
            Directory.CreateDirectory(directoryPath);
 | 
			
		||||
 | 
			
		||||
        File.Open(FilePath, FileMode.Create).Close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,12 +2,15 @@ namespace Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public interface ILogger
 | 
			
		||||
{
 | 
			
		||||
    static ILogger Shared { get; set; } = new ConsoleLogger();
 | 
			
		||||
 | 
			
		||||
    Level FilterLevel { get; set; }
 | 
			
		||||
 | 
			
		||||
    void Log(string message, Level level = Level.Info, bool force = false);
 | 
			
		||||
 | 
			
		||||
    enum Level
 | 
			
		||||
    {
 | 
			
		||||
        Trace,
 | 
			
		||||
        Info,
 | 
			
		||||
        Warning,
 | 
			
		||||
        Error,
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ namespace Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public abstract class LoggerBase : ILogger
 | 
			
		||||
{
 | 
			
		||||
    public ILogger.Level FilterLevel { get; set; } = ILogger.Level.Info;
 | 
			
		||||
    public ILogger.Level FilterLevel { get; set; } = ILogger.Level.Trace;
 | 
			
		||||
 | 
			
		||||
    public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
 | 
			
		||||
    {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										9
									
								
								Engine.Core/Debug/LoggerContainer.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								Engine.Core/Debug/LoggerContainer.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,9 @@
 | 
			
		||||
namespace Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public class LoggerContainer : Behaviour, ILogger
 | 
			
		||||
{
 | 
			
		||||
    public ILogger Logger { get; set; } = ILogger.Shared;
 | 
			
		||||
 | 
			
		||||
    public ILogger.Level FilterLevel { get => Logger.FilterLevel; set => Logger.FilterLevel = value; }
 | 
			
		||||
    public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false) => Logger.Log(message, level, force);
 | 
			
		||||
}
 | 
			
		||||
@@ -16,13 +16,21 @@ public static class LoggerExtensions
 | 
			
		||||
    public static void LogError<T>(this ILogger logger, T caller, string message, bool force = false)
 | 
			
		||||
    {
 | 
			
		||||
        Log(logger, caller, message, ILogger.Level.Error, force);
 | 
			
		||||
        Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{new StackTrace()}");
 | 
			
		||||
        LogTrace(logger, caller, new StackTrace(), force);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void LogException<T>(this ILogger logger, T caller, Exception exception, bool force = false)
 | 
			
		||||
    {
 | 
			
		||||
        Log(logger, caller, $"Exception of type {exception.GetType().Name} occured", ILogger.Level.Error, force);
 | 
			
		||||
        Log(logger, caller, $"Message: {exception.Message}", ILogger.Level.Error, force);
 | 
			
		||||
        Log(logger, caller, $"InnerException: {exception.InnerException}", ILogger.Level.Error, force);
 | 
			
		||||
        Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}");
 | 
			
		||||
 | 
			
		||||
        // Not using LogTrace because exception.StackTrace is a type of string
 | 
			
		||||
        Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}", ILogger.Level.Trace);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void LogTrace<T>(this ILogger logger, T caller, StackTrace stackTrace, bool force = false)
 | 
			
		||||
    {
 | 
			
		||||
        Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{stackTrace ?? new()}", ILogger.Level.Trace, force);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										23
									
								
								Engine.Core/Debug/LoggerWrapper.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								Engine.Core/Debug/LoggerWrapper.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,23 @@
 | 
			
		||||
namespace Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public class LoggerWrapper(ILogger firstLogger, ILogger secondLogger) : ILogger
 | 
			
		||||
{
 | 
			
		||||
    private readonly ILogger firstLogger = firstLogger;
 | 
			
		||||
    private readonly ILogger secondLogger = secondLogger;
 | 
			
		||||
 | 
			
		||||
    public ILogger.Level FilterLevel
 | 
			
		||||
    {
 | 
			
		||||
        get => firstLogger.FilterLevel;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            firstLogger.FilterLevel = value;
 | 
			
		||||
            secondLogger.FilterLevel = value;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
 | 
			
		||||
    {
 | 
			
		||||
        firstLogger.Log(message, level, force);
 | 
			
		||||
        secondLogger.Log(message, level, force);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										6
									
								
								Engine.Core/Debug/LoggerWrapperExtensions.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Engine.Core/Debug/LoggerWrapperExtensions.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
namespace Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public static class LoggerWrapperExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static ILogger WrapWith(this ILogger thisLogger, ILogger logger) => new LoggerWrapper(thisLogger, logger);
 | 
			
		||||
}
 | 
			
		||||
@@ -1,18 +0,0 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class DelegateExtensions
 | 
			
		||||
{
 | 
			
		||||
    [Obsolete($"{nameof(InvokeSafe)} causes memory allocation, please use Invoke() instead.")]
 | 
			
		||||
    public static void InvokeSafe(this Delegate @delegate, params object?[] args)
 | 
			
		||||
    {
 | 
			
		||||
        foreach (Delegate invocation in Delegate.EnumerateInvocationList(@delegate))
 | 
			
		||||
            try { invocation.DynamicInvoke(args); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
                string methodCallRepresentation = $"{invocation.Method.DeclaringType?.FullName}.{invocation.Method.Name}({string.Join(", ", args)})";
 | 
			
		||||
                Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										500
									
								
								Engine.Core/Helpers/Event.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										500
									
								
								Engine.Core/Helpers/Event.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,500 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a simple event with no parameters.
 | 
			
		||||
/// <para>Example usage:</para> 
 | 
			
		||||
/// <code>
 | 
			
		||||
/// public class MyBehaviour : Behaviour, IUpdate
 | 
			
		||||
/// {
 | 
			
		||||
///     public readonly Event MyEvent = new();
 | 
			
		||||
/// 
 | 
			
		||||
///     public MyBehaviour()
 | 
			
		||||
///     {
 | 
			
		||||
///         MyEvent.AddListener(OnEventTriggered);
 | 
			
		||||
///         MyEvent.AddOneTimeListener(OnEventTriggeredOneTime);
 | 
			
		||||
///     }
 | 
			
		||||
/// 
 | 
			
		||||
///     public void Update()
 | 
			
		||||
///     {
 | 
			
		||||
///         MyEvent.Invoke();
 | 
			
		||||
///     }
 | 
			
		||||
/// 
 | 
			
		||||
///     private void OnEventTriggered()
 | 
			
		||||
///     {
 | 
			
		||||
///         Console.WriteLine($"Event occurred!");
 | 
			
		||||
///     }
 | 
			
		||||
/// 
 | 
			
		||||
///     private static void OnEventTriggeredOneTime()
 | 
			
		||||
///     {
 | 
			
		||||
///         Console.WriteLine($"Event called once!");
 | 
			
		||||
///     }
 | 
			
		||||
/// }
 | 
			
		||||
/// </code>
 | 
			
		||||
/// The output of the example code above would be: 
 | 
			
		||||
/// <code>
 | 
			
		||||
/// Event occurred!
 | 
			
		||||
/// Event called once!
 | 
			
		||||
/// Event occurred!
 | 
			
		||||
/// Event occurred!
 | 
			
		||||
/// Event occurred!
 | 
			
		||||
/// ...
 | 
			
		||||
/// </code>
 | 
			
		||||
/// </summary>
 | 
			
		||||
public class Event
 | 
			
		||||
{
 | 
			
		||||
    // We use Ascending order because draw calls are running from last to first
 | 
			
		||||
    private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
 | 
			
		||||
 | 
			
		||||
    private ILogger _logger = ILogger.Shared;
 | 
			
		||||
    public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
 | 
			
		||||
 | 
			
		||||
    private readonly List<ListenerData> listeners = null!;
 | 
			
		||||
    private readonly List<ListenerData> onceListeners = null!;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Subscribes the callback to be invoked whenever the event is triggered.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="listener">The callback to be called when the event is triggered.</param>
 | 
			
		||||
    /// <param name="priority">Priority of the callback.</param>
 | 
			
		||||
    public void AddListener(EventHandler listener, int priority = 0)
 | 
			
		||||
    {
 | 
			
		||||
        ListenerData listenerData = new(listener, priority);
 | 
			
		||||
 | 
			
		||||
        int insertIndex = listeners.BinarySearch(listenerData, SortByAscendingPriority);
 | 
			
		||||
        if (insertIndex < 0)
 | 
			
		||||
            insertIndex = ~insertIndex;
 | 
			
		||||
 | 
			
		||||
        listeners.Insert(insertIndex, listenerData);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Subscribes the callback to be invoked the next time the event is triggered. The callback will be called only once.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="listener">The callback to be called the next time the event is triggered.</param>
 | 
			
		||||
    /// <param name="priority">Priority of the callback.</param>
 | 
			
		||||
    public void AddOneTimeListener(EventHandler listener, int priority = 0)
 | 
			
		||||
    {
 | 
			
		||||
        ListenerData listenerData = new(listener, priority);
 | 
			
		||||
 | 
			
		||||
        int insertIndex = onceListeners.BinarySearch(listenerData, SortByAscendingPriority);
 | 
			
		||||
        if (insertIndex < 0)
 | 
			
		||||
            insertIndex = ~insertIndex;
 | 
			
		||||
 | 
			
		||||
        onceListeners.Insert(insertIndex, listenerData);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Unsubscribes the callback that was previously registered by <see cref="AddListener(EventHandler)"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="listener">The callback that was previously registered by <see cref="AddListener(EventHandler)"/></param>
 | 
			
		||||
    public void RemoveListener(EventHandler listener)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = listeners.Count - 1; i >= 0; i--)
 | 
			
		||||
            if (listeners[i].Callback == listener)
 | 
			
		||||
            {
 | 
			
		||||
                listeners.RemoveAt(i);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Unsubscribes the callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="listener">The callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/></param>
 | 
			
		||||
    public void RemoveOneTimeListener(EventHandler listener)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = 0; i < onceListeners.Count; i++)
 | 
			
		||||
            if (onceListeners[i].Callback == listener)
 | 
			
		||||
            {
 | 
			
		||||
                onceListeners.RemoveAt(i);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Unsubscribes all listeners that was previously registered by either <see cref="AddListener(EventHandler)"/> or <see cref="AddOneTimeListener(EventHandler)"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public void Clear() { listeners.Clear(); onceListeners.Clear(); }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Triggers the event.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public void Invoke()
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = listeners.Count - 1; i >= 0; i--)
 | 
			
		||||
            try { listeners[i].Callback.Invoke(); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
                string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}()";
 | 
			
		||||
                EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        for (int i = onceListeners.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
            try { onceListeners[i].Callback.Invoke(); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
                string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}()";
 | 
			
		||||
                EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
 | 
			
		||||
            }
 | 
			
		||||
            onceListeners.RemoveAt(i);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
 | 
			
		||||
    {
 | 
			
		||||
        listeners = new(initialListenerCount);
 | 
			
		||||
        onceListeners = new(initialOnceListenerCount);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Event()
 | 
			
		||||
    {
 | 
			
		||||
        listeners = new(4);
 | 
			
		||||
        onceListeners = new(2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public delegate void EventHandler();
 | 
			
		||||
    private record struct ListenerData(EventHandler Callback, int Priority);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents an event with only sender parameters.
 | 
			
		||||
/// <para>Example usage:</para> 
 | 
			
		||||
/// <code>
 | 
			
		||||
/// public class MyBehaviour : Behaviour, IUpdate
 | 
			
		||||
/// {
 | 
			
		||||
///     public readonly Event<MyBehaviour> MyEvent = new();
 | 
			
		||||
/// 
 | 
			
		||||
///     public MyBehaviour()
 | 
			
		||||
///     {
 | 
			
		||||
///         MyEvent.AddListener(OnEventTriggered);
 | 
			
		||||
///         MyEvent.AddOneTimeListener(OnEventTriggeredOneTime);
 | 
			
		||||
///     }
 | 
			
		||||
/// 
 | 
			
		||||
///     public void Update()
 | 
			
		||||
///     {
 | 
			
		||||
///         MyEvent.Invoke(this);
 | 
			
		||||
///     }
 | 
			
		||||
/// 
 | 
			
		||||
///     private void OnEventTriggered(MyBehaviour sender)
 | 
			
		||||
///     {
 | 
			
		||||
///         Console.WriteLine($"{sender.Id}'s event occurred!");
 | 
			
		||||
///     }
 | 
			
		||||
/// 
 | 
			
		||||
///     private static void OnEventTriggeredOneTime(MyBehaviour sender)
 | 
			
		||||
///     {
 | 
			
		||||
///         Console.WriteLine($"{sender.Id}'s event called once!");
 | 
			
		||||
///     }
 | 
			
		||||
/// }
 | 
			
		||||
/// </code>
 | 
			
		||||
/// The output of the example code above would be: 
 | 
			
		||||
/// <code>
 | 
			
		||||
/// [Id]'s event occurred!
 | 
			
		||||
/// [Id]'s event called once!
 | 
			
		||||
/// [Id]'s event occurred!
 | 
			
		||||
/// [Id]'s event occurred!
 | 
			
		||||
/// [Id]'s event occurred!
 | 
			
		||||
/// ...
 | 
			
		||||
/// </code>
 | 
			
		||||
/// 
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <typeparam name="TSender">Sender type</typeparam>
 | 
			
		||||
public class Event<TSender> where TSender : class
 | 
			
		||||
{
 | 
			
		||||
    // We use Ascending order because draw calls are running from last to first
 | 
			
		||||
    private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
 | 
			
		||||
 | 
			
		||||
    private ILogger _logger = ILogger.Shared;
 | 
			
		||||
    public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
 | 
			
		||||
 | 
			
		||||
    private readonly List<ListenerData> listeners = null!;
 | 
			
		||||
    private readonly List<ListenerData> onceListeners = null!;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Subscribes the callback to be invoked whenever the event is triggered.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="listener">The callback to be called when the event is triggered.</param>
 | 
			
		||||
    /// <param name="priority">Priority of the callback.</param>
 | 
			
		||||
    public void AddListener(EventHandler listener, int priority = 0)
 | 
			
		||||
    {
 | 
			
		||||
        ListenerData listenerData = new(listener, priority);
 | 
			
		||||
 | 
			
		||||
        int insertIndex = listeners.BinarySearch(listenerData, SortByAscendingPriority);
 | 
			
		||||
        if (insertIndex < 0)
 | 
			
		||||
            insertIndex = ~insertIndex;
 | 
			
		||||
 | 
			
		||||
        listeners.Insert(insertIndex, listenerData);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Subscribes the callback to be invoked the next time the event is triggered. The callback will be called only once.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="listener">The callback to be called the next time the event is triggered.</param>
 | 
			
		||||
    /// <param name="priority">Priority of the callback.</param>
 | 
			
		||||
    public void AddOneTimeListener(EventHandler listener, int priority = 0)
 | 
			
		||||
    {
 | 
			
		||||
        ListenerData listenerData = new(listener, priority);
 | 
			
		||||
 | 
			
		||||
        int insertIndex = onceListeners.BinarySearch(listenerData, SortByAscendingPriority);
 | 
			
		||||
        if (insertIndex < 0)
 | 
			
		||||
            insertIndex = ~insertIndex;
 | 
			
		||||
 | 
			
		||||
        onceListeners.Insert(insertIndex, listenerData);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Unsubscribes the callback that was previously registered by <see cref="AddListener(EventHandler)"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="listener">The callback that was previously registered by <see cref="AddListener(EventHandler)"/></param>
 | 
			
		||||
    public void RemoveListener(EventHandler listener)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = listeners.Count - 1; i >= 0; i--)
 | 
			
		||||
            if (listeners[i].Callback == listener)
 | 
			
		||||
            {
 | 
			
		||||
                listeners.RemoveAt(i);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Unsubscribes the callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="listener">The callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/></param>
 | 
			
		||||
    public void RemoveOneTimeListener(EventHandler listener)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = 0; i < onceListeners.Count; i++)
 | 
			
		||||
            if (onceListeners[i].Callback == listener)
 | 
			
		||||
            {
 | 
			
		||||
                onceListeners.RemoveAt(i);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Unsubscribes all listeners that was previously registered by either <see cref="AddListener(EventHandler)"/> or <see cref="AddOneTimeListener(EventHandler)"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public void Clear() { listeners.Clear(); onceListeners.Clear(); }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Triggers the event.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The caller that's triggering this event.</param>
 | 
			
		||||
    public void Invoke(TSender sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = listeners.Count - 1; i >= 0; i--)
 | 
			
		||||
            try { listeners[i].Callback.Invoke(sender); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
                string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}({sender})";
 | 
			
		||||
                EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        for (int i = onceListeners.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
            try { onceListeners[i].Callback.Invoke(sender); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
                string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}({sender})";
 | 
			
		||||
                EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
 | 
			
		||||
            }
 | 
			
		||||
            onceListeners.RemoveAt(i);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
 | 
			
		||||
    {
 | 
			
		||||
        listeners = new(initialListenerCount);
 | 
			
		||||
        onceListeners = new(initialOnceListenerCount);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Event()
 | 
			
		||||
    {
 | 
			
		||||
        listeners = new(4);
 | 
			
		||||
        onceListeners = new(2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public delegate void EventHandler(TSender sender);
 | 
			
		||||
    private record struct ListenerData(EventHandler Callback, int Priority);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents an event with sender and argument parameters.
 | 
			
		||||
/// <para>Example usage:</para> 
 | 
			
		||||
/// <code>
 | 
			
		||||
/// public class MyBehaviour : Behaviour, IUpdate
 | 
			
		||||
/// {
 | 
			
		||||
///     public readonly Event<MyBehaviour, MyArguments> MyEvent = new();
 | 
			
		||||
/// 
 | 
			
		||||
///     private int myInt = 0;
 | 
			
		||||
///     private bool myBool = false;
 | 
			
		||||
/// 
 | 
			
		||||
///     public MyBehaviour()
 | 
			
		||||
///     {
 | 
			
		||||
///         MyEvent.AddOneTimeListener(OnEventTriggeredOneTime);
 | 
			
		||||
///         MyEvent.AddListener(OnEventTriggered);
 | 
			
		||||
///     }
 | 
			
		||||
/// 
 | 
			
		||||
///     public void Update()
 | 
			
		||||
///     {
 | 
			
		||||
///         MyEvent.Invoke(this, new MyArguments(myInt, myBool));
 | 
			
		||||
///         myInt++;
 | 
			
		||||
///         myBool = !myBool;
 | 
			
		||||
///     }
 | 
			
		||||
/// 
 | 
			
		||||
///     private void OnEventTriggered(MyBehaviour sender, MyArguments args)
 | 
			
		||||
///     {
 | 
			
		||||
///         Console.WriteLine($"{sender.Id}'s event occurred with MyInt: {args.MyInt} and MyBool {args.MyBool}!");
 | 
			
		||||
///     }
 | 
			
		||||
/// 
 | 
			
		||||
///     private static void OnEventTriggeredOneTime(MyBehaviour sender, MyArguments args)
 | 
			
		||||
///     {
 | 
			
		||||
///         Console.WriteLine($"{sender.Id}'s event called once with MyInt: {args.MyInt} and MyBool {args.MyBool}!");
 | 
			
		||||
///     }
 | 
			
		||||
/// 
 | 
			
		||||
///     public readonly record struct MyArguments(int MyInt, bool MyBool);
 | 
			
		||||
/// }
 | 
			
		||||
/// </code>
 | 
			
		||||
/// The output of the example code above would be: 
 | 
			
		||||
/// <code>
 | 
			
		||||
/// [Id]'s event occurred with MyInt: 0 and MyBool False!
 | 
			
		||||
/// [Id]'s event called once with MyInt: 0 and MyBool False!
 | 
			
		||||
/// [Id]'s event occurred with MyInt: 1 and MyBool True!
 | 
			
		||||
/// [Id]'s event occurred with MyInt: 2 and MyBool False!
 | 
			
		||||
/// [Id]'s event occurred with MyInt: 3 and MyBool True!
 | 
			
		||||
/// ...
 | 
			
		||||
/// </code>
 | 
			
		||||
/// 
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <typeparam name="TSender">Sender type</typeparam>
 | 
			
		||||
public class Event<TSender, TArguments> where TSender : class
 | 
			
		||||
{
 | 
			
		||||
    // We use Ascending order because draw calls are running from last to first
 | 
			
		||||
    private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
 | 
			
		||||
 | 
			
		||||
    private ILogger _logger = ILogger.Shared;
 | 
			
		||||
    public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
 | 
			
		||||
 | 
			
		||||
    private readonly List<ListenerData> listeners = null!;
 | 
			
		||||
    private readonly List<ListenerData> onceListeners = null!;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Subscribes the callback to be invoked whenever the event is triggered.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="listener">The callback to be called when the event is triggered.</param>
 | 
			
		||||
    /// <param name="priority">Priority of the callback.</param>
 | 
			
		||||
    public void AddListener(EventHandler listener, int priority = 0)
 | 
			
		||||
    {
 | 
			
		||||
        ListenerData listenerData = new(listener, priority);
 | 
			
		||||
 | 
			
		||||
        int insertIndex = listeners.BinarySearch(listenerData, SortByAscendingPriority);
 | 
			
		||||
        if (insertIndex < 0)
 | 
			
		||||
            insertIndex = ~insertIndex;
 | 
			
		||||
 | 
			
		||||
        listeners.Insert(insertIndex, listenerData);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Subscribes the callback to be invoked the next time the event is triggered. The callback will be called only once.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="listener">The callback to be called the next time the event is triggered.</param>
 | 
			
		||||
    /// <param name="priority">Priority of the callback.</param>
 | 
			
		||||
    public void AddOneTimeListener(EventHandler listener, int priority = 0)
 | 
			
		||||
    {
 | 
			
		||||
        ListenerData listenerData = new(listener, priority);
 | 
			
		||||
 | 
			
		||||
        int insertIndex = onceListeners.BinarySearch(listenerData, SortByAscendingPriority);
 | 
			
		||||
        if (insertIndex < 0)
 | 
			
		||||
            insertIndex = ~insertIndex;
 | 
			
		||||
 | 
			
		||||
        onceListeners.Insert(insertIndex, listenerData);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Unsubscribes the callback that was previously registered by <see cref="AddListener(EventHandler)"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="listener">The callback that was previously registered by <see cref="AddListener(EventHandler)"/></param>
 | 
			
		||||
    public void RemoveListener(EventHandler listener)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = listeners.Count - 1; i >= 0; i--)
 | 
			
		||||
            if (listeners[i].Callback == listener)
 | 
			
		||||
            {
 | 
			
		||||
                listeners.RemoveAt(i);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Unsubscribes the callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="listener">The callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/></param>
 | 
			
		||||
    public void RemoveOneTimeListener(EventHandler listener)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = 0; i < onceListeners.Count; i++)
 | 
			
		||||
            if (onceListeners[i].Callback == listener)
 | 
			
		||||
            {
 | 
			
		||||
                onceListeners.RemoveAt(i);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Unsubscribes all listeners that was previously registered by either <see cref="AddListener(EventHandler)"/> or <see cref="AddOneTimeListener(EventHandler)"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public void Clear() { listeners.Clear(); onceListeners.Clear(); }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Triggers the event.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The caller that's triggering this event.</param>
 | 
			
		||||
    /// <param name="args">The arguments provided for this event.</param>
 | 
			
		||||
    public void Invoke(TSender sender, TArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = listeners.Count - 1; i >= 0; i--)
 | 
			
		||||
            try { listeners[i].Callback.Invoke(sender, args); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
                string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}({sender}, {args})";
 | 
			
		||||
                EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        for (int i = onceListeners.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
            try { onceListeners[i].Callback.Invoke(sender, args); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
                string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}({sender}, {args})";
 | 
			
		||||
                EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
 | 
			
		||||
            }
 | 
			
		||||
            onceListeners.RemoveAt(i);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
 | 
			
		||||
    {
 | 
			
		||||
        listeners = new(initialListenerCount);
 | 
			
		||||
        onceListeners = new(initialOnceListenerCount);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Event()
 | 
			
		||||
    {
 | 
			
		||||
        listeners = new(4);
 | 
			
		||||
        onceListeners = new(2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public delegate void EventHandler(TSender sender, TArguments args);
 | 
			
		||||
    private record struct ListenerData(EventHandler Callback, int Priority);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
internal static class EventHelpers
 | 
			
		||||
{
 | 
			
		||||
    public static void LogInvocationException(object sender, ILogger logger, Exception exception, string methodCallRepresentation)
 | 
			
		||||
    {
 | 
			
		||||
        logger.LogException(sender, exception);
 | 
			
		||||
        logger.LogError(sender, $"Unexpected exception on invocation of method {methodCallRepresentation}");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										10
									
								
								Engine.Core/Helpers/IPool.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Engine.Core/Helpers/IPool.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public interface IPool<T>
 | 
			
		||||
{
 | 
			
		||||
    Event<IPool<T>, T> OnRemoved { get; }
 | 
			
		||||
    Event<IPool<T>, T> OnReturned { get; }
 | 
			
		||||
 | 
			
		||||
    T Get();
 | 
			
		||||
    void Return(T item);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										40
									
								
								Engine.Core/Helpers/ListPool.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										40
									
								
								Engine.Core/Helpers/ListPool.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,40 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class ListPool<T> : IPool<List<T>>
 | 
			
		||||
{
 | 
			
		||||
    public Event<IPool<List<T>>, List<T>> OnReturned { get; } = new();
 | 
			
		||||
    public Event<IPool<List<T>>, List<T>> OnRemoved { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Func<List<T>> generator = null!;
 | 
			
		||||
    private readonly Queue<List<T>> queue = new();
 | 
			
		||||
 | 
			
		||||
    public List<T> Get()
 | 
			
		||||
    {
 | 
			
		||||
        if (!queue.TryDequeue(out List<T>? result))
 | 
			
		||||
            result = generator();
 | 
			
		||||
 | 
			
		||||
        result.Clear();
 | 
			
		||||
        OnRemoved?.Invoke(this, result);
 | 
			
		||||
        return result;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Return(List<T> list)
 | 
			
		||||
    {
 | 
			
		||||
        if (queue.Contains(list))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        list.Clear();
 | 
			
		||||
        queue.Enqueue(list);
 | 
			
		||||
        OnReturned?.Invoke(this, list);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ListPool(int initialListCount = 1, int initialListCapacity = 32)
 | 
			
		||||
    {
 | 
			
		||||
        generator = () => new(initialListCapacity);
 | 
			
		||||
        for (int i = 0; i < initialListCount; i++)
 | 
			
		||||
            queue.Enqueue(generator());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										38
									
								
								Engine.Core/Helpers/Pool.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										38
									
								
								Engine.Core/Helpers/Pool.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,38 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class Pool<T> : IPool<T>
 | 
			
		||||
{
 | 
			
		||||
    public Event<IPool<T>, T> OnRemoved { get; } = new();
 | 
			
		||||
    public Event<IPool<T>, T> OnReturned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Func<T> generator = null!;
 | 
			
		||||
    private readonly Queue<T> queue = new();
 | 
			
		||||
 | 
			
		||||
    public T Get()
 | 
			
		||||
    {
 | 
			
		||||
        if (!queue.TryDequeue(out T? result))
 | 
			
		||||
            result = generator();
 | 
			
		||||
 | 
			
		||||
        OnRemoved?.Invoke(this, result);
 | 
			
		||||
        return result;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Return(T item)
 | 
			
		||||
    {
 | 
			
		||||
        if (queue.Contains(item))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        queue.Enqueue(item);
 | 
			
		||||
        OnReturned?.Invoke(this, item);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Pool(Func<T> generator, int initialCapacity = 1)
 | 
			
		||||
    {
 | 
			
		||||
        this.generator = generator;
 | 
			
		||||
        for (int i = 0; i < initialCapacity; i++)
 | 
			
		||||
            queue.Enqueue(generator());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,12 +2,11 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public interface IReadOnlyProgressionTracker
 | 
			
		||||
{
 | 
			
		||||
    event ProgressionUpdatedEventHandler? OnUpdated;
 | 
			
		||||
    event ProgressionEndedEventHandler? OnEnded;
 | 
			
		||||
    Event<IReadOnlyProgressionTracker, ProgressionUpdatedArguments> OnUpdated { get; }
 | 
			
		||||
    Event<IReadOnlyProgressionTracker> OnEnded { get; }
 | 
			
		||||
 | 
			
		||||
    float Progression { get; }
 | 
			
		||||
    string Status { get; }
 | 
			
		||||
 | 
			
		||||
    delegate void ProgressionUpdatedEventHandler(IReadOnlyProgressionTracker sender, float previousProgression, string previousStatus);
 | 
			
		||||
    delegate void ProgressionEndedEventHandler(IReadOnlyProgressionTracker sender);
 | 
			
		||||
    readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,8 +2,8 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class ProgressionTracker : IProgressionTracker
 | 
			
		||||
{
 | 
			
		||||
    public event IReadOnlyProgressionTracker.ProgressionUpdatedEventHandler? OnUpdated = null;
 | 
			
		||||
    public event IReadOnlyProgressionTracker.ProgressionEndedEventHandler? OnEnded = null;
 | 
			
		||||
    public Event<IReadOnlyProgressionTracker, IReadOnlyProgressionTracker.ProgressionUpdatedArguments> OnUpdated { get; } = new();
 | 
			
		||||
    public Event<IReadOnlyProgressionTracker> OnEnded { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public float Progression { get; private set; } = 0f;
 | 
			
		||||
    public string Status { get; private set; } = "Default";
 | 
			
		||||
@@ -19,7 +19,7 @@ public class ProgressionTracker : IProgressionTracker
 | 
			
		||||
        Progression = progression.Clamp(Progression, 1f);
 | 
			
		||||
        Status = status;
 | 
			
		||||
 | 
			
		||||
        OnUpdated?.Invoke(this, previousProgression, previousStatus);
 | 
			
		||||
        OnUpdated?.Invoke(this, new(previousProgression, previousStatus));
 | 
			
		||||
 | 
			
		||||
        if (progression >= 1f)
 | 
			
		||||
            OnEnded?.Invoke(this);
 | 
			
		||||
@@ -30,7 +30,7 @@ public class ProgressionTracker : IProgressionTracker
 | 
			
		||||
        Progression = 0f;
 | 
			
		||||
        Status = "Default";
 | 
			
		||||
 | 
			
		||||
        OnUpdated = null;
 | 
			
		||||
        OnEnded = null;
 | 
			
		||||
        OnUpdated.Clear();
 | 
			
		||||
        OnEnded.Clear();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,29 +6,29 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
public static class Math
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The value of Pi (π), a mathematical constant approximately equal to 3.14159.
 | 
			
		||||
    /// The value of Pi (π).
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public const float PI = 3.1415926535897932f;
 | 
			
		||||
    public const float Pi = 3.1415926535897932f;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The value of Tau (τ), a mathematical constant equal to 2π, approximately equal to 6.28319.
 | 
			
		||||
    /// The value of Tau (τ), mathematical constant equal to 2π.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public const float Tau = 2f * PI;
 | 
			
		||||
    public const float Tau = 2f * Pi;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The base of the natural logarithm, approximately equal to 2.71828.
 | 
			
		||||
    /// The base of the natural logarithm.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public const float E = 2.718281828459045f;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The conversion factor from radians to degrees.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public const float RadianToDegree = 180f / PI;
 | 
			
		||||
    public const float RadianToDegree = 180f / Pi;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The conversion factor from degrees to radians.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public const float DegreeToRadian = PI / 180f;
 | 
			
		||||
    public const float DegreeToRadian = Pi / 180f;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets one minus of given <see cref="T"/>.
 | 
			
		||||
 
 | 
			
		||||
@@ -38,6 +38,9 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D SizeHalf => Size * .5f;
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(AABB left, AABB right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
 | 
			
		||||
    public static bool operator !=(AABB left, AABB right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Creates an <see cref="AABB"/> from a collection of <see cref="Vector2D"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -63,12 +66,6 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
 | 
			
		||||
        return new(lowerBoundary, upperBoundary);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="AABB"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="AABB"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="AABB"/>s are approximately equal.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -78,6 +75,25 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="AABB"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(AABB left, AABB right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="AABB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="AABB"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is AABB aabb && this == aabb;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="AABB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="AABB"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="AABB"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="AABB"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -38,6 +38,9 @@ public readonly struct Circle(Vector2D center, float radius)
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static readonly Circle UnitCircle = new(Vector2D.Zero, 1f);
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(Circle left, Circle right) => left.Center == right.Center && left.Radius == right.Radius;
 | 
			
		||||
    public static bool operator !=(Circle left, Circle right) => left.Center != right.Center || left.Radius != right.Radius;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Sets the center of the <see cref="Circle"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -77,6 +80,25 @@ public readonly struct Circle(Vector2D center, float radius)
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="Circle"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Circle left, Circle right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.Center.ApproximatelyEquals(right.Center, epsilon) && left.Radius.ApproximatelyEquals(right.Radius, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Circle"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Circle"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Circle"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Circle circle && this == circle;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Circle"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Circle"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Center, Radius);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Circle"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Circle"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Circle)}({Center}, {Radius})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -34,8 +34,8 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
 | 
			
		||||
    public static ColorHSV operator *(ColorHSV color, float value) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
 | 
			
		||||
    public static ColorHSV operator *(float value, ColorHSV color) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
 | 
			
		||||
    public static ColorHSV operator /(ColorHSV color, float value) => new((color.Hue / value).Clamp(0f, 1f), (color.Saturation / value).Clamp(0f, 1f), (color.Value / value).Clamp(0f, 1f));
 | 
			
		||||
    public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue.ApproximatelyEquals(right.Hue) && left.Saturation.ApproximatelyEquals(right.Saturation) && left.Value.ApproximatelyEquals(right.Value);
 | 
			
		||||
    public static bool operator !=(ColorHSV left, ColorHSV right) => !left.Hue.ApproximatelyEquals(right.Hue) || !left.Saturation.ApproximatelyEquals(right.Saturation) || !left.Value.ApproximatelyEquals(right.Value);
 | 
			
		||||
    public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue == right.Hue && left.Saturation == right.Saturation && left.Value == right.Value;
 | 
			
		||||
    public static bool operator !=(ColorHSV left, ColorHSV right) => left.Hue != right.Hue || left.Saturation != right.Saturation || left.Value != right.Value;
 | 
			
		||||
 | 
			
		||||
    public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorRGB)rgba;
 | 
			
		||||
    public static implicit operator ColorHSV(ColorRGB rgb)
 | 
			
		||||
@@ -127,12 +127,6 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
 | 
			
		||||
    /// <returns>The interpolated <see cref="ColorHSV"/>.</returns>
 | 
			
		||||
    public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t) => from + FromTo(from, to) * t;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorHSV"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -148,13 +142,19 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="ColorHSV"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSV"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorHSV objVec && Hue.Equals(objVec.Hue) && Saturation.Equals(objVec.Saturation) && Value.Equals(objVec.Value);
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorHSV colorHSV && this == colorHSV;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="ColorHSV"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="ColorHSV"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorHSV"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -119,24 +119,24 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
 | 
			
		||||
    /// <returns>The interpolated <see cref="ColorRGB"/>.</returns>
 | 
			
		||||
    public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t) => from + FromTo(from, to) * t;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorRGB"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="ColorRGB"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGB"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorRGB objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B);
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorRGB colorRGB && this == colorRGB;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="ColorRGB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="ColorRGB"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(R, G, B);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorRGB"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -102,24 +102,24 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
 | 
			
		||||
    /// <returns>The interpolated <see cref="ColorRGBA"/>.</returns>
 | 
			
		||||
    public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t) => from + FromTo(from, to) * t;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorRGBA"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="ColorRGBA"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGBA"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorRGBA objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B) && A.Equals(objVec.A);
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorRGBA colorRGBA && this == colorRGBA;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="ColorRGBA"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="ColorRGBA"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(R, G, B, A);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorRGBA"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -43,6 +43,9 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float LengthSquared => From.FromTo(To).LengthSquared();
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(Line2D left, Line2D right) => left.From == right.From && left.To == right.To;
 | 
			
		||||
    public static bool operator !=(Line2D left, Line2D right) => left.From != right.From || left.To != right.To;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The equation of the <see cref="Line2D"/> defined by this <see cref="Line2D"/> segment.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -167,17 +170,14 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Vector2D ClosestPointTo(Line2D line, Vector2D point)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D edgeVector = line.From.FromTo(line.To);
 | 
			
		||||
        Vector2D pointVector = point - line.From;
 | 
			
		||||
        Vector2D lineRelativeVector = line.From.FromTo(line.To);
 | 
			
		||||
 | 
			
		||||
        float t = (pointVector.X * edgeVector.X + pointVector.Y * edgeVector.Y) / (edgeVector.X * edgeVector.X + edgeVector.Y * edgeVector.Y);
 | 
			
		||||
        Vector2D lineDirection = lineRelativeVector.Normalized;
 | 
			
		||||
        Vector2D pointVector = line.From.FromTo(point);
 | 
			
		||||
 | 
			
		||||
        t = Math.Max(0, Math.Min(1, t));
 | 
			
		||||
        float dot = lineDirection.Dot(pointVector).Clamp(0f, lineRelativeVector.Magnitude);
 | 
			
		||||
 | 
			
		||||
        float closestX = line.From.X + t * edgeVector.X;
 | 
			
		||||
        float closestY = line.From.Y + t * edgeVector.Y;
 | 
			
		||||
 | 
			
		||||
        return new Vector2D((float)closestX, (float)closestY);
 | 
			
		||||
        return lineDirection * dot;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
@@ -189,6 +189,25 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="Line2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Line2D left, Line2D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.From.ApproximatelyEquals(right.From, epsilon) && left.To.ApproximatelyEquals(right.To, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Line2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Line2D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Line2D line2D && this == line2D;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Line2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Line2D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(From, To);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Line2D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Line2D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Line2D)}({From}, {To})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -205,6 +224,9 @@ public static class Line2DExtensions
 | 
			
		||||
    /// <inheritdoc cref="Line2D.Intersects(Line2D, Vector2D)" />
 | 
			
		||||
    public static bool Intersects(this Line2D line, Vector2D point) => Line2D.Intersects(line, point);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Line2D.IntersectionPoint(Line2D, Line2D)" />
 | 
			
		||||
    public static Vector2D IntersectionPoint(this Line2D left, Line2D right) => Line2D.IntersectionPoint(left, right);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Line2D.GetT(Line2D, Vector2D)" />
 | 
			
		||||
    public static float GetT(this Line2D line, Vector2D point) => Line2D.GetT(line, point);
 | 
			
		||||
 | 
			
		||||
@@ -214,6 +236,9 @@ public static class Line2DExtensions
 | 
			
		||||
    /// <inheritdoc cref="Line2D.Intersects(Line2D, Line2D, out Vector2D?)" />
 | 
			
		||||
    public static bool Intersects(this Line2D left, Line2D right, [NotNullWhen(returnValue: true)] out Vector2D? point) => Line2D.Intersects(left, right, out point);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Line2D.ClosestPointTo(Line2D, Vector2D)" />
 | 
			
		||||
    public static Vector2D ClosestPointTo(this Line2D line, Vector2D point) => Line2D.ClosestPointTo(line, point);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Line2D.ApproximatelyEquals(Line2D, Line2D, float)" />
 | 
			
		||||
    public static bool ApproximatelyEquals(this Line2D left, Line2D right, float epsilon = float.Epsilon) => Line2D.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,47 +1,69 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a line equation in the form y = mx + b.
 | 
			
		||||
/// Represents a <see cref="Line2DEquation"/> in the form y = mx + b.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <param name="slope">The slope of the line.</param>
 | 
			
		||||
/// <param name="offsetY">The y-intercept of the line.</param>
 | 
			
		||||
/// <param name="offsetY">The Y intercept of the line.</param>
 | 
			
		||||
/// <remarks>
 | 
			
		||||
/// Initializes a new instance of the <see cref="Line2DEquation"/> struct with the specified slope and y-intercept.
 | 
			
		||||
/// Initializes a new instance of the <see cref="Line2DEquation"/> struct with the specified slope and Y intercept.
 | 
			
		||||
/// </remarks>
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("y = {Slope}x + {OffsetY}")]
 | 
			
		||||
public readonly struct Line2DEquation(float slope, float offsetY)
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The slope of the line equation.
 | 
			
		||||
    /// The slope of the <see cref="Line2DEquation"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float Slope = slope;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The y-intercept of the line equation.
 | 
			
		||||
    /// The Y intercept of the <see cref="Line2DEquation"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float OffsetY = offsetY;
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(Line2DEquation left, Line2DEquation right) => left.Slope == right.Slope && left.OffsetY == right.OffsetY;
 | 
			
		||||
    public static bool operator !=(Line2DEquation left, Line2DEquation right) => left.Slope != right.Slope || left.OffsetY != right.OffsetY;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Resolves the y-coordinate for a given x-coordinate using the line equation.
 | 
			
		||||
    /// Resolves the Y coordinate for a given X coordinate using the <see cref="Line2DEquation"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="lineEquation">The line equation to resolve.</param>
 | 
			
		||||
    /// <param name="x">The x-coordinate for which to resolve the y-coordinate.</param>
 | 
			
		||||
    /// <returns>The y-coordinate resolved using the line equation.</returns>
 | 
			
		||||
    /// <param name="lineEquation">The <see cref="Line2DEquation"/> to resolve.</param>
 | 
			
		||||
    /// <param name="x">The X coordinate for which to resolve the Y coordinate.</param>
 | 
			
		||||
    /// <returns>The Y coordinate resolved using the <see cref="Line2DEquation"/>.</returns>
 | 
			
		||||
    public static float Resolve(Line2DEquation lineEquation, float x) => lineEquation.Slope * x + lineEquation.OffsetY; // y = mx + b
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two line equations are approximately equal.
 | 
			
		||||
    /// Checks if two <see cref="Line2DEquation"/> are approximately equal.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first line equation to compare.</param>
 | 
			
		||||
    /// <param name="right">The second line equation to compare.</param>
 | 
			
		||||
    /// <param name="left">The first <see cref="Line2DEquation"/> to compare.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="Line2DEquation"/> to compare.</param>
 | 
			
		||||
    /// <param name="epsilon">The epsilon range.</param>
 | 
			
		||||
    /// <returns>True if the line equations are approximately equal; otherwise, false.</returns>
 | 
			
		||||
    /// <returns>True if the <see cref="Line2DEquation"/> are approximately equal; otherwise, false.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.Slope.ApproximatelyEquals(right.Slope, epsilon) && left.OffsetY.ApproximatelyEquals(right.OffsetY, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Line2DEquation"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Line2DEquation"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2DEquation"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Line2DEquation lineEquation && this == lineEquation;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Line2DEquation"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Line2DEquation"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Slope, OffsetY);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Line2DEquation"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Line2DEquation"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Line2DEquation)}({Slope}, {OffsetY})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for the LineEquation struct.
 | 
			
		||||
/// Provides extension methods for the <see cref="Line2DEquation"/> struct.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class Line2DEquationExtensions
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -21,6 +21,9 @@ public readonly struct Projection1D(float min, float max)
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float Max = max;
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(Projection1D left, Projection1D right) => left.Min == right.Min && left.Max == right.Max;
 | 
			
		||||
    public static bool operator !=(Projection1D left, Projection1D right) => left.Min != right.Min || left.Max != right.Max;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two projections overlap.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -70,6 +73,35 @@ public readonly struct Projection1D(float min, float max)
 | 
			
		||||
        depth = 0f;
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="Projection1D"/>s are approximately equal within a specified epsilon range.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="Projection1D"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="Projection1D"/>.</param>
 | 
			
		||||
    /// <param name="epsilon">The epsilon range.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="Projection1D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Projection1D left, Projection1D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.Min.ApproximatelyEquals(right.Min, epsilon) && left.Max.ApproximatelyEquals(right.Max, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Projection1D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Projection1D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Projection1D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Projection1D projection1D && this == projection1D;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Projection1D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Projection1D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Min, Max);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Projection1D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Projection1D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Projection1D)}({Min}, {Max})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -82,4 +114,7 @@ public static class Projection1DExtensions
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Projection1D.Overlaps(Projection1D, Projection1D, out float)" />
 | 
			
		||||
    public static bool Overlaps(this Projection1D left, Projection1D right, out float depth) => Projection1D.Overlaps(left, right, out depth);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Projection1D.ApproximatelyEquals(Projection1D, Projection1D, float)" />
 | 
			
		||||
    public static bool ApproximatelyEquals(this Projection1D left, Projection1D right, float epsilon = float.Epsilon) => Projection1D.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -282,24 +282,24 @@ public readonly struct Quaternion(float x, float y, float z, float w)
 | 
			
		||||
    public static bool ApproximatelyEquals(Quaternion left, Quaternion right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon) && left.W.ApproximatelyEquals(right.W, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Quaternion"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Quaternion"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Quaternion"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Quaternion"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Quaternion objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z) && W.Equals(objVec.W);
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Quaternion quaternion && this == quaternion;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Quaternion"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(W, X, Y, Z);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Quaternion"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										105
									
								
								Engine.Core/Primitives/Ray2D.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										105
									
								
								Engine.Core/Primitives/Ray2D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,105 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents an infinite ray in 2D space.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <param name="Origin">The <see cref="Vector2D"/> in 2D space where the ray starts from.</param>
 | 
			
		||||
/// <param name="Direction">Normalized <see cref="Vector2D"/> indicating the ray's is direction.</param> 
 | 
			
		||||
public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The starting point of the <see cref="Ray2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D Origin = Origin;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The direction in which the <see cref="Ray2D"/> points. Should be a normalized vector.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D Direction = Direction;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="Ray2D"/> with the same origin but with the direction reversed.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Ray2D Reversed => new(Origin, -Direction);
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(Ray2D left, Ray2D right) => left.Origin == right.Origin && left.Direction == right.Direction;
 | 
			
		||||
    public static bool operator !=(Ray2D left, Ray2D right) => left.Origin != right.Origin || left.Direction != right.Direction;
 | 
			
		||||
    public static implicit operator Ray2D(Line2D line) => new(line.From, line.From.FromTo(line.To).Normalized);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Constructs a <see cref="Line2D"/> from a <see cref="Ray2D"/>, extending from its origin in the <see cref="Ray2D"/>'s direction for a given distance.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="ray">The source <see cref="Ray2D"/>.</param>
 | 
			
		||||
    /// <param name="distance">The length of the line segment to create from the <see cref="Ray2D"/>.</param>
 | 
			
		||||
    /// <returns>A <see cref="Line2D"/> representing the segment of the <see cref="Ray2D"/>.</returns>
 | 
			
		||||
    public static Line2D GetLine(Ray2D ray, float distance)
 | 
			
		||||
        => new(ray.Origin, ray.Origin + ray.Direction * distance);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Evaluates the point on the <see cref="Ray2D"/> at a specified distance from its origin.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="ray">The <see cref="Ray2D"/> to evaluate.</param>
 | 
			
		||||
    /// <param name="distanceFromOrigin">The distance from the origin along the <see cref="Ray2D"/>'s direction.</param>
 | 
			
		||||
    /// <returns>A <see cref="Vector2D"/> representing the point at the given distance on the <see cref="Ray2D"/>.</returns>
 | 
			
		||||
    public static Vector2D Evaluate(Ray2D ray, float distanceFromOrigin)
 | 
			
		||||
        => ray.Origin + ray.Direction * distanceFromOrigin;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the closest point on the <see cref="Ray2D"/> to the specified point.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static Vector2D ClosestPointTo(Ray2D ray, Vector2D point)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D originToPoint = ray.Origin.FromTo(point);
 | 
			
		||||
 | 
			
		||||
        float dot = ray.Direction.Dot(originToPoint);
 | 
			
		||||
 | 
			
		||||
        return ray.Origin + ray.Direction * dot;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="Ray2D"/>s are approximately equal within a specified epsilon range.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="Ray2D"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="Ray2D"/>.</param>
 | 
			
		||||
    /// <param name="epsilon">The epsilon range.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="Ray2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Ray2D left, Ray2D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.Origin.ApproximatelyEquals(right.Origin, epsilon) && left.Direction.ApproximatelyEquals(right.Direction, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Ray2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Ray2D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Ray2D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Ray2D ray2D && this == ray2D;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Ray2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Ray2D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Origin, Direction);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Ray2D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Ray2D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Ray2D)}({Origin}, {Direction})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for the <see cref="Ray2D"/> struct.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class Ray2DExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="Ray2D.GetLine(Ray2D, float) />
 | 
			
		||||
    public static Line2D ToLine(this Ray2D ray, float distance) => Ray2D.GetLine(ray, distance);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Ray2D.Evaluate(Ray2D, float) />
 | 
			
		||||
    public static Vector2D Evaluate(this Ray2D ray, float distanceFromOrigin) => Ray2D.Evaluate(ray, distanceFromOrigin);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Ray2D.ClosestPointTo(Ray2D, Vector2D) />
 | 
			
		||||
    public static Vector2D ClosestPointTo(this Ray2D ray, Vector2D point) => Ray2D.ClosestPointTo(ray, point);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Ray2D.ApproximatelyEquals(Ray2D, Ray2D, float)" />
 | 
			
		||||
    public static bool ApproximatelyEquals(this Ray2D left, Ray2D right, float epsilon = float.Epsilon) => Ray2D.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
}
 | 
			
		||||
@@ -18,7 +18,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
    public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up);
 | 
			
		||||
    public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right);
 | 
			
		||||
 | 
			
		||||
    public event ShapeUpdatedEventHandler? OnShapeUpdated = null;
 | 
			
		||||
    public Event<Shape2D> OnShapeUpdated { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private List<Vector2D> _vertices = vertices;
 | 
			
		||||
 | 
			
		||||
@@ -122,7 +122,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
        triangles.Clear();
 | 
			
		||||
 | 
			
		||||
        for (int i = 2; i < shape.Vertices.Count; i++)
 | 
			
		||||
            triangles.Add(new Triangle(shape[0], shape[i - 1], shape[i]));
 | 
			
		||||
            triangles.Add(new Triangle(shape[0], shape[i], shape[i - 1]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
@@ -251,13 +251,39 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Shape2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Shape2D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Shape2D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Shape2D shape2D && _vertices.Equals(shape2D._vertices);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Shape2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Shape2D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Vertices);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Shape2D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Shape2D"/>.</returns>
 | 
			
		||||
    public override string ToString()
 | 
			
		||||
    {
 | 
			
		||||
        System.Text.StringBuilder stringBuilder = new(Vertices[0].ToString());
 | 
			
		||||
        for (int i = 1; i < Vertices.Count; i++)
 | 
			
		||||
        {
 | 
			
		||||
            stringBuilder.Append(", ");
 | 
			
		||||
            stringBuilder.Append(Vertices[i].ToString());
 | 
			
		||||
        }
 | 
			
		||||
        return $"{nameof(Shape2D)}({stringBuilder})";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc/>
 | 
			
		||||
    public IEnumerator<Vector2D> GetEnumerator() => Vertices.GetEnumerator();
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc/>
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
 | 
			
		||||
 | 
			
		||||
    public delegate void ShapeUpdatedEventHandler(Shape2D shape2D);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -272,7 +298,7 @@ public static class Shape2DExtensions
 | 
			
		||||
    public static Triangle ToSuperTriangle(this Shape2D shape) => Shape2D.GetSuperTriangle(shape);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Shape2D.TriangulateConvex(Shape2D, IList{Triangle})" />
 | 
			
		||||
    public static void ToTrianglesConvex(this Shape2D shape, IList<Triangle> lines) => Shape2D.TriangulateConvex(shape, lines);
 | 
			
		||||
    public static void ToTrianglesConvex(this Shape2D shape, IList<Triangle> triangles) => Shape2D.TriangulateConvex(shape, triangles);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Shape2D.TriangulateConvex(Shape2D)" />
 | 
			
		||||
    public static List<Triangle> ToTrianglesConvex(this Shape2D shape) => Shape2D.TriangulateConvex(shape);
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,9 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
 | 
			
		||||
    public readonly Vector2D B { get; init; } = B;
 | 
			
		||||
    public readonly Vector2D C { get; init; } = C;
 | 
			
		||||
 | 
			
		||||
    public static bool operator ==(Triangle left, Triangle right) => left.A == right.A && left.B == right.B && left.C == right.C;
 | 
			
		||||
    public static bool operator !=(Triangle left, Triangle right) => left.A != right.A || left.B != right.B || left.C != right.C;
 | 
			
		||||
 | 
			
		||||
    public readonly float Area
 | 
			
		||||
        => .5f * Math.Abs(
 | 
			
		||||
                A.X * (B.Y - C.Y) +
 | 
			
		||||
@@ -44,6 +47,25 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
 | 
			
		||||
    /// <returns><c>true</c> if the <see cref="Triangle"/>s are approximately equal; otherwise, <c>false</c>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(Triangle left, Triangle right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.A.ApproximatelyEquals(right.A, epsilon) && left.B.ApproximatelyEquals(right.B, epsilon) && left.C.ApproximatelyEquals(right.C, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Triangle"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Triangle"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Triangle"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Triangle triangle && this == triangle;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Triangle"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Triangle"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(A, B, C);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Triangle"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Triangle"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Triangle)}({A}, {B}, {C})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
public static class TriangleExtensions
 | 
			
		||||
 
 | 
			
		||||
@@ -31,6 +31,11 @@ public readonly struct Vector2D(float x, float y)
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public float MagnitudeSquared => LengthSquared(this);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="Vector2D"/> with the direction reversed.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly Vector2D Reversed => -this;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The normalized form of the <see cref="Vector2D"/> (a <see cref="Vector2D"/> with the same direction and a magnitude of 1).
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -297,24 +302,24 @@ public readonly struct Vector2D(float x, float y)
 | 
			
		||||
    public static bool ApproximatelyEquals(Vector2D left, Vector2D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Vector2D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Vector2D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Vector2D)}({X}, {Y})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Vector2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Vector2D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector2D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Vector2D objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y);
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Vector2D vector2D && this == vector2D;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Vector2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Vector2D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(X, Y);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Vector2D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Vector2D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Vector2D)}({X}, {Y})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -271,24 +271,24 @@ public readonly struct Vector3D(float x, float y, float z)
 | 
			
		||||
    public static bool ApproximatelyEquals(Vector3D left, Vector3D right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Vector3D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Vector3D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Vector3D)}({X}, {Y}, {Z})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="Vector3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="Vector3D"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector3D"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Vector3D objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z);
 | 
			
		||||
    public override bool Equals(object? obj) => obj is Vector3D vector3D && this == vector3D;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="Vector3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Vector3D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="Vector3D"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="Vector3D"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(Vector3D)}({X}, {Y}, {Z})";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
public class EntityRegistry
 | 
			
		||||
{
 | 
			
		||||
    public event EntityRegisteredEventHandler? OnEntityRegistered = null!;
 | 
			
		||||
    public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
 | 
			
		||||
    private readonly Dictionary<string, IEntity> registeredEntities = [];
 | 
			
		||||
@@ -14,7 +14,7 @@ public class EntityRegistry
 | 
			
		||||
    public void Add(IEntity entity)
 | 
			
		||||
    {
 | 
			
		||||
        if (registeredEntities.TryAdd(entity.Id, entity))
 | 
			
		||||
            OnEntityRegistered?.Invoke(this, entity);
 | 
			
		||||
            OnEntityRegistered?.Invoke(this, new(entity));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void QueueAssign(string id, Action<IEntity> setMethod)
 | 
			
		||||
@@ -35,5 +35,5 @@ public class EntityRegistry
 | 
			
		||||
        registeredEntities.Clear();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public delegate void EntityRegisteredEventHandler(EntityRegistry sender, IEntity entity);
 | 
			
		||||
    public readonly record struct EntityRegisteredArguments(IEntity Entity);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,9 +2,9 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class StateEnable : IStateEnable
 | 
			
		||||
{
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public event IHasEntity.EntityAssignedEventHandler? OnEntityAssigned = null;
 | 
			
		||||
    public event IStateEnable.EnabledChangedEventHandler? OnEnabledChanged = null;
 | 
			
		||||
    public Event<IStateEnable, IStateEnable.EnabledChangedArguments> OnEnabledChanged { get; } = new();
 | 
			
		||||
    public Event<IHasEntity> OnEntityAssigned { get; } = new();
 | 
			
		||||
    public Event<IAssignable>? OnUnassigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private bool _enabled = true;
 | 
			
		||||
    private IEntity _entity = null!;
 | 
			
		||||
@@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
 | 
			
		||||
            bool previousState = _enabled;
 | 
			
		||||
            _enabled = value;
 | 
			
		||||
            OnEnabledChanged?.Invoke(this, previousState);
 | 
			
		||||
            OnEnabledChanged?.Invoke(this, new(previousState));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,15 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class DrawManager : UniverseObject
 | 
			
		||||
public class DrawManager : Behaviour
 | 
			
		||||
{
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
    // We use Descending order because draw calls are running from last to first
 | 
			
		||||
    private static Comparer<IBehaviour> SortByDescendingPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByDescendingPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByDescendingPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByDescendingPriority() };
 | 
			
		||||
 | 
			
		||||
    private void OnPreDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
@@ -27,25 +29,25 @@ public class DrawManager : UniverseObject
 | 
			
		||||
            postDrawEntities[i].PostDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        preDrawEntities.Assign(universe);
 | 
			
		||||
        drawEntities.Assign(universe);
 | 
			
		||||
        postDrawEntities.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreDraw += OnPreDraw;
 | 
			
		||||
        universe.OnDraw += OnDraw;
 | 
			
		||||
        universe.OnPostDraw += OnPostDraw;
 | 
			
		||||
        universe.OnPreDraw.AddListener(OnPreDraw);
 | 
			
		||||
        universe.OnDraw.AddListener(OnDraw);
 | 
			
		||||
        universe.OnPostDraw.AddListener(OnPostDraw);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    protected override void OnExitedUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        preDrawEntities.Unassign();
 | 
			
		||||
        drawEntities.Unassign();
 | 
			
		||||
        postDrawEntities.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreDraw -= OnPreDraw;
 | 
			
		||||
        universe.OnDraw -= OnDraw;
 | 
			
		||||
        universe.OnPostDraw -= OnPostDraw;
 | 
			
		||||
        universe.OnPreDraw.RemoveListener(OnPreDraw);
 | 
			
		||||
        universe.OnDraw.RemoveListener(OnDraw);
 | 
			
		||||
        universe.OnPostDraw.RemoveListener(OnPostDraw);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,44 +1,44 @@
 | 
			
		||||
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class UpdateManager : UniverseObject
 | 
			
		||||
public class UpdateManager : Behaviour
 | 
			
		||||
{
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
    // We use Ascending order because we are using reverse for loop to call them
 | 
			
		||||
    private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByAscendingPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByAscendingPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByAscendingPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByAscendingPriority() };
 | 
			
		||||
 | 
			
		||||
    private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.Assign(universe);
 | 
			
		||||
        preUpdateEntities.Assign(universe);
 | 
			
		||||
        updateEntities.Assign(universe);
 | 
			
		||||
        postUpdateEntities.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate += OnPreUpdate;
 | 
			
		||||
        universe.OnUpdate += OnUpdate;
 | 
			
		||||
        universe.OnPostUpdate += OnPostUpdate;
 | 
			
		||||
        universe.OnPreUpdate.AddListener(OnPreUpdate);
 | 
			
		||||
        universe.OnUpdate.AddListener(OnUpdate);
 | 
			
		||||
        universe.OnPostUpdate.AddListener(OnPostUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    protected override void OnExitedUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.Unassign();
 | 
			
		||||
        preUpdateEntities.Unassign();
 | 
			
		||||
        updateEntities.Unassign();
 | 
			
		||||
        postUpdateEntities.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate -= OnPreUpdate;
 | 
			
		||||
        universe.OnUpdate -= OnUpdate;
 | 
			
		||||
        universe.OnPostUpdate -= OnPostUpdate;
 | 
			
		||||
        universe.OnPreUpdate.RemoveListener(OnPreUpdate);
 | 
			
		||||
        universe.OnUpdate.RemoveListener(OnUpdate);
 | 
			
		||||
        universe.OnPostUpdate.RemoveListener(OnPostUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPreUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
@@ -50,25 +50,25 @@ public class UpdateManager : UniverseObject
 | 
			
		||||
            preUpdateEntities[i].PreUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = updateEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            updateEntities[i].Update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPostUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            postUpdateEntities[i].PostUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IFirstFrameUpdate behaviourCollected)
 | 
			
		||||
    private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        toCallFirstFrameUpdates.Add(behaviourCollected);
 | 
			
		||||
        toCallFirstFrameUpdates.Add(args.BehaviourCollected);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public UpdateManager()
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.OnCollected += OnFirstFrameCollected;
 | 
			
		||||
        firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,9 +5,9 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
 | 
			
		||||
public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
{
 | 
			
		||||
    public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
 | 
			
		||||
    public event ITransform2D.ScaleChangedEventHandler? OnScaleChanged = null;
 | 
			
		||||
    public event ITransform2D.RotationChangedEventHandler? OnRotationChanged = null;
 | 
			
		||||
    public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new();
 | 
			
		||||
    public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new();
 | 
			
		||||
    public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private Vector2D _position = Vector2D.Zero;
 | 
			
		||||
    private Vector2D _scale = Vector2D.One;
 | 
			
		||||
@@ -19,6 +19,11 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
 | 
			
		||||
    private ITransform2D? parentTransform = null;
 | 
			
		||||
 | 
			
		||||
    public Vector2D Up => Vector2D.Up.Rotate(Rotation * Math.DegreeToRadian);
 | 
			
		||||
    public Vector2D Down => Vector2D.Down.Rotate(Rotation * Math.DegreeToRadian);
 | 
			
		||||
    public Vector2D Left => Vector2D.Left.Rotate(Rotation * Math.DegreeToRadian);
 | 
			
		||||
    public Vector2D Right => Vector2D.Right.Rotate(Rotation * Math.DegreeToRadian);
 | 
			
		||||
 | 
			
		||||
    public Vector2D Position
 | 
			
		||||
    {
 | 
			
		||||
        get => _position;
 | 
			
		||||
@@ -31,7 +36,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _position = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalPosition();
 | 
			
		||||
            OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
            OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -47,7 +52,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _scale = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalScale();
 | 
			
		||||
            OnScaleChanged?.Invoke(this, previousScale);
 | 
			
		||||
            OnScaleChanged?.Invoke(this, new(previousScale));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -63,7 +68,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _rotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalRotation();
 | 
			
		||||
            OnRotationChanged?.Invoke(this, previousRotation);
 | 
			
		||||
            OnRotationChanged?.Invoke(this, new(previousRotation));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -79,7 +84,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _localPosition = value;
 | 
			
		||||
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
            OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -97,8 +102,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
 | 
			
		||||
            UpdateScale();
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnScaleChanged?.Invoke(this, previousScale);
 | 
			
		||||
            OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
            OnScaleChanged?.Invoke(this, new(previousScale));
 | 
			
		||||
            OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -114,21 +119,21 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _localRotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateRotation();
 | 
			
		||||
            OnRotationChanged?.Invoke(this, previousRotation);
 | 
			
		||||
            OnRotationChanged?.Invoke(this, new(previousRotation));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculatePosition(ITransform2D _, Vector2D previousPosition)
 | 
			
		||||
    private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, args);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateScale(ITransform2D _, Vector2D previousScale)
 | 
			
		||||
    private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            return;
 | 
			
		||||
@@ -138,11 +143,11 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateScale();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnScaleChanged?.Invoke(this, previousScale);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
        OnScaleChanged?.Invoke(this, args);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateRotation(ITransform2D _, float previousRotation)
 | 
			
		||||
    private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            return;
 | 
			
		||||
@@ -152,8 +157,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateRotation();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnRotationChanged?.Invoke(this, previousRotation);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, previousPosition);
 | 
			
		||||
        OnRotationChanged?.Invoke(this, args);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateLocalPosition()
 | 
			
		||||
@@ -207,12 +212,12 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        UpdateReferences(UniverseObject.Parent);
 | 
			
		||||
        UniverseObject.OnParentChanged += OnParentChanged;
 | 
			
		||||
        UniverseObject.OnParentChanged.AddListener(OnParentChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void FinalizeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        UniverseObject.OnParentChanged -= OnParentChanged;
 | 
			
		||||
        UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateReferences(IUniverseObject? parent)
 | 
			
		||||
@@ -220,48 +225,48 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        ITransform2D? previousParent = parentTransform;
 | 
			
		||||
        if (previousParent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            previousParent.OnPositionChanged -= RecalculatePosition;
 | 
			
		||||
            previousParent.OnScaleChanged -= RecalculateScale;
 | 
			
		||||
            previousParent.OnRotationChanged -= RecalculateRotation;
 | 
			
		||||
            previousParent.BehaviourController.UniverseObject.OnParentChanged -= OnParentChanged;
 | 
			
		||||
            previousParent.BehaviourController.OnBehaviourAdded -= LookForTransform2D;
 | 
			
		||||
            previousParent.OnPositionChanged.RemoveListener(RecalculatePosition);
 | 
			
		||||
            previousParent.OnScaleChanged.RemoveListener(RecalculateScale);
 | 
			
		||||
            previousParent.OnRotationChanged.RemoveListener(RecalculateRotation);
 | 
			
		||||
            previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
 | 
			
		||||
            previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform2D);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>();
 | 
			
		||||
 | 
			
		||||
        if (parentTransform is not null)
 | 
			
		||||
        {
 | 
			
		||||
            parentTransform.OnPositionChanged += RecalculatePosition;
 | 
			
		||||
            parentTransform.OnScaleChanged += RecalculateScale;
 | 
			
		||||
            parentTransform.OnRotationChanged += RecalculateRotation;
 | 
			
		||||
            parentTransform.BehaviourController.UniverseObject.OnParentChanged += OnParentChanged;
 | 
			
		||||
            parentTransform.OnPositionChanged.AddListener(RecalculatePosition);
 | 
			
		||||
            parentTransform.OnScaleChanged.AddListener(RecalculateScale);
 | 
			
		||||
            parentTransform.OnRotationChanged.AddListener(RecalculateRotation);
 | 
			
		||||
            parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged);
 | 
			
		||||
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            UpdateScale();
 | 
			
		||||
            UpdateRotation();
 | 
			
		||||
        }
 | 
			
		||||
        else if (UniverseObject.Parent is not null)
 | 
			
		||||
            UniverseObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
 | 
			
		||||
            UniverseObject.Parent.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform2D);
 | 
			
		||||
 | 
			
		||||
        UpdateLocalPosition();
 | 
			
		||||
        UpdateLocalScale();
 | 
			
		||||
        UpdateLocalRotation();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged?.Invoke(this, Position);
 | 
			
		||||
        OnScaleChanged?.Invoke(this, Scale);
 | 
			
		||||
        OnRotationChanged?.Invoke(this, Rotation);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, new(Position));
 | 
			
		||||
        OnScaleChanged?.Invoke(this, new(Scale));
 | 
			
		||||
        OnRotationChanged?.Invoke(this, new(Rotation));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
 | 
			
		||||
    private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviourAdded is not ITransform2D transform2D)
 | 
			
		||||
        if (args.BehaviourAdded is not ITransform2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        UpdateReferences(UniverseObject.Parent);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
 | 
			
		||||
    private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        UpdateReferences(newParent);
 | 
			
		||||
        UpdateReferences(args.CurrentParent);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,21 +7,28 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
 | 
			
		||||
public class Universe : BaseEntity, IUniverse
 | 
			
		||||
{
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnUpdate = null;
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnPostUpdate = null;
 | 
			
		||||
    public event IUniverse.DrawEventHandler? OnPreDraw = null;
 | 
			
		||||
    public event IUniverse.DrawEventHandler? OnDraw = null;
 | 
			
		||||
    public event IUniverse.DrawEventHandler? OnPostDraw = null;
 | 
			
		||||
    public Event<IUniverse, IUniverse.UpdateArguments> OnPreUpdate { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.UpdateArguments> OnUpdate { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.UpdateArguments> OnPostUpdate { get; } = new();
 | 
			
		||||
    public Event<IUniverse> OnPreDraw { get; } = new();
 | 
			
		||||
    public Event<IUniverse> OnDraw { get; } = new();
 | 
			
		||||
    public Event<IUniverse> OnPostDraw { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
 | 
			
		||||
    public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
 | 
			
		||||
 | 
			
		||||
    public event IUniverse.TimeScaleChangedEventHandler? OnTimeScaleChanged = null;
 | 
			
		||||
    private readonly Event<IInitializable>.EventHandler delegateOnUniverseObjectFinalize = null!;
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
 | 
			
		||||
    private float _timeScale = 1f;
 | 
			
		||||
 | 
			
		||||
    public Universe()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnUniverseObjectFinalize = OnUniverseObjectFinalize;
 | 
			
		||||
        delegateOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
 | 
			
		||||
 | 
			
		||||
    public UniverseTime Time { get; private set; } = new();
 | 
			
		||||
@@ -37,7 +44,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
 | 
			
		||||
            float previousTimeScale = _timeScale;
 | 
			
		||||
            _timeScale = value;
 | 
			
		||||
            OnTimeScaleChanged?.Invoke(this, previousTimeScale);
 | 
			
		||||
            OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -46,8 +53,8 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (_universeObjects.Contains(universeObject))
 | 
			
		||||
            throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
 | 
			
		||||
 | 
			
		||||
        universeObject.OnFinalized += OnUniverseObjectFinalize;
 | 
			
		||||
        universeObject.OnExitedUniverse += OnUniverseObjectExitedUniverse;
 | 
			
		||||
        universeObject.OnFinalized.AddListener(delegateOnUniverseObjectFinalize);
 | 
			
		||||
        universeObject.OnExitedUniverse.AddListener(delegateOnUniverseObjectExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        if (!universeObject.Initialize())
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't be initialized");
 | 
			
		||||
@@ -60,7 +67,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (!universeObject.EnterUniverse(this))
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't enter the universe");
 | 
			
		||||
 | 
			
		||||
        OnUniverseObjectRegistered?.Invoke(this, universeObject);
 | 
			
		||||
        OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
 | 
			
		||||
@@ -81,8 +88,8 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (!_universeObjects.Contains(universeObject))
 | 
			
		||||
            throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
 | 
			
		||||
 | 
			
		||||
        universeObject.OnFinalized -= OnUniverseObjectFinalize;
 | 
			
		||||
        universeObject.OnExitedUniverse -= OnUniverseObjectExitedUniverse;
 | 
			
		||||
        universeObject.OnFinalized.RemoveListener(delegateOnUniverseObjectFinalize);
 | 
			
		||||
        universeObject.OnExitedUniverse.RemoveListener(delegateOnUniverseObjectExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        for (int i = universeObject.Children.Count - 1; i >= 0; i--)
 | 
			
		||||
            Remove(universeObject.Children[i]);
 | 
			
		||||
@@ -95,7 +102,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (!universeObject.Finalize())
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't be finalized");
 | 
			
		||||
 | 
			
		||||
        OnUniverseObjectUnRegistered?.Invoke(this, universeObject);
 | 
			
		||||
        OnUniverseObjectUnRegistered?.Invoke(this, new(universeObject));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
@@ -118,9 +125,9 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        UnscaledTime = engineTime;
 | 
			
		||||
        Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate?.Invoke(this, Time);
 | 
			
		||||
        OnUpdate?.Invoke(this, Time);
 | 
			
		||||
        OnPostUpdate?.Invoke(this, Time);
 | 
			
		||||
        OnPreUpdate?.Invoke(this, new(Time));
 | 
			
		||||
        OnUpdate?.Invoke(this, new(Time));
 | 
			
		||||
        OnPostUpdate?.Invoke(this, new(Time));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Draw()
 | 
			
		||||
@@ -138,7 +145,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
            Remove(universeObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe)
 | 
			
		||||
    private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (sender is IUniverseObject universeObject)
 | 
			
		||||
            Remove(universeObject);
 | 
			
		||||
 
 | 
			
		||||
@@ -6,14 +6,15 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
 | 
			
		||||
public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
{
 | 
			
		||||
    public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
 | 
			
		||||
    public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
 | 
			
		||||
    public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
 | 
			
		||||
    public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
 | 
			
		||||
    public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
 | 
			
		||||
    public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
 | 
			
		||||
    public event INameable.NameChangedEventHandler? OnNameChanged = null;
 | 
			
		||||
    public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new();
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new();
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new();
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new();
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
 | 
			
		||||
    public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
 | 
			
		||||
    public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private string _name = nameof(UniverseObject);
 | 
			
		||||
    private IUniverse _universe = null!;
 | 
			
		||||
@@ -37,7 +38,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
            string previousName = _name;
 | 
			
		||||
            _name = value;
 | 
			
		||||
            OnNameChanged?.Invoke(this, previousName);
 | 
			
		||||
            OnNameChanged?.Invoke(this, new(previousName));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -50,7 +51,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
        _universe = universe;
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
        OnEnteringUniverse(universe);
 | 
			
		||||
        OnEnteredUniverse?.Invoke(this, universe);
 | 
			
		||||
        OnEnteredUniverse?.Invoke(this, new(universe));
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -62,7 +63,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
        OnExitingUniverse(universe);
 | 
			
		||||
        _universe = null!;
 | 
			
		||||
        OnExitedUniverse?.Invoke(this, universe);
 | 
			
		||||
        OnExitedUniverse?.Invoke(this, new(universe));
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -78,7 +79,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
        if (previousParent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            previousParent.RemoveChild(this);
 | 
			
		||||
            previousParent.OnActiveChanged -= OnParentActiveChanged;
 | 
			
		||||
            previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Parent = parent;
 | 
			
		||||
@@ -89,11 +90,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
                parent.Universe.Register(this);
 | 
			
		||||
 | 
			
		||||
            parent.AddChild(this);
 | 
			
		||||
            parent.OnActiveChanged += OnParentActiveChanged;
 | 
			
		||||
            parent.OnActiveChanged.AddListener(OnParentActiveChanged);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
        OnParentChanged?.Invoke(this, previousParent, parent);
 | 
			
		||||
        OnParentChanged?.Invoke(this, new(previousParent, parent));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void AddChild(IUniverseObject parent)
 | 
			
		||||
@@ -103,7 +104,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
        _children.Add(parent);
 | 
			
		||||
        parent.SetParent(this);
 | 
			
		||||
        OnChildrenAdded?.Invoke(this, parent);
 | 
			
		||||
        OnChildrenAdded?.Invoke(this, new(parent));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RemoveChild(IUniverseObject child)
 | 
			
		||||
@@ -112,7 +113,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        child.SetParent(null);
 | 
			
		||||
        OnChildrenRemoved?.Invoke(this, child);
 | 
			
		||||
        OnChildrenRemoved?.Invoke(this, new(child));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IBehaviourController behaviourController) { }
 | 
			
		||||
@@ -131,11 +132,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
    {
 | 
			
		||||
        base.OnAssign(stateEnable);
 | 
			
		||||
 | 
			
		||||
        stateEnable.OnEnabledChanged += OnStateEnabledChanged;
 | 
			
		||||
        stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
 | 
			
		||||
 | 
			
		||||
    private void UpdateActive()
 | 
			
		||||
    {
 | 
			
		||||
@@ -143,13 +144,13 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
        _isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
 | 
			
		||||
 | 
			
		||||
        if (previousActive != IsActive)
 | 
			
		||||
            OnActiveChanged?.Invoke(this, previousActive);
 | 
			
		||||
            OnActiveChanged?.Invoke(this, new(previousActive));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void UnassignInternal()
 | 
			
		||||
    {
 | 
			
		||||
        base.UnassignInternal();
 | 
			
		||||
        StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
 | 
			
		||||
        StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,8 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public interface IDrawableSprite : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    void Draw(ISpriteBatch spriteBatch);
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,8 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public interface IDrawableTriangle : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    void Draw(ITriangleBatch triangleBatch);
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,10 @@
 | 
			
		||||
using Microsoft.Xna.Framework.Content;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public interface ILoadContent : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    void LoadContent(ContentManager content);
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,29 @@
 | 
			
		||||
using System.Text;
 | 
			
		||||
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
using Microsoft.Xna.Framework.Graphics;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public interface ISpriteBatch
 | 
			
		||||
{
 | 
			
		||||
    void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null);
 | 
			
		||||
    void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color);
 | 
			
		||||
    void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color);
 | 
			
		||||
    void Draw(Texture2D texture, Vector2D position, Color color);
 | 
			
		||||
    void Draw(Texture2D texture, AABB destinationAABB, Color color);
 | 
			
		||||
    void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color);
 | 
			
		||||
    void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
 | 
			
		||||
    void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color);
 | 
			
		||||
    void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
 | 
			
		||||
    void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
 | 
			
		||||
    void End();
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,12 @@
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public interface ITriangleBatch
 | 
			
		||||
{
 | 
			
		||||
    void Begin(Matrix? view = null, Matrix? projection = null);
 | 
			
		||||
    void Draw(Triangle triangle, ColorRGBA colorRGBA);
 | 
			
		||||
    void End();
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,29 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class DrawableShape : Behaviour2D, IDrawableTriangle, IPreDraw
 | 
			
		||||
{
 | 
			
		||||
    private readonly Shape2D shape = new([]);
 | 
			
		||||
    private readonly List<Triangle> worldTriangles = [];
 | 
			
		||||
    private readonly Shape2D worldShape = new([]);
 | 
			
		||||
    protected ColorRGB color = new(255, 255, 255);
 | 
			
		||||
 | 
			
		||||
    public void PreDraw() => UpdateWorldShape();
 | 
			
		||||
 | 
			
		||||
    public void Draw(ITriangleBatch triangleBatch)
 | 
			
		||||
    {
 | 
			
		||||
        worldShape.ToTrianglesConvex(worldTriangles);
 | 
			
		||||
 | 
			
		||||
        foreach (Triangle triangle in worldTriangles)
 | 
			
		||||
            triangleBatch.Draw(new(triangle.C, triangle.B, triangle.A), color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected void UpdateWorldShape() => shape.Transform(Transform, worldShape);
 | 
			
		||||
 | 
			
		||||
    public DrawableShape() => shape = Shape2D.Triangle;
 | 
			
		||||
    public DrawableShape(Shape2D shape) => this.shape = shape;
 | 
			
		||||
    public DrawableShape(Shape2D shape, ColorRGB color) { this.shape = shape; this.color = color; }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,110 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using Microsoft.Xna.Framework.Input;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Systems.Input;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class KeyboardInputs : Behaviour, IButtonInputs<Keys>, IUpdate
 | 
			
		||||
{
 | 
			
		||||
    public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonPressed { get; } = new();
 | 
			
		||||
    public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonReleased { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnPressed = new(256);
 | 
			
		||||
    private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnReleased = new(256);
 | 
			
		||||
 | 
			
		||||
    private int cachePressedCurrentlyCount = 0;
 | 
			
		||||
    private readonly Keys[] cachePressedCurrently = new Keys[256];
 | 
			
		||||
 | 
			
		||||
    private int cachePressedPreviouslyCount = 0;
 | 
			
		||||
    private readonly Keys[] cachePressedPreviously = new Keys[256];
 | 
			
		||||
 | 
			
		||||
    public void RegisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
 | 
			
		||||
    {
 | 
			
		||||
        if (!OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
 | 
			
		||||
        {
 | 
			
		||||
            delegateCallback = new();
 | 
			
		||||
            OnPressed.Add(key, delegateCallback);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        delegateCallback.AddListener(callback);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void UnregisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
 | 
			
		||||
    {
 | 
			
		||||
        if (OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
 | 
			
		||||
            delegateCallback.RemoveListener(callback);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RegisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
 | 
			
		||||
    {
 | 
			
		||||
        if (!OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
 | 
			
		||||
        {
 | 
			
		||||
            delegateCallback = new();
 | 
			
		||||
            OnReleased.Add(key, delegateCallback);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        delegateCallback.AddListener(callback);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void UnregisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
 | 
			
		||||
    {
 | 
			
		||||
        if (OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
 | 
			
		||||
            delegateCallback.RemoveListener(callback);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Update()
 | 
			
		||||
    {
 | 
			
		||||
        KeyboardState keyboardState = Keyboard.GetState();
 | 
			
		||||
        keyboardState.GetPressedKeys(cachePressedCurrently);
 | 
			
		||||
        cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < cachePressedCurrentlyCount; i++)
 | 
			
		||||
        {
 | 
			
		||||
            Keys currentlyPressedKey = cachePressedCurrently[i];
 | 
			
		||||
 | 
			
		||||
            if (WasPressed(currentlyPressedKey))
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            if (OnPressed.TryGetValue(currentlyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
 | 
			
		||||
                callback?.Invoke(this, new(currentlyPressedKey));
 | 
			
		||||
 | 
			
		||||
            OnAnyButtonPressed?.Invoke(this, new(currentlyPressedKey));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < cachePressedPreviouslyCount; i++)
 | 
			
		||||
        {
 | 
			
		||||
            Keys previouslyPressedKey = cachePressedPreviously[i];
 | 
			
		||||
 | 
			
		||||
            if (IsPressed(previouslyPressedKey))
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            if (OnReleased.TryGetValue(previouslyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
 | 
			
		||||
                callback?.Invoke(this, new(previouslyPressedKey));
 | 
			
		||||
 | 
			
		||||
            OnAnyButtonReleased?.Invoke(this, new(previouslyPressedKey));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
 | 
			
		||||
        cachePressedPreviouslyCount = cachePressedCurrentlyCount;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool IsPressed(Keys key)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = 0; i < cachePressedCurrentlyCount; i++)
 | 
			
		||||
            if (cachePressedCurrently[i] == key)
 | 
			
		||||
                return true;
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private bool WasPressed(Keys key)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = 0; i < cachePressedPreviouslyCount; i++)
 | 
			
		||||
            if (cachePressedPreviously[i] == key)
 | 
			
		||||
                return true;
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,53 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class LoadContentManager : Behaviour, IFirstFrameUpdate
 | 
			
		||||
{
 | 
			
		||||
    // We use Ascending order because we are using reverse for loop to call them
 | 
			
		||||
    private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<ILoadContent> loadContents = new() { SortBy = SortByAscendingPriority() };
 | 
			
		||||
    private readonly List<ILoadContent> toCallLoadContents = new(32);
 | 
			
		||||
 | 
			
		||||
    private MonoGameWindowContainer monoGameWindowContainer = null!;
 | 
			
		||||
 | 
			
		||||
    public void FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        monoGameWindowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        loadContents.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate.AddListener(OnPreUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitedUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        loadContents.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate.RemoveListener(OnPreUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = toCallLoadContents.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
            toCallLoadContents[i].LoadContent(monoGameWindowContainer.Window.Content);
 | 
			
		||||
            toCallLoadContents.RemoveAt(i);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnFirstFrameCollected(IBehaviourCollector<ILoadContent> sender, IBehaviourCollector<ILoadContent>.BehaviourCollectedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        toCallLoadContents.Add(args.BehaviourCollected);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public LoadContentManager()
 | 
			
		||||
    {
 | 
			
		||||
        loadContents.OnCollected.AddListener(OnFirstFrameCollected);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,109 @@
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
using Microsoft.Xna.Framework.Graphics;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPreDraw
 | 
			
		||||
{
 | 
			
		||||
    public event MatrixTransformChangedArguments? OnMatrixTransformChanged = null;
 | 
			
		||||
    public event ViewportChangedArguments? OnViewportChanged = null;
 | 
			
		||||
    public event ZoomChangedArguments? OnZoomChanged = null;
 | 
			
		||||
 | 
			
		||||
    private Matrix _matrixTransform = Matrix.Identity;
 | 
			
		||||
 | 
			
		||||
    private Viewport _viewport = default;
 | 
			
		||||
    private float _zoom = 1f;
 | 
			
		||||
 | 
			
		||||
    public GraphicsDeviceManager Graphics { get; private set; } = null!;
 | 
			
		||||
    public ITransform2D Transform { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public Matrix MatrixTransform
 | 
			
		||||
    {
 | 
			
		||||
        get => _matrixTransform;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (_matrixTransform == value)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            _matrixTransform = value;
 | 
			
		||||
            OnMatrixTransformChanged?.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Vector2D Position
 | 
			
		||||
    {
 | 
			
		||||
        get => Transform.Position;
 | 
			
		||||
        set => Transform.Position = value;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Viewport Viewport
 | 
			
		||||
    {
 | 
			
		||||
        get => _viewport;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (_viewport.Equals(value))
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            _viewport = value;
 | 
			
		||||
            OnViewportChanged?.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public float Zoom
 | 
			
		||||
    {
 | 
			
		||||
        get => _zoom;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            float newValue = Syntriax.Engine.Core.Math.Max(0.1f, value);
 | 
			
		||||
 | 
			
		||||
            if (_zoom == newValue)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            _zoom = newValue;
 | 
			
		||||
            OnZoomChanged?.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public float Rotation
 | 
			
		||||
    {
 | 
			
		||||
        get => Transform.Rotation;
 | 
			
		||||
        set => Transform.Rotation = value;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // TODO This causes delay since OnPreDraw calls assuming this is called in in Update 
 | 
			
		||||
    public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), Matrix.Invert(MatrixTransform)).ToVector2D();
 | 
			
		||||
        return worldPosition.Scale(EngineConverterExtensions.screenScale);
 | 
			
		||||
    }
 | 
			
		||||
    public Vector2D WorldToScreenPosition(Vector2D worldPosition)
 | 
			
		||||
    {
 | 
			
		||||
        Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), MatrixTransform).ToVector2D();
 | 
			
		||||
        return screenPosition.Scale(EngineConverterExtensions.screenScale);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
 | 
			
		||||
        Viewport = Graphics.GraphicsDevice.Viewport;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void PreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        MatrixTransform =
 | 
			
		||||
            Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
 | 
			
		||||
            Matrix.CreateRotationZ(Rotation * Syntriax.Engine.Core.Math.DegreeToRadian) *
 | 
			
		||||
            Matrix.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) *
 | 
			
		||||
            Matrix.CreateScale(Zoom) *
 | 
			
		||||
            Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
 | 
			
		||||
    protected sealed override void FinalizeInternal() => Transform = null!;
 | 
			
		||||
 | 
			
		||||
    public delegate void MatrixTransformChangedArguments(MonoGameCamera2D sender);
 | 
			
		||||
    public delegate void ViewportChangedArguments(MonoGameCamera2D sender);
 | 
			
		||||
    public delegate void ZoomChangedArguments(MonoGameCamera2D sender);
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,64 @@
 | 
			
		||||
using System.Text;
 | 
			
		||||
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
using Microsoft.Xna.Framework.Graphics;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class SpriteBatchWrapper(GraphicsDevice graphicsDevice) : ISpriteBatch
 | 
			
		||||
{
 | 
			
		||||
    private readonly SpriteBatch spriteBatch = new(graphicsDevice);
 | 
			
		||||
 | 
			
		||||
    public void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null)
 | 
			
		||||
        => spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
 | 
			
		||||
        => spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
 | 
			
		||||
        => spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
 | 
			
		||||
        => spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), effects, layerDepth);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color)
 | 
			
		||||
        => spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color)
 | 
			
		||||
        => spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, Vector2D position, Color color)
 | 
			
		||||
        => spriteBatch.Draw(texture, position.ToDisplayVector2(), color);
 | 
			
		||||
 | 
			
		||||
    public void Draw(Texture2D texture, AABB destinationAABB, Color color)
 | 
			
		||||
        => spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
 | 
			
		||||
 | 
			
		||||
    public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
 | 
			
		||||
        => spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
 | 
			
		||||
 | 
			
		||||
    public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
 | 
			
		||||
        => spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
 | 
			
		||||
 | 
			
		||||
    public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
 | 
			
		||||
        => spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
 | 
			
		||||
 | 
			
		||||
    public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
 | 
			
		||||
        => spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
 | 
			
		||||
 | 
			
		||||
    public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color)
 | 
			
		||||
        => spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
 | 
			
		||||
 | 
			
		||||
    public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
 | 
			
		||||
        => spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
 | 
			
		||||
 | 
			
		||||
    public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
 | 
			
		||||
        => spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
 | 
			
		||||
 | 
			
		||||
    public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
 | 
			
		||||
        => spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
 | 
			
		||||
 | 
			
		||||
    public void End()
 | 
			
		||||
        => spriteBatch.End();
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,33 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
 | 
			
		||||
{
 | 
			
		||||
    private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
 | 
			
		||||
 | 
			
		||||
    private ISpriteBatch spriteBatch = null!;
 | 
			
		||||
    private MonoGameCamera2D camera2D = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() };
 | 
			
		||||
 | 
			
		||||
    public void FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        MonoGameWindowContainer windowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
 | 
			
		||||
        camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2D>();
 | 
			
		||||
 | 
			
		||||
        spriteBatch = new SpriteBatchWrapper(windowContainer.Window.GraphicsDevice);
 | 
			
		||||
        drawableSprites.Unassign();
 | 
			
		||||
        drawableSprites.Assign(Universe);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Draw()
 | 
			
		||||
    {
 | 
			
		||||
        spriteBatch.Begin(transformMatrix: camera2D.MatrixTransform);
 | 
			
		||||
        for (int i = 0; i < drawableSprites.Count; i++)
 | 
			
		||||
            drawableSprites[i].Draw(spriteBatch);
 | 
			
		||||
        spriteBatch.End();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,38 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class TriangleBatcher : BehaviourBase, ITriangleBatch, IFirstFrameUpdate, IDraw
 | 
			
		||||
{
 | 
			
		||||
    private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
 | 
			
		||||
 | 
			
		||||
    private TriangleBatch triangleBatch = null!;
 | 
			
		||||
    private MonoGameCamera2D camera2D = null!;
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IDrawableTriangle> drawableShapes = new() { SortBy = SortByAscendingPriority() };
 | 
			
		||||
 | 
			
		||||
    public void FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        MonoGameWindowContainer windowContainer = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
 | 
			
		||||
        camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2D>();
 | 
			
		||||
 | 
			
		||||
        triangleBatch = new(windowContainer.Window.GraphicsDevice);
 | 
			
		||||
        drawableShapes.Unassign();
 | 
			
		||||
        drawableShapes.Assign(BehaviourController.UniverseObject.Universe);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Draw()
 | 
			
		||||
    {
 | 
			
		||||
        triangleBatch.Begin(camera2D.MatrixTransform);
 | 
			
		||||
        for (int i = 0; i < drawableShapes.Count; i++)
 | 
			
		||||
            drawableShapes[i].Draw(triangleBatch);
 | 
			
		||||
        triangleBatch.End();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Begin(Matrix? view = null, Matrix? projection = null) => triangleBatch.Begin(view, projection);
 | 
			
		||||
    public void Draw(Triangle triangle, ColorRGBA colorRGBA) => triangleBatch.Draw(triangle, colorRGBA);
 | 
			
		||||
    public void End() => triangleBatch.End();
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,16 @@
 | 
			
		||||
<Project Sdk="Microsoft.NET.Sdk">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <TargetFramework>net9.0</TargetFramework>
 | 
			
		||||
    <ImplicitUsings>disable</ImplicitUsings>
 | 
			
		||||
    <Nullable>enable</Nullable>
 | 
			
		||||
    <RootNamespace>Syntriax.Engine.Integration.MonoGame</RootNamespace>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
 | 
			
		||||
      <PrivateAssets>All</PrivateAssets>
 | 
			
		||||
    </PackageReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="..\..\Engine\Engine.csproj" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
@@ -0,0 +1,55 @@
 | 
			
		||||
using System.Runtime.CompilerServices;
 | 
			
		||||
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
using Microsoft.Xna.Framework.Graphics;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public static class EngineConverterExtensions
 | 
			
		||||
{
 | 
			
		||||
    public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static UniverseTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Color ToColor(this ColorRGBA color) => new(color.R, color.G, color.B, color.A);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static ColorRGBA ToColorRGBA(this Color color) => new(color.R, color.G, color.B, color.A);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Vector2D ApplyDisplayScale(this Vector2D vector) => vector.Scale(screenScale);
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Rectangle ToDisplayRectangle(this Rectangle rectangle, DisplayMode displayMode) => new()
 | 
			
		||||
    {
 | 
			
		||||
        X = rectangle.X,
 | 
			
		||||
        Y = displayMode.Height - rectangle.Y - rectangle.Height,
 | 
			
		||||
        Width = rectangle.Width,
 | 
			
		||||
        Height = rectangle.Height
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static Rectangle ToRectangle(this AABB aabb) => new()
 | 
			
		||||
    {
 | 
			
		||||
        X = (int)(aabb.LowerBoundary.X * screenScale.X),
 | 
			
		||||
        Y = (int)(aabb.LowerBoundary.Y * screenScale.Y),
 | 
			
		||||
        Width = (int)(aabb.UpperBoundary.X - aabb.LowerBoundary.X),
 | 
			
		||||
        Height = (int)(aabb.UpperBoundary.Y - aabb.LowerBoundary.Y)
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,51 @@
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
using Microsoft.Xna.Framework.Graphics;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class MonoGameWindow : Game
 | 
			
		||||
{
 | 
			
		||||
    public GraphicsDeviceManager Graphics { get; protected set; } = null!;
 | 
			
		||||
    public IUniverse Universe { get; protected set; } = null!;
 | 
			
		||||
    public ColorRGB BackgroundColor { get; set; } = new ColorRGB(35, 20, 35);
 | 
			
		||||
 | 
			
		||||
    public MonoGameWindow(IUniverse? universe = null)
 | 
			
		||||
    {
 | 
			
		||||
        Preserver.Preserve();
 | 
			
		||||
        Graphics = new GraphicsDeviceManager(this);
 | 
			
		||||
        Content.RootDirectory = "Content";
 | 
			
		||||
        IsMouseVisible = true;
 | 
			
		||||
        Universe = universe ?? new Universe();
 | 
			
		||||
 | 
			
		||||
        Universe.InstantiateUniverseObject().SetUniverseObject("Window Container")
 | 
			
		||||
            .BehaviourController.AddBehaviour<MonoGameWindowContainer>(this);
 | 
			
		||||
 | 
			
		||||
        Universe.InstantiateUniverseObject().SetUniverseObject("Content Loader")
 | 
			
		||||
            .BehaviourController.AddBehaviour<LoadContentManager>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void Initialize()
 | 
			
		||||
    {
 | 
			
		||||
        Universe.Initialize();
 | 
			
		||||
 | 
			
		||||
        base.Initialize();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void Update(GameTime gameTime)
 | 
			
		||||
    {
 | 
			
		||||
        Universe.Update(gameTime.ToEngineTime());
 | 
			
		||||
 | 
			
		||||
        base.Update(gameTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void Draw(GameTime gameTime)
 | 
			
		||||
    {
 | 
			
		||||
        GraphicsDevice.Clear(((ColorRGBA)BackgroundColor).ToColor());
 | 
			
		||||
 | 
			
		||||
        Universe.Draw();
 | 
			
		||||
 | 
			
		||||
        base.Draw(gameTime);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,74 @@
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
using Microsoft.Xna.Framework.Graphics;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
public class TriangleBatch : ITriangleBatch
 | 
			
		||||
{
 | 
			
		||||
    private readonly GraphicsDevice graphicsDevice;
 | 
			
		||||
    private VertexBuffer vertexBuffer = default!;
 | 
			
		||||
    private readonly VertexPositionColor[] vertices = new VertexPositionColor[1024];
 | 
			
		||||
    private int verticesIndex = 0;
 | 
			
		||||
    private Matrix _view;
 | 
			
		||||
    private Matrix _projection;
 | 
			
		||||
    private readonly BasicEffect basicEffect;
 | 
			
		||||
 | 
			
		||||
    public TriangleBatch(GraphicsDevice graphicsDevice)
 | 
			
		||||
    {
 | 
			
		||||
        this.graphicsDevice = graphicsDevice;
 | 
			
		||||
        this.graphicsDevice.RasterizerState = new RasterizerState() { CullMode = CullMode.None };
 | 
			
		||||
        basicEffect = new(graphicsDevice);
 | 
			
		||||
        basicEffect.VertexColorEnabled = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Draw(Triangle triangle, ColorRGBA colorRGBA)
 | 
			
		||||
    {
 | 
			
		||||
        if (verticesIndex + 3 >= vertices.Length)
 | 
			
		||||
            Flush();
 | 
			
		||||
 | 
			
		||||
        Vector2 A = triangle.A.ToDisplayVector2();
 | 
			
		||||
        Vector2 B = triangle.B.ToDisplayVector2();
 | 
			
		||||
        Vector2 C = triangle.C.ToDisplayVector2();
 | 
			
		||||
        Color color = colorRGBA.ToColor();
 | 
			
		||||
 | 
			
		||||
        vertices[verticesIndex++] = new(new(A.X, A.Y, 0f), color);
 | 
			
		||||
        vertices[verticesIndex++] = new(new(B.X, B.Y, 0f), color);
 | 
			
		||||
        vertices[verticesIndex++] = new(new(C.X, C.Y, 0f), color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Begin(Matrix? view = null, Matrix? projection = null)
 | 
			
		||||
    {
 | 
			
		||||
        if (view != null)
 | 
			
		||||
            _view = view.Value;
 | 
			
		||||
        else
 | 
			
		||||
            _view = Matrix.Identity;
 | 
			
		||||
 | 
			
		||||
        if (projection != null)
 | 
			
		||||
            _projection = projection.Value;
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            Viewport viewport = graphicsDevice.Viewport;
 | 
			
		||||
            _projection = Matrix.CreateOrthographicOffCenter(viewport.X, viewport.Width, viewport.Height, viewport.Y, 0, 1);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void End() => Flush();
 | 
			
		||||
 | 
			
		||||
    private void Flush()
 | 
			
		||||
    {
 | 
			
		||||
        basicEffect.Projection = _projection;
 | 
			
		||||
        basicEffect.View = _view;
 | 
			
		||||
        vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionColor), 1024, BufferUsage.WriteOnly);
 | 
			
		||||
        vertexBuffer.SetData(vertices);
 | 
			
		||||
 | 
			
		||||
        graphicsDevice.SetVertexBuffer(vertexBuffer);
 | 
			
		||||
 | 
			
		||||
        foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes)
 | 
			
		||||
            pass.Apply();
 | 
			
		||||
        graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, verticesIndex / 3);
 | 
			
		||||
 | 
			
		||||
        verticesIndex = 0;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,10 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Integration.MonoGame;
 | 
			
		||||
 | 
			
		||||
[IgnoreSerialization]
 | 
			
		||||
public class MonoGameWindowContainer(MonoGameWindow GameWindow) : BehaviourBase
 | 
			
		||||
{
 | 
			
		||||
    public MonoGameWindow Window { get; } = GameWindow;
 | 
			
		||||
}
 | 
			
		||||
@@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a collision is detected.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event CollisionDetectedEventHandler? OnCollisionDetected;
 | 
			
		||||
    Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a collision is resolved.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event CollisionResolvedEventHandler? OnCollisionResolved;
 | 
			
		||||
    Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event TriggeredEventHandler? OnTriggered;
 | 
			
		||||
    Event<ICollider2D, ICollider2D> OnTriggered { get; }
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ITransform2D" />
 | 
			
		||||
    ITransform2D Transform { get; }
 | 
			
		||||
@@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
 | 
			
		||||
    void Resolve(CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    void Trigger(ICollider2D initiator);
 | 
			
		||||
 | 
			
		||||
    delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
 | 
			
		||||
    readonly record struct CollisionDetectedArguments(ICollider2D Sender, CollisionDetectionInformation CollisionDetectionInformation);
 | 
			
		||||
    readonly record struct CollisionResolvedArguments(ICollider2D Sender, CollisionDetectionInformation CollisionDetectionInformation);
 | 
			
		||||
    readonly record struct TriggeredArguments(ICollider2D Sender, ICollider2D InitiatorCollider);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,7 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -8,12 +12,12 @@ public interface IPhysicsEngine2D
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PhysicsIterationEventHandler? OnPhysicsIteration;
 | 
			
		||||
    Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PhysicsStepEventHandler? OnPhysicsStep;
 | 
			
		||||
    Event<IPhysicsEngine2D, float> OnPhysicsStep { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
 | 
			
		||||
@@ -33,6 +37,26 @@ public interface IPhysicsEngine2D
 | 
			
		||||
    /// <param name="deltaTime">The time step.</param>
 | 
			
		||||
    void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
 | 
			
		||||
 | 
			
		||||
    delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
 | 
			
		||||
    delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Casts a <see cref="Ray2D"/> into the scene and returns the closest <see cref="RaycastResult"/> it hits, if any.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="ray">The <see cref="Ray2D"/> to cast.</param>
 | 
			
		||||
    /// <param name="length">The maximum distance to check for intersections. Defaults to <see cref="float.MaxValue"/>.</param>
 | 
			
		||||
    /// <returns>
 | 
			
		||||
    /// A <see cref="RaycastResult"/> containing information about the hit, or <see cref="null"/> if no hit was detected.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Casts a <see cref="Ray2D"/> into the scene and stores all hit results in the provided list.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="ray">The <see cref="Ray2D"/> to cast.</param>
 | 
			
		||||
    /// <param name="results">
 | 
			
		||||
    /// A list to which all <see cref="RaycastResult"/>s will be added. The list will be populated with zero or more <see cref="RaycastResult"/> objects.
 | 
			
		||||
    /// </param>
 | 
			
		||||
    /// <param name="length">The maximum distance to check for intersections. Defaults to <see cref="float.MaxValue"/>.</param>
 | 
			
		||||
    void Raycast(Ray2D ray, IList<RaycastResult> results, float length = float.MaxValue);
 | 
			
		||||
 | 
			
		||||
    readonly record struct PhysicsIterationArguments(IPhysicsEngine2D Sender, float IterationDeltaTime);
 | 
			
		||||
    readonly record struct PhysicsStepArguments(IPhysicsEngine2D Sender, float StepDeltaTime);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										23
									
								
								Engine.Physics2D/Abstract/IRaycastResolver2D.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								Engine.Physics2D/Abstract/IRaycastResolver2D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,23 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a 2D raycast resolver.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IRaycastResolver2D
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Casts a <see cref="Ray2D"/> against a specific <see cref="ICollider2D"/> shape and returns the first hit, if any.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of the <see cref="ICollider2D"/>, which must implement <see cref="ICollider2D"/>.</typeparam>
 | 
			
		||||
    /// <param name="shape">The <see cref="ICollider2D"/> shape to test against.</param>
 | 
			
		||||
    /// <param name="ray">The <see cref="Ray2D"/> to cast.</param>
 | 
			
		||||
    /// <param name="length">
 | 
			
		||||
    /// The maximum distance to check along the <see cref="Ray2D"/>. Defaults to <see cref="float.MaxValue"/>.
 | 
			
		||||
    /// </param>
 | 
			
		||||
    /// <returns>
 | 
			
		||||
    /// A <see cref="RaycastResult"/> containing information about the intersection, or <see cref="null"/> if there was no hit.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    RaycastResult? RaycastAgainst<T>(T shape, Ray2D ray, float length = float.MaxValue) where T : ICollider2D;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										14
									
								
								Engine.Physics2D/Abstract/RaycastResult.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										14
									
								
								Engine.Physics2D/Abstract/RaycastResult.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,14 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public readonly struct RaycastResult(Ray2D ray, ICollider2D collider2D, Vector2D position, Vector2D normal)
 | 
			
		||||
{
 | 
			
		||||
    public readonly Ray2D Ray = ray;
 | 
			
		||||
 | 
			
		||||
    public readonly Vector2D Position = position;
 | 
			
		||||
    public readonly Vector2D Normal = normal;
 | 
			
		||||
 | 
			
		||||
    public readonly ICollider2D Collider2D = collider2D;
 | 
			
		||||
    public readonly RigidBody2D? RigidBody2D = collider2D.BehaviourController.GetBehaviourInParent<RigidBody2D>();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPhysicsIteration.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPhysicsIteration.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> that listens to physics simulation update phase.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPhysicsIteration : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Iterates the physics state of the object based on the elapsed time since the last iteration.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics iteration.</param>
 | 
			
		||||
    void PhysicsIterate(float delta);
 | 
			
		||||
}
 | 
			
		||||
@@ -10,6 +10,6 @@ public interface IPhysicsUpdate : IBehaviour
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the physics state of the object based on the elapsed time since the last update.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update.</param>
 | 
			
		||||
    void PhysicsUpdate(float delta);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -10,6 +10,6 @@ public interface IPostPhysicsUpdate : IBehaviour
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Execute logic that should occur after the physics simulation has been updated.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update.</param>
 | 
			
		||||
    void PostPhysicsUpdate(float delta);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -10,6 +10,6 @@ public interface IPrePhysicsUpdate : IBehaviour
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Execute logic that should occur before the physics simulation is updated.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update.</param>
 | 
			
		||||
    void PrePhysicsUpdate(float delta);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										96
									
								
								Engine.Physics2D/Collider2DBase.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										96
									
								
								Engine.Physics2D/Collider2DBase.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,96 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public abstract class Collider2DBase : Behaviour2D, ICollider2D
 | 
			
		||||
{
 | 
			
		||||
    public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; } = new();
 | 
			
		||||
    public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new();
 | 
			
		||||
    public Event<ICollider2D, ICollider2D> OnTriggered { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAddedToController = null!;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemovedFromController = null!;
 | 
			
		||||
    private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler delegateSetNeedsRecalculationFromPosition = null!;
 | 
			
		||||
    private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler delegateSetNeedsRecalculationFromRotation = null!;
 | 
			
		||||
    private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler delegateSetNeedsRecalculationFromScale = null!;
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler delegateUpdateRigidBody2D = null!;
 | 
			
		||||
 | 
			
		||||
    protected bool NeedsRecalculation { get; set; } = true;
 | 
			
		||||
    protected IRigidBody2D? _rigidBody2D = null;
 | 
			
		||||
 | 
			
		||||
    protected Collider2DBase()
 | 
			
		||||
    {
 | 
			
		||||
        delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
 | 
			
		||||
        delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
 | 
			
		||||
        delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
 | 
			
		||||
        delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
 | 
			
		||||
        delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
 | 
			
		||||
        delegateUpdateRigidBody2D = UpdateRigidBody2D;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IRigidBody2D? RigidBody2D => _rigidBody2D;
 | 
			
		||||
    public bool IsTrigger { get; set; } = false;
 | 
			
		||||
 | 
			
		||||
    public void Recalculate()
 | 
			
		||||
    {
 | 
			
		||||
        if (!NeedsRecalculation)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        CalculateCollider();
 | 
			
		||||
        NeedsRecalculation = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public abstract void CalculateCollider();
 | 
			
		||||
 | 
			
		||||
    protected override void OnInitialize()
 | 
			
		||||
    {
 | 
			
		||||
        base.OnInitialize();
 | 
			
		||||
 | 
			
		||||
        BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
 | 
			
		||||
 | 
			
		||||
        BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController);
 | 
			
		||||
        BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemovedFromController);
 | 
			
		||||
 | 
			
		||||
        Transform.OnPositionChanged.AddListener(delegateSetNeedsRecalculationFromPosition);
 | 
			
		||||
        Transform.OnRotationChanged.AddListener(delegateSetNeedsRecalculationFromRotation);
 | 
			
		||||
        Transform.OnScaleChanged.AddListener(delegateSetNeedsRecalculationFromScale);
 | 
			
		||||
        UniverseObject.OnParentChanged.AddListener(delegateUpdateRigidBody2D);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (args.BehaviourAdded is IRigidBody2D rigidBody)
 | 
			
		||||
            _rigidBody2D = rigidBody;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (args.BehaviourRemoved is IRigidBody2D)
 | 
			
		||||
            _rigidBody2D = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments args) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments args) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments args) => NeedsRecalculation = true;
 | 
			
		||||
 | 
			
		||||
    protected override void OnFinalize()
 | 
			
		||||
    {
 | 
			
		||||
        base.OnFinalize();
 | 
			
		||||
 | 
			
		||||
        BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAddedToController);
 | 
			
		||||
        BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemovedFromController);
 | 
			
		||||
        Transform.OnScaleChanged.RemoveListener(delegateSetNeedsRecalculationFromScale);
 | 
			
		||||
 | 
			
		||||
        Transform.OnPositionChanged.RemoveListener(delegateSetNeedsRecalculationFromPosition);
 | 
			
		||||
        Transform.OnRotationChanged.RemoveListener(delegateSetNeedsRecalculationFromRotation);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
 | 
			
		||||
    public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
 | 
			
		||||
    public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
 | 
			
		||||
}
 | 
			
		||||
@@ -1,75 +0,0 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
 | 
			
		||||
{
 | 
			
		||||
    public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null;
 | 
			
		||||
    public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
 | 
			
		||||
    public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
 | 
			
		||||
 | 
			
		||||
    protected bool NeedsRecalculation { get; set; } = true;
 | 
			
		||||
    protected IRigidBody2D? _rigidBody2D = null;
 | 
			
		||||
 | 
			
		||||
    public IRigidBody2D? RigidBody2D => _rigidBody2D;
 | 
			
		||||
    public bool IsTrigger { get; set; } = false;
 | 
			
		||||
 | 
			
		||||
    public void Recalculate()
 | 
			
		||||
    {
 | 
			
		||||
        if (!NeedsRecalculation)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        CalculateCollider();
 | 
			
		||||
        NeedsRecalculation = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public abstract void CalculateCollider();
 | 
			
		||||
 | 
			
		||||
    protected override void OnInitialize()
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
 | 
			
		||||
 | 
			
		||||
        BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
 | 
			
		||||
        BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
 | 
			
		||||
 | 
			
		||||
        Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
 | 
			
		||||
        Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
 | 
			
		||||
        Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
 | 
			
		||||
        UniverseObject.OnParentChanged += UpdateRigidBody2D;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is IRigidBody2D rigidBody)
 | 
			
		||||
            _rigidBody2D = rigidBody;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is IRigidBody2D _)
 | 
			
		||||
            _rigidBody2D = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true;
 | 
			
		||||
 | 
			
		||||
    protected override void OnFinalize()
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController;
 | 
			
		||||
        BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController;
 | 
			
		||||
        Transform.OnScaleChanged -= SetNeedsRecalculationFromScale;
 | 
			
		||||
 | 
			
		||||
        Transform.OnPositionChanged -= SetNeedsRecalculationFromPosition;
 | 
			
		||||
        Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
 | 
			
		||||
    public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
 | 
			
		||||
    public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
 | 
			
		||||
}
 | 
			
		||||
@@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D
 | 
			
		||||
public class Collider2DCircle : Collider2DBase, ICircleCollider2D
 | 
			
		||||
{
 | 
			
		||||
    private Circle _circleLocal = Circle.UnitCircle;
 | 
			
		||||
 | 
			
		||||
@@ -19,6 +19,6 @@ public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollide
 | 
			
		||||
 | 
			
		||||
    public override void CalculateCollider() => CircleWorld = Transform.Transform(_circleLocal);
 | 
			
		||||
 | 
			
		||||
    public Collider2DCircleBehaviour() { }
 | 
			
		||||
    public Collider2DCircleBehaviour(Circle circle) => CircleLocal = circle;
 | 
			
		||||
    public Collider2DCircle() { }
 | 
			
		||||
    public Collider2DCircle(Circle circle) => CircleLocal = circle;
 | 
			
		||||
}
 | 
			
		||||
@@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2D
 | 
			
		||||
public class Collider2DShape : Collider2DBase, IShapeCollider2D
 | 
			
		||||
{
 | 
			
		||||
    public Shape2D ShapeWorld { get => _shapeWorld; protected set => _shapeWorld = value; }
 | 
			
		||||
    public Shape2D ShapeLocal
 | 
			
		||||
@@ -15,13 +15,13 @@ public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Shape2D _shapeWorld = Shape2D.Square.CreateCopy();
 | 
			
		||||
    private Shape2D _shapeWorld = Shape2D.Square;
 | 
			
		||||
    private Shape2D _shapeLocal = Shape2D.Square;
 | 
			
		||||
 | 
			
		||||
    public override void CalculateCollider() => ShapeLocal.Transform(Transform, _shapeWorld);
 | 
			
		||||
 | 
			
		||||
    public Collider2DShapeBehaviour() { }
 | 
			
		||||
    public Collider2DShapeBehaviour(Shape2D shape)
 | 
			
		||||
    public Collider2DShape() { }
 | 
			
		||||
    public Collider2DShape(Shape2D shape)
 | 
			
		||||
    {
 | 
			
		||||
        ShapeLocal = shape;
 | 
			
		||||
    }
 | 
			
		||||
@@ -5,10 +5,9 @@ using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class PhysicsCoroutineManager : UniverseObject
 | 
			
		||||
public class PhysicsCoroutineManager : Behaviour, IPhysicsUpdate
 | 
			
		||||
{
 | 
			
		||||
    private readonly List<IEnumerator> enumerators = [];
 | 
			
		||||
    private IPhysicsEngine2D? physicsEngine = null;
 | 
			
		||||
 | 
			
		||||
    public IEnumerator CreateCoroutine(IEnumerator enumerator)
 | 
			
		||||
    {
 | 
			
		||||
@@ -21,16 +20,7 @@ public class PhysicsCoroutineManager : UniverseObject
 | 
			
		||||
        enumerators.Remove(enumerator);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
 | 
			
		||||
        if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
 | 
			
		||||
            foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
 | 
			
		||||
        else
 | 
			
		||||
            universe.OnUpdate += OnUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
 | 
			
		||||
    public void PhysicsUpdate(float delta)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = enumerators.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
@@ -42,23 +32,5 @@ public class PhysicsCoroutineManager : UniverseObject
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
 | 
			
		||||
            existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep;
 | 
			
		||||
        universe.OnUpdate -= OnUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    {
 | 
			
		||||
        if (Universe is not IUniverse universe)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
 | 
			
		||||
        if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
 | 
			
		||||
        {
 | 
			
		||||
            foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
 | 
			
		||||
            universe.OnUpdate -= OnUpdate;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    public PhysicsCoroutineManager() => Priority = int.MinValue;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,13 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
 | 
			
		||||
{
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
 | 
			
		||||
    public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
 | 
			
		||||
    public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private float physicsTicker = 0f;
 | 
			
		||||
    private int _iterationPerStep = 1;
 | 
			
		||||
@@ -13,17 +15,54 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
 | 
			
		||||
    protected readonly ICollisionDetector2D collisionDetector = null!;
 | 
			
		||||
    protected readonly ICollisionResolver2D collisionResolver = null!;
 | 
			
		||||
    protected readonly IRaycastResolver2D raycastResolver = null!;
 | 
			
		||||
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
    private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPhysicsIteration> physicsIterationCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
 | 
			
		||||
    protected BehaviourCollector<ICollider2D> colliderCollector = new();
 | 
			
		||||
 | 
			
		||||
    private readonly ListPool<ICollider2D> colliderPool = new();
 | 
			
		||||
    private readonly ListPool<IPrePhysicsUpdate> prePhysicsUpdatePool = new();
 | 
			
		||||
    private readonly ListPool<IPhysicsUpdate> physicsUpdatePool = new();
 | 
			
		||||
    private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
 | 
			
		||||
    private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
 | 
			
		||||
 | 
			
		||||
    public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
 | 
			
		||||
    public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
 | 
			
		||||
 | 
			
		||||
    public RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue)
 | 
			
		||||
    {
 | 
			
		||||
        RaycastResult? closestResult = null;
 | 
			
		||||
        float closestDistance = float.MaxValue;
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < colliderCollector.Count; i++)
 | 
			
		||||
            if (raycastResolver.RaycastAgainst(colliderCollector[i], ray, length) is RaycastResult raycastResult)
 | 
			
		||||
            {
 | 
			
		||||
                float magnitudeSquared = raycastResult.Position.FromTo(ray.Origin).MagnitudeSquared;
 | 
			
		||||
 | 
			
		||||
                if (magnitudeSquared > closestDistance)
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                closestDistance = magnitudeSquared;
 | 
			
		||||
                closestResult = raycastResult;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        return closestResult;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Raycast(Ray2D ray, IList<RaycastResult> results, float length = float.MaxValue)
 | 
			
		||||
    {
 | 
			
		||||
        results.Clear();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < colliderCollector.Count; i++)
 | 
			
		||||
            if (raycastResolver.RaycastAgainst(colliderCollector[i], ray, length) is RaycastResult raycastResult)
 | 
			
		||||
                results.Add(raycastResult);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Step(float deltaTime)
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
@@ -36,6 +75,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            for (int i = physicsIterationCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
                physicsIterationCollector[i].PhysicsIterate(intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            for (int i = rigidBodyCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
                StepRigidBody(rigidBodyCollector[i], intervalDeltaTime);
 | 
			
		||||
@@ -75,24 +117,29 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
 | 
			
		||||
        System.Collections.Generic.List<ICollider2D> childColliders = [];
 | 
			
		||||
        System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
 | 
			
		||||
        System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
 | 
			
		||||
        System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
 | 
			
		||||
        List<ICollider2D> childColliders = colliderPool.Get();
 | 
			
		||||
        List<IPrePhysicsUpdate> physicsPreUpdates = prePhysicsUpdatePool.Get();
 | 
			
		||||
        List<IPhysicsUpdate> physicsUpdates = physicsUpdatePool.Get();
 | 
			
		||||
        List<IPhysicsIteration> physicsIterations = physicsIterationPool.Get();
 | 
			
		||||
        List<IPostPhysicsUpdate> physicsPostUpdates = postPhysicsUpdatePool.Get();
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsIterations);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
 | 
			
		||||
 | 
			
		||||
        foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
 | 
			
		||||
            physicsPreUpdate.PrePhysicsUpdate(deltaTime);
 | 
			
		||||
        for (int i = physicsPreUpdates.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsPreUpdates[i].PrePhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
 | 
			
		||||
            physicsUpdate.PhysicsUpdate(deltaTime);
 | 
			
		||||
        for (int i = physicsUpdates.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsUpdates[i].PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            for (int i = physicsIterations.Count - 1; i >= 0; i--)
 | 
			
		||||
                physicsIterations[i].PhysicsIterate(intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            StepRigidBody(rigidBody, intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            for (int i = childColliders.Count - 1; i >= 0; i--)
 | 
			
		||||
@@ -116,8 +163,14 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
 | 
			
		||||
            physicsPostUpdate.PostPhysicsUpdate(deltaTime);
 | 
			
		||||
        for (int i = physicsPostUpdates.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsPostUpdates[i].PostPhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        colliderPool.Return(childColliders);
 | 
			
		||||
        prePhysicsUpdatePool.Return(physicsPreUpdates);
 | 
			
		||||
        physicsUpdatePool.Return(physicsUpdates);
 | 
			
		||||
        physicsIterationPool.Return(physicsIterations);
 | 
			
		||||
        postPhysicsUpdatePool.Return(physicsPostUpdates);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
 | 
			
		||||
@@ -170,31 +223,29 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
        rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    protected override void OnEnteredUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsPreUpdateCollector.Assign(universe);
 | 
			
		||||
        physicsUpdateCollector.Assign(universe);
 | 
			
		||||
        physicsIterationCollector.Assign(universe);
 | 
			
		||||
        physicsPostUpdateCollector.Assign(universe);
 | 
			
		||||
        colliderCollector.Assign(universe);
 | 
			
		||||
        rigidBodyCollector.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate += OnEnginePreUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    protected override void OnExitedUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsPreUpdateCollector.Unassign();
 | 
			
		||||
        physicsUpdateCollector.Unassign();
 | 
			
		||||
        physicsIterationCollector.Unassign();
 | 
			
		||||
        physicsPostUpdateCollector.Unassign();
 | 
			
		||||
        colliderCollector.Unassign();
 | 
			
		||||
        rigidBodyCollector.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate -= OnEnginePreUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    void IPreUpdate.PreUpdate()
 | 
			
		||||
    {
 | 
			
		||||
        physicsTicker += engineTime.DeltaTime;
 | 
			
		||||
        physicsTicker += Universe.Time.DeltaTime;
 | 
			
		||||
 | 
			
		||||
        while (physicsTicker >= IterationPeriod)
 | 
			
		||||
        {
 | 
			
		||||
@@ -207,11 +258,15 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
    {
 | 
			
		||||
        collisionDetector = new CollisionDetector2D();
 | 
			
		||||
        collisionResolver = new CollisionResolver2D();
 | 
			
		||||
        raycastResolver = new RaycastResolver2D();
 | 
			
		||||
        Priority = int.MaxValue;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
 | 
			
		||||
    public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver, IRaycastResolver2D raycastResolver)
 | 
			
		||||
    {
 | 
			
		||||
        this.collisionDetector = collisionDetector;
 | 
			
		||||
        this.collisionResolver = collisionResolver;
 | 
			
		||||
        this.raycastResolver = raycastResolver;
 | 
			
		||||
        Priority = int.MaxValue;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,8 +6,11 @@ namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
{
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
 | 
			
		||||
    public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
 | 
			
		||||
    public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly List<IRigidBody2D> rigidBodies = new(32);
 | 
			
		||||
    private readonly List<ICollider2D> colliders = new(64);
 | 
			
		||||
@@ -16,6 +19,13 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
 | 
			
		||||
    private readonly ICollisionDetector2D collisionDetector = null!;
 | 
			
		||||
    private readonly ICollisionResolver2D collisionResolver = null!;
 | 
			
		||||
    private readonly IRaycastResolver2D raycastResolver = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly ListPool<ICollider2D> colliderPool = new();
 | 
			
		||||
    private readonly ListPool<IPrePhysicsUpdate> prePhysicsUpdatePool = new();
 | 
			
		||||
    private readonly ListPool<IPhysicsUpdate> physicsUpdatePool = new();
 | 
			
		||||
    private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
 | 
			
		||||
    private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
 | 
			
		||||
 | 
			
		||||
    public int IterationPerStep { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }
 | 
			
		||||
 | 
			
		||||
@@ -29,13 +39,44 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
        foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
 | 
			
		||||
            colliders.Add(collider2D);
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RemoveRigidBody(IRigidBody2D rigidBody)
 | 
			
		||||
    {
 | 
			
		||||
        rigidBodies.Remove(rigidBody);
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
 | 
			
		||||
    }
 | 
			
		||||
    public RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue)
 | 
			
		||||
    {
 | 
			
		||||
        RaycastResult? closestResult = null;
 | 
			
		||||
        float closestDistance = float.MaxValue;
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < colliders.Count; i++)
 | 
			
		||||
            if (raycastResolver.RaycastAgainst(colliders[i], ray, length) is RaycastResult raycastResult)
 | 
			
		||||
            {
 | 
			
		||||
                float magnitudeSquared = raycastResult.Position.FromTo(ray.Origin).MagnitudeSquared;
 | 
			
		||||
 | 
			
		||||
                if (magnitudeSquared > closestDistance)
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                closestDistance = magnitudeSquared;
 | 
			
		||||
                closestResult = raycastResult;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        return closestResult;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Raycast(Ray2D ray, IList<RaycastResult> results, float length = float.MaxValue)
 | 
			
		||||
    {
 | 
			
		||||
        results.Clear();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < colliders.Count; i++)
 | 
			
		||||
            if (raycastResolver.RaycastAgainst(colliders[i], ray, length) is RaycastResult raycastResult)
 | 
			
		||||
                results.Add(raycastResult);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Step(float deltaTime)
 | 
			
		||||
@@ -77,28 +118,33 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
 | 
			
		||||
        List<ICollider2D> childColliders = [];
 | 
			
		||||
        List<IPrePhysicsUpdate> physicsPreUpdates = [];
 | 
			
		||||
        List<IPhysicsUpdate> physicsUpdates = [];
 | 
			
		||||
        List<IPostPhysicsUpdate> physicsPostUpdates = [];
 | 
			
		||||
        List<ICollider2D> childColliders = colliderPool.Get();
 | 
			
		||||
        List<IPrePhysicsUpdate> physicsPreUpdates = prePhysicsUpdatePool.Get();
 | 
			
		||||
        List<IPhysicsUpdate> physicsUpdates = physicsUpdatePool.Get();
 | 
			
		||||
        List<IPhysicsIteration> physicsIterations = physicsIterationPool.Get();
 | 
			
		||||
        List<IPostPhysicsUpdate> physicsPostUpdates = postPhysicsUpdatePool.Get();
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsIterations);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
 | 
			
		||||
 | 
			
		||||
        foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
 | 
			
		||||
            physicsPreUpdate.PrePhysicsUpdate(deltaTime);
 | 
			
		||||
        for (int i = physicsPreUpdates.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsPreUpdates[i].PrePhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
 | 
			
		||||
            physicsUpdate.PhysicsUpdate(deltaTime);
 | 
			
		||||
        for (int i = physicsUpdates.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsUpdates[i].PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            for (int i = physicsIterations.Count - 1; i >= 0; i--)
 | 
			
		||||
                physicsIterations[i].PhysicsIterate(intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            StepRigidBody(rigidBody, intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            foreach (ICollider2D collider in childColliders)
 | 
			
		||||
                collider.Recalculate();
 | 
			
		||||
            for (int i = childColliders.Count - 1; i >= 0; i--)
 | 
			
		||||
                childColliders[i].Recalculate();
 | 
			
		||||
 | 
			
		||||
            for (int x = 0; x < childColliders.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
@@ -118,8 +164,14 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
 | 
			
		||||
            physicsPostUpdate.PostPhysicsUpdate(deltaTime);
 | 
			
		||||
        for (int i = physicsPostUpdates.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsPostUpdates[i].PostPhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        colliderPool.Return(childColliders);
 | 
			
		||||
        prePhysicsUpdatePool.Return(physicsPreUpdates);
 | 
			
		||||
        physicsUpdatePool.Return(physicsUpdates);
 | 
			
		||||
        physicsIterationPool.Return(physicsIterations);
 | 
			
		||||
        postPhysicsUpdatePool.Return(physicsPostUpdates);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
 | 
			
		||||
@@ -172,17 +224,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
        rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not ICollider2D collider2D)
 | 
			
		||||
        if (args.BehaviourAdded is not ICollider2D collider2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        colliders.Add(collider2D);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not ICollider2D collider2D)
 | 
			
		||||
        if (args.BehaviourRemoved is not ICollider2D collider2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        colliders.Remove(collider2D);
 | 
			
		||||
@@ -192,11 +244,19 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
    {
 | 
			
		||||
        collisionDetector = new CollisionDetector2D();
 | 
			
		||||
        collisionResolver = new CollisionResolver2D();
 | 
			
		||||
        raycastResolver = new RaycastResolver2D();
 | 
			
		||||
 | 
			
		||||
        delegateOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        delegateOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
 | 
			
		||||
    public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver, IRaycastResolver2D raycastResolver)
 | 
			
		||||
    {
 | 
			
		||||
        this.collisionDetector = collisionDetector;
 | 
			
		||||
        this.collisionResolver = collisionResolver;
 | 
			
		||||
        this.raycastResolver = raycastResolver;
 | 
			
		||||
 | 
			
		||||
        delegateOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        delegateOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										100
									
								
								Engine.Physics2D/RaycastResolver2D.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										100
									
								
								Engine.Physics2D/RaycastResolver2D.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,100 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class RaycastResolver2D : IRaycastResolver2D
 | 
			
		||||
{
 | 
			
		||||
    private readonly ListPool<Line2D> lineCacheQueue = new(initialListCapacity: 4);
 | 
			
		||||
 | 
			
		||||
    RaycastResult? IRaycastResolver2D.RaycastAgainst<T>(T shape, Ray2D ray, float length)
 | 
			
		||||
    {
 | 
			
		||||
        if (shape is IShapeCollider2D shapeCollider)
 | 
			
		||||
            return RaycastAgainstShape(shapeCollider, ray, length);
 | 
			
		||||
        else if (shape is ICircleCollider2D circleCollider)
 | 
			
		||||
            return RaycastAgainstCircle(circleCollider, ray, length);
 | 
			
		||||
 | 
			
		||||
        throw new System.NotSupportedException($"{shape.GetType().FullName} is not supported by {GetType().FullName}. Please implement a {nameof(IRaycastResolver2D)} and use it as the raycast resolver.");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public RaycastResult? RaycastAgainstShape(IShapeCollider2D shapeCollider, Ray2D ray, float length)
 | 
			
		||||
    {
 | 
			
		||||
        List<Line2D> line2Ds = lineCacheQueue.Get();
 | 
			
		||||
 | 
			
		||||
        RaycastResult? raycastResult = null;
 | 
			
		||||
        float closestRaycastResultSquared = float.MaxValue;
 | 
			
		||||
 | 
			
		||||
        shapeCollider.ShapeWorld.ToLines(line2Ds);
 | 
			
		||||
 | 
			
		||||
        Line2D rayLine = ray.ToLine(length);
 | 
			
		||||
 | 
			
		||||
        foreach (Line2D line in line2Ds)
 | 
			
		||||
        {
 | 
			
		||||
            if (line.Intersects(rayLine))
 | 
			
		||||
            {
 | 
			
		||||
                Vector2D hitPosition = line.IntersectionPoint(rayLine);
 | 
			
		||||
 | 
			
		||||
                float hitDistanceSquared = ray.Origin.FromTo(hitPosition).MagnitudeSquared;
 | 
			
		||||
 | 
			
		||||
                if (closestRaycastResultSquared < hitDistanceSquared)
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                closestRaycastResultSquared = hitDistanceSquared;
 | 
			
		||||
 | 
			
		||||
                Vector2D lineDirection = line.Direction;
 | 
			
		||||
 | 
			
		||||
                Vector2D normal1 = lineDirection.Perpendicular();
 | 
			
		||||
                Vector2D normal2 = -lineDirection.Perpendicular();
 | 
			
		||||
 | 
			
		||||
                float normalDot1 = rayLine.Direction.Dot(normal1);
 | 
			
		||||
                float normalDot2 = rayLine.Direction.Dot(normal2);
 | 
			
		||||
 | 
			
		||||
                Vector2D hitNormal = normalDot1 < normalDot2 ? normal1 : normal2;
 | 
			
		||||
 | 
			
		||||
                if (shapeCollider.ShapeWorld.Overlaps(ray.Origin))
 | 
			
		||||
                    hitNormal = hitNormal.Reversed;
 | 
			
		||||
 | 
			
		||||
                raycastResult = new(ray, shapeCollider, hitPosition, hitNormal);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        lineCacheQueue.Return(line2Ds);
 | 
			
		||||
 | 
			
		||||
        return raycastResult;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public RaycastResult? RaycastAgainstCircle(ICircleCollider2D circleCollider, Ray2D ray, float length)
 | 
			
		||||
    {
 | 
			
		||||
        Circle circle = circleCollider.CircleWorld;
 | 
			
		||||
 | 
			
		||||
        if (circle.Overlaps(ray.Origin, out _, out float depth))
 | 
			
		||||
        {
 | 
			
		||||
            Vector2D insideNormal = circle.Center.FromTo(ray.Origin).Normalized;
 | 
			
		||||
            Vector2D insidePosition = circle.Center + insideNormal * circle.Radius;
 | 
			
		||||
 | 
			
		||||
            return new(ray, circleCollider, insidePosition, insideNormal);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Vector2D originToCircle = ray.Origin.FromTo(circle.Center);
 | 
			
		||||
        float distanceToClosest = ray.Direction.Dot(originToCircle);
 | 
			
		||||
 | 
			
		||||
        Vector2D closestPoint = ray.Origin + ray.Direction * distanceToClosest;
 | 
			
		||||
        Vector2D closestPointToCircle = closestPoint.FromTo(circle.Center);
 | 
			
		||||
 | 
			
		||||
        float closestToCircleDistanceSquared = closestPointToCircle.MagnitudeSquared;
 | 
			
		||||
 | 
			
		||||
        if (closestToCircleDistanceSquared > circle.RadiusSquared)
 | 
			
		||||
            return null;
 | 
			
		||||
 | 
			
		||||
        float distanceToHit = distanceToClosest - (circle.Radius - closestToCircleDistanceSquared.Sqrt());
 | 
			
		||||
 | 
			
		||||
        if (distanceToHit > length || distanceToHit < 0f)
 | 
			
		||||
            return null;
 | 
			
		||||
 | 
			
		||||
        Vector2D hitPosition = ray.Evaluate(distanceToHit);
 | 
			
		||||
        Vector2D hitNormal = circle.Center.FromTo(hitPosition).Normalized;
 | 
			
		||||
 | 
			
		||||
        return new(ray, circleCollider, hitPosition, hitNormal);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -4,15 +4,15 @@ namespace Syntriax.Engine.Systems.Input;
 | 
			
		||||
 | 
			
		||||
public interface IButtonInputs<T> : IHasStateEnable
 | 
			
		||||
{
 | 
			
		||||
    event ButtonCallbackEventHandler? OnAnyButtonPressed;
 | 
			
		||||
    event ButtonCallbackEventHandler? OnAnyButtonReleased;
 | 
			
		||||
    Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonPressed { get; }
 | 
			
		||||
    Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonReleased { get; }
 | 
			
		||||
 | 
			
		||||
    void RegisterOnPress(T button, ButtonCallbackEventHandler callback);
 | 
			
		||||
    void UnregisterOnPress(T button, ButtonCallbackEventHandler callback);
 | 
			
		||||
    void RegisterOnRelease(T button, ButtonCallbackEventHandler callback);
 | 
			
		||||
    void UnregisterOnRelease(T button, ButtonCallbackEventHandler callback);
 | 
			
		||||
    void RegisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
 | 
			
		||||
    void UnregisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
 | 
			
		||||
    void RegisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
 | 
			
		||||
    void UnregisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
 | 
			
		||||
 | 
			
		||||
    bool IsPressed(T button);
 | 
			
		||||
 | 
			
		||||
    delegate void ButtonCallbackEventHandler(IButtonInputs<T> buttonInputs, T button);
 | 
			
		||||
    readonly record struct ButtonCallbackArguments(T Button);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Systems.StateMachine;
 | 
			
		||||
 | 
			
		||||
public interface IState : IEntity, INameable
 | 
			
		||||
{
 | 
			
		||||
    event StateUpdateEventHandler? OnStateUpdate;
 | 
			
		||||
    event StateTransitionedFromEventHandler? OnStateTransitionedFrom;
 | 
			
		||||
    event StateTransitionedToEventHandler? OnStateTransitionedTo;
 | 
			
		||||
    event StateTransitionReadyEventHandler? OnStateTransitionReady;
 | 
			
		||||
    Event<IState> OnStateUpdate { get; }
 | 
			
		||||
    Event<IState, StateTransitionedFromArguments> OnStateTransitionedFrom { get; }
 | 
			
		||||
    Event<IState, StateTransitionedToArguments> OnStateTransitionedTo { get; }
 | 
			
		||||
    Event<IState, StateTransitionReadyArguments> OnStateTransitionReady { get; }
 | 
			
		||||
 | 
			
		||||
    IState? GetNextState();
 | 
			
		||||
 | 
			
		||||
@@ -15,8 +15,7 @@ public interface IState : IEntity, INameable
 | 
			
		||||
    void TransitionTo(IState from);
 | 
			
		||||
    void TransitionFrom(IState to);
 | 
			
		||||
 | 
			
		||||
    delegate void StateUpdateEventHandler(IState sender);
 | 
			
		||||
    delegate void StateTransitionedFromEventHandler(IState sender, IState toState);
 | 
			
		||||
    delegate void StateTransitionedToEventHandler(IState sender, IState fromState);
 | 
			
		||||
    delegate void StateTransitionReadyEventHandler(IState sender, IState toState);
 | 
			
		||||
    readonly record struct StateTransitionedFromArguments(IState ToState);
 | 
			
		||||
    readonly record struct StateTransitionedToArguments(IState FromState);
 | 
			
		||||
    readonly record struct StateTransitionReadyArguments(IState ToState);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,11 +6,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
 | 
			
		||||
 | 
			
		||||
public class State : BaseEntity, IState
 | 
			
		||||
{
 | 
			
		||||
    public event IState.StateUpdateEventHandler? OnStateUpdate = null;
 | 
			
		||||
    public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
 | 
			
		||||
    public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
 | 
			
		||||
    public event IState.StateTransitionReadyEventHandler? OnStateTransitionReady = null;
 | 
			
		||||
    public event INameable.NameChangedEventHandler? OnNameChanged = null;
 | 
			
		||||
    public Event<IState> OnStateUpdate { get; } = new();
 | 
			
		||||
    public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new();
 | 
			
		||||
    public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new();
 | 
			
		||||
    public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
 | 
			
		||||
    public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly List<StateTransition> transitions = [];
 | 
			
		||||
    private readonly Dictionary<string, StateTransition> possibleTransitions = [];
 | 
			
		||||
@@ -28,7 +28,7 @@ public class State : BaseEntity, IState
 | 
			
		||||
 | 
			
		||||
            string previousName = _name;
 | 
			
		||||
            _name = value;
 | 
			
		||||
            OnNameChanged?.Invoke(this, previousName);
 | 
			
		||||
            OnNameChanged?.Invoke(this, new(previousName));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -53,12 +53,12 @@ public class State : BaseEntity, IState
 | 
			
		||||
    public void Update()
 | 
			
		||||
    {
 | 
			
		||||
        if (GetNextState() is IState transitionState)
 | 
			
		||||
            OnStateTransitionReady?.Invoke(this, transitionState);
 | 
			
		||||
            OnStateTransitionReady?.Invoke(this, new(transitionState));
 | 
			
		||||
        OnStateUpdate?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, from);
 | 
			
		||||
    public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, to);
 | 
			
		||||
    public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, new(from));
 | 
			
		||||
    public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, new(to));
 | 
			
		||||
 | 
			
		||||
    public IState? GetNextState()
 | 
			
		||||
    {
 | 
			
		||||
 
 | 
			
		||||
@@ -4,12 +4,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
 | 
			
		||||
 | 
			
		||||
public abstract class StateBehaviourBase : Behaviour, IState
 | 
			
		||||
{
 | 
			
		||||
    public event IState.StateUpdateEventHandler? OnStateUpdate = null;
 | 
			
		||||
    public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
 | 
			
		||||
    public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
 | 
			
		||||
    public event INameable.NameChangedEventHandler? OnNameChanged = null;
 | 
			
		||||
 | 
			
		||||
    public abstract event IState.StateTransitionReadyEventHandler? OnStateTransitionReady;
 | 
			
		||||
    public Event<IState> OnStateUpdate { get; } = new();
 | 
			
		||||
    public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new();
 | 
			
		||||
    public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new();
 | 
			
		||||
    public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
 | 
			
		||||
    public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private string _name = string.Empty;
 | 
			
		||||
    public string Name
 | 
			
		||||
@@ -22,7 +21,7 @@ public abstract class StateBehaviourBase : Behaviour, IState
 | 
			
		||||
 | 
			
		||||
            string previousName = _name;
 | 
			
		||||
            _name = value;
 | 
			
		||||
            OnNameChanged?.Invoke(this, previousName);
 | 
			
		||||
            OnNameChanged?.Invoke(this, new(previousName));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -37,14 +36,14 @@ public abstract class StateBehaviourBase : Behaviour, IState
 | 
			
		||||
    public void TransitionTo(IState from)
 | 
			
		||||
    {
 | 
			
		||||
        OnTransitionedToState(from);
 | 
			
		||||
        OnStateTransitionedTo?.Invoke(this, from);
 | 
			
		||||
        OnStateTransitionedTo?.Invoke(this, new(from));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnTransitionedFromState(IState to) { }
 | 
			
		||||
    public void TransitionFrom(IState to)
 | 
			
		||||
    {
 | 
			
		||||
        OnTransitionedFromState(to);
 | 
			
		||||
        OnStateTransitionedFrom?.Invoke(this, to);
 | 
			
		||||
        OnStateTransitionedFrom?.Invoke(this, new(to));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public abstract IState? GetNextState();
 | 
			
		||||
 
 | 
			
		||||
Some files were not shown because too many files have changed in this diff Show More
		Reference in New Issue
	
	Block a user