Compare commits
	
		
			100 Commits
		
	
	
		
			6e5b805803
			...
			perf/event
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| ce3cc895f4 | |||
| 76ad60fad3 | |||
| 1b123a3cc0 | |||
| 0d61735ae5 | |||
| b5140a94de | |||
| 846aa75dd5 | |||
| b1b5af94d3 | |||
| b0f8b0dad6 | |||
| 67d7f401b8 | |||
| 9bf17cc191 | |||
| bf8fbebae3 | |||
| 1b0f25e854 | |||
| 61a7f685c1 | |||
| feb2a05aa3 | |||
| cd30047e4a | |||
| a3b03efd47 | |||
| 4213b3f8b5 | |||
| d3fb612904 | |||
| 8f8558a262 | |||
| 2df41e1881 | |||
| 114fa82b9d | |||
| bcce427376 | |||
| 6a750f8ce0 | |||
| 3e02ee7b6f | |||
| 6b9020bd24 | |||
| 832514ba7d | |||
| 877a004a13 | |||
| b1970d93f9 | |||
| e7bd924494 | |||
| 37b87f0f85 | |||
| 3b6a93d37a | |||
| 0bf38234c6 | |||
| ed6969c16a | |||
| b0b421151f | |||
| 41c5def097 | |||
| fbbdfb07fa | |||
| bf283d804c | |||
| 063ea08707 | |||
| fd11a94ddf | |||
| be2295b92d | |||
| a93e55619c | |||
| 48ae24af47 | |||
| 1366a417f1 | |||
| 4bfe98852c | |||
| 98edbe1af5 | |||
| 3725a3b0fd | |||
| f43ab36742 | |||
| c7aafd85bc | |||
| 5de08b8fe4 | |||
| 16e4077d40 | |||
| fc3c1ed1f9 | |||
| b100b5c2fe | |||
| 5e28ba8814 | |||
| 4c235e3230 | |||
| 131203d578 | |||
| bd5eb432b7 | |||
| d2ca85568f | |||
| 4c41870732 | |||
| f77afa3632 | |||
| eb61598489 | |||
| efe51b491d | |||
| fa3a4d1e0d | |||
| 6e7a0993f5 | |||
| d70bee2c6b | |||
| 5812f43117 | |||
| d102c5471d | |||
| fb363970fc | |||
| 791349686b | |||
| 3a0942ff46 | |||
| b002dd469a | |||
| f92f36442c | |||
| bb934b59f3 | |||
| c704173183 | |||
| c3876add1e | |||
| 35a75d993b | |||
| 2637f99456 | |||
| 9581f5aa54 | |||
| 82cc25a9ef | |||
| 336e7e16e7 | |||
| a3a8fb4e84 | |||
| 35f6c3850e | |||
| f51d5f342e | |||
| 9c129cefe2 | |||
| a254bb721b | |||
| 5fa7420c04 | |||
| 5bcc256777 | |||
| 680d718957 | |||
| 20bc6a1adb | |||
| eb454a471c | |||
| c205e710bc | |||
| cddb30c631 | |||
| 29f6c83bf0 | |||
| c20f210b29 | |||
| 1ea1844677 | |||
| 5b2c13f8bf | |||
| c39ee44442 | |||
| 4623b4861a | |||
| 0a868b82e5 | |||
| d92d16cfad | |||
| 0184d1758c | 
							
								
								
									
										3
									
								
								.gitmodules
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								.gitmodules
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
[submodule "Engine.Serializers/YamlDotNet"]
 | 
			
		||||
	path = Engine.Serializers/YamlDotNet
 | 
			
		||||
	url = git@github.com:Syntriax/YamlDotNet.git
 | 
			
		||||
							
								
								
									
										2
									
								
								Engine.Core/.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								Engine.Core/.gitignore
									
									
									
									
										vendored
									
									
								
							@@ -482,3 +482,5 @@ $RECYCLE.BIN/
 | 
			
		||||
 | 
			
		||||
# Vim temporary swap files
 | 
			
		||||
*.swp
 | 
			
		||||
 | 
			
		||||
!Debug
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ public interface IAssignable
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
 | 
			
		||||
    /// </summary> 
 | 
			
		||||
    event UnassignEventHandler? OnUnassigned;
 | 
			
		||||
    Event<IAssignable>? OnUnassigned { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
 | 
			
		||||
@@ -17,6 +17,4 @@ public interface IAssignable
 | 
			
		||||
    /// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    bool Unassign();
 | 
			
		||||
 | 
			
		||||
    delegate void UnassignEventHandler(IAssignable sender);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
 | 
			
		||||
    Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; }
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="IBehaviourController" />
 | 
			
		||||
    IBehaviourController BehaviourController { get; }
 | 
			
		||||
@@ -21,6 +21,4 @@ public interface IHasBehaviourController : IAssignable
 | 
			
		||||
    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    bool Assign(IBehaviourController behaviourController);
 | 
			
		||||
 | 
			
		||||
    delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event EntityAssignedEventHandler? OnEntityAssigned;
 | 
			
		||||
    Event<IHasEntity> OnEntityAssigned { get; }
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="IEntity" />
 | 
			
		||||
    IEntity Entity { get; }
 | 
			
		||||
@@ -21,6 +21,4 @@ public interface IHasEntity : IAssignable
 | 
			
		||||
    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    bool Assign(IEntity entity);
 | 
			
		||||
 | 
			
		||||
    delegate void EntityAssignedEventHandler(IHasEntity sender);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event StateEnableAssignedEventHandler? OnStateEnableAssigned;
 | 
			
		||||
    Event<IHasStateEnable> OnStateEnableAssigned { get; }
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="IStateEnable" />
 | 
			
		||||
    IStateEnable StateEnable { get; }
 | 
			
		||||
@@ -21,6 +21,4 @@ public interface IHasStateEnable : IAssignable
 | 
			
		||||
    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    bool Assign(IStateEnable stateEnable);
 | 
			
		||||
 | 
			
		||||
    delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ public interface IHasUniverse : IAssignable
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UniverseAssignedEventHandler? OnUniverseAssigned;
 | 
			
		||||
    Event<IHasUniverse> OnUniverseAssigned { get; }
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="IUniverse" />
 | 
			
		||||
    IUniverse Universe { get; }
 | 
			
		||||
@@ -21,6 +21,4 @@ public interface IHasUniverse : IAssignable
 | 
			
		||||
    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    bool Assign(IUniverse universe);
 | 
			
		||||
 | 
			
		||||
    delegate void UniverseAssignedEventHandler(IHasUniverse sender);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ public interface IHasUniverseObject : IAssignable
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
 | 
			
		||||
    Event<IHasUniverseObject> OnUniverseObjectAssigned { get; }
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="IUniverseObject" />
 | 
			
		||||
    IUniverseObject UniverseObject { get; }
 | 
			
		||||
@@ -21,6 +21,4 @@ public interface IHasUniverseObject : IAssignable
 | 
			
		||||
    /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    bool Assign(IUniverseObject universeObject);
 | 
			
		||||
 | 
			
		||||
    delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,12 +8,12 @@ public interface IActive
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ActiveChangedEventHandler? OnActiveChanged;
 | 
			
		||||
    Event<IActive, ActiveChangedArguments> OnActiveChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The value indicating whether the <see cref="IActive"/> is enabled.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    bool IsActive { get; }
 | 
			
		||||
 | 
			
		||||
    delegate void ActiveChangedEventHandler(IActive sender, bool previousState);
 | 
			
		||||
    readonly record struct ActiveChangedArguments(bool PreviousState);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,12 +8,12 @@ public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasSta
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PriorityChangedEventHandler? OnPriorityChanged;
 | 
			
		||||
    Event<IBehaviour, PriorityChangedArguments> OnPriorityChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The priority of the <see cref="IBehaviour"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    int Priority { get; set; }
 | 
			
		||||
 | 
			
		||||
    delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
 | 
			
		||||
    readonly record struct PriorityChangedArguments(int PreviousPriority);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,3 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -7,29 +5,38 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <typeparam name="T">The type of objects tracked by the collector.</typeparam>
 | 
			
		||||
public interface IBehaviourCollector<T> : IHasUniverse, IEnumerable<T> where T : class
 | 
			
		||||
public interface IBehaviourCollector<T> : IHasUniverse where T : class
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event CollectedEventHandler? OnCollected;
 | 
			
		||||
    Event<IBehaviourCollector<T>, BehaviourCollectedArguments> OnCollected { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event RemovedEventHandler? OnRemoved;
 | 
			
		||||
    Event<IBehaviourCollector<T>, BehaviourRemovedArguments> OnRemoved { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Amount of <typeparamref name="T"/> collected.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    int Count { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Get a <typeparamref name="T"/> collected by it's index.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    T this[System.Index index] { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for handling the <see cref="OnCollected"/> event.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
 | 
			
		||||
    /// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param>
 | 
			
		||||
    delegate void CollectedEventHandler(IBehaviourCollector<T> sender, T behaviourCollected);
 | 
			
		||||
    readonly record struct BehaviourCollectedArguments(T BehaviourCollected);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for handling the <see cref="OnRemoved"/> event.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
 | 
			
		||||
    /// <param name="behaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
 | 
			
		||||
    delegate void RemovedEventHandler(IBehaviourCollector<T> sender, T behaviourRemoved);
 | 
			
		||||
    /// <param name="BehaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
 | 
			
		||||
    readonly record struct BehaviourRemovedArguments(T BehaviourRemoved);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,34 +3,29 @@ using System.Collections.Generic;
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
 | 
			
		||||
/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IBehaviourController : IInitializable, IHasUniverseObject, IEnumerable<IBehaviour>
 | 
			
		||||
public interface IBehaviourController : IEntity, IHasUniverseObject
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered before the update of <see cref="IBehaviour"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PreUpdateEventHandler? OnPreUpdate;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered during the update of <see cref="IBehaviour"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UpdateEventHandler? OnUpdate;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered before the drawing phase.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PreDrawEventHandler? OnPreDraw;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event BehaviourAddedEventHandler? OnBehaviourAdded;
 | 
			
		||||
    Event<IBehaviourController, BehaviourAddedArguments> OnBehaviourAdded { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event BehaviourRemovedEventHandler? OnBehaviourRemoved;
 | 
			
		||||
    Event<IBehaviourController, BehaviourRemovedArguments> OnBehaviourRemoved { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Amount of <see cref="IBehaviour"/> collected.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    int Count { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Get a <see cref="IBehaviour"/> collected by it's index.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    IBehaviour this[System.Index index] { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
 | 
			
		||||
@@ -83,20 +78,6 @@ public interface IBehaviourController : IInitializable, IHasUniverseObject, IEnu
 | 
			
		||||
    /// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
 | 
			
		||||
    void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates all <see cref="IBehaviour"/>s in the <see cref="IBehaviourController"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void Update();
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Performs pre-draw operations.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void UpdatePreDraw();
 | 
			
		||||
 | 
			
		||||
    delegate void PreUpdateEventHandler(IBehaviourController sender);
 | 
			
		||||
    delegate void UpdateEventHandler(IBehaviourController sender);
 | 
			
		||||
    delegate void PreDrawEventHandler(IBehaviourController sender);
 | 
			
		||||
    delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
 | 
			
		||||
    delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
 | 
			
		||||
 | 
			
		||||
    readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
 | 
			
		||||
    readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -9,12 +9,12 @@ public interface IEntity : IInitializable, IHasStateEnable
 | 
			
		||||
    /// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
 | 
			
		||||
    /// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>. 
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event IdChangedEventHandler? OnIdChanged;
 | 
			
		||||
    Event<IEntity, IdChangedArguments> OnIdChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The ID of the <see cref="IEntity"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    string Id { get; set; }
 | 
			
		||||
 | 
			
		||||
    delegate void IdChangedEventHandler(IEntity sender, string previousId);
 | 
			
		||||
    readonly record struct IdChangedArguments(string PreviousId);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,12 +8,12 @@ public interface IInitializable
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Initialize"/> method is called successfully.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event InitializedEventHandler? OnInitialized;
 | 
			
		||||
    Event<IInitializable> OnInitialized { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IInitializable"/> method is called successfully.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event FinalizedEventHandler? OnFinalized;
 | 
			
		||||
    Event<IInitializable> OnFinalized { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The value indicating whether the entity has been initialized.
 | 
			
		||||
@@ -31,7 +31,4 @@ public interface IInitializable
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
 | 
			
		||||
    bool Finalize();
 | 
			
		||||
 | 
			
		||||
    delegate void InitializedEventHandler(IInitializable sender);
 | 
			
		||||
    delegate void FinalizedEventHandler(IInitializable sender);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,12 +8,12 @@ public interface INameable
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the name of the entity changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event NameChangedEventHandler? OnNameChanged;
 | 
			
		||||
    Event<INameable, NameChangedArguments> OnNameChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The name of the entity.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    string Name { get; set; }
 | 
			
		||||
 | 
			
		||||
    delegate void NameChangedEventHandler(INameable sender, string previousName);
 | 
			
		||||
    readonly record struct NameChangedArguments(string PreviousName);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event EnabledChangedEventHandler? OnEnabledChanged;
 | 
			
		||||
    Event<IStateEnable, EnabledChangedArguments> OnEnabledChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The value indicating whether the <see cref="IStateEnable"/> is enabled.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    bool Enabled { get; set; }
 | 
			
		||||
 | 
			
		||||
    delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
 | 
			
		||||
    readonly record struct EnabledChangedArguments(bool PreviousState);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,17 +8,17 @@ public interface ITransform2D : IBehaviour
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PositionChangedEventHandler? OnPositionChanged;
 | 
			
		||||
    Event<ITransform2D, PositionChangedArguments> OnPositionChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ScaleChangedEventHandler? OnScaleChanged;
 | 
			
		||||
    Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event RotationChangedEventHandler? OnRotationChanged;
 | 
			
		||||
    Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The world position of the <see cref="ITransform2D"/> in 2D space.
 | 
			
		||||
@@ -51,23 +51,20 @@ public interface ITransform2D : IBehaviour
 | 
			
		||||
    float LocalRotation { get; set; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
 | 
			
		||||
    /// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    readonly record struct PositionChangedArguments(Vector2D PreviousPosition);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
 | 
			
		||||
    /// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    readonly record struct ScaleChangedArguments(Vector2D PreviousScale);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
 | 
			
		||||
    /// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
 | 
			
		||||
    readonly record struct RotationChangedArguments(float PreviousRotation);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -10,32 +10,47 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UpdateEventHandler? OnPreUpdate;
 | 
			
		||||
    Event<IUniverse, UpdateArguments> OnPreUpdate { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UpdateEventHandler? OnUpdate;
 | 
			
		||||
    Event<IUniverse, UpdateArguments> OnUpdate { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PreDrawEventHandler? OnPreDraw;
 | 
			
		||||
    Event<IUniverse, UpdateArguments> OnPostUpdate { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Event<IUniverse> OnPreDraw { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Event<IUniverse> OnDraw { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    Event<IUniverse> OnPostDraw { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered;
 | 
			
		||||
    Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered;
 | 
			
		||||
    Event<IUniverse, UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event TimeScaleChangedEventHandler? OnTimeScaleChanged;
 | 
			
		||||
    Event<IUniverse, TimeScaleChangedArguments> OnTimeScaleChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Current time scale the <see cref="IUniverse"/> operates on.
 | 
			
		||||
@@ -84,15 +99,12 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
 | 
			
		||||
    void Update(UniverseTime universeTime);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Performs operations that should be done before the draw calls.
 | 
			
		||||
    /// Performs operations that should be done to the draw.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PreDraw();
 | 
			
		||||
    void Draw();
 | 
			
		||||
 | 
			
		||||
    delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
 | 
			
		||||
 | 
			
		||||
    delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
 | 
			
		||||
    delegate void PreDrawEventHandler(IUniverse sender);
 | 
			
		||||
 | 
			
		||||
    delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
 | 
			
		||||
    delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
 | 
			
		||||
    readonly record struct TimeScaleChangedArguments(float PreviousTimeScale);
 | 
			
		||||
    readonly record struct UpdateArguments(UniverseTime EngineTime);
 | 
			
		||||
    readonly record struct UniverseObjectRegisteredArguments(IUniverseObject UniverseObjectRegistered);
 | 
			
		||||
    readonly record struct UniverseObjectUnRegisteredArguments(IUniverseObject UniverseObjectUnregistered);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -12,27 +12,27 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event EnteredUniverseEventHandler? OnEnteredUniverse;
 | 
			
		||||
    Event<IUniverseObject, EnteredUniverseArguments> OnEnteredUniverse { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ExitedUniverseEventHandler? OnExitedUniverse;
 | 
			
		||||
    Event<IUniverseObject, ExitedUniverseArguments> OnExitedUniverse { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ParentChangedEventHandler? OnParentChanged;
 | 
			
		||||
    Event<IUniverseObject, ParentChangedArguments> OnParentChanged { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ChildrenAddedEventHandler? OnChildrenAdded;
 | 
			
		||||
    Event<IUniverseObject, ChildrenAddedArguments> OnChildrenAdded { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event ChildrenRemovedEventHandler? OnChildrenRemoved;
 | 
			
		||||
    Event<IUniverseObject, ChildrenRemovedArguments> OnChildrenRemoved { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
 | 
			
		||||
@@ -94,38 +94,38 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
 | 
			
		||||
    void RemoveChild(IUniverseObject universeObject);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
 | 
			
		||||
    /// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
 | 
			
		||||
    delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
 | 
			
		||||
    readonly record struct EnteredUniverseArguments(IUniverse Universe);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
 | 
			
		||||
    /// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
 | 
			
		||||
    delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
 | 
			
		||||
    readonly record struct ExitedUniverseArguments(IUniverse Universe);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
 | 
			
		||||
    /// Arguments for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
 | 
			
		||||
    /// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
 | 
			
		||||
    /// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
 | 
			
		||||
    delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
 | 
			
		||||
    readonly record struct ParentChangedArguments(IUniverseObject? PreviousParent, IUniverseObject? CurrentParent);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
 | 
			
		||||
    /// Arguments for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
 | 
			
		||||
    /// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
 | 
			
		||||
    delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
 | 
			
		||||
    readonly record struct ChildrenAddedArguments(IUniverseObject ChildrenAdded);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
 | 
			
		||||
    /// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
 | 
			
		||||
    delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
 | 
			
		||||
    readonly record struct ChildrenRemovedArguments(IUniverseObject ChildrenRemoved);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,89 +1,91 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
 | 
			
		||||
    public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
 | 
			
		||||
    public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
 | 
			
		||||
    public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
 | 
			
		||||
    public Event<IAssignable>? OnUnassigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
 | 
			
		||||
    public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
 | 
			
		||||
    private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnBehaviourStateChanged = null!;
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly List<T> monitoringBehaviours = new(32);
 | 
			
		||||
    protected readonly List<T> activeBehaviours = new(32);
 | 
			
		||||
    protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<T> Behaviours => activeBehaviours;
 | 
			
		||||
    public IUniverse Universe { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public T this[Index index] => activeBehaviours[index];
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollector() { }
 | 
			
		||||
    public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
        IUniverseObject universeObject = arguments.UniverseObjectRegistered;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour item in universeObject.BehaviourController)
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, item);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.BehaviourController.Count; i++)
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
 | 
			
		||||
        IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour item in universeObject.BehaviourController)
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, item);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.BehaviourController.Count; i++)
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not T tBehaviour)
 | 
			
		||||
        if (arguments.BehaviourAdded is not T tBehaviour)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        monitoringBehaviours.Add(tBehaviour);
 | 
			
		||||
        monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
 | 
			
		||||
        tBehaviour.OnActiveChanged += OnBehaviourStateChanged;
 | 
			
		||||
        OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
 | 
			
		||||
        tBehaviour.OnActiveChanged.AddListener(cachedOnBehaviourStateChanged);
 | 
			
		||||
        OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourStateChanged(IActive sender, bool previousState)
 | 
			
		||||
    private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = monitoringActiveToBehaviour[sender];
 | 
			
		||||
        if (sender.IsActive)
 | 
			
		||||
        {
 | 
			
		||||
            activeBehaviours.Add(behaviour);
 | 
			
		||||
            OnBehaviourAdd(behaviour);
 | 
			
		||||
            OnCollected?.InvokeSafe(this, behaviour);
 | 
			
		||||
            OnCollected?.Invoke(this, new(behaviour));
 | 
			
		||||
        }
 | 
			
		||||
        else if (activeBehaviours.Remove(behaviour))
 | 
			
		||||
        {
 | 
			
		||||
            OnBehaviourRemove(behaviour);
 | 
			
		||||
            OnRemoved?.InvokeSafe(this, behaviour);
 | 
			
		||||
            OnRemoved?.Invoke(this, new(behaviour));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not T tBehaviour)
 | 
			
		||||
        if (arguments.BehaviourRemoved is not T tBehaviour)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        tBehaviour.OnActiveChanged -= OnBehaviourStateChanged;
 | 
			
		||||
        tBehaviour.OnActiveChanged.RemoveListener(cachedOnBehaviourStateChanged);
 | 
			
		||||
        if (activeBehaviours.Remove(tBehaviour))
 | 
			
		||||
        {
 | 
			
		||||
            OnBehaviourRemove(tBehaviour);
 | 
			
		||||
            OnRemoved?.InvokeSafe(this, tBehaviour);
 | 
			
		||||
            OnRemoved?.Invoke(this, new(tBehaviour));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -93,13 +95,13 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectRegistered(universe, universeObject);
 | 
			
		||||
            OnUniverseObjectRegistered(universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
 | 
			
		||||
        universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
 | 
			
		||||
 | 
			
		||||
        Universe = universe;
 | 
			
		||||
        OnUniverseAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnUniverseAssigned?.Invoke(this);
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
@@ -110,16 +112,25 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in Universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, universeObject);
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
 | 
			
		||||
        Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
 | 
			
		||||
 | 
			
		||||
        Universe = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<T> GetEnumerator() => activeBehaviours.GetEnumerator();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => activeBehaviours.GetEnumerator();
 | 
			
		||||
    public int Count => activeBehaviours.Count;
 | 
			
		||||
    public T this[Index index] => activeBehaviours[index];
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollector()
 | 
			
		||||
    {
 | 
			
		||||
        cachedOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        cachedOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
        cachedOnBehaviourStateChanged = OnBehaviourStateChanged;
 | 
			
		||||
        cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
 | 
			
		||||
        cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -22,7 +22,4 @@ public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> whe
 | 
			
		||||
        if (SortBy is not null)
 | 
			
		||||
            activeBehaviours.Sort(SortBy);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ActiveBehaviourCollectorSorted() { }
 | 
			
		||||
    public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,13 +4,11 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public abstract class BaseEntity : IEntity
 | 
			
		||||
{
 | 
			
		||||
    public event IEntity.IdChangedEventHandler? OnIdChanged = null;
 | 
			
		||||
 | 
			
		||||
    public event IInitializable.InitializedEventHandler? OnInitialized = null;
 | 
			
		||||
    public event IInitializable.FinalizedEventHandler? OnFinalized = null;
 | 
			
		||||
 | 
			
		||||
    public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; } = new();
 | 
			
		||||
    public Event<IInitializable> OnInitialized { get; } = new();
 | 
			
		||||
    public Event<IInitializable> OnFinalized { get; } = new();
 | 
			
		||||
    public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
 | 
			
		||||
    public Event<IAssignable> OnUnassigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private IStateEnable _stateEnable = null!;
 | 
			
		||||
 | 
			
		||||
@@ -33,7 +31,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
            string previousId = _id;
 | 
			
		||||
 | 
			
		||||
            _id = value;
 | 
			
		||||
            OnIdChanged?.InvokeSafe(this, previousId);
 | 
			
		||||
            OnIdChanged?.Invoke(this, new(previousId));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -47,9 +45,9 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
 | 
			
		||||
            _initialized = value;
 | 
			
		||||
            if (value)
 | 
			
		||||
                OnInitialized?.InvokeSafe(this);
 | 
			
		||||
                OnInitialized?.Invoke(this);
 | 
			
		||||
            else
 | 
			
		||||
                OnFinalized?.InvokeSafe(this);
 | 
			
		||||
                OnFinalized?.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -62,7 +60,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
        _stateEnable = stateEnable;
 | 
			
		||||
        _stateEnable.Assign(this);
 | 
			
		||||
        OnAssign(stateEnable);
 | 
			
		||||
        OnStateEnableAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnStateEnableAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -76,7 +74,7 @@ public abstract class BaseEntity : IEntity
 | 
			
		||||
 | 
			
		||||
        _stateEnable = null!;
 | 
			
		||||
        _stateEnable.Unassign();
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,17 +1,23 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public abstract class Behaviour : BehaviourBase
 | 
			
		||||
public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
 | 
			
		||||
    IPreUpdate, IUpdate, IPostUpdate,
 | 
			
		||||
    IPreDraw, IDraw, IPostDraw
 | 
			
		||||
{
 | 
			
		||||
    private bool isInitializedThisFrame = false;
 | 
			
		||||
 | 
			
		||||
    protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
 | 
			
		||||
    protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler cachedEnteredUniverse = null!;
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedExitedUniverse = null!;
 | 
			
		||||
 | 
			
		||||
    public Behaviour()
 | 
			
		||||
    {
 | 
			
		||||
        OnInitialized += OnInitialize;
 | 
			
		||||
        OnFinalized += OnFinalize;
 | 
			
		||||
        OnUnassigned += OnUnassign;
 | 
			
		||||
        OnInitialized.AddListener(OnInitialize);
 | 
			
		||||
        OnFinalized.AddListener(OnFinalize);
 | 
			
		||||
        OnUnassigned.AddListener(OnUnassign);
 | 
			
		||||
 | 
			
		||||
        cachedEnteredUniverse = EnteredUniverse;
 | 
			
		||||
        cachedExitedUniverse = ExitedUniverse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnUnassign() { }
 | 
			
		||||
@@ -20,64 +26,53 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
    protected virtual void OnInitialize() { }
 | 
			
		||||
    protected virtual void OnInitialize(IInitializable _)
 | 
			
		||||
    {
 | 
			
		||||
        isInitializedThisFrame = true;
 | 
			
		||||
 | 
			
		||||
        BehaviourController.OnPreUpdate += PreUpdate;
 | 
			
		||||
        BehaviourController.OnPreDraw += PreDraw;
 | 
			
		||||
        BehaviourController.OnUpdate += Update;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(cachedEnteredUniverse);
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse.AddListener(cachedExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        OnInitialize();
 | 
			
		||||
 | 
			
		||||
        if (UniverseObject.IsInUniverse)
 | 
			
		||||
            EnteredUniverse(UniverseObject, Universe);
 | 
			
		||||
            EnteredUniverse(UniverseObject, new(Universe));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFinalize() { }
 | 
			
		||||
    protected virtual void OnFinalize(IInitializable _)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.OnPreUpdate -= PreUpdate;
 | 
			
		||||
        BehaviourController.OnPreDraw -= PreDraw;
 | 
			
		||||
        BehaviourController.OnUpdate -= Update;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
 | 
			
		||||
        BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(cachedEnteredUniverse);
 | 
			
		||||
        BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(cachedExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        OnFinalize();
 | 
			
		||||
 | 
			
		||||
        if (UniverseObject.IsInUniverse)
 | 
			
		||||
            ExitedUniverse(UniverseObject, Universe);
 | 
			
		||||
            ExitedUniverse(UniverseObject, new(Universe));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFirstActiveFrame() { }
 | 
			
		||||
    void IFirstFrameUpdate.FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
        OnFirstActiveFrame();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPreUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPreUpdate() { }
 | 
			
		||||
    protected virtual void PreUpdate(IBehaviourController _)
 | 
			
		||||
    void IPreUpdate.PreUpdate()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.AssertHelpers.AssertInitialized(this);
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPreUpdatePreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!IsActive)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (isInitializedThisFrame)
 | 
			
		||||
            FirstActiveFrame();
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnFirstActiveFrame() { }
 | 
			
		||||
    protected virtual void FirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        OnFirstActiveFrame();
 | 
			
		||||
        isInitializedThisFrame = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnUpdate() { }
 | 
			
		||||
    protected virtual void Update(IBehaviourController _)
 | 
			
		||||
    void IUpdate.Update()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.AssertHelpers.AssertInitialized(this);
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnUpdatePreActiveCheck();
 | 
			
		||||
 | 
			
		||||
@@ -87,11 +82,25 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
        OnUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPostUpdatePreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPostUpdate() { }
 | 
			
		||||
    void IPostUpdate.PostUpdate()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPostUpdatePreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPostUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPreDrawPreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPreDraw() { }
 | 
			
		||||
    protected virtual void PreDraw(IBehaviourController _)
 | 
			
		||||
    void IPreDraw.PreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.AssertHelpers.AssertInitialized(this);
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPreDrawPreActiveCheck();
 | 
			
		||||
 | 
			
		||||
@@ -101,9 +110,37 @@ public abstract class Behaviour : BehaviourBase
 | 
			
		||||
        OnPreDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnDrawPreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnDraw() { }
 | 
			
		||||
    void IDraw.Draw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnDrawPreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnPostDrawPreActiveCheck() { }
 | 
			
		||||
    protected virtual void OnPostDraw() { }
 | 
			
		||||
    void IPostDraw.PostDraw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        OnPostDrawPreActiveCheck();
 | 
			
		||||
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPostDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnEnteredUniverse(IUniverse universe) { }
 | 
			
		||||
    protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
 | 
			
		||||
    protected virtual void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => OnEnteredUniverse(arguments.Universe);
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnExitedUniverse(IUniverse universe) { }
 | 
			
		||||
    protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
 | 
			
		||||
    protected virtual void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => OnExitedUniverse(arguments.Universe);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -17,10 +17,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
 | 
			
		||||
    protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController);
 | 
			
		||||
    protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
 | 
			
		||||
    protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
 | 
			
		||||
    protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
 | 
			
		||||
    protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
 | 
			
		||||
    protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
 | 
			
		||||
    protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments arguments) => base.EnteredUniverse(sender, arguments);
 | 
			
		||||
    protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments) => base.ExitedUniverse(sender, arguments);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,9 +3,13 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
 | 
			
		||||
public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
 | 
			
		||||
    public event IBehaviour.PriorityChangedEventHandler? OnPriorityChanged = null;
 | 
			
		||||
    public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
 | 
			
		||||
    public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new();
 | 
			
		||||
    public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
 | 
			
		||||
    public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IHasUniverseObject>.EventHandler cachedOnUniverseObjectAssigned = null!;
 | 
			
		||||
    private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler cachedOnUniverseObjectActiveChanged = null!;
 | 
			
		||||
    private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler cachedOnStateEnabledChanged = null!;
 | 
			
		||||
 | 
			
		||||
    private IBehaviourController _behaviourController = null!;
 | 
			
		||||
    public IBehaviourController BehaviourController => _behaviourController;
 | 
			
		||||
@@ -21,7 +25,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
 | 
			
		||||
            int previousPriority = _priority;
 | 
			
		||||
            _priority = value;
 | 
			
		||||
            OnPriorityChanged?.InvokeSafe(this, previousPriority);
 | 
			
		||||
            OnPriorityChanged?.Invoke(this, new(previousPriority));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -36,16 +40,16 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
 | 
			
		||||
        _behaviourController = behaviourController;
 | 
			
		||||
        OnAssign(behaviourController);
 | 
			
		||||
        behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
 | 
			
		||||
        behaviourController.OnUniverseObjectAssigned.AddListener(cachedOnUniverseObjectAssigned);
 | 
			
		||||
        if (behaviourController.UniverseObject is not null)
 | 
			
		||||
            OnUniverseObjectAssigned(behaviourController);
 | 
			
		||||
        OnBehaviourControllerAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnBehaviourControllerAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectAssigned(IHasUniverseObject sender)
 | 
			
		||||
    {
 | 
			
		||||
        sender.UniverseObject.OnActiveChanged += OnUniverseObjectActiveChanged;
 | 
			
		||||
        sender.UniverseObject.OnActiveChanged.AddListener(cachedOnUniverseObjectActiveChanged);
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -53,25 +57,26 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        base.OnAssign(stateEnable);
 | 
			
		||||
 | 
			
		||||
        stateEnable.OnEnabledChanged += OnStateEnabledChanged;
 | 
			
		||||
        stateEnable.OnEnabledChanged.AddListener(cachedOnStateEnabledChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void UnassignInternal()
 | 
			
		||||
    {
 | 
			
		||||
        StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
 | 
			
		||||
        BehaviourController.OnUniverseObjectAssigned -= OnUniverseObjectAssigned;
 | 
			
		||||
        BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(cachedOnUniverseObjectActiveChanged);
 | 
			
		||||
        StateEnable.OnEnabledChanged.RemoveListener(cachedOnStateEnabledChanged);
 | 
			
		||||
        BehaviourController.OnUniverseObjectAssigned.RemoveListener(cachedOnUniverseObjectAssigned);
 | 
			
		||||
        base.UnassignInternal();
 | 
			
		||||
        _behaviourController = null!;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.AssertHelpers.AssertBehaviourControllerAssigned(this);
 | 
			
		||||
        Debug.AssertHelpers.AssertStateEnableAssigned(this);
 | 
			
		||||
        Debug.Assert.AssertBehaviourControllerAssigned(this);
 | 
			
		||||
        Debug.Assert.AssertStateEnableAssigned(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
 | 
			
		||||
    private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
 | 
			
		||||
 | 
			
		||||
    private void UpdateActive()
 | 
			
		||||
    {
 | 
			
		||||
@@ -79,6 +84,13 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
 | 
			
		||||
        _isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
 | 
			
		||||
 | 
			
		||||
        if (previousActive != IsActive)
 | 
			
		||||
            OnActiveChanged?.InvokeSafe(this, previousActive);
 | 
			
		||||
            OnActiveChanged?.Invoke(this, new(previousActive));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected BehaviourBase()
 | 
			
		||||
    {
 | 
			
		||||
        cachedOnUniverseObjectAssigned = OnUniverseObjectAssigned;
 | 
			
		||||
        cachedOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
 | 
			
		||||
        cachedOnStateEnabledChanged = OnStateEnabledChanged;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,67 +1,68 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
{
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
 | 
			
		||||
    public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
 | 
			
		||||
    public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
 | 
			
		||||
    public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
 | 
			
		||||
    public Event<IAssignable>? OnUnassigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
 | 
			
		||||
    public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler cachedOnUniverseObjectRegistered = null!;
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler cachedOnUniverseObjectUnregistered = null!;
 | 
			
		||||
 | 
			
		||||
    protected readonly List<T> behaviours = new(32);
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<T> Behaviours => behaviours;
 | 
			
		||||
    public IUniverse Universe { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
    public T this[Index index] => behaviours[index];
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollector() { }
 | 
			
		||||
    public BehaviourCollector(IUniverse universe) => Assign(universe);
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
        IUniverseObject universeObject = arguments.UniverseObjectRegistered;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour item in universeObject.BehaviourController)
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, item);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.BehaviourController.Count; i++)
 | 
			
		||||
            OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
 | 
			
		||||
    private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
 | 
			
		||||
        IUniverseObject universeObject = arguments.UniverseObjectUnregistered;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour item in universeObject.BehaviourController)
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, item);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
 | 
			
		||||
        universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < universeObject.BehaviourController.Count; i++)
 | 
			
		||||
            OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not T tBehaviour)
 | 
			
		||||
        if (arguments.BehaviourAdded is not T tBehaviour)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        behaviours.Add(tBehaviour);
 | 
			
		||||
        OnBehaviourAdd(behaviour);
 | 
			
		||||
        OnCollected?.InvokeSafe(this, tBehaviour);
 | 
			
		||||
        OnBehaviourAdd(arguments.BehaviourAdded);
 | 
			
		||||
        OnCollected?.Invoke(this, new(tBehaviour));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not T tBehaviour)
 | 
			
		||||
        if (arguments.BehaviourRemoved is not T tBehaviour)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!behaviours.Remove(tBehaviour))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnBehaviourRemove(behaviour);
 | 
			
		||||
        OnRemoved?.InvokeSafe(this, tBehaviour);
 | 
			
		||||
        OnBehaviourRemove(arguments.BehaviourRemoved);
 | 
			
		||||
        OnRemoved?.Invoke(this, new(tBehaviour));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IUniverse universe) { }
 | 
			
		||||
@@ -71,14 +72,14 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectRegistered(universe, universeObject);
 | 
			
		||||
            OnUniverseObjectRegistered(universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
 | 
			
		||||
        universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
 | 
			
		||||
        universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
 | 
			
		||||
 | 
			
		||||
        Universe = universe;
 | 
			
		||||
        OnAssign(universe);
 | 
			
		||||
        OnUniverseAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnUniverseAssigned?.Invoke(this);
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
@@ -89,16 +90,24 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in Universe.UniverseObjects)
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, universeObject);
 | 
			
		||||
            OnUniverseObjectUnregistered(Universe, new(universeObject));
 | 
			
		||||
 | 
			
		||||
        Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
 | 
			
		||||
        Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
 | 
			
		||||
        Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
 | 
			
		||||
 | 
			
		||||
        Universe = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<T> GetEnumerator() => behaviours.GetEnumerator();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
 | 
			
		||||
    public int Count => behaviours.Count;
 | 
			
		||||
    public T this[Index index] => behaviours[index];
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollector()
 | 
			
		||||
    {
 | 
			
		||||
        cachedOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        cachedOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
        cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
 | 
			
		||||
        cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -22,7 +22,4 @@ public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
 | 
			
		||||
        if (SortBy is not null)
 | 
			
		||||
            behaviours.Sort(SortBy);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourCollectorSorted() { }
 | 
			
		||||
    public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,64 +1,42 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
 | 
			
		||||
public class BehaviourController : IBehaviourController
 | 
			
		||||
public class BehaviourController : BaseEntity, IBehaviourController
 | 
			
		||||
{
 | 
			
		||||
    public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
 | 
			
		||||
    public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
 | 
			
		||||
    public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
 | 
			
		||||
    public Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments> OnBehaviourAdded { get; } = new();
 | 
			
		||||
    public Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments> OnBehaviourRemoved { get; } = new();
 | 
			
		||||
    public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
 | 
			
		||||
    public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
 | 
			
		||||
    public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
 | 
			
		||||
 | 
			
		||||
    public event IInitializable.InitializedEventHandler? OnInitialized = null;
 | 
			
		||||
    public event IInitializable.FinalizedEventHandler? OnFinalized = null;
 | 
			
		||||
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
 | 
			
		||||
    private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
 | 
			
		||||
    private readonly List<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
 | 
			
		||||
 | 
			
		||||
    private IUniverseObject _universeObject = null!;
 | 
			
		||||
    private bool _initialized = false;
 | 
			
		||||
 | 
			
		||||
    public IUniverseObject UniverseObject => _universeObject;
 | 
			
		||||
 | 
			
		||||
    public bool IsInitialized
 | 
			
		||||
    {
 | 
			
		||||
        get => _initialized;
 | 
			
		||||
        private set
 | 
			
		||||
        {
 | 
			
		||||
            if (value == _initialized)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            _initialized = value;
 | 
			
		||||
            if (value)
 | 
			
		||||
                OnInitialized?.InvokeSafe(this);
 | 
			
		||||
            else
 | 
			
		||||
                OnFinalized?.InvokeSafe(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    public int Count => behaviours.Count;
 | 
			
		||||
    public IBehaviour this[Index index] => behaviours[index];
 | 
			
		||||
 | 
			
		||||
    public T AddBehaviour<T>(T behaviour) where T : class, IBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        InsertBehaviourByPriority(behaviour);
 | 
			
		||||
 | 
			
		||||
        behaviour.Assign(this);
 | 
			
		||||
        behaviour.Assign(Factory.StateEnableFactory.Instantiate(behaviour));
 | 
			
		||||
 | 
			
		||||
        behaviour.Initialize();
 | 
			
		||||
        behaviour.OnPriorityChanged += OnPriorityChange;
 | 
			
		||||
        OnBehaviourAdded?.InvokeSafe(this, behaviour);
 | 
			
		||||
        if (IsInitialized)
 | 
			
		||||
            behaviour.Initialize();
 | 
			
		||||
        behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
 | 
			
		||||
        OnBehaviourAdded?.Invoke(this, new(behaviour));
 | 
			
		||||
        return behaviour;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = Factory.BehaviourFactory.Instantiate<T>(args);
 | 
			
		||||
        return AddBehaviour(behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T? GetBehaviour<T>()
 | 
			
		||||
    {
 | 
			
		||||
@@ -115,10 +93,10 @@ public class BehaviourController : IBehaviourController
 | 
			
		||||
        if (!behaviours.Contains(behaviour))
 | 
			
		||||
            throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
 | 
			
		||||
 | 
			
		||||
        behaviour.OnPriorityChanged -= OnPriorityChange;
 | 
			
		||||
        behaviour.OnPriorityChanged.RemoveListener(OnPriorityChange);
 | 
			
		||||
        behaviour.Finalize();
 | 
			
		||||
        behaviours.Remove(behaviour);
 | 
			
		||||
        OnBehaviourRemoved?.InvokeSafe(this, behaviour);
 | 
			
		||||
        OnBehaviourRemoved?.Invoke(this, new(behaviour));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IUniverseObject universeObject) { }
 | 
			
		||||
@@ -129,61 +107,22 @@ public class BehaviourController : IBehaviourController
 | 
			
		||||
 | 
			
		||||
        _universeObject = universeObject;
 | 
			
		||||
        OnAssign(universeObject);
 | 
			
		||||
        OnUniverseObjectAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnUniverseObjectAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool Initialize()
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        if (IsInitialized)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        Debug.AssertHelpers.AssertUniverseObjectAssigned(this);
 | 
			
		||||
        Debug.Assert.AssertUniverseObjectAssigned(this);
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour behaviour in behaviours)
 | 
			
		||||
            behaviour.Initialize();
 | 
			
		||||
 | 
			
		||||
        IsInitialized = true;
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool Finalize()
 | 
			
		||||
    protected override void FinalizeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        if (!IsInitialized)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour behaviour in behaviours)
 | 
			
		||||
            behaviour.Finalize();
 | 
			
		||||
 | 
			
		||||
        IsInitialized = false;
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool Unassign()
 | 
			
		||||
    {
 | 
			
		||||
        if (IsInitialized)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        _universeObject = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Update()
 | 
			
		||||
    {
 | 
			
		||||
        if (!UniverseObject.StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate?.InvokeSafe(this);
 | 
			
		||||
        OnUpdate?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void UpdatePreDraw()
 | 
			
		||||
    {
 | 
			
		||||
        if (!UniverseObject.StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        OnPreDraw?.InvokeSafe(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BehaviourController() { }
 | 
			
		||||
@@ -206,12 +145,9 @@ public class BehaviourController : IBehaviourController
 | 
			
		||||
            behaviours.Add(behaviour);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPriorityChange(IBehaviour sender, int previousPriority)
 | 
			
		||||
    private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Remove(sender);
 | 
			
		||||
        InsertBehaviourByPriority(sender);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<IBehaviour> GetEnumerator() => behaviours.GetEnumerator();
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -20,15 +20,15 @@ public class CoroutineManager : UniverseObject
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        universe.OnUpdate += OnUpdate;
 | 
			
		||||
        universe.OnUpdate.AddListener(OnUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        universe.OnUpdate -= OnUpdate;
 | 
			
		||||
        universe.OnUpdate.RemoveListener(OnUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IUniverse sender, UniverseTime time)
 | 
			
		||||
    private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = enumerators.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ using System.Runtime.CompilerServices;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public class AssertHelpers
 | 
			
		||||
public static class Assert
 | 
			
		||||
{
 | 
			
		||||
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 | 
			
		||||
    public static void AssertInitialized(IInitializable initializable)
 | 
			
		||||
							
								
								
									
										8
									
								
								Engine.Core/Debug/ConsoleLogger.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								Engine.Core/Debug/ConsoleLogger.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public class ConsoleLogger : LoggerBase
 | 
			
		||||
{
 | 
			
		||||
    protected override void Write(string message) => Console.WriteLine(message);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										20
									
								
								Engine.Core/Debug/FileLogger.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								Engine.Core/Debug/FileLogger.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,20 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.IO;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public class FileLogger : LoggerBase
 | 
			
		||||
{
 | 
			
		||||
    public readonly string FilePath;
 | 
			
		||||
 | 
			
		||||
    public FileLogger(string filePath)
 | 
			
		||||
    {
 | 
			
		||||
        FilePath = filePath;
 | 
			
		||||
        File.Open(filePath, FileMode.Create).Close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void Write(string message)
 | 
			
		||||
    {
 | 
			
		||||
        File.AppendAllTextAsync(FilePath, $"{message}{Environment.NewLine}");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										15
									
								
								Engine.Core/Debug/ILogger.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Engine.Core/Debug/ILogger.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
namespace Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public interface ILogger
 | 
			
		||||
{
 | 
			
		||||
    Level FilterLevel { get; set; }
 | 
			
		||||
 | 
			
		||||
    void Log(string message, Level level = Level.Info, bool force = false);
 | 
			
		||||
 | 
			
		||||
    enum Level
 | 
			
		||||
    {
 | 
			
		||||
        Info,
 | 
			
		||||
        Warning,
 | 
			
		||||
        Error,
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										20
									
								
								Engine.Core/Debug/LoggerBase.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								Engine.Core/Debug/LoggerBase.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,20 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public abstract class LoggerBase : ILogger
 | 
			
		||||
{
 | 
			
		||||
    public ILogger.Level FilterLevel { get; set; } = ILogger.Level.Info;
 | 
			
		||||
 | 
			
		||||
    public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
 | 
			
		||||
    {
 | 
			
		||||
        if (!force && level < FilterLevel)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        string timestamp = DateTime.Now.ToString("yyyy-MM-dd hh:mm:ss tt");
 | 
			
		||||
 | 
			
		||||
        Write($"[{timestamp}] [{level}] \t{message}");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected abstract void Write(string message);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										28
									
								
								Engine.Core/Debug/LoggerExtensions.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								Engine.Core/Debug/LoggerExtensions.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,28 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Diagnostics;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Debug;
 | 
			
		||||
 | 
			
		||||
public static class LoggerExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static void Log<T>(this ILogger logger, T caller, string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
 | 
			
		||||
    {
 | 
			
		||||
        string body = $"{caller?.GetType().Name ?? typeof(T).Name}: {message}";
 | 
			
		||||
        logger.Log(body, level, force);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void LogWarning<T>(this ILogger logger, T caller, string message, bool force = false) => Log(logger, caller, message, ILogger.Level.Info, force);
 | 
			
		||||
 | 
			
		||||
    public static void LogError<T>(this ILogger logger, T caller, string message, bool force = false)
 | 
			
		||||
    {
 | 
			
		||||
        Log(logger, caller, message, ILogger.Level.Error, force);
 | 
			
		||||
        Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{new StackTrace()}");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void LogException<T>(this ILogger logger, T caller, Exception exception, bool force = false)
 | 
			
		||||
    {
 | 
			
		||||
        Log(logger, caller, $"Message: {exception.Message}", ILogger.Level.Error, force);
 | 
			
		||||
        Log(logger, caller, $"InnerException: {exception.InnerException}", ILogger.Level.Error, force);
 | 
			
		||||
        Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
<Project Sdk="Microsoft.NET.Sdk">
 | 
			
		||||
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <TargetFramework>net8.0</TargetFramework>
 | 
			
		||||
    <TargetFramework>net9.0</TargetFramework>
 | 
			
		||||
    <ImplicitUsings>false</ImplicitUsings>
 | 
			
		||||
    <Nullable>enable</Nullable>
 | 
			
		||||
    <RootNamespace>Syntriax.Engine.Core</RootNamespace>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
public class BehaviourNotFoundException(string? message) : Exception(message)
 | 
			
		||||
{
 | 
			
		||||
    public static NotAssignedException FromType<TBehaviour>()
 | 
			
		||||
        => new($"{typeof(TBehaviour).FullName} was not found");
 | 
			
		||||
}
 | 
			
		||||
public class BehaviourNotFoundException(string? message) : NotFoundException(message);
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										9
									
								
								Engine.Core/Exceptions/NotFoundException.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								Engine.Core/Exceptions/NotFoundException.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,9 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
public class NotFoundException(string? message) : Exception(message)
 | 
			
		||||
{
 | 
			
		||||
    public static NotAssignedException FromType<T>()
 | 
			
		||||
        => new($"{typeof(T).FullName} was not found");
 | 
			
		||||
}
 | 
			
		||||
@@ -1,9 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
public class UniverseObjectNotFoundException(string? message) : Exception(message)
 | 
			
		||||
{
 | 
			
		||||
    public static NotAssignedException FromType<TUniverseObject>()
 | 
			
		||||
        => new($"{typeof(TUniverseObject).FullName} was not found");
 | 
			
		||||
}
 | 
			
		||||
public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
@@ -38,6 +39,19 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns the fallback type if it doesn't exist.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="TOriginal">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <typeparam name="TFallback">The type of <see cref="IBehaviour"/> to add. It must be assignable from <typeparamref name="TOriginal"/></typeparam>
 | 
			
		||||
    /// <param name="behaviourController">The <see cref="IBehaviourController"/> to search in.</param>
 | 
			
		||||
    /// <param name="args">Optional arguments to pass to the constructor of the <see cref="IBehaviour"/> if a new one is added.</param>
 | 
			
		||||
    /// <returns>The existing or newly added <see cref="IBehaviour"/> of the specified type.</returns>
 | 
			
		||||
    public static TOriginal GetOrAddBehaviour<TOriginal, TFallback>(this IBehaviourController behaviourController, params object?[]? args)
 | 
			
		||||
            where TOriginal : class
 | 
			
		||||
            where TFallback : class, IBehaviour, TOriginal
 | 
			
		||||
        => behaviourController.GetBehaviour<TOriginal>() ?? behaviourController.AddBehaviour<TFallback>(args);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -81,6 +95,27 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
 | 
			
		||||
        => behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
 | 
			
		||||
    /// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
 | 
			
		||||
    public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        IBehaviourController? controller = behaviourController;
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
        behavioursInParent.Clear();
 | 
			
		||||
 | 
			
		||||
        while (controller is not null)
 | 
			
		||||
        {
 | 
			
		||||
            controller.GetBehaviours(cache);
 | 
			
		||||
            foreach (T behaviour in cache)
 | 
			
		||||
                behavioursInParent.Add(behaviour);
 | 
			
		||||
 | 
			
		||||
            controller = controller.UniverseObject.Parent?.BehaviourController;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -120,4 +155,28 @@ public static class BehaviourControllerExtensions
 | 
			
		||||
    /// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
 | 
			
		||||
        => behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
 | 
			
		||||
    /// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
 | 
			
		||||
    public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
        behavioursInChildren.Clear();
 | 
			
		||||
 | 
			
		||||
        TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren, cache);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours, IList<T> cache) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
 | 
			
		||||
        foreach (T behaviour in cache)
 | 
			
		||||
            behaviours.Add(behaviour);
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject child in universeObject)
 | 
			
		||||
            TraverseChildrenForBehaviour(child, behaviours, cache);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,34 +0,0 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class BehaviourExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = FindBehaviour<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
        {
 | 
			
		||||
            universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
            behaviours.AddRange(cache);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -7,9 +7,30 @@ public static class UniverseExtensions
 | 
			
		||||
    public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
 | 
			
		||||
        => universe.InstantiateUniverseObject<UniverseObject>(args);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through all <see cref="IUniverseObject"/>s to find the specified instance of the type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through all <see cref="IBehaviours"/>s to find the specified instance of the type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
 | 
			
		||||
    public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through all <see cref="IUniverseObject"/>s and <see cref="IBehaviours"/>s to find the specified instance of the type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="GetRequiredUniverseObject{T}(IUniverse)"/> or <see cref="FindRequiredBehaviour{T}(IUniverse)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
 | 
			
		||||
    /// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
 | 
			
		||||
    public static T FindRequired<T>(this IUniverse universe) where T : class
 | 
			
		||||
        => universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,8 @@
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Exceptions;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class UniverseObjectExtensions
 | 
			
		||||
@@ -14,6 +16,13 @@ public static class UniverseObjectExtensions
 | 
			
		||||
        return universeObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    /// <returns>The first found <see cref="IUniverseObject"/> of the specified type; otherwise, null.</returns>
 | 
			
		||||
    public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
@@ -23,17 +32,224 @@ public static class UniverseObjectExtensions
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IUniverseObject"/> of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the universe objects; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? universeObject) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObject<T>(universeObjects);
 | 
			
		||||
        universeObject = GetUniverseObject<T>(universeObjects);
 | 
			
		||||
        return universeObject is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IUniverseObject"/>s of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to search.</param>
 | 
			
		||||
    /// <returns>The found <see cref="IUniverseObject"/>s of the specified types</returns>
 | 
			
		||||
    public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> foundUniverseObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foundUniverseObjects.Clear();
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject is T @object)
 | 
			
		||||
                foundUniverseObjects.Add(@object);
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search In Parent
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the parent universe objects; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetUniverseObjectInParent<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObjectInParent<T>(universeObject);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
 | 
			
		||||
    public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
 | 
			
		||||
            return localUniverseObject;
 | 
			
		||||
 | 
			
		||||
        IUniverseObject? parent = universeObject;
 | 
			
		||||
 | 
			
		||||
        while (parent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            if (parent is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
            parent = universeObject.Parent;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in the parents recursively. Throws an error if not found.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
        => universeObject.GetUniverseObjectInParent<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any parent ");
 | 
			
		||||
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region Universe Object Search In Children
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the child universe objects; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryGetUniverseObjectInChildren<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = GetUniverseObjectInChildren<T>(universeObject);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
 | 
			
		||||
    public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
 | 
			
		||||
            return localUniverseObject;
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject child in universeObject)
 | 
			
		||||
            if (GetUniverseObjectInChildren<T>(child) is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets a <see cref="IUniverseObject"/> of the specified type in the children recursively. Throws an error if not found.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
 | 
			
		||||
    /// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
 | 
			
		||||
    public static T GetRequiredUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
 | 
			
		||||
        => universeObject.GetUniverseObjectInChildren<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any children ");
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region Behaviour Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Finds a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <returns>The first found <see cref="IBehaviour"/> of the specified type; otherwise, null.</returns>
 | 
			
		||||
    public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
 | 
			
		||||
                return behaviour;
 | 
			
		||||
 | 
			
		||||
        return default;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to find a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = FindBehaviour<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IBehaviour"/>s of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviours.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
            if (universeObject is T @object)
 | 
			
		||||
                behaviours.Add(@object);
 | 
			
		||||
        {
 | 
			
		||||
            universeObject.BehaviourController.GetBehaviours(cache);
 | 
			
		||||
            foreach (T behaviour in cache)
 | 
			
		||||
                behaviours.Add(behaviour);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    #region General Search
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Finds an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="GetUniverseObject{T}(IEnumerable{IUniverseObject})"/> or <see cref="FindBehaviour{T}(IEnumerable{IUniverseObject})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <returns>The first found instance of the specified type; otherwise, null.</returns>
 | 
			
		||||
    public static T? Find<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        if (universeObjects.GetUniverseObject<T>() is T foundUniverseObject)
 | 
			
		||||
            return foundUniverseObject;
 | 
			
		||||
 | 
			
		||||
        if (universeObjects.FindBehaviour<T>() is T foundBehaviour)
 | 
			
		||||
            return foundBehaviour;
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Tries to find an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="TryGetUniverseObject{T}(IEnumerable{IUniverseObject}, out T?)"/> or <see cref="TryFindBehaviour{T}(IEnumerable{IUniverseObject}, out T?)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
 | 
			
		||||
    /// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if an object of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool TryFind<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        behaviour = Find<T>(universeObjects);
 | 
			
		||||
        return behaviour is not null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Searches through the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s to collect a list of the specified type.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <remarks>
 | 
			
		||||
    /// WARNING: This is more expensive compared to <see cref="GetUniverseObjects{T}(IEnumerable{IUniverseObject}, IList{T})"/> or <see cref="FindBehaviours{T}(IEnumerable{IUniverseObject}, IList{T})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
 | 
			
		||||
    /// </remarks>
 | 
			
		||||
    /// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
 | 
			
		||||
    /// <param name="instances">List of objects found wit the specified type.</param>
 | 
			
		||||
    /// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
 | 
			
		||||
    public static void Find<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> instances) where T : class
 | 
			
		||||
    {
 | 
			
		||||
        instances.Clear();
 | 
			
		||||
        List<T> cache = [];
 | 
			
		||||
 | 
			
		||||
        foreach (IUniverseObject universeObject in universeObjects)
 | 
			
		||||
        {
 | 
			
		||||
            universeObject.Find(cache);
 | 
			
		||||
            foreach (T behaviour in cache)
 | 
			
		||||
                instances.Add(behaviour);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
 | 
			
		||||
 | 
			
		||||
public class BehaviourFactory
 | 
			
		||||
{
 | 
			
		||||
    public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => Instantiate<T>(universeObject, stateEnable: null, args);
 | 
			
		||||
    public static T Instantiate<T>(params object?[]? args) where T : class, IBehaviour
 | 
			
		||||
        => Instantiate<T>(stateEnable: null, args);
 | 
			
		||||
 | 
			
		||||
    public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
 | 
			
		||||
    public static T Instantiate<T>(IStateEnable? stateEnable, params object?[]? args)
 | 
			
		||||
        where T : class, IBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        T behaviour = TypeFactory.Get<T>(args);
 | 
			
		||||
@@ -18,8 +18,6 @@ public class BehaviourFactory
 | 
			
		||||
 | 
			
		||||
        if (!behaviour.Assign(stateEnable))
 | 
			
		||||
            throw AssignFailedException.From(behaviour, stateEnable);
 | 
			
		||||
        if (!behaviour.Assign(universeObject.BehaviourController))
 | 
			
		||||
            throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
 | 
			
		||||
 | 
			
		||||
        return behaviour;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,21 +1,59 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Concurrent;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Factory;
 | 
			
		||||
 | 
			
		||||
public static class TypeFactory
 | 
			
		||||
{
 | 
			
		||||
    public static T Get<T>(params object?[]? args) where T : class
 | 
			
		||||
    private static readonly ConcurrentDictionary<string, Type> registeredTypes = [];
 | 
			
		||||
 | 
			
		||||
    public static string GetTypeName(Type type) => type.FullName ?? throw new ArgumentException($"{type.Name} must be a resolvable type");
 | 
			
		||||
 | 
			
		||||
    public static T Get<T>(params object?[]? args) where T : class => (T)Get(typeof(T), args);
 | 
			
		||||
    public static object Get(string fullName, params object?[]? args) => Get(GetType(fullName), args);
 | 
			
		||||
    public static object Get(Type type, params object?[]? args)
 | 
			
		||||
    {
 | 
			
		||||
        T? result;
 | 
			
		||||
        object? result;
 | 
			
		||||
 | 
			
		||||
        if (args is not null && args.Length != 0)
 | 
			
		||||
            result = Activator.CreateInstance(typeof(T), args) as T;
 | 
			
		||||
            result = Activator.CreateInstance(type, args);
 | 
			
		||||
        else
 | 
			
		||||
            result = Activator.CreateInstance(typeof(T)) as T;
 | 
			
		||||
            result = Activator.CreateInstance(type);
 | 
			
		||||
 | 
			
		||||
        if (result is null)
 | 
			
		||||
            throw new Exception($"{typeof(T).Name} of type {typeof(T).Name} could not be created.");
 | 
			
		||||
            throw new Exception($"Type {type.Name} could not be created.");
 | 
			
		||||
 | 
			
		||||
        return result;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static Type GetType(string fullName)
 | 
			
		||||
    {
 | 
			
		||||
        if (registeredTypes.TryGetValue(fullName, out Type? result))
 | 
			
		||||
            return result;
 | 
			
		||||
 | 
			
		||||
        ReloadTypes();
 | 
			
		||||
 | 
			
		||||
        if (registeredTypes.TryGetValue(fullName, out Type? reloadedType))
 | 
			
		||||
            return reloadedType;
 | 
			
		||||
 | 
			
		||||
        throw new Exception($"Type {fullName} could not be found in the current domain.");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void ReloadTypes()
 | 
			
		||||
    {
 | 
			
		||||
        registeredTypes.Clear();
 | 
			
		||||
 | 
			
		||||
        IEnumerable<Type> domainTypes = AppDomain.CurrentDomain
 | 
			
		||||
            .GetAssemblies()
 | 
			
		||||
            .SelectMany(a => a.GetTypes());
 | 
			
		||||
 | 
			
		||||
        // TODO: Replace this
 | 
			
		||||
        // There are some system & compiler generated types with duplicated names, 
 | 
			
		||||
        // it is ugly it will cause headaches in the future because it will not 
 | 
			
		||||
        // throw an error if there's a type with an unintended duplicate name
 | 
			
		||||
        foreach (Type type in domainTypes)
 | 
			
		||||
            registeredTypes.TryAdd(GetTypeName(type), type);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,11 +2,12 @@ using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class DelegateHelpers
 | 
			
		||||
public static class DelegateExtensions
 | 
			
		||||
{
 | 
			
		||||
    [Obsolete($"{nameof(InvokeSafe)} causes memory allocation, please use Invoke() instead.")]
 | 
			
		||||
    public static void InvokeSafe(this Delegate @delegate, params object?[] args)
 | 
			
		||||
    {
 | 
			
		||||
        foreach (Delegate invocation in @delegate.GetInvocationList())
 | 
			
		||||
        foreach (Delegate invocation in Delegate.EnumerateInvocationList(@delegate))
 | 
			
		||||
            try { invocation.DynamicInvoke(args); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
							
								
								
									
										46
									
								
								Engine.Core/Helpers/Event.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								Engine.Core/Helpers/Event.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,46 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class Event<TSender>
 | 
			
		||||
{
 | 
			
		||||
    private readonly List<EventHandler> listeners = new(8);
 | 
			
		||||
 | 
			
		||||
    public void AddListener(EventHandler listener) => listeners.Add(listener);
 | 
			
		||||
    public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
 | 
			
		||||
    public void Clear() => listeners.Clear();
 | 
			
		||||
    public void Invoke(TSender argument)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = 0; i < listeners.Count; i++)
 | 
			
		||||
            try { listeners[i].Invoke(argument); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
                string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({argument})";
 | 
			
		||||
                Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public delegate void EventHandler(TSender sender);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
public class Event<TSender, TArguments>
 | 
			
		||||
{
 | 
			
		||||
    private readonly List<EventHandler> listeners = new(8);
 | 
			
		||||
 | 
			
		||||
    public void AddListener(EventHandler listener) => listeners.Add(listener);
 | 
			
		||||
    public void RemoveListener(EventHandler listener) => listeners.Remove(listener);
 | 
			
		||||
    public void Clear() => listeners.Clear();
 | 
			
		||||
    public void Invoke(TSender sender, TArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = 0; i < listeners.Count; i++)
 | 
			
		||||
            try { listeners[i].Invoke(sender, arguments); }
 | 
			
		||||
            catch (Exception exception)
 | 
			
		||||
            {
 | 
			
		||||
                string methodCallRepresentation = $"{listeners[i].Method.DeclaringType?.FullName}.{listeners[i].Method.Name}({string.Join(", ", sender, arguments)})";
 | 
			
		||||
                Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public delegate void EventHandler(TSender sender, TArguments arguments);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										7
									
								
								Engine.Core/Helpers/Progression/IProgressionTracker.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								Engine.Core/Helpers/Progression/IProgressionTracker.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public interface IProgressionTracker : IReadOnlyProgressionTracker
 | 
			
		||||
{
 | 
			
		||||
    void Set(float progression, string status);
 | 
			
		||||
    void Reset();
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public interface IReadOnlyProgressionTracker
 | 
			
		||||
{
 | 
			
		||||
    Event<IReadOnlyProgressionTracker, ProgressionUpdatedArguments> OnUpdated { get; }
 | 
			
		||||
    Event<IReadOnlyProgressionTracker> OnEnded { get; }
 | 
			
		||||
 | 
			
		||||
    float Progression { get; }
 | 
			
		||||
    string Status { get; }
 | 
			
		||||
 | 
			
		||||
    readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										36
									
								
								Engine.Core/Helpers/Progression/ProgressionTracker.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								Engine.Core/Helpers/Progression/ProgressionTracker.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,36 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class ProgressionTracker : IProgressionTracker
 | 
			
		||||
{
 | 
			
		||||
    public Event<IReadOnlyProgressionTracker, IReadOnlyProgressionTracker.ProgressionUpdatedArguments> OnUpdated { get; } = new();
 | 
			
		||||
    public Event<IReadOnlyProgressionTracker> OnEnded { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public float Progression { get; private set; } = 0f;
 | 
			
		||||
    public string Status { get; private set; } = "Default";
 | 
			
		||||
 | 
			
		||||
    void IProgressionTracker.Set(float progression, string status)
 | 
			
		||||
    {
 | 
			
		||||
        if (Progression >= 1f)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        float previousProgression = Progression;
 | 
			
		||||
        string previousStatus = Status;
 | 
			
		||||
 | 
			
		||||
        Progression = progression.Clamp(Progression, 1f);
 | 
			
		||||
        Status = status;
 | 
			
		||||
 | 
			
		||||
        OnUpdated?.Invoke(this, new(previousProgression, previousStatus));
 | 
			
		||||
 | 
			
		||||
        if (progression >= 1f)
 | 
			
		||||
            OnEnded?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void IProgressionTracker.Reset()
 | 
			
		||||
    {
 | 
			
		||||
        Progression = 0f;
 | 
			
		||||
        Status = "Default";
 | 
			
		||||
 | 
			
		||||
        OnUpdated.Clear();
 | 
			
		||||
        OnEnded.Clear();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										9
									
								
								Engine.Core/Helpers/Progression/ProgressiveTask.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								Engine.Core/Helpers/Progression/ProgressiveTask.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,9 @@
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public record struct ProgressiveTask<T>(IReadOnlyProgressionTracker ProgressionTracker, Task<T> Task)
 | 
			
		||||
{
 | 
			
		||||
    public static implicit operator (IReadOnlyProgressionTracker progressionTracker, Task<T> task)(ProgressiveTask<T> value) => (value.ProgressionTracker, value.Task);
 | 
			
		||||
    public static implicit operator ProgressiveTask<T>((IReadOnlyProgressionTracker progressionTracker, Task<T> task) value) => new(value.progressionTracker, value.task);
 | 
			
		||||
}
 | 
			
		||||
@@ -30,6 +30,64 @@ public static class Math
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public const float DegreeToRadian = PI / 180f;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets one minus of given <see cref="T"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="value">The value <see cref="T"/>.</param>
 | 
			
		||||
    /// <returns>One minus of given <see cref="T"/>.</returns>
 | 
			
		||||
    public static T OneMinus<T>(T value) where T : INumber<T> => T.One - value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Adds two <see cref="T"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="T"/>.</param>
 | 
			
		||||
    /// <param name="value">The second <see cref="T"/>.</param>
 | 
			
		||||
    /// <returns>The sum of the two <see cref="T"/>s.</returns>
 | 
			
		||||
    public static T Add<T>(T left, T value) where T : INumber<T> => left + value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Subtracts one <see cref="T"/> from another.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The <see cref="T"/> to subtract from.</param>
 | 
			
		||||
    /// <param name="value">The <see cref="T"/> to subtract.</param>
 | 
			
		||||
    /// <returns>The result of subtracting the second <see cref="T"/> from the first.</returns>
 | 
			
		||||
    public static T Subtract<T>(T left, T value) where T : INumber<T> => left - value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Multiplies a <see cref="T"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The <see cref="T"/>.</param>
 | 
			
		||||
    /// <param name="multiplier">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of multiplying the <see cref="T"/> by the scalar value.</returns>
 | 
			
		||||
    public static T Multiply<T>(T left, T multiplier) where T : INumber<T> => left * multiplier;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Divides a <see cref="T"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The <see cref="T"/>.</param>
 | 
			
		||||
    /// <param name="divider">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of dividing the <see cref="T"/> by the scalar value.</returns>
 | 
			
		||||
    public static T Divide<T>(T left, T divider) where T : INumber<T> => left / divider;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Returns the true mathematical modulus of a <see cref="T"/> value. 
 | 
			
		||||
    /// Unlike the remainder operator (%), this result is always non-negative,
 | 
			
		||||
    /// even when the <paramref name="value"/> operand is negative.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <typeparam name="T">A numeric type that implements <see cref="INumber{T}"/>.</typeparam>
 | 
			
		||||
    /// <param name="value">The dividend <see cref="T"/> value.</param>
 | 
			
		||||
    /// <param name="modulus">The modulus <see cref="T"/> value (must be non-zero).</param>
 | 
			
		||||
    /// <returns>
 | 
			
		||||
    /// The non-negative remainder of <paramref name="value"/> divided by <paramref name="modulus"/>.
 | 
			
		||||
    /// </returns>
 | 
			
		||||
    public static T Mod<T>(T value, T modulus) where T : INumber<T>
 | 
			
		||||
    {
 | 
			
		||||
        T result = value % modulus;
 | 
			
		||||
        if (result < T.Zero)
 | 
			
		||||
            result += modulus;
 | 
			
		||||
        return result;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Returns the absolute value of a number.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
@@ -190,6 +248,15 @@ public static class Math
 | 
			
		||||
    /// <returns>The number <paramref name="x"/> rounded to <paramref name="digits"/> fractional digits.</returns>
 | 
			
		||||
    public static float Round(float x, int digits, MidpointRounding mode) => MathF.Round(x, digits, mode);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Rounds a number to an integer.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="x">The number to round.</param>
 | 
			
		||||
    /// <param name="roundMode">Specification for how to round <paramref name="x"/> if it's midway between two numbers</param>
 | 
			
		||||
    /// <returns></returns>
 | 
			
		||||
    public static int RoundToInt(float x, RoundMode roundMode = RoundMode.Ceil) => (int)MathF.Round(x, 0, roundMode == RoundMode.Ceil ? MidpointRounding.ToPositiveInfinity : MidpointRounding.ToNegativeInfinity);
 | 
			
		||||
    public enum RoundMode { Ceil, Floor };
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Returns the square of a number.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -5,6 +5,24 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public static class MathExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="Math.OneMinus{T}(T)" />
 | 
			
		||||
    public static T OneMinus<T>(this T value) where T : INumber<T> => Math.OneMinus(value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.Add{T}(T, T)" />
 | 
			
		||||
    public static T Add<T>(this T left, T value) where T : INumber<T> => Math.Add(left, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.Subtract{T}(T, T)" />
 | 
			
		||||
    public static T Subtract<T>(this T left, T value) where T : INumber<T> => Math.Subtract(left, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.Multiply{T}(T, T)" />
 | 
			
		||||
    public static T Multiply<T>(this T left, T multiplier) where T : INumber<T> => Math.Multiply(left, multiplier);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.Divide{T}(T, T)" />
 | 
			
		||||
    public static T Divide<T>(this T left, T divider) where T : INumber<T> => Math.Divide(left, divider);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.Mod{T}(T, T)" />
 | 
			
		||||
    public static T Mod<T>(this T value, T modulus) where T : INumber<T> => Math.Mod(value, modulus);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.Abs{T}(T)" />
 | 
			
		||||
    public static T Abs<T>(this T x) where T : INumber<T> => Math.Abs(x);
 | 
			
		||||
 | 
			
		||||
@@ -65,6 +83,9 @@ public static class MathExtensions
 | 
			
		||||
    /// <inheritdoc cref="Math.Round(float, int, MidpointRounding)" />
 | 
			
		||||
    public static float Round(this float x, int digits, MidpointRounding mode) => Math.Round(x, digits, mode);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.RoundToInt(float, Math.RoundMode)" />
 | 
			
		||||
    public static int RoundToInt(this float x, Math.RoundMode roundMode = Math.RoundMode.Ceil) => Math.RoundToInt(x, roundMode);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Math.Sqr{T}(T)" />
 | 
			
		||||
    public static T Sqr<T>(this T x) where T : INumber<T> => Math.Sqr(x);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										10
									
								
								Engine.Core/Preserver.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Engine.Core/Preserver.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
namespace Syntriax.Engine.Core
 | 
			
		||||
{
 | 
			
		||||
    // This is pretty much so the assembly gets loaded automatically because 
 | 
			
		||||
    // the builds include the assembly but sometimes doesn't link load it at startup.
 | 
			
		||||
    // I will hopefully one day fix it and remove this. 
 | 
			
		||||
    public static class Preserver
 | 
			
		||||
    {
 | 
			
		||||
        public static void Preserve() { }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										185
									
								
								Engine.Core/Primitives/ColorHSV.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										185
									
								
								Engine.Core/Primitives/ColorHSV.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,185 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents an HSV color.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <param name="hue">Hue of the <see cref="ColorHSV"/>.</param>
 | 
			
		||||
/// <param name="saturation">Saturation of the <see cref="ColorHSV"/>.</param>
 | 
			
		||||
/// <param name="value">Value of the <see cref="ColorHSV"/>.</param>
 | 
			
		||||
/// <remarks>
 | 
			
		||||
/// Initializes a new instance of the <see cref="ColorHSV"/> struct with the specified values.
 | 
			
		||||
/// </remarks>
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
 | 
			
		||||
public readonly struct ColorHSV(float hue, float saturation, float value)
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The Hue value of the <see cref="ColorHSV"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float Hue = hue.Clamp(0f, 1f);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The Saturation value of the <see cref="ColorHSV"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float Saturation = saturation.Clamp(0f, 1f);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The Value value of the <see cref="ColorHSV"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly float Value = value.Clamp(0f, 1f);
 | 
			
		||||
 | 
			
		||||
    public static ColorHSV operator -(ColorHSV color) => new(color.Hue.OneMinus().Clamp(0f, 1f), color.Saturation.OneMinus().Clamp(0f, 1f), color.Value.OneMinus().Clamp(0f, 1f));
 | 
			
		||||
    public static ColorHSV operator +(ColorHSV left, ColorHSV right) => new((left.Hue + right.Hue).Clamp(0f, 1f), (left.Saturation + right.Saturation).Clamp(0f, 1f), (left.Value + right.Value).Clamp(0f, 1f));
 | 
			
		||||
    public static ColorHSV operator -(ColorHSV left, ColorHSV right) => new((left.Hue - right.Hue).Clamp(0f, 1f), (left.Saturation - right.Saturation).Clamp(0f, 1f), (left.Value - right.Value).Clamp(0f, 1f));
 | 
			
		||||
    public static ColorHSV operator *(ColorHSV left, ColorHSV right) => new((left.Hue * right.Hue).Clamp(0f, 1f), (left.Saturation * right.Saturation).Clamp(0f, 1f), (left.Value * right.Value).Clamp(0f, 1f));
 | 
			
		||||
    public static ColorHSV operator *(ColorHSV color, float value) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
 | 
			
		||||
    public static ColorHSV operator *(float value, ColorHSV color) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
 | 
			
		||||
    public static ColorHSV operator /(ColorHSV color, float value) => new((color.Hue / value).Clamp(0f, 1f), (color.Saturation / value).Clamp(0f, 1f), (color.Value / value).Clamp(0f, 1f));
 | 
			
		||||
    public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue.ApproximatelyEquals(right.Hue) && left.Saturation.ApproximatelyEquals(right.Saturation) && left.Value.ApproximatelyEquals(right.Value);
 | 
			
		||||
    public static bool operator !=(ColorHSV left, ColorHSV right) => !left.Hue.ApproximatelyEquals(right.Hue) || !left.Saturation.ApproximatelyEquals(right.Saturation) || !left.Value.ApproximatelyEquals(right.Value);
 | 
			
		||||
 | 
			
		||||
    public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorRGB)rgba;
 | 
			
		||||
    public static implicit operator ColorHSV(ColorRGB rgb)
 | 
			
		||||
    {
 | 
			
		||||
        float hue;
 | 
			
		||||
        float saturation;
 | 
			
		||||
        float value;
 | 
			
		||||
 | 
			
		||||
        float rd = rgb.R / 255f;
 | 
			
		||||
        float gd = rgb.G / 255f;
 | 
			
		||||
        float bd = rgb.B / 255f;
 | 
			
		||||
 | 
			
		||||
        float max = Math.Max(rd, Math.Max(gd, bd));
 | 
			
		||||
        float min = Math.Min(rd, Math.Min(gd, bd));
 | 
			
		||||
        float delta = max - min;
 | 
			
		||||
 | 
			
		||||
        if (delta.ApproximatelyEquals(0))
 | 
			
		||||
            hue = 0f;
 | 
			
		||||
        else if (max.ApproximatelyEquals(rd))
 | 
			
		||||
            hue = 60f * ((gd - bd) / delta % 6f);
 | 
			
		||||
        else if (max.ApproximatelyEquals(gd))
 | 
			
		||||
            hue = 60f * (((bd - rd) / delta) + 2f);
 | 
			
		||||
        else
 | 
			
		||||
            hue = 60f * (((rd - gd) / delta) + 4f);
 | 
			
		||||
 | 
			
		||||
        if (hue < 0f)
 | 
			
		||||
            hue += 360f;
 | 
			
		||||
 | 
			
		||||
        hue /= 360f;
 | 
			
		||||
        saturation = max.ApproximatelyEquals(0f) ? 0f : delta / max;
 | 
			
		||||
        value = max;
 | 
			
		||||
 | 
			
		||||
        return new(hue, saturation, value);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Inverts the given <see cref="ColorHSV"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="color">The <see cref="ColorHSV"/>.</param>
 | 
			
		||||
    /// <returns>The inverted <see cref="ColorHSV"/>.</returns>
 | 
			
		||||
    public static ColorHSV Invert(ColorHSV color) => -color;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Adds two <see cref="ColorHSV"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="ColorHSV"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="ColorHSV"/>.</param>
 | 
			
		||||
    /// <returns>The sum of the two <see cref="ColorHSV"/>s.</returns>
 | 
			
		||||
    public static ColorHSV Add(ColorHSV left, ColorHSV right) => left + right;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Subtracts one <see cref="ColorHSV"/> from another.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The <see cref="ColorHSV"/> to subtract from.</param>
 | 
			
		||||
    /// <param name="right">The <see cref="ColorHSV"/> to subtract.</param>
 | 
			
		||||
    /// <returns>The result of subtracting the second <see cref="ColorHSV"/> from the first.</returns>
 | 
			
		||||
    public static ColorHSV Subtract(ColorHSV left, ColorHSV right) => left - right;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Multiplies a <see cref="ColorHSV"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="color">The <see cref="ColorHSV"/>.</param>
 | 
			
		||||
    /// <param name="value">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of multiplying the <see cref="ColorHSV"/> by the scalar value.</returns>
 | 
			
		||||
    public static ColorHSV Multiply(ColorHSV color, float value) => color * value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Divides a <see cref="ColorHSV"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="color">The <see cref="ColorHSV"/>.</param>
 | 
			
		||||
    /// <param name="value">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of dividing the <see cref="ColorHSV"/> by the scalar value.</returns>
 | 
			
		||||
    public static ColorHSV Divide(ColorHSV color, float value) => color / value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the <see cref="ColorHSV"/> from one point to another.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="from">The starting point.</param>
 | 
			
		||||
    /// <param name="to">The ending point.</param>
 | 
			
		||||
    /// <returns>The <see cref="ColorHSV"/> from the starting point to the ending point.</returns>
 | 
			
		||||
    public static ColorHSV FromTo(ColorHSV from, ColorHSV to) => to - from;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Performs linear interpolation between two <see cref="ColorHSV"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="from">The starting <see cref="ColorHSV"/> (t = 0).</param>
 | 
			
		||||
    /// <param name="to">The ending <see cref="ColorHSV"/> (t = 1).</param>
 | 
			
		||||
    /// <param name="t">The interpolation parameter.</param>
 | 
			
		||||
    /// <returns>The interpolated <see cref="ColorHSV"/>.</returns>
 | 
			
		||||
    public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t) => from + FromTo(from, to) * t;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorHSV"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="ColorHSV"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="ColorHSV"/>.</param>
 | 
			
		||||
    /// <param name="epsilon">The epsilon range.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the <see cref="ColorHSV"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public static bool ApproximatelyEquals(ColorHSV left, ColorHSV right, float epsilon = float.Epsilon)
 | 
			
		||||
        => left.Hue.ApproximatelyEquals(right.Hue, epsilon) && left.Saturation.ApproximatelyEquals(right.Saturation, epsilon) && left.Value.ApproximatelyEquals(right.Value, epsilon);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="ColorHSV"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="ColorHSV"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSV"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorHSV objVec && Hue.Equals(objVec.Hue) && Saturation.Equals(objVec.Saturation) && Value.Equals(objVec.Value);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="ColorHSV"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="ColorHSV"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for <see cref="ColorHSV"/> type.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class ColorHSVExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="ColorHSV.Add(ColorHSV, ColorHSV)" />
 | 
			
		||||
    public static ColorHSV Add(this ColorHSV color, ColorHSV value) => ColorHSV.Add(color, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorHSV.Subtract(ColorHSV, ColorHSV)" />
 | 
			
		||||
    public static ColorHSV Subtract(this ColorHSV color, ColorHSV value) => ColorHSV.Subtract(color, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorHSV.Multiply(ColorHSV, ColorHSV)" />
 | 
			
		||||
    public static ColorHSV Multiply(this ColorHSV color, float value) => ColorHSV.Multiply(color, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorHSV.Divide(ColorHSV, ColorHSV)" />
 | 
			
		||||
    public static ColorHSV Divide(this ColorHSV color, float value) => ColorHSV.Divide(color, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorHSV.FromTo(ColorHSV, ColorHSV)" />
 | 
			
		||||
    public static ColorHSV FromTo(this ColorHSV from, ColorHSV to) => ColorHSV.FromTo(from, to);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorHSV.Lerp(ColorHSV, ColorHSV, float)" />
 | 
			
		||||
    public static ColorHSV Lerp(this ColorHSV from, ColorHSV to, float t) => ColorHSV.Lerp(from, to, t);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorHSV.ApproximatelyEquals(ColorHSV, ColorHSV, float) " />
 | 
			
		||||
    public static bool ApproximatelyEquals(this ColorHSV left, ColorHSV right, float epsilon = float.Epsilon) => ColorHSV.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										164
									
								
								Engine.Core/Primitives/ColorRGB.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										164
									
								
								Engine.Core/Primitives/ColorRGB.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,164 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents an RGB color.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <param name="r">Red value of the <see cref="ColorRGB"/>.</param>
 | 
			
		||||
/// <param name="g">Green value of the <see cref="ColorRGB"/>.</param>
 | 
			
		||||
/// <param name="b">Blue value of the <see cref="ColorRGB"/>.</param>
 | 
			
		||||
/// <remarks>
 | 
			
		||||
/// Initializes a new instance of the <see cref="ColorRGB"/> struct with the specified values.
 | 
			
		||||
/// </remarks>
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
 | 
			
		||||
public readonly struct ColorRGB(byte r, byte g, byte b)
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The Red value of the <see cref="ColorRGB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly byte R = r;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The Green value of the <see cref="ColorRGB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly byte G = g;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The Blue value of the <see cref="ColorRGB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly byte B = b;
 | 
			
		||||
 | 
			
		||||
    public static ColorRGB operator -(ColorRGB color) => new((byte)(255 - color.R), (byte)(255 - color.G), (byte)(255 - color.B));
 | 
			
		||||
    public static ColorRGB operator +(ColorRGB left, ColorRGB right) => new((byte)(left.R + right.R).Clamp(0, 255), (byte)(left.G + right.G).Clamp(0, 255), (byte)(left.B + right.B).Clamp(0, 255));
 | 
			
		||||
    public static ColorRGB operator -(ColorRGB left, ColorRGB right) => new((byte)(left.R - right.R).Clamp(0, 255), (byte)(left.G - right.G).Clamp(0, 255), (byte)(left.B - right.B).Clamp(0, 255));
 | 
			
		||||
    public static ColorRGB operator *(ColorRGB left, ColorRGB right) => new((byte)(left.R * right.R).Clamp(0, 255), (byte)(left.G * right.G).Clamp(0, 255), (byte)(left.B * right.B).Clamp(0, 255));
 | 
			
		||||
    public static ColorRGB operator *(ColorRGB color, float value) => new((byte)(color.R * value).Clamp(0, 255), (byte)(color.G * value).Clamp(0, 255), (byte)(color.B * value).Clamp(0, 255));
 | 
			
		||||
    public static ColorRGB operator *(float value, ColorRGB color) => new((byte)(color.R * value).Clamp(0, 255), (byte)(color.G * value).Clamp(0, 255), (byte)(color.B * value).Clamp(0, 255));
 | 
			
		||||
    public static ColorRGB operator /(ColorRGB color, float value) => new((byte)(color.R / value).Clamp(0, 255), (byte)(color.G / value).Clamp(0, 255), (byte)(color.B / value).Clamp(0, 255));
 | 
			
		||||
    public static bool operator ==(ColorRGB left, ColorRGB right) => left.R == right.R && left.G == right.G && left.B == right.B;
 | 
			
		||||
    public static bool operator !=(ColorRGB left, ColorRGB right) => left.R != right.R || left.G != right.G || left.B != right.B;
 | 
			
		||||
 | 
			
		||||
    public static implicit operator ColorRGB(ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B);
 | 
			
		||||
    public static implicit operator ColorRGB(ColorHSV hsv)
 | 
			
		||||
    {
 | 
			
		||||
        float hue = hsv.Hue * 360f;
 | 
			
		||||
        float chroma = hsv.Value * hsv.Saturation;
 | 
			
		||||
        float x = chroma * (1f - Math.Abs(hue / 60f % 2f - 1f));
 | 
			
		||||
        float m = hsv.Value - chroma;
 | 
			
		||||
 | 
			
		||||
        float r1 = 0f;
 | 
			
		||||
        float g1 = 0f;
 | 
			
		||||
        float b1 = 0f;
 | 
			
		||||
 | 
			
		||||
        if (hue < 60) { r1 = chroma; g1 = x; b1 = 0; }
 | 
			
		||||
        else if (hue < 120) { r1 = x; g1 = chroma; b1 = 0; }
 | 
			
		||||
        else if (hue < 180) { r1 = 0; g1 = chroma; b1 = x; }
 | 
			
		||||
        else if (hue < 240) { r1 = 0; g1 = x; b1 = chroma; }
 | 
			
		||||
        else if (hue < 300) { r1 = x; g1 = 0; b1 = chroma; }
 | 
			
		||||
        else if (hue <= 360) { r1 = chroma; g1 = 0; b1 = x; }
 | 
			
		||||
 | 
			
		||||
        byte r = (byte)Math.RoundToInt((r1 + m) * 255);
 | 
			
		||||
        byte g = (byte)Math.RoundToInt((g1 + m) * 255);
 | 
			
		||||
        byte b = (byte)Math.RoundToInt((b1 + m) * 255);
 | 
			
		||||
 | 
			
		||||
        return new(r, g, b);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Inverts the given <see cref="ColorRGB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="color">The <see cref="ColorRGB"/>.</param>
 | 
			
		||||
    /// <returns>The inverted <see cref="ColorRGB"/>.</returns>
 | 
			
		||||
    public static ColorRGB Invert(ColorRGB color) => -color;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Adds two <see cref="ColorRGB"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="ColorRGB"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="ColorRGB"/>.</param>
 | 
			
		||||
    /// <returns>The sum of the two <see cref="ColorRGB"/>s.</returns>
 | 
			
		||||
    public static ColorRGB Add(ColorRGB left, ColorRGB right) => left + right;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Subtracts one <see cref="ColorRGB"/> from another.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The <see cref="ColorRGB"/> to subtract from.</param>
 | 
			
		||||
    /// <param name="right">The <see cref="ColorRGB"/> to subtract.</param>
 | 
			
		||||
    /// <returns>The result of subtracting the second <see cref="ColorRGB"/> from the first.</returns>
 | 
			
		||||
    public static ColorRGB Subtract(ColorRGB left, ColorRGB right) => left - right;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Multiplies a <see cref="ColorRGB"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="color">The <see cref="ColorRGB"/>.</param>
 | 
			
		||||
    /// <param name="value">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of multiplying the <see cref="ColorRGB"/> by the scalar value.</returns>
 | 
			
		||||
    public static ColorRGB Multiply(ColorRGB color, float value) => color * value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Divides a <see cref="ColorRGB"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="color">The <see cref="ColorRGB"/>.</param>
 | 
			
		||||
    /// <param name="value">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of dividing the <see cref="ColorRGB"/> by the scalar value.</returns>
 | 
			
		||||
    public static ColorRGB Divide(ColorRGB color, float value) => color / value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the <see cref="ColorRGB"/> from one point to another.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="from">The starting point.</param>
 | 
			
		||||
    /// <param name="to">The ending point.</param>
 | 
			
		||||
    /// <returns>The <see cref="ColorRGB"/> from the starting point to the ending point.</returns>
 | 
			
		||||
    public static ColorRGB FromTo(ColorRGB from, ColorRGB to) => to - from;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Performs linear interpolation between two <see cref="ColorRGB"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="from">The starting <see cref="ColorRGB"/> (t = 0).</param>
 | 
			
		||||
    /// <param name="to">The ending <see cref="ColorRGB"/> (t = 1).</param>
 | 
			
		||||
    /// <param name="t">The interpolation parameter.</param>
 | 
			
		||||
    /// <returns>The interpolated <see cref="ColorRGB"/>.</returns>
 | 
			
		||||
    public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t) => from + FromTo(from, to) * t;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorRGB"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="ColorRGB"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGB"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorRGB objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="ColorRGB"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="ColorRGB"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(R, G, B);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for <see cref="ColorRGB"/> type.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class ColorRGBExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="ColorRGB.Add(ColorRGB, ColorRGB)" />
 | 
			
		||||
    public static ColorRGB Add(this ColorRGB color, ColorRGB value) => ColorRGB.Add(color, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorRGB.Subtract(ColorRGB, ColorRGB)" />
 | 
			
		||||
    public static ColorRGB Subtract(this ColorRGB color, ColorRGB value) => ColorRGB.Subtract(color, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorRGB.Multiply(ColorRGB, ColorRGB)" />
 | 
			
		||||
    public static ColorRGB Multiply(this ColorRGB color, float value) => ColorRGB.Multiply(color, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorRGB.Divide(ColorRGB, ColorRGB)" />
 | 
			
		||||
    public static ColorRGB Divide(this ColorRGB color, float value) => ColorRGB.Divide(color, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorRGB.FromTo(ColorRGB, ColorRGB)" />
 | 
			
		||||
    public static ColorRGB FromTo(this ColorRGB from, ColorRGB to) => ColorRGB.FromTo(from, to);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorRGB.Lerp(ColorRGB, ColorRGB, float)" />
 | 
			
		||||
    public static ColorRGB Lerp(this ColorRGB from, ColorRGB to, float t) => ColorRGB.Lerp(from, to, t);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										147
									
								
								Engine.Core/Primitives/ColorRGBA.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										147
									
								
								Engine.Core/Primitives/ColorRGBA.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,147 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents an RGBA color.
 | 
			
		||||
/// </summary>
 | 
			
		||||
/// <param name="r">Red value of the <see cref="ColorRGBA"/>.</param>
 | 
			
		||||
/// <param name="g">Green value of the <see cref="ColorRGBA"/>.</param>
 | 
			
		||||
/// <param name="b">Blue value of the <see cref="ColorRGBA"/>.</param>
 | 
			
		||||
/// <param name="a">Alpha value of the <see cref="ColorRGBA"/>.</param>
 | 
			
		||||
/// <remarks>
 | 
			
		||||
/// Initializes a new instance of the <see cref="ColorRGBA"/> struct with the specified values.
 | 
			
		||||
/// </remarks>
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
 | 
			
		||||
public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The Red value of the <see cref="ColorRGBA"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly byte R = r;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The Green value of the <see cref="ColorRGBA"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly byte G = g;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The Blue value of the <see cref="ColorRGBA"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly byte B = b;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The Alpha value of the <see cref="ColorRGBA"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public readonly byte A = a;
 | 
			
		||||
 | 
			
		||||
    public static ColorRGBA operator -(ColorRGBA color) => new((byte)(255 - color.R), (byte)(255 - color.G), (byte)(255 - color.B), color.A);
 | 
			
		||||
    public static ColorRGBA operator +(ColorRGBA left, ColorRGBA right) => new((byte)(left.R + right.R).Clamp(0, 255), (byte)(left.G + right.G).Clamp(0, 255), (byte)(left.B + right.B).Clamp(0, 255), (byte)(left.A + right.A).Clamp(0, 255));
 | 
			
		||||
    public static ColorRGBA operator -(ColorRGBA left, ColorRGBA right) => new((byte)(left.R - right.R).Clamp(0, 255), (byte)(left.G - right.G).Clamp(0, 255), (byte)(left.B - right.B).Clamp(0, 255), (byte)(left.A - right.A).Clamp(0, 255));
 | 
			
		||||
    public static ColorRGBA operator *(ColorRGBA left, ColorRGBA right) => new((byte)(left.R * right.R).Clamp(0, 255), (byte)(left.G * right.G).Clamp(0, 255), (byte)(left.B * right.B).Clamp(0, 255), (byte)(left.A * right.A).Clamp(0, 255));
 | 
			
		||||
    public static ColorRGBA operator *(ColorRGBA color, float value) => new((byte)(color.R * value).Clamp(0, 255), (byte)(color.G * value).Clamp(0, 255), (byte)(color.B * value).Clamp(0, 255), (byte)(color.A * value).Clamp(0, 255));
 | 
			
		||||
    public static ColorRGBA operator *(float value, ColorRGBA color) => new((byte)(color.R * value).Clamp(0, 255), (byte)(color.G * value).Clamp(0, 255), (byte)(color.B * value).Clamp(0, 255), (byte)(color.A * value).Clamp(0, 255));
 | 
			
		||||
    public static ColorRGBA operator /(ColorRGBA color, float value) => new((byte)(color.R / value).Clamp(0, 255), (byte)(color.G / value).Clamp(0, 255), (byte)(color.B / value).Clamp(0, 255), (byte)(color.A / value).Clamp(0, 255));
 | 
			
		||||
    public static bool operator ==(ColorRGBA left, ColorRGBA right) => left.R == right.R && left.G == right.G && left.B == right.B && left.A == right.A;
 | 
			
		||||
    public static bool operator !=(ColorRGBA left, ColorRGBA right) => left.R != right.R || left.G != right.G || left.B != right.B || left.A != right.A;
 | 
			
		||||
 | 
			
		||||
    public static implicit operator ColorRGBA(ColorRGB rgb) => new(rgb.R, rgb.G, rgb.B, 255);
 | 
			
		||||
    public static implicit operator ColorRGBA(ColorHSV hsv) => (ColorRGB)hsv;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Inverts the given <see cref="ColorRGBA"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="color">The <see cref="ColorRGBA"/>.</param>
 | 
			
		||||
    /// <returns>The inverted <see cref="ColorRGBA"/>.</returns>
 | 
			
		||||
    public static ColorRGBA Invert(ColorRGBA color) => -color;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Adds two <see cref="ColorRGBA"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The first <see cref="ColorRGBA"/>.</param>
 | 
			
		||||
    /// <param name="right">The second <see cref="ColorRGBA"/>.</param>
 | 
			
		||||
    /// <returns>The sum of the two <see cref="ColorRGBA"/>s.</returns>
 | 
			
		||||
    public static ColorRGBA Add(ColorRGBA left, ColorRGBA right) => left + right;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Subtracts one <see cref="ColorRGBA"/> from another.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="left">The <see cref="ColorRGBA"/> to subtract from.</param>
 | 
			
		||||
    /// <param name="right">The <see cref="ColorRGBA"/> to subtract.</param>
 | 
			
		||||
    /// <returns>The result of subtracting the second <see cref="ColorRGBA"/> from the first.</returns>
 | 
			
		||||
    public static ColorRGBA Subtract(ColorRGBA left, ColorRGBA right) => left - right;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Multiplies a <see cref="ColorRGBA"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="color">The <see cref="ColorRGBA"/>.</param>
 | 
			
		||||
    /// <param name="value">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of multiplying the <see cref="ColorRGBA"/> by the scalar value.</returns>
 | 
			
		||||
    public static ColorRGBA Multiply(ColorRGBA color, float value) => color * value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Divides a <see cref="ColorRGBA"/> by a scalar value.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="color">The <see cref="ColorRGBA"/>.</param>
 | 
			
		||||
    /// <param name="value">The scalar value.</param>
 | 
			
		||||
    /// <returns>The result of dividing the <see cref="ColorRGBA"/> by the scalar value.</returns>
 | 
			
		||||
    public static ColorRGBA Divide(ColorRGBA color, float value) => color / value;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calculates the <see cref="ColorRGBA"/> from one point to another.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="from">The starting point.</param>
 | 
			
		||||
    /// <param name="to">The ending point.</param>
 | 
			
		||||
    /// <returns>The <see cref="ColorRGBA"/> from the starting point to the ending point.</returns>
 | 
			
		||||
    public static ColorRGBA FromTo(ColorRGBA from, ColorRGBA to) => to - from;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Performs linear interpolation between two <see cref="ColorRGBA"/>s.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="from">The starting <see cref="ColorRGBA"/> (t = 0).</param>
 | 
			
		||||
    /// <param name="to">The ending <see cref="ColorRGBA"/> (t = 1).</param>
 | 
			
		||||
    /// <param name="t">The interpolation parameter.</param>
 | 
			
		||||
    /// <returns>The interpolated <see cref="ColorRGBA"/>.</returns>
 | 
			
		||||
    public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t) => from + FromTo(from, to) * t;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Converts the <see cref="ColorRGBA"/> to its string representation.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
 | 
			
		||||
    public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="obj">The object to compare with the current <see cref="ColorRGBA"/>.</param>
 | 
			
		||||
    /// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGBA"/>; otherwise, <see cref="false"/>.</returns>
 | 
			
		||||
    public override bool Equals(object? obj) => obj is ColorRGBA objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B) && A.Equals(objVec.A);
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Generates a hash code for the <see cref="ColorRGBA"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="ColorRGBA"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(R, G, B, A);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Provides extension methods for <see cref="ColorRGBA"/> type.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public static class ColorRGBAExtensions
 | 
			
		||||
{
 | 
			
		||||
    /// <inheritdoc cref="ColorRGBA.Add(ColorRGBA, ColorRGBA)" />
 | 
			
		||||
    public static ColorRGBA Add(this ColorRGBA color, ColorRGBA value) => ColorRGBA.Add(color, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorRGBA.Subtract(ColorRGBA, ColorRGBA)" />
 | 
			
		||||
    public static ColorRGBA Subtract(this ColorRGBA color, ColorRGBA value) => ColorRGBA.Subtract(color, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorRGBA.Multiply(ColorRGBA, ColorRGBA)" />
 | 
			
		||||
    public static ColorRGBA Multiply(this ColorRGBA color, float value) => ColorRGBA.Multiply(color, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorRGBA.Divide(ColorRGBA, ColorRGBA)" />
 | 
			
		||||
    public static ColorRGBA Divide(this ColorRGBA color, float value) => ColorRGBA.Divide(color, value);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorRGBA.FromTo(ColorRGBA, ColorRGBA)" />
 | 
			
		||||
    public static ColorRGBA FromTo(this ColorRGBA from, ColorRGBA to) => ColorRGBA.FromTo(from, to);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ColorRGBA.Lerp(ColorRGBA, ColorRGBA, float)" />
 | 
			
		||||
    public static ColorRGBA Lerp(this ColorRGBA from, ColorRGBA to, float t) => ColorRGBA.Lerp(from, to, t);
 | 
			
		||||
}
 | 
			
		||||
@@ -1,4 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Diagnostics.CodeAnalysis;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
@@ -68,12 +67,12 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static float GetT(Line2D line, Vector2D point)
 | 
			
		||||
    {
 | 
			
		||||
        float fromX = MathF.Abs(line.From.X);
 | 
			
		||||
        float toX = MathF.Abs(line.To.X);
 | 
			
		||||
        float pointX = MathF.Abs(point.X);
 | 
			
		||||
        float fromX = Math.Abs(line.From.X);
 | 
			
		||||
        float toX = Math.Abs(line.To.X);
 | 
			
		||||
        float pointX = Math.Abs(point.X);
 | 
			
		||||
 | 
			
		||||
        float min = MathF.Min(fromX, toX);
 | 
			
		||||
        float max = MathF.Max(fromX, toX) - min;
 | 
			
		||||
        float min = Math.Min(fromX, toX);
 | 
			
		||||
        float max = Math.Max(fromX, toX) - min;
 | 
			
		||||
 | 
			
		||||
        pointX -= min;
 | 
			
		||||
 | 
			
		||||
@@ -114,8 +113,8 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static bool OnSegment(Line2D line, Vector2D point)
 | 
			
		||||
    {
 | 
			
		||||
        if (point.X <= MathF.Max(line.From.X, line.To.X) && point.X >= MathF.Min(line.From.X, line.To.X) &&
 | 
			
		||||
            point.Y <= MathF.Max(line.From.Y, line.To.Y) && point.Y >= MathF.Min(line.From.Y, line.To.Y))
 | 
			
		||||
        if (point.X <= Math.Max(line.From.X, line.To.X) && point.X >= Math.Min(line.From.X, line.To.X) &&
 | 
			
		||||
            point.Y <= Math.Max(line.From.Y, line.To.Y) && point.Y >= Math.Min(line.From.Y, line.To.Y))
 | 
			
		||||
            return true;
 | 
			
		||||
 | 
			
		||||
        return false;
 | 
			
		||||
@@ -173,7 +172,7 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
 | 
			
		||||
 | 
			
		||||
        float t = (pointVector.X * edgeVector.X + pointVector.Y * edgeVector.Y) / (edgeVector.X * edgeVector.X + edgeVector.Y * edgeVector.Y);
 | 
			
		||||
 | 
			
		||||
        t = MathF.Max(0, MathF.Min(1, t));
 | 
			
		||||
        t = Math.Max(0, Math.Min(1, t));
 | 
			
		||||
 | 
			
		||||
        float closestX = line.From.X + t * edgeVector.X;
 | 
			
		||||
        float closestY = line.From.Y + t * edgeVector.Y;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -178,11 +176,11 @@ public readonly struct Quaternion(float x, float y, float z, float w)
 | 
			
		||||
        if (dot > 0.9995f)
 | 
			
		||||
            return Lerp(from, to, t);
 | 
			
		||||
 | 
			
		||||
        float angle = MathF.Acos(dot);
 | 
			
		||||
        float sinAngle = MathF.Sin(angle);
 | 
			
		||||
        float angle = Math.Acos(dot);
 | 
			
		||||
        float sinAngle = Math.Sin(angle);
 | 
			
		||||
 | 
			
		||||
        float fromWeight = MathF.Sin((1f - t) * angle) / sinAngle;
 | 
			
		||||
        float toWeight = MathF.Sin(t * angle) / sinAngle;
 | 
			
		||||
        float fromWeight = Math.Sin((1f - t) * angle) / sinAngle;
 | 
			
		||||
        float toWeight = Math.Sin(t * angle) / sinAngle;
 | 
			
		||||
 | 
			
		||||
        return from * fromWeight + to * toWeight;
 | 
			
		||||
    }
 | 
			
		||||
@@ -213,8 +211,8 @@ public readonly struct Quaternion(float x, float y, float z, float w)
 | 
			
		||||
    public static Quaternion FromAxisAngle(Vector3D axis, float angle)
 | 
			
		||||
    {
 | 
			
		||||
        float halfAngle = angle * .5f;
 | 
			
		||||
        float sinHalf = MathF.Sin(halfAngle);
 | 
			
		||||
        return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, MathF.Cos(halfAngle));
 | 
			
		||||
        float sinHalf = Math.Sin(halfAngle);
 | 
			
		||||
        return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, Math.Cos(halfAngle));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
@@ -301,7 +299,7 @@ public readonly struct Quaternion(float x, float y, float z, float w)
 | 
			
		||||
    /// Generates a hash code for the <see cref="Quaternion"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => HashCode.Combine(X, Y, Z);
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -11,19 +11,33 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
/// Initializes a new instance of a <see cref="Shape2D"/> struct with the specified vertices.
 | 
			
		||||
/// </remarks>
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Vertices Count: {Vertices.Count}")]
 | 
			
		||||
public readonly struct Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
{
 | 
			
		||||
    public static readonly Shape2D Triangle = CreateNgon(3, Vector2D.Up);
 | 
			
		||||
    public static readonly Shape2D Square = CreateNgon(4, Vector2D.One);
 | 
			
		||||
    public static readonly Shape2D Pentagon = CreateNgon(5, Vector2D.Up);
 | 
			
		||||
    public static readonly Shape2D Hexagon = CreateNgon(6, Vector2D.Right);
 | 
			
		||||
    public static Shape2D Triangle => CreateNgon(3, Vector2D.Up);
 | 
			
		||||
    public static Shape2D Square => CreateNgon(4, Vector2D.One);
 | 
			
		||||
    public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up);
 | 
			
		||||
    public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right);
 | 
			
		||||
 | 
			
		||||
    private readonly List<Vector2D> _verticesList = vertices;
 | 
			
		||||
    public Event<Shape2D> OnShapeUpdated { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private List<Vector2D> _vertices = vertices;
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Gets the vertices of the <see cref="Shape2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public IReadOnlyList<Vector2D> Vertices => _verticesList;
 | 
			
		||||
    public IReadOnlyList<Vector2D> Vertices
 | 
			
		||||
    {
 | 
			
		||||
        get => _vertices;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            _vertices.Clear();
 | 
			
		||||
 | 
			
		||||
            foreach (Vector2D vertex in value)
 | 
			
		||||
                _vertices.Add(vertex);
 | 
			
		||||
 | 
			
		||||
            OnShapeUpdated?.Invoke(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The vertex at the specified index.
 | 
			
		||||
@@ -207,13 +221,15 @@ public readonly struct Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
    /// <param name="from">The <see cref="Shape2D"/> to transform.</param>
 | 
			
		||||
    /// <param name="transform">The <see cref="ITransform2D"/> to apply.</param>
 | 
			
		||||
    /// <param name="to">The transformed <see cref="Shape2D"/>.</param>
 | 
			
		||||
    public static void Transform(Shape2D from, ITransform2D transform, ref Shape2D to)
 | 
			
		||||
    public static void Transform(Shape2D from, ITransform2D transform, Shape2D to)
 | 
			
		||||
    {
 | 
			
		||||
        to._verticesList.Clear();
 | 
			
		||||
        to._vertices.Clear();
 | 
			
		||||
 | 
			
		||||
        int count = from._verticesList.Count;
 | 
			
		||||
        int count = from._vertices.Count;
 | 
			
		||||
        for (int i = 0; i < count; i++)
 | 
			
		||||
            to._verticesList.Add(transform.Transform(from[i]));
 | 
			
		||||
            to._vertices.Add(transform.Transform(from[i]));
 | 
			
		||||
 | 
			
		||||
        to.OnShapeUpdated?.Invoke(to);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
@@ -240,6 +256,8 @@ public readonly struct Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc/>
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
 | 
			
		||||
 | 
			
		||||
    public readonly record struct ShapeUpdatedArguments(Shape2D shape2D);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -275,13 +293,13 @@ public static class Shape2DExtensions
 | 
			
		||||
    public static Shape2D Transform(this ITransform2D transform, Shape2D shape) => Shape2D.Transform(shape, transform);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D, Shape2D)" />
 | 
			
		||||
    public static void Transform(this ITransform2D transform, Shape2D from, ref Shape2D to) => Shape2D.Transform(from, transform, ref to);
 | 
			
		||||
    public static void Transform(this ITransform2D transform, Shape2D from, Shape2D to) => Shape2D.Transform(from, transform, to);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D)" />
 | 
			
		||||
    public static Shape2D Transform(this Shape2D shape, ITransform2D transform) => Shape2D.Transform(shape, transform);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D, ref Shape2D)" />
 | 
			
		||||
    public static void Transform(this Shape2D from, ITransform2D transform, ref Shape2D to) => Shape2D.Transform(from, transform, ref to);
 | 
			
		||||
    /// <inheritdoc cref="Shape2D.Transform(Shape2D, ITransform2D,Shape2D)" />
 | 
			
		||||
    public static void Transform(this Shape2D from, ITransform2D transform, Shape2D to) => Shape2D.Transform(from, transform, to);
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="Shape2D.ApproximatelyEquals(Shape2D, Shape2D, float)" />
 | 
			
		||||
    public static bool ApproximatelyEquals(this Shape2D left, Shape2D right, float epsilon = float.Epsilon) => Shape2D.ApproximatelyEquals(left, right, epsilon);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("A: {A.ToString(), nq}, B: {B.ToString(), nq}, B: {C.ToString(), nq}")]
 | 
			
		||||
@@ -10,7 +8,7 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
 | 
			
		||||
    public readonly Vector2D C { get; init; } = C;
 | 
			
		||||
 | 
			
		||||
    public readonly float Area
 | 
			
		||||
        => .5f * MathF.Abs(
 | 
			
		||||
        => .5f * Math.Abs(
 | 
			
		||||
                A.X * (B.Y - C.Y) +
 | 
			
		||||
                B.X * (C.Y - A.Y) +
 | 
			
		||||
                C.X * (A.Y - B.Y)
 | 
			
		||||
@@ -25,7 +23,7 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
 | 
			
		||||
        float slopeBC = (triangle.C.Y - triangle.B.Y) / (triangle.C.X - triangle.B.X);
 | 
			
		||||
 | 
			
		||||
        Vector2D center;
 | 
			
		||||
        if (MathF.Abs(slopeAB - slopeBC) > float.Epsilon)
 | 
			
		||||
        if (Math.Abs(slopeAB - slopeBC) > float.Epsilon)
 | 
			
		||||
        {
 | 
			
		||||
            float x = (slopeAB * slopeBC * (triangle.A.Y - triangle.C.Y) + slopeBC * (triangle.A.X + triangle.B.X) - slopeAB * (triangle.B.X + triangle.C.X)) / (2f * (slopeBC - slopeAB));
 | 
			
		||||
            float y = -(x - (triangle.A.X + triangle.B.X) / 2f) / slopeAB + (triangle.A.Y + triangle.B.Y) / 2f;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -316,7 +314,7 @@ public readonly struct Vector2D(float x, float y)
 | 
			
		||||
    /// Generates a hash code for the <see cref="Vector2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Vector2D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => HashCode.Combine(X, Y);
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(X, Y);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,3 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -290,7 +288,7 @@ public readonly struct Vector3D(float x, float y, float z)
 | 
			
		||||
    /// Generates a hash code for the <see cref="Vector3D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <returns>A hash code for the <see cref="Vector3D"/>.</returns>
 | 
			
		||||
    public override int GetHashCode() => HashCode.Combine(X, Y, Z);
 | 
			
		||||
    public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,6 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Class)]
 | 
			
		||||
public class IgnoreSerializationAttribute : Attribute;
 | 
			
		||||
@@ -0,0 +1,6 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
 | 
			
		||||
public class SerializeAllAttribute : Attribute;
 | 
			
		||||
@@ -0,0 +1,6 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
 | 
			
		||||
public class SerializeAttribute : Attribute;
 | 
			
		||||
							
								
								
									
										3
									
								
								Engine.Core/Serialization/EntityReference.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								Engine.Core/Serialization/EntityReference.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
namespace Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
public record class EntityReference(string? Id = null);
 | 
			
		||||
							
								
								
									
										39
									
								
								Engine.Core/Serialization/EntityRegistry.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										39
									
								
								Engine.Core/Serialization/EntityRegistry.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,39 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
public class EntityRegistry
 | 
			
		||||
{
 | 
			
		||||
    public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
 | 
			
		||||
    private readonly Dictionary<string, IEntity> registeredEntities = [];
 | 
			
		||||
    public IReadOnlyDictionary<string, IEntity> RegisteredEntities => registeredEntities;
 | 
			
		||||
 | 
			
		||||
    public void Add(IEntity entity)
 | 
			
		||||
    {
 | 
			
		||||
        if (registeredEntities.TryAdd(entity.Id, entity))
 | 
			
		||||
            OnEntityRegistered?.Invoke(this, new(entity));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void QueueAssign(string id, Action<IEntity> setMethod)
 | 
			
		||||
    {
 | 
			
		||||
        assignCallbacks.TryAdd(id, null);
 | 
			
		||||
        assignCallbacks[id] = assignCallbacks[id] + setMethod;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void AssignAll()
 | 
			
		||||
    {
 | 
			
		||||
        foreach ((string id, Action<IEntity>? action) in assignCallbacks)
 | 
			
		||||
            action?.Invoke(registeredEntities[id]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Reset()
 | 
			
		||||
    {
 | 
			
		||||
        assignCallbacks.Clear();
 | 
			
		||||
        registeredEntities.Clear();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public readonly record struct EntityRegisteredArguments(IEntity Entity);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										18
									
								
								Engine.Core/Serialization/ISerializer.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								Engine.Core/Serialization/ISerializer.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
public interface ISerializer
 | 
			
		||||
{
 | 
			
		||||
    object Deserialize(string configuration);
 | 
			
		||||
    object Deserialize(string configuration, Type type);
 | 
			
		||||
    T Deserialize<T>(string configuration);
 | 
			
		||||
 | 
			
		||||
    string Serialize(object instance);
 | 
			
		||||
 | 
			
		||||
    ProgressiveTask<object> DeserializeAsync(string configuration);
 | 
			
		||||
    ProgressiveTask<object> DeserializeAsync(string configuration, Type type);
 | 
			
		||||
    ProgressiveTask<T> DeserializeAsync<T>(string configuration);
 | 
			
		||||
 | 
			
		||||
    ProgressiveTask<string> SerializeAsync(object instance);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										157
									
								
								Engine.Core/Serialization/SerializedClass.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										157
									
								
								Engine.Core/Serialization/SerializedClass.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,157 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Factory;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
public class SerializedClass
 | 
			
		||||
{
 | 
			
		||||
    private const BindingFlags PRIVATE_BINDING_FLAGS = BindingFlags.Instance | BindingFlags.NonPublic;
 | 
			
		||||
    private const BindingFlags PUBLIC_BINDING_FLAGS = BindingFlags.Instance | BindingFlags.Public;
 | 
			
		||||
 | 
			
		||||
    public string Type { get; set; } = string.Empty;
 | 
			
		||||
    public Dictionary<string, object?> Public { get; set; } = [];
 | 
			
		||||
    public Dictionary<string, object?> Private { get; set; } = [];
 | 
			
		||||
 | 
			
		||||
    public SerializedClass() { }
 | 
			
		||||
    public SerializedClass(object @class)
 | 
			
		||||
    {
 | 
			
		||||
        UpdateClass(@class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateClass(object @class)
 | 
			
		||||
    {
 | 
			
		||||
        Type type = @class.GetType();
 | 
			
		||||
        Type = type.FullName ?? type.Name;
 | 
			
		||||
 | 
			
		||||
        bool shouldSerializeAll = type.HasAttribute<SerializeAllAttribute>();
 | 
			
		||||
 | 
			
		||||
        Public.Clear();
 | 
			
		||||
        Private.Clear();
 | 
			
		||||
 | 
			
		||||
        foreach (PropertyInfo privatePropertyInfo in Utils.GetPropertyInfosIncludingBaseClasses(type, PRIVATE_BINDING_FLAGS))
 | 
			
		||||
        {
 | 
			
		||||
            if (privatePropertyInfo.HasAttribute<IgnoreSerializationAttribute>())
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            if (privatePropertyInfo.SetMethod is null)
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            if (!shouldSerializeAll && !privatePropertyInfo.HasAttribute<SerializeAttribute>())
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            object? value = privatePropertyInfo.GetValue(@class);
 | 
			
		||||
            if (value is IEntity entity)
 | 
			
		||||
                Private.Add(privatePropertyInfo.Name, entity.Id);
 | 
			
		||||
            else
 | 
			
		||||
                Private.Add(privatePropertyInfo.Name, value);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (PropertyInfo publicPropertyInfo in Utils.GetPropertyInfosIncludingBaseClasses(type, PUBLIC_BINDING_FLAGS))
 | 
			
		||||
        {
 | 
			
		||||
            if (publicPropertyInfo.HasAttribute<IgnoreSerializationAttribute>())
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            if (publicPropertyInfo.SetMethod is null)
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            if (!shouldSerializeAll && !publicPropertyInfo.HasAttribute<SerializeAttribute>())
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            object? value = publicPropertyInfo.GetValue(@class);
 | 
			
		||||
            if (value is IEntity entity)
 | 
			
		||||
                Public.Add(publicPropertyInfo.Name, entity.Id);
 | 
			
		||||
            else
 | 
			
		||||
                Public.Add(publicPropertyInfo.Name, value);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (FieldInfo privateFieldInfo in Utils.GetFieldInfosIncludingBaseClasses(type, PRIVATE_BINDING_FLAGS))
 | 
			
		||||
        {
 | 
			
		||||
            if (privateFieldInfo.HasAttribute<System.Runtime.CompilerServices.CompilerGeneratedAttribute>())
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            if (!shouldSerializeAll && !privateFieldInfo.HasAttribute<SerializeAttribute>())
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            object? value = privateFieldInfo.GetValue(@class);
 | 
			
		||||
            if (value is IEntity entity)
 | 
			
		||||
                Private.Add(privateFieldInfo.Name, entity.Id);
 | 
			
		||||
            else
 | 
			
		||||
                Private.Add(privateFieldInfo.Name, value);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (FieldInfo publicFieldInfo in Utils.GetFieldInfosIncludingBaseClasses(type, PUBLIC_BINDING_FLAGS))
 | 
			
		||||
        {
 | 
			
		||||
            if (publicFieldInfo.HasAttribute<System.Runtime.CompilerServices.CompilerGeneratedAttribute>())
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            if (!shouldSerializeAll && !publicFieldInfo.HasAttribute<SerializeAttribute>())
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            object? value = publicFieldInfo.GetValue(@class);
 | 
			
		||||
            if (value is IEntity entity)
 | 
			
		||||
                Public.Add(publicFieldInfo.Name, entity.Id);
 | 
			
		||||
            else
 | 
			
		||||
                Public.Add(publicFieldInfo.Name, value);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public object CreateInstance()
 | 
			
		||||
    {
 | 
			
		||||
        Type type = TypeFactory.GetType(Type);
 | 
			
		||||
        object instance = TypeFactory.Get(type);
 | 
			
		||||
 | 
			
		||||
        foreach ((string key, object? value) in Private)
 | 
			
		||||
            AssignVariable(key, type, instance, value, PRIVATE_BINDING_FLAGS);
 | 
			
		||||
 | 
			
		||||
        foreach ((string key, object? value) in Public)
 | 
			
		||||
            AssignVariable(key, type, instance, value, PUBLIC_BINDING_FLAGS);
 | 
			
		||||
 | 
			
		||||
        return instance;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public object CreateInstance(EntityRegistry? entityRegistry)
 | 
			
		||||
    {
 | 
			
		||||
        if (entityRegistry is null)
 | 
			
		||||
            return CreateInstance();
 | 
			
		||||
 | 
			
		||||
        Type type = TypeFactory.GetType(Type);
 | 
			
		||||
        object instance = TypeFactory.Get(type);
 | 
			
		||||
 | 
			
		||||
        foreach ((string key, object? value) in Private)
 | 
			
		||||
            AssignVariable(key, type, instance, value, PRIVATE_BINDING_FLAGS, entityRegistry);
 | 
			
		||||
 | 
			
		||||
        foreach ((string key, object? value) in Public)
 | 
			
		||||
            AssignVariable(key, type, instance, value, PUBLIC_BINDING_FLAGS, entityRegistry);
 | 
			
		||||
 | 
			
		||||
        return instance;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void AssignVariable(string key, Type type, object instance, object? value, BindingFlags bindingFlags, EntityRegistry entityRegistry)
 | 
			
		||||
    {
 | 
			
		||||
        if (type.GetField(key, bindingFlags) is FieldInfo fieldInfo)
 | 
			
		||||
        {
 | 
			
		||||
            if (typeof(IEntity).IsAssignableFrom(fieldInfo.FieldType))
 | 
			
		||||
                entityRegistry.QueueAssign(value?.ToString() ?? "", (entity) => fieldInfo.SetValue(instance, entity));
 | 
			
		||||
            else
 | 
			
		||||
                fieldInfo.SetValue(instance, value);
 | 
			
		||||
        }
 | 
			
		||||
        else if (type.GetProperty(key, bindingFlags) is PropertyInfo propertyInfo)
 | 
			
		||||
        {
 | 
			
		||||
            if (typeof(IEntity).IsAssignableFrom(propertyInfo.PropertyType))
 | 
			
		||||
                entityRegistry.QueueAssign(value?.ToString() ?? "", (entity) => propertyInfo.SetValue(instance, entity));
 | 
			
		||||
            else
 | 
			
		||||
                propertyInfo.SetValue(instance, value);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void AssignVariable(string key, Type type, object instance, object? value, BindingFlags bindingFlags)
 | 
			
		||||
    {
 | 
			
		||||
        if (type.GetField(key, bindingFlags) is FieldInfo fieldInfo)
 | 
			
		||||
            fieldInfo.SetValue(instance, value);
 | 
			
		||||
        else if (type.GetProperty(key, bindingFlags) is PropertyInfo propertyInfo)
 | 
			
		||||
            propertyInfo.SetValue(instance, value);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										13
									
								
								Engine.Core/Serialization/TypeContainer.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										13
									
								
								Engine.Core/Serialization/TypeContainer.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,13 @@
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
public class TypeContainer
 | 
			
		||||
{
 | 
			
		||||
    public object? Value { get; set; } = string.Empty;
 | 
			
		||||
    public string Type { get; set; } = string.Empty;
 | 
			
		||||
 | 
			
		||||
    public TypeContainer() { }
 | 
			
		||||
    public TypeContainer(Type type) { Type = type.FullName ?? string.Empty; }
 | 
			
		||||
    public TypeContainer(object? value) { Value = value; Type = value?.GetType().FullName ?? string.Empty; }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										82
									
								
								Engine.Core/Serialization/Utils.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										82
									
								
								Engine.Core/Serialization/Utils.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,82 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
public static class Utils
 | 
			
		||||
{
 | 
			
		||||
    public static bool HasAttribute<T>(this MemberInfo memberInfo) where T : Attribute => memberInfo.GetCustomAttribute<T>() is not null;
 | 
			
		||||
    public static bool IsEnumerable(this Type type) => typeof(System.Collections.IEnumerable).IsAssignableFrom(type) && type != typeof(string);
 | 
			
		||||
 | 
			
		||||
    public static TypeData GetTypeData(this Type objectType)
 | 
			
		||||
    {
 | 
			
		||||
        List<EventInfo> eventInfos = objectType.GetEvents(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
 | 
			
		||||
            .OrderBy(ei => ei.Name)
 | 
			
		||||
            .ToList();
 | 
			
		||||
 | 
			
		||||
        List<FieldInfo> fieldInfos = GetFieldInfosIncludingBaseClasses(objectType, BindingFlags.Instance | BindingFlags.FlattenHierarchy | BindingFlags.NonPublic | BindingFlags.Public)
 | 
			
		||||
                .Where(pi => !eventInfos.Any(ei => pi.Name.CompareTo(ei.Name) == 0)).ToList();
 | 
			
		||||
 | 
			
		||||
        List<PropertyInfo> propertyInfos = GetPropertyInfosIncludingBaseClasses(objectType, BindingFlags.Instance | BindingFlags.FlattenHierarchy | BindingFlags.Public)
 | 
			
		||||
            .Where(pi => pi.SetMethod is not null && !eventInfos.Any(ei => pi.Name.CompareTo(ei.Name) == 0))
 | 
			
		||||
            .ToList();
 | 
			
		||||
 | 
			
		||||
        return new TypeData(fieldInfos, propertyInfos);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static List<FieldInfo> GetFieldInfosIncludingBaseClasses(Type type, BindingFlags bindingFlags)
 | 
			
		||||
    {
 | 
			
		||||
        if (type.BaseType is null)
 | 
			
		||||
            return [.. type.GetFields(bindingFlags)];
 | 
			
		||||
 | 
			
		||||
        Type currentType = type;
 | 
			
		||||
        FieldInfoComparer fieldComparer = new();
 | 
			
		||||
        HashSet<FieldInfo> fieldInfoList = new(type.GetFields(bindingFlags), fieldComparer);
 | 
			
		||||
 | 
			
		||||
        while (currentType.BaseType is Type baseType)
 | 
			
		||||
        {
 | 
			
		||||
            currentType = baseType;
 | 
			
		||||
            fieldInfoList.UnionWith(currentType!.GetFields(bindingFlags));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return [.. fieldInfoList.OrderBy(fi => fi.Name)];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static List<PropertyInfo> GetPropertyInfosIncludingBaseClasses(Type type, BindingFlags bindingFlags)
 | 
			
		||||
    {
 | 
			
		||||
        if (type.BaseType is null)
 | 
			
		||||
            return [.. type.GetProperties(bindingFlags)];
 | 
			
		||||
 | 
			
		||||
        Type currentType = type;
 | 
			
		||||
        PropertyInfoComparer propertyComparer = new();
 | 
			
		||||
        HashSet<PropertyInfo> propertyInfoList = new(type.GetProperties(bindingFlags), propertyComparer);
 | 
			
		||||
 | 
			
		||||
        while (currentType.BaseType is Type baseType)
 | 
			
		||||
        {
 | 
			
		||||
            currentType = baseType;
 | 
			
		||||
            propertyInfoList.UnionWith(currentType.GetProperties(bindingFlags));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return [.. propertyInfoList.OrderBy(pi => pi.Name)];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private class FieldInfoComparer : IEqualityComparer<FieldInfo>
 | 
			
		||||
    {
 | 
			
		||||
        public bool Equals(FieldInfo? x, FieldInfo? y) => x?.DeclaringType == y?.DeclaringType && x?.Name == y?.Name;
 | 
			
		||||
        public int GetHashCode(FieldInfo obj) => obj.Name.GetHashCode() ^ obj.DeclaringType!.GetHashCode();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private class PropertyInfoComparer : IEqualityComparer<PropertyInfo>
 | 
			
		||||
    {
 | 
			
		||||
        public bool Equals(PropertyInfo? x, PropertyInfo? y) => x?.DeclaringType == y?.DeclaringType && x?.Name == y?.Name;
 | 
			
		||||
        public int GetHashCode(PropertyInfo obj) => obj.Name.GetHashCode() ^ obj.DeclaringType!.GetHashCode();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
public record struct TypeData(IEnumerable<FieldInfo> Fields, IEnumerable<PropertyInfo> Properties)
 | 
			
		||||
{
 | 
			
		||||
    public static implicit operator (IEnumerable<FieldInfo> fields, IEnumerable<PropertyInfo> properties)(TypeData value) => (value.Fields, value.Properties);
 | 
			
		||||
    public static implicit operator TypeData((IEnumerable<FieldInfo> fields, IEnumerable<PropertyInfo> properties) value) => new(value.fields, value.properties);
 | 
			
		||||
}
 | 
			
		||||
@@ -2,9 +2,9 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class StateEnable : IStateEnable
 | 
			
		||||
{
 | 
			
		||||
    public event IAssignable.UnassignEventHandler? OnUnassigned = null;
 | 
			
		||||
    public event IHasEntity.EntityAssignedEventHandler? OnEntityAssigned = null;
 | 
			
		||||
    public event IStateEnable.EnabledChangedEventHandler? OnEnabledChanged = null;
 | 
			
		||||
    public Event<IStateEnable, IStateEnable.EnabledChangedArguments> OnEnabledChanged { get; } = new();
 | 
			
		||||
    public Event<IHasEntity> OnEntityAssigned { get; } = new();
 | 
			
		||||
    public Event<IAssignable>? OnUnassigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private bool _enabled = true;
 | 
			
		||||
    private IEntity _entity = null!;
 | 
			
		||||
@@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
 | 
			
		||||
            bool previousState = _enabled;
 | 
			
		||||
            _enabled = value;
 | 
			
		||||
            OnEnabledChanged?.InvokeSafe(this, previousState);
 | 
			
		||||
            OnEnabledChanged?.Invoke(this, new(previousState));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -33,7 +33,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
 | 
			
		||||
        _entity = entity;
 | 
			
		||||
        OnAssign(entity);
 | 
			
		||||
        OnEntityAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnEntityAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -43,7 +43,7 @@ public class StateEnable : IStateEnable
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        _entity = null!;
 | 
			
		||||
        OnUnassigned?.InvokeSafe(this);
 | 
			
		||||
        OnUnassigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IDraw.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IDraw.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IDraw : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Calls draw logic for the <see cref="IBehaviour"/> to be displayed visually.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void Draw();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										6
									
								
								Engine.Core/Systems/Abstract/IFirstFrameUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Engine.Core/Systems/Abstract/IFirstFrameUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public interface IFirstFrameUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    void FirstActiveFrame();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostDraw.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostDraw.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified after the draw phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPostDraw : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> after the main draw phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PostDraw();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPostUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified after the update phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPostUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> after the main update phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PostUpdate();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreDraw.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreDraw.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified before the draw phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPreDraw : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> before the main draw phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PreDraw();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IPreUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified before the update phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPreUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/> before the main update phase happens.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void PreUpdate();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Engine.Core/Systems/Abstract/IUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Engine.Core/Systems/Abstract/IUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> to be notified when the update phase of the <see cref="IUniverse"/> occurs.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Updates the state of the <see cref="IBehaviour"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    void Update();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										51
									
								
								Engine.Core/Systems/DrawManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								Engine.Core/Systems/DrawManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,51 @@
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class DrawManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
 | 
			
		||||
    private void OnPreDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = preDrawEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            preDrawEntities[i].PreDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = drawEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            drawEntities[i].Draw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPostDraw(IUniverse sender)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = postDrawEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            postDrawEntities[i].PostDraw();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        preDrawEntities.Assign(universe);
 | 
			
		||||
        drawEntities.Assign(universe);
 | 
			
		||||
        postDrawEntities.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreDraw.AddListener(OnPreDraw);
 | 
			
		||||
        universe.OnDraw.AddListener(OnDraw);
 | 
			
		||||
        universe.OnPostDraw.AddListener(OnPostDraw);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        preDrawEntities.Unassign();
 | 
			
		||||
        drawEntities.Unassign();
 | 
			
		||||
        postDrawEntities.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreDraw.RemoveListener(OnPreDraw);
 | 
			
		||||
        universe.OnDraw.RemoveListener(OnDraw);
 | 
			
		||||
        universe.OnPostDraw.RemoveListener(OnPostDraw);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										74
									
								
								Engine.Core/Systems/UpdateManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								Engine.Core/Systems/UpdateManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,74 @@
 | 
			
		||||
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class UpdateManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
    private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
 | 
			
		||||
 | 
			
		||||
    private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.Assign(universe);
 | 
			
		||||
        preUpdateEntities.Assign(universe);
 | 
			
		||||
        updateEntities.Assign(universe);
 | 
			
		||||
        postUpdateEntities.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate.AddListener(OnPreUpdate);
 | 
			
		||||
        universe.OnUpdate.AddListener(OnUpdate);
 | 
			
		||||
        universe.OnPostUpdate.AddListener(OnPostUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.Unassign();
 | 
			
		||||
        preUpdateEntities.Unassign();
 | 
			
		||||
        updateEntities.Unassign();
 | 
			
		||||
        postUpdateEntities.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate.RemoveListener(OnPreUpdate);
 | 
			
		||||
        universe.OnUpdate.RemoveListener(OnUpdate);
 | 
			
		||||
        universe.OnPostUpdate.RemoveListener(OnPostUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
 | 
			
		||||
        {
 | 
			
		||||
            toCallFirstFrameUpdates[i].FirstActiveFrame();
 | 
			
		||||
            toCallFirstFrameUpdates.RemoveAt(i);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (int i = preUpdateEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            preUpdateEntities[i].PreUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = updateEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            updateEntities[i].Update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
 | 
			
		||||
            postUpdateEntities[i].PostUpdate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        toCallFirstFrameUpdates.Add(arguments.BehaviourCollected);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public UpdateManager()
 | 
			
		||||
    {
 | 
			
		||||
        firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,19 +1,21 @@
 | 
			
		||||
using Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
 | 
			
		||||
public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
{
 | 
			
		||||
    public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
 | 
			
		||||
    public event ITransform2D.ScaleChangedEventHandler? OnScaleChanged = null;
 | 
			
		||||
    public event ITransform2D.RotationChangedEventHandler? OnRotationChanged = null;
 | 
			
		||||
    public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new();
 | 
			
		||||
    public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new();
 | 
			
		||||
    public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private Vector2D _position = Vector2D.Zero;
 | 
			
		||||
    private Vector2D _scale = Vector2D.One;
 | 
			
		||||
    private float _rotation = 0f;
 | 
			
		||||
 | 
			
		||||
    private Vector2D _localPosition = Vector2D.Zero;
 | 
			
		||||
    private Vector2D _localScale = Vector2D.One;
 | 
			
		||||
    private float _localRotation = 0f;
 | 
			
		||||
    [Serialize] private Vector2D _localPosition = Vector2D.Zero;
 | 
			
		||||
    [Serialize] private Vector2D _localScale = Vector2D.One;
 | 
			
		||||
    [Serialize] private float _localRotation = 0f;
 | 
			
		||||
 | 
			
		||||
    private ITransform2D? parentTransform = null;
 | 
			
		||||
 | 
			
		||||
@@ -29,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _position = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalPosition();
 | 
			
		||||
            OnPositionChanged?.InvokeSafe(this, _position);
 | 
			
		||||
            OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -45,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _scale = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalScale();
 | 
			
		||||
            OnScaleChanged?.InvokeSafe(this, previousScale);
 | 
			
		||||
            OnScaleChanged?.Invoke(this, new(previousScale));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -61,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _rotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateLocalRotation();
 | 
			
		||||
            OnRotationChanged?.InvokeSafe(this, previousRotation);
 | 
			
		||||
            OnRotationChanged?.Invoke(this, new(previousRotation));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -77,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _localPosition = value;
 | 
			
		||||
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
            OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -95,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
 | 
			
		||||
            UpdateScale();
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            OnScaleChanged?.InvokeSafe(this, previousScale);
 | 
			
		||||
            OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
            OnScaleChanged?.Invoke(this, new(previousScale));
 | 
			
		||||
            OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -112,21 +114,21 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
            _localRotation = value;
 | 
			
		||||
 | 
			
		||||
            UpdateRotation();
 | 
			
		||||
            OnRotationChanged?.InvokeSafe(this, previousRotation);
 | 
			
		||||
            OnRotationChanged?.Invoke(this, new(previousRotation));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculatePosition(ITransform2D _, Vector2D previousPosition)
 | 
			
		||||
    private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, arguments);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateScale(ITransform2D _, Vector2D previousScale)
 | 
			
		||||
    private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            return;
 | 
			
		||||
@@ -136,11 +138,11 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateScale();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnScaleChanged?.InvokeSafe(this, previousScale);
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
        OnScaleChanged?.Invoke(this, arguments);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void RecalculateRotation(ITransform2D _, float previousRotation)
 | 
			
		||||
    private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (parentTransform is null)
 | 
			
		||||
            return;
 | 
			
		||||
@@ -150,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        UpdateRotation();
 | 
			
		||||
        UpdatePosition();
 | 
			
		||||
 | 
			
		||||
        OnRotationChanged?.InvokeSafe(this, previousRotation);
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, previousPosition);
 | 
			
		||||
        OnRotationChanged?.Invoke(this, arguments);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, new(previousPosition));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateLocalPosition()
 | 
			
		||||
@@ -205,12 +207,12 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        UpdateReferences(UniverseObject.Parent);
 | 
			
		||||
        UniverseObject.OnParentChanged += OnParentChanged;
 | 
			
		||||
        UniverseObject.OnParentChanged.AddListener(OnParentChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void FinalizeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        UniverseObject.OnParentChanged -= OnParentChanged;
 | 
			
		||||
        UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateReferences(IUniverseObject? parent)
 | 
			
		||||
@@ -218,48 +220,48 @@ public class Transform2D : Behaviour, ITransform2D
 | 
			
		||||
        ITransform2D? previousParent = parentTransform;
 | 
			
		||||
        if (previousParent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            previousParent.OnPositionChanged -= RecalculatePosition;
 | 
			
		||||
            previousParent.OnScaleChanged -= RecalculateScale;
 | 
			
		||||
            previousParent.OnRotationChanged -= RecalculateRotation;
 | 
			
		||||
            previousParent.BehaviourController.UniverseObject.OnParentChanged -= OnParentChanged;
 | 
			
		||||
            previousParent.BehaviourController.OnBehaviourAdded -= LookForTransform2D;
 | 
			
		||||
            previousParent.OnPositionChanged.RemoveListener(RecalculatePosition);
 | 
			
		||||
            previousParent.OnScaleChanged.RemoveListener(RecalculateScale);
 | 
			
		||||
            previousParent.OnRotationChanged.RemoveListener(RecalculateRotation);
 | 
			
		||||
            previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
 | 
			
		||||
            previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform2D);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>();
 | 
			
		||||
 | 
			
		||||
        if (parentTransform is not null)
 | 
			
		||||
        {
 | 
			
		||||
            parentTransform.OnPositionChanged += RecalculatePosition;
 | 
			
		||||
            parentTransform.OnScaleChanged += RecalculateScale;
 | 
			
		||||
            parentTransform.OnRotationChanged += RecalculateRotation;
 | 
			
		||||
            parentTransform.BehaviourController.UniverseObject.OnParentChanged += OnParentChanged;
 | 
			
		||||
            parentTransform.OnPositionChanged.AddListener(RecalculatePosition);
 | 
			
		||||
            parentTransform.OnScaleChanged.AddListener(RecalculateScale);
 | 
			
		||||
            parentTransform.OnRotationChanged.AddListener(RecalculateRotation);
 | 
			
		||||
            parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged);
 | 
			
		||||
 | 
			
		||||
            UpdatePosition();
 | 
			
		||||
            UpdateScale();
 | 
			
		||||
            UpdateRotation();
 | 
			
		||||
        }
 | 
			
		||||
        else if (UniverseObject.Parent is not null)
 | 
			
		||||
            UniverseObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
 | 
			
		||||
            UniverseObject.Parent.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform2D);
 | 
			
		||||
 | 
			
		||||
        UpdateLocalPosition();
 | 
			
		||||
        UpdateLocalScale();
 | 
			
		||||
        UpdateLocalRotation();
 | 
			
		||||
 | 
			
		||||
        OnPositionChanged?.InvokeSafe(this, Position);
 | 
			
		||||
        OnScaleChanged?.InvokeSafe(this, Scale);
 | 
			
		||||
        OnRotationChanged?.InvokeSafe(this, Rotation);
 | 
			
		||||
        OnPositionChanged?.Invoke(this, new(Position));
 | 
			
		||||
        OnScaleChanged?.Invoke(this, new(Scale));
 | 
			
		||||
        OnRotationChanged?.Invoke(this, new(Rotation));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
 | 
			
		||||
    private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviourAdded is not ITransform2D transform2D)
 | 
			
		||||
        if (arguments.BehaviourAdded is not ITransform2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        UpdateReferences(UniverseObject.Parent);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
 | 
			
		||||
    private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        UpdateReferences(newParent);
 | 
			
		||||
        UpdateReferences(arguments.CurrentParent);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,18 +7,28 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
 | 
			
		||||
public class Universe : BaseEntity, IUniverse
 | 
			
		||||
{
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
 | 
			
		||||
    public event IUniverse.UpdateEventHandler? OnUpdate = null;
 | 
			
		||||
    public event IUniverse.PreDrawEventHandler? OnPreDraw = null;
 | 
			
		||||
    public Event<IUniverse, IUniverse.UpdateArguments> OnPreUpdate { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.UpdateArguments> OnUpdate { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.UpdateArguments> OnPostUpdate { get; } = new();
 | 
			
		||||
    public Event<IUniverse> OnPreDraw { get; } = new();
 | 
			
		||||
    public Event<IUniverse> OnDraw { get; } = new();
 | 
			
		||||
    public Event<IUniverse> OnPostDraw { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new();
 | 
			
		||||
    public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
 | 
			
		||||
    public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
 | 
			
		||||
 | 
			
		||||
    public event IUniverse.TimeScaleChangedEventHandler? OnTimeScaleChanged = null;
 | 
			
		||||
    private readonly Event<IInitializable>.EventHandler cachedOnUniverseObjectFinalize = null!;
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler cachedOnUniverseObjectExitedUniverse = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
 | 
			
		||||
    private float _timeScale = 1f;
 | 
			
		||||
 | 
			
		||||
    public Universe()
 | 
			
		||||
    {
 | 
			
		||||
        cachedOnUniverseObjectFinalize = OnUniverseObjectFinalize;
 | 
			
		||||
        cachedOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
 | 
			
		||||
 | 
			
		||||
    public UniverseTime Time { get; private set; } = new();
 | 
			
		||||
@@ -34,7 +44,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
 | 
			
		||||
            float previousTimeScale = _timeScale;
 | 
			
		||||
            _timeScale = value;
 | 
			
		||||
            OnTimeScaleChanged?.InvokeSafe(this, previousTimeScale);
 | 
			
		||||
            OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -43,8 +53,8 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (_universeObjects.Contains(universeObject))
 | 
			
		||||
            throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
 | 
			
		||||
 | 
			
		||||
        universeObject.OnFinalized += OnUniverseObjectFinalize;
 | 
			
		||||
        universeObject.OnExitedUniverse += OnUniverseObjectExitedUniverse;
 | 
			
		||||
        universeObject.OnFinalized.AddListener(cachedOnUniverseObjectFinalize);
 | 
			
		||||
        universeObject.OnExitedUniverse.AddListener(cachedOnUniverseObjectExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        if (!universeObject.Initialize())
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't be initialized");
 | 
			
		||||
@@ -57,7 +67,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (!universeObject.EnterUniverse(this))
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't enter the universe");
 | 
			
		||||
 | 
			
		||||
        OnUniverseObjectRegistered?.InvokeSafe(this, universeObject);
 | 
			
		||||
        OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
 | 
			
		||||
@@ -78,8 +88,8 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (!_universeObjects.Contains(universeObject))
 | 
			
		||||
            throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
 | 
			
		||||
 | 
			
		||||
        universeObject.OnFinalized -= OnUniverseObjectFinalize;
 | 
			
		||||
        universeObject.OnExitedUniverse -= OnUniverseObjectExitedUniverse;
 | 
			
		||||
        universeObject.OnFinalized.RemoveListener(cachedOnUniverseObjectFinalize);
 | 
			
		||||
        universeObject.OnExitedUniverse.RemoveListener(cachedOnUniverseObjectExitedUniverse);
 | 
			
		||||
 | 
			
		||||
        for (int i = universeObject.Children.Count - 1; i >= 0; i--)
 | 
			
		||||
            Remove(universeObject.Children[i]);
 | 
			
		||||
@@ -92,7 +102,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
        if (!universeObject.Finalize())
 | 
			
		||||
            throw new Exception($"{universeObject.Name} can't be finalized");
 | 
			
		||||
 | 
			
		||||
        OnUniverseObjectUnRegistered?.InvokeSafe(this, universeObject);
 | 
			
		||||
        OnUniverseObjectUnRegistered?.Invoke(this, new(universeObject));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
@@ -110,27 +120,23 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
 | 
			
		||||
    public void Update(UniverseTime engineTime)
 | 
			
		||||
    {
 | 
			
		||||
        Debug.AssertHelpers.AssertInitialized(this);
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        UnscaledTime = engineTime;
 | 
			
		||||
        Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
 | 
			
		||||
 | 
			
		||||
        OnPreUpdate?.InvokeSafe(this, Time);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < UniverseObjects.Count; i++)
 | 
			
		||||
            UniverseObjects[i].BehaviourController.Update();
 | 
			
		||||
 | 
			
		||||
        OnUpdate?.InvokeSafe(this, Time);
 | 
			
		||||
        OnPreUpdate?.Invoke(this, new(Time));
 | 
			
		||||
        OnUpdate?.Invoke(this, new(Time));
 | 
			
		||||
        OnPostUpdate?.Invoke(this, new(Time));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void PreDraw()
 | 
			
		||||
    public void Draw()
 | 
			
		||||
    {
 | 
			
		||||
        Debug.AssertHelpers.AssertInitialized(this);
 | 
			
		||||
        Debug.Assert.AssertInitialized(this);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < UniverseObjects.Count; i++)
 | 
			
		||||
            UniverseObjects[i].BehaviourController.UpdatePreDraw();
 | 
			
		||||
 | 
			
		||||
        OnPreDraw?.InvokeSafe(this);
 | 
			
		||||
        OnPreDraw?.Invoke(this);
 | 
			
		||||
        OnDraw?.Invoke(this);
 | 
			
		||||
        OnPostDraw?.Invoke(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectFinalize(IInitializable initializable)
 | 
			
		||||
@@ -139,7 +145,7 @@ public class Universe : BaseEntity, IUniverse
 | 
			
		||||
            Remove(universeObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe)
 | 
			
		||||
    private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (sender is IUniverseObject universeObject)
 | 
			
		||||
            Remove(universeObject);
 | 
			
		||||
 
 | 
			
		||||
@@ -6,14 +6,15 @@ namespace Syntriax.Engine.Core;
 | 
			
		||||
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
 | 
			
		||||
public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
{
 | 
			
		||||
    public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
 | 
			
		||||
    public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
 | 
			
		||||
    public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
 | 
			
		||||
    public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
 | 
			
		||||
    public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
 | 
			
		||||
    public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
 | 
			
		||||
    public event INameable.NameChangedEventHandler? OnNameChanged = null;
 | 
			
		||||
    public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new();
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new();
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new();
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new();
 | 
			
		||||
    public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new();
 | 
			
		||||
 | 
			
		||||
    public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
 | 
			
		||||
    public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
 | 
			
		||||
    public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private string _name = nameof(UniverseObject);
 | 
			
		||||
    private IUniverse _universe = null!;
 | 
			
		||||
@@ -37,7 +38,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
            string previousName = _name;
 | 
			
		||||
            _name = value;
 | 
			
		||||
            OnNameChanged?.InvokeSafe(this, previousName);
 | 
			
		||||
            OnNameChanged?.Invoke(this, new(previousName));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -50,7 +51,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
        _universe = universe;
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
        OnEnteringUniverse(universe);
 | 
			
		||||
        OnEnteredUniverse?.InvokeSafe(this, universe);
 | 
			
		||||
        OnEnteredUniverse?.Invoke(this, new(universe));
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -62,7 +63,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
        OnExitingUniverse(universe);
 | 
			
		||||
        _universe = null!;
 | 
			
		||||
        OnExitedUniverse?.InvokeSafe(this, universe);
 | 
			
		||||
        OnExitedUniverse?.Invoke(this, new(universe));
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -78,7 +79,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
        if (previousParent is not null)
 | 
			
		||||
        {
 | 
			
		||||
            previousParent.RemoveChild(this);
 | 
			
		||||
            previousParent.OnActiveChanged -= OnParentActiveChanged;
 | 
			
		||||
            previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Parent = parent;
 | 
			
		||||
@@ -89,11 +90,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
                parent.Universe.Register(this);
 | 
			
		||||
 | 
			
		||||
            parent.AddChild(this);
 | 
			
		||||
            parent.OnActiveChanged += OnParentActiveChanged;
 | 
			
		||||
            parent.OnActiveChanged.AddListener(OnParentActiveChanged);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        UpdateActive();
 | 
			
		||||
        OnParentChanged?.InvokeSafe(this, previousParent, parent);
 | 
			
		||||
        OnParentChanged?.Invoke(this, new(previousParent, parent));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void AddChild(IUniverseObject parent)
 | 
			
		||||
@@ -103,7 +104,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
        _children.Add(parent);
 | 
			
		||||
        parent.SetParent(this);
 | 
			
		||||
        OnChildrenAdded?.InvokeSafe(this, parent);
 | 
			
		||||
        OnChildrenAdded?.Invoke(this, new(parent));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RemoveChild(IUniverseObject child)
 | 
			
		||||
@@ -112,7 +113,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        child.SetParent(null);
 | 
			
		||||
        OnChildrenRemoved?.InvokeSafe(this, child);
 | 
			
		||||
        OnChildrenRemoved?.Invoke(this, new(child));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected virtual void OnAssign(IBehaviourController behaviourController) { }
 | 
			
		||||
@@ -123,7 +124,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
 | 
			
		||||
        _behaviourController = behaviourController;
 | 
			
		||||
        OnAssign(behaviourController);
 | 
			
		||||
        OnBehaviourControllerAssigned?.InvokeSafe(this);
 | 
			
		||||
        OnBehaviourControllerAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -131,11 +132,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
    {
 | 
			
		||||
        base.OnAssign(stateEnable);
 | 
			
		||||
 | 
			
		||||
        stateEnable.OnEnabledChanged += OnStateEnabledChanged;
 | 
			
		||||
        stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
 | 
			
		||||
    private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments arguments) => UpdateActive();
 | 
			
		||||
    private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments arguments) => UpdateActive();
 | 
			
		||||
 | 
			
		||||
    private void UpdateActive()
 | 
			
		||||
    {
 | 
			
		||||
@@ -143,19 +144,20 @@ public class UniverseObject : BaseEntity, IUniverseObject
 | 
			
		||||
        _isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
 | 
			
		||||
 | 
			
		||||
        if (previousActive != IsActive)
 | 
			
		||||
            OnActiveChanged?.InvokeSafe(this, previousActive);
 | 
			
		||||
            OnActiveChanged?.Invoke(this, new(previousActive));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void UnassignInternal()
 | 
			
		||||
    {
 | 
			
		||||
        base.UnassignInternal();
 | 
			
		||||
        StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
 | 
			
		||||
        StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void InitializeInternal()
 | 
			
		||||
    {
 | 
			
		||||
        base.InitializeInternal();
 | 
			
		||||
        _behaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
 | 
			
		||||
        _behaviourController.Initialize();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public UniverseObject()
 | 
			
		||||
 
 | 
			
		||||
@@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a collision is detected.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event CollisionDetectedEventHandler? OnCollisionDetected;
 | 
			
		||||
    Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when a collision is resolved.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event CollisionResolvedEventHandler? OnCollisionResolved;
 | 
			
		||||
    Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event TriggeredEventHandler? OnTriggered;
 | 
			
		||||
    Event<ICollider2D, ICollider2D> OnTriggered { get; }
 | 
			
		||||
 | 
			
		||||
    /// <inheritdoc cref="ITransform2D" />
 | 
			
		||||
    ITransform2D Transform { get; }
 | 
			
		||||
@@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
 | 
			
		||||
    void Resolve(CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    void Trigger(ICollider2D initiator);
 | 
			
		||||
 | 
			
		||||
    delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
 | 
			
		||||
    readonly record struct CollisionDetectedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    readonly record struct CollisionResolvedArguments(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
 | 
			
		||||
    readonly record struct TriggeredArguments(ICollider2D sender, ICollider2D initiatorCollider);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,5 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
@@ -8,12 +10,12 @@ public interface IPhysicsEngine2D
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PhysicsIterationEventHandler? OnPhysicsIteration;
 | 
			
		||||
    Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    event PhysicsStepEventHandler? OnPhysicsStep;
 | 
			
		||||
    Event<IPhysicsEngine2D, float> OnPhysicsStep { get; }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
 | 
			
		||||
@@ -26,6 +28,13 @@ public interface IPhysicsEngine2D
 | 
			
		||||
    /// <param name="deltaTime">The time step.</param>
 | 
			
		||||
    void Step(float deltaTime);
 | 
			
		||||
 | 
			
		||||
    delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
 | 
			
		||||
    delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Advances the physics simulation by the specified time on a single <see cref="IRigidBody2D"/>.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="rigidBody">The <see cref="IRigidBody2D"/> to be progressed individually.</param>
 | 
			
		||||
    /// <param name="deltaTime">The time step.</param>
 | 
			
		||||
    void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
 | 
			
		||||
 | 
			
		||||
    readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
 | 
			
		||||
    readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPostPhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> that listens to the phase after the physics simulation phase.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPostPhysicsUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Execute logic that should occur after the physics simulation has been updated.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
 | 
			
		||||
    void PostPhysicsUpdate(float delta);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Engine.Physics2D/Abstract/Updates/IPrePhysicsUpdate.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
/// <summary>
 | 
			
		||||
/// Represents a <see cref="IBehaviour"/> that listens to the phase before the physics simulation phase.
 | 
			
		||||
/// </summary>
 | 
			
		||||
public interface IPrePhysicsUpdate : IBehaviour
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Execute logic that should occur before the physics simulation is updated.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    /// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
 | 
			
		||||
    void PrePhysicsUpdate(float delta);
 | 
			
		||||
}
 | 
			
		||||
@@ -4,13 +4,30 @@ namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
 | 
			
		||||
{
 | 
			
		||||
    public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null;
 | 
			
		||||
    public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
 | 
			
		||||
    public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
 | 
			
		||||
    public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; } = new();
 | 
			
		||||
    public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new();
 | 
			
		||||
    public Event<ICollider2D, ICollider2D> OnTriggered { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAddedToController = null!;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemovedFromController = null!;
 | 
			
		||||
    private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler cachedSetNeedsRecalculationFromPosition = null!;
 | 
			
		||||
    private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler cachedSetNeedsRecalculationFromRotation = null!;
 | 
			
		||||
    private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler cachedSetNeedsRecalculationFromScale = null!;
 | 
			
		||||
    private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler cachedUpdateRigidBody2D = null!;
 | 
			
		||||
 | 
			
		||||
    protected bool NeedsRecalculation { get; set; } = true;
 | 
			
		||||
    protected IRigidBody2D? _rigidBody2D = null;
 | 
			
		||||
 | 
			
		||||
    protected Collider2DBehaviourBase()
 | 
			
		||||
    {
 | 
			
		||||
        cachedOnBehaviourAddedToController = OnBehaviourAddedToController;
 | 
			
		||||
        cachedOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
 | 
			
		||||
        cachedSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
 | 
			
		||||
        cachedSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
 | 
			
		||||
        cachedSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
 | 
			
		||||
        cachedUpdateRigidBody2D = UpdateRigidBody2D;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public IRigidBody2D? RigidBody2D => _rigidBody2D;
 | 
			
		||||
    public bool IsTrigger { get; set; } = false;
 | 
			
		||||
 | 
			
		||||
@@ -29,47 +46,47 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
 | 
			
		||||
 | 
			
		||||
        BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
 | 
			
		||||
        BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
 | 
			
		||||
        BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAddedToController);
 | 
			
		||||
        BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemovedFromController);
 | 
			
		||||
 | 
			
		||||
        Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
 | 
			
		||||
        Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
 | 
			
		||||
        Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
 | 
			
		||||
        UniverseObject.OnParentChanged += UpdateRigidBody2D;
 | 
			
		||||
        Transform.OnPositionChanged.AddListener(cachedSetNeedsRecalculationFromPosition);
 | 
			
		||||
        Transform.OnRotationChanged.AddListener(cachedSetNeedsRecalculationFromRotation);
 | 
			
		||||
        Transform.OnScaleChanged.AddListener(cachedSetNeedsRecalculationFromScale);
 | 
			
		||||
        UniverseObject.OnParentChanged.AddListener(cachedUpdateRigidBody2D);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
 | 
			
		||||
    private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is IRigidBody2D rigidBody)
 | 
			
		||||
        if (arguments.BehaviourAdded is IRigidBody2D rigidBody)
 | 
			
		||||
            _rigidBody2D = rigidBody;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is IRigidBody2D _)
 | 
			
		||||
        if (arguments.BehaviourRemoved is IRigidBody2D)
 | 
			
		||||
            _rigidBody2D = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments arguments) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments arguments) => NeedsRecalculation = true;
 | 
			
		||||
    private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments arguments) => NeedsRecalculation = true;
 | 
			
		||||
 | 
			
		||||
    protected override void OnFinalize()
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController;
 | 
			
		||||
        BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController;
 | 
			
		||||
        Transform.OnScaleChanged -= SetNeedsRecalculationFromScale;
 | 
			
		||||
        BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAddedToController);
 | 
			
		||||
        BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemovedFromController);
 | 
			
		||||
        Transform.OnScaleChanged.RemoveListener(cachedSetNeedsRecalculationFromScale);
 | 
			
		||||
 | 
			
		||||
        Transform.OnPositionChanged -= SetNeedsRecalculationFromPosition;
 | 
			
		||||
        Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
 | 
			
		||||
        Transform.OnPositionChanged.RemoveListener(cachedSetNeedsRecalculationFromPosition);
 | 
			
		||||
        Transform.OnRotationChanged.RemoveListener(cachedSetNeedsRecalculationFromRotation);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.InvokeSafe(this, collisionDetectionInformation);
 | 
			
		||||
    public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.InvokeSafe(this, collisionDetectionInformation);
 | 
			
		||||
    public void Trigger(ICollider2D initiator) => OnTriggered?.InvokeSafe(this, initiator);
 | 
			
		||||
    public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
 | 
			
		||||
    public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
 | 
			
		||||
    public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,7 @@ public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2
 | 
			
		||||
    private Shape2D _shapeWorld = Shape2D.Square.CreateCopy();
 | 
			
		||||
    private Shape2D _shapeLocal = Shape2D.Square;
 | 
			
		||||
 | 
			
		||||
    public override void CalculateCollider() => Transform.Transform(ShapeLocal, ref _shapeWorld);
 | 
			
		||||
    public override void CalculateCollider() => ShapeLocal.Transform(Transform, _shapeWorld);
 | 
			
		||||
 | 
			
		||||
    public Collider2DShapeBehaviour() { }
 | 
			
		||||
    public Collider2DShapeBehaviour(Shape2D shape)
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
<Project Sdk="Microsoft.NET.Sdk">
 | 
			
		||||
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <TargetFramework>net8.0</TargetFramework>
 | 
			
		||||
    <TargetFramework>net9.0</TargetFramework>
 | 
			
		||||
    <ImplicitUsings>disable</ImplicitUsings>
 | 
			
		||||
    <Nullable>enable</Nullable>
 | 
			
		||||
    <RootNamespace>Syntriax.Engine.Physics2D</RootNamespace>
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public static partial class Physics2D
 | 
			
		||||
public static class Physics2D
 | 
			
		||||
{
 | 
			
		||||
    public static bool Overlaps(this Shape2D shape, Vector2D point) => Overlaps(shape, point, out float _);
 | 
			
		||||
    public static bool Overlaps(this Shape2D shape, Vector2D point, out float depth)
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,8 @@ namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class PhysicsCoroutineManager : UniverseObject
 | 
			
		||||
{
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnUpdate = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly List<IEnumerator> enumerators = [];
 | 
			
		||||
    private IPhysicsEngine2D? physicsEngine = null;
 | 
			
		||||
 | 
			
		||||
@@ -25,9 +27,9 @@ public class PhysicsCoroutineManager : UniverseObject
 | 
			
		||||
    {
 | 
			
		||||
        physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
 | 
			
		||||
        if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
 | 
			
		||||
            foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
 | 
			
		||||
            foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
 | 
			
		||||
        else
 | 
			
		||||
            universe.OnUpdate += OnUpdate;
 | 
			
		||||
            universe.OnUpdate.AddListener(OnUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
 | 
			
		||||
@@ -45,11 +47,11 @@ public class PhysicsCoroutineManager : UniverseObject
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
 | 
			
		||||
            existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep;
 | 
			
		||||
        universe.OnUpdate -= OnUpdate;
 | 
			
		||||
            existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
 | 
			
		||||
        universe.OnUpdate.RemoveListener(OnUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (Universe is not IUniverse universe)
 | 
			
		||||
            return;
 | 
			
		||||
@@ -57,8 +59,13 @@ public class PhysicsCoroutineManager : UniverseObject
 | 
			
		||||
        physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
 | 
			
		||||
        if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
 | 
			
		||||
        {
 | 
			
		||||
            foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
 | 
			
		||||
            universe.OnUpdate -= OnUpdate;
 | 
			
		||||
            foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep);
 | 
			
		||||
            universe.OnUpdate.RemoveListener(OnUpdate);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public PhysicsCoroutineManager()
 | 
			
		||||
    {
 | 
			
		||||
        cachedOnUpdate = OnUpdate;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,8 +4,10 @@ namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
{
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
 | 
			
		||||
    public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
 | 
			
		||||
    public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler cachedOnPreUpdate = null!;
 | 
			
		||||
 | 
			
		||||
    private float physicsTicker = 0f;
 | 
			
		||||
    private int _iterationPerStep = 1;
 | 
			
		||||
@@ -14,9 +16,12 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
    protected readonly ICollisionDetector2D collisionDetector = null!;
 | 
			
		||||
    protected readonly ICollisionResolver2D collisionResolver = null!;
 | 
			
		||||
 | 
			
		||||
    private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
 | 
			
		||||
    protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
 | 
			
		||||
    protected BehaviourCollector<ICollider2D> colliderCollector = new();
 | 
			
		||||
    protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
 | 
			
		||||
 | 
			
		||||
    public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
 | 
			
		||||
    public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
 | 
			
		||||
@@ -25,77 +30,137 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
 | 
			
		||||
        for (int i = physicsPreUpdateCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsPreUpdateCollector[i].PrePhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        for (int i = physicsUpdateCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsUpdateCollector[i].PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            foreach (IRigidBody2D rigidBody in rigidBodyCollector)
 | 
			
		||||
                StepRigidBody(rigidBody, intervalDeltaTime);
 | 
			
		||||
            for (int i = rigidBodyCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
                StepRigidBody(rigidBodyCollector[i], intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            foreach (ICollider2D collider in colliderCollector)
 | 
			
		||||
                collider.Recalculate();
 | 
			
		||||
            for (int i = colliderCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
                colliderCollector[i].Recalculate();
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            for (int x = 0; x < colliderCollector.Behaviours.Count; x++)
 | 
			
		||||
            for (int x = 0; x < colliderCollector.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
                ICollider2D? colliderX = colliderCollector.Behaviours[x];
 | 
			
		||||
                ICollider2D? colliderX = colliderCollector[x];
 | 
			
		||||
                if (!colliderX.IsActive)
 | 
			
		||||
                    return;
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                for (int y = x + 1; y < colliderCollector.Behaviours.Count; y++)
 | 
			
		||||
                for (int y = x + 1; y < colliderCollector.Count; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    ICollider2D? colliderY = colliderCollector.Behaviours[y];
 | 
			
		||||
                    ICollider2D? colliderY = colliderCollector[y];
 | 
			
		||||
 | 
			
		||||
                    if (!colliderY.IsActive)
 | 
			
		||||
                        return;
 | 
			
		||||
 | 
			
		||||
                    if (colliderX.RigidBody2D == colliderY.RigidBody2D)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
 | 
			
		||||
                    if (bothCollidersAreTriggers)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
 | 
			
		||||
                    if (bothCollidersAreStatic)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
 | 
			
		||||
                    {
 | 
			
		||||
                        if (colliderX.IsTrigger)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Trigger(colliderY);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
                        else if (colliderY.IsTrigger)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderY.Trigger(colliderX);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        if (information.Detector == colliderX)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Detect(information);
 | 
			
		||||
                            colliderY.Detect(information.Reverse());
 | 
			
		||||
                        }
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Detect(information.Reverse());
 | 
			
		||||
                            colliderY.Detect(information);
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        collisionResolver?.Resolve(information);
 | 
			
		||||
                    }
 | 
			
		||||
                    ResolveColliders(colliderX, colliderY);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
 | 
			
		||||
            OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
 | 
			
		||||
        for (int i = physicsPostUpdateCollector.Count - 1; i >= 0; i--)
 | 
			
		||||
            physicsPostUpdateCollector[i].PostPhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        OnPhysicsStep?.Invoke(this, deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
 | 
			
		||||
        System.Collections.Generic.List<ICollider2D> childColliders = [];
 | 
			
		||||
        System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
 | 
			
		||||
        System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
 | 
			
		||||
        System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
 | 
			
		||||
 | 
			
		||||
        foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
 | 
			
		||||
            physicsPreUpdate.PrePhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
 | 
			
		||||
            physicsUpdate.PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        OnPhysicsStep?.InvokeSafe(this, deltaTime);
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            StepRigidBody(rigidBody, intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            for (int i = childColliders.Count - 1; i >= 0; i--)
 | 
			
		||||
                childColliders[i].Recalculate();
 | 
			
		||||
 | 
			
		||||
            for (int x = 0; x < childColliders.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
                ICollider2D? colliderX = childColliders[x];
 | 
			
		||||
                if (!colliderX.IsActive)
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                for (int y = 0; y < colliderCollector.Count; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    ICollider2D? colliderY = colliderCollector[y];
 | 
			
		||||
 | 
			
		||||
                    if (!colliderY.IsActive)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    ResolveColliders(colliderX, colliderY);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
 | 
			
		||||
            physicsPostUpdate.PostPhysicsUpdate(deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
 | 
			
		||||
    {
 | 
			
		||||
        if (colliderX.RigidBody2D == colliderY.RigidBody2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
 | 
			
		||||
        if (bothCollidersAreTriggers)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
 | 
			
		||||
        if (bothCollidersAreStatic)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (colliderX.IsTrigger)
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Trigger(colliderY);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        else if (colliderY.IsTrigger)
 | 
			
		||||
        {
 | 
			
		||||
            colliderY.Trigger(colliderX);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (information.Detector == colliderX)
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Detect(information);
 | 
			
		||||
            colliderY.Detect(information.Reverse());
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Detect(information.Reverse());
 | 
			
		||||
            colliderY.Detect(information);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        collisionResolver?.Resolve(information);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
 | 
			
		||||
@@ -109,25 +174,29 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnteringUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsPreUpdateCollector.Assign(universe);
 | 
			
		||||
        physicsUpdateCollector.Assign(universe);
 | 
			
		||||
        physicsPostUpdateCollector.Assign(universe);
 | 
			
		||||
        colliderCollector.Assign(universe);
 | 
			
		||||
        rigidBodyCollector.Assign(universe);
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate += OnEnginePreUpdate;
 | 
			
		||||
        universe.OnPreUpdate.AddListener(OnEnginePreUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnExitingUniverse(IUniverse universe)
 | 
			
		||||
    {
 | 
			
		||||
        physicsPreUpdateCollector.Unassign();
 | 
			
		||||
        physicsUpdateCollector.Unassign();
 | 
			
		||||
        physicsPostUpdateCollector.Unassign();
 | 
			
		||||
        colliderCollector.Unassign();
 | 
			
		||||
        rigidBodyCollector.Unassign();
 | 
			
		||||
 | 
			
		||||
        universe.OnPreUpdate -= OnEnginePreUpdate;
 | 
			
		||||
        universe.OnPreUpdate.RemoveListener(OnEnginePreUpdate);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
 | 
			
		||||
    private void OnEnginePreUpdate(IUniverse sender, IUniverse.UpdateArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        physicsTicker += engineTime.DeltaTime;
 | 
			
		||||
        physicsTicker += arguments.EngineTime.DeltaTime;
 | 
			
		||||
 | 
			
		||||
        while (physicsTicker >= IterationPeriod)
 | 
			
		||||
        {
 | 
			
		||||
@@ -140,11 +209,15 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
 | 
			
		||||
    {
 | 
			
		||||
        collisionDetector = new CollisionDetector2D();
 | 
			
		||||
        collisionResolver = new CollisionResolver2D();
 | 
			
		||||
 | 
			
		||||
        cachedOnPreUpdate = OnEnginePreUpdate;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public PhysicsEngine2D(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
 | 
			
		||||
    {
 | 
			
		||||
        this.collisionDetector = collisionDetector;
 | 
			
		||||
        this.collisionResolver = collisionResolver;
 | 
			
		||||
 | 
			
		||||
        cachedOnPreUpdate = OnEnginePreUpdate;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,8 +6,11 @@ namespace Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
{
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
 | 
			
		||||
    public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
 | 
			
		||||
    public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
 | 
			
		||||
    public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
 | 
			
		||||
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler cachedOnBehaviourAdded = null!;
 | 
			
		||||
    private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler cachedOnBehaviourRemoved = null!;
 | 
			
		||||
 | 
			
		||||
    private readonly List<IRigidBody2D> rigidBodies = new(32);
 | 
			
		||||
    private readonly List<ICollider2D> colliders = new(64);
 | 
			
		||||
@@ -29,13 +32,16 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
        foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
 | 
			
		||||
            colliders.Add(collider2D);
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RemoveRigidBody(IRigidBody2D rigidBody)
 | 
			
		||||
    {
 | 
			
		||||
        rigidBodies.Remove(rigidBody);
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
 | 
			
		||||
        rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Step(float deltaTime)
 | 
			
		||||
@@ -45,69 +51,122 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            for (int i = 0; i < rigidBodies.Count; i++)
 | 
			
		||||
            for (int i = rigidBodies.Count - 1; i >= 0; i--)
 | 
			
		||||
                StepRigidBody(rigidBodies[i], intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            foreach (ICollider2D collider in colliders)
 | 
			
		||||
                collider.Recalculate();
 | 
			
		||||
            for (int i = colliders.Count - 1; i >= 0; i--)
 | 
			
		||||
                colliders[i].Recalculate();
 | 
			
		||||
 | 
			
		||||
            // Can Parallel
 | 
			
		||||
            for (int x = 0; x < colliders.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
                ICollider2D? colliderX = colliders[x];
 | 
			
		||||
                if (!colliderX.IsActive)
 | 
			
		||||
                    return;
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                for (int y = x + 1; y < colliders.Count; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    ICollider2D? colliderY = colliders[y];
 | 
			
		||||
 | 
			
		||||
                    if (!colliderY.IsActive)
 | 
			
		||||
                        return;
 | 
			
		||||
 | 
			
		||||
                    if (colliderX.RigidBody2D == colliderY.RigidBody2D)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
 | 
			
		||||
                    if (bothCollidersAreTriggers)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
 | 
			
		||||
                    if (bothCollidersAreStatic)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    if (collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
 | 
			
		||||
                    {
 | 
			
		||||
                        if (colliderX.IsTrigger)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Trigger(colliderY);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
                        else if (colliderY.IsTrigger)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderY.Trigger(colliderX);
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        if (information.Detector == colliderX)
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Detect(information);
 | 
			
		||||
                            colliderY.Detect(information.Reverse());
 | 
			
		||||
                        }
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            colliderX.Detect(information.Reverse());
 | 
			
		||||
                            colliderY.Detect(information);
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        collisionResolver?.Resolve(information);
 | 
			
		||||
                    }
 | 
			
		||||
                    ResolveColliders(colliderX, colliderY);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
 | 
			
		||||
            OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
 | 
			
		||||
        }
 | 
			
		||||
        OnPhysicsStep?.InvokeSafe(this, deltaTime);
 | 
			
		||||
        OnPhysicsStep?.Invoke(this, deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
 | 
			
		||||
    {
 | 
			
		||||
        float intervalDeltaTime = deltaTime / IterationPerStep;
 | 
			
		||||
 | 
			
		||||
        List<ICollider2D> childColliders = [];
 | 
			
		||||
        List<IPrePhysicsUpdate> physicsPreUpdates = [];
 | 
			
		||||
        List<IPhysicsUpdate> physicsUpdates = [];
 | 
			
		||||
        List<IPostPhysicsUpdate> physicsPostUpdates = [];
 | 
			
		||||
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
 | 
			
		||||
        rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
 | 
			
		||||
 | 
			
		||||
        foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
 | 
			
		||||
            physicsPreUpdate.PrePhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
 | 
			
		||||
            physicsUpdate.PhysicsUpdate(deltaTime);
 | 
			
		||||
 | 
			
		||||
        for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
 | 
			
		||||
        {
 | 
			
		||||
            StepRigidBody(rigidBody, intervalDeltaTime);
 | 
			
		||||
 | 
			
		||||
            foreach (ICollider2D collider in childColliders)
 | 
			
		||||
                collider.Recalculate();
 | 
			
		||||
 | 
			
		||||
            for (int x = 0; x < childColliders.Count; x++)
 | 
			
		||||
            {
 | 
			
		||||
                ICollider2D? colliderX = childColliders[x];
 | 
			
		||||
                if (!colliderX.IsActive)
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                for (int y = 0; y < colliders.Count; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    ICollider2D? colliderY = colliders[y];
 | 
			
		||||
 | 
			
		||||
                    if (!colliderY.IsActive)
 | 
			
		||||
                        continue;
 | 
			
		||||
 | 
			
		||||
                    ResolveColliders(colliderX, colliderY);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
 | 
			
		||||
            physicsPostUpdate.PostPhysicsUpdate(deltaTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
 | 
			
		||||
    {
 | 
			
		||||
        if (colliderX.RigidBody2D == colliderY.RigidBody2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
 | 
			
		||||
        if (bothCollidersAreTriggers)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
 | 
			
		||||
        if (bothCollidersAreStatic)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (colliderX.IsTrigger)
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Trigger(colliderY);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        else if (colliderY.IsTrigger)
 | 
			
		||||
        {
 | 
			
		||||
            colliderY.Trigger(colliderX);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (information.Detector == colliderX)
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Detect(information);
 | 
			
		||||
            colliderY.Detect(information.Reverse());
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            colliderX.Detect(information.Reverse());
 | 
			
		||||
            colliderY.Detect(information);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        collisionResolver?.Resolve(information);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
 | 
			
		||||
@@ -119,17 +178,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
        rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourAdded(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not ICollider2D collider2D)
 | 
			
		||||
        if (arguments.BehaviourAdded is not ICollider2D collider2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        colliders.Add(collider2D);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    private void OnBehaviourRemoved(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments arguments)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is not ICollider2D collider2D)
 | 
			
		||||
        if (arguments.BehaviourRemoved is not ICollider2D collider2D)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        colliders.Remove(collider2D);
 | 
			
		||||
@@ -139,11 +198,17 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
 | 
			
		||||
    {
 | 
			
		||||
        collisionDetector = new CollisionDetector2D();
 | 
			
		||||
        collisionResolver = new CollisionResolver2D();
 | 
			
		||||
 | 
			
		||||
        cachedOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        cachedOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
 | 
			
		||||
    {
 | 
			
		||||
        this.collisionDetector = collisionDetector;
 | 
			
		||||
        this.collisionResolver = collisionResolver;
 | 
			
		||||
 | 
			
		||||
        cachedOnBehaviourAdded = OnBehaviourAdded;
 | 
			
		||||
        cachedOnBehaviourRemoved = OnBehaviourRemoved;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										10
									
								
								Engine.Physics2D/Preserver.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Engine.Physics2D/Preserver.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
namespace Syntriax.Engine.Physics2D
 | 
			
		||||
{
 | 
			
		||||
    // This is pretty much so the assembly gets loaded automatically because 
 | 
			
		||||
    // the builds include the assembly but sometimes doesn't link load it at startup.
 | 
			
		||||
    // I will hopefully one day fix it and remove this. 
 | 
			
		||||
    public static class Preserver
 | 
			
		||||
    {
 | 
			
		||||
        public static void Preserve() { }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,13 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
using YamlDotNet.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Serializers.Yaml;
 | 
			
		||||
 | 
			
		||||
public interface IEngineTypeYamlConverter : IYamlTypeConverter
 | 
			
		||||
{
 | 
			
		||||
    YamlSerializer Serializer { get; set; }
 | 
			
		||||
    EntityRegistry EntityRegistry { get; set; }
 | 
			
		||||
    IProgressionTracker ProgressionTracker { get; set; }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,88 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Core.Serialization;
 | 
			
		||||
 | 
			
		||||
using YamlDotNet.Core;
 | 
			
		||||
using YamlDotNet.Core.Events;
 | 
			
		||||
using YamlDotNet.Serialization;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Serializers.Yaml;
 | 
			
		||||
 | 
			
		||||
public class BehaviourControllerConverter : EngineTypeYamlSerializerBase<IBehaviourController>
 | 
			
		||||
{
 | 
			
		||||
    private const string BEHAVIOURS_SCALAR_NAME = "Behaviours";
 | 
			
		||||
 | 
			
		||||
    public override IBehaviourController? Read(IParser parser, Type type, ObjectDeserializer rootDeserializer)
 | 
			
		||||
    {
 | 
			
		||||
        bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
 | 
			
		||||
        ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Reading behaviour controller");
 | 
			
		||||
 | 
			
		||||
        string id;
 | 
			
		||||
 | 
			
		||||
        IBehaviourController behaviourController;
 | 
			
		||||
        IStateEnable stateEnable;
 | 
			
		||||
        List<IBehaviour> behaviours;
 | 
			
		||||
 | 
			
		||||
        parser.Consume<MappingStart>();
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(nameof(IBehaviourController.Id)) != 0)
 | 
			
		||||
            throw new();
 | 
			
		||||
        id = parser.Consume<Scalar>().Value;
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0)
 | 
			
		||||
            throw new();
 | 
			
		||||
        SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
 | 
			
		||||
        ProgressionTracker.Set(isTrackingController ? .5f : ProgressionTracker.Progression, $"Creating {instanceSerializedClass.Type}");
 | 
			
		||||
        behaviourController = (IBehaviourController)instanceSerializedClass.CreateInstance(EntityRegistry);
 | 
			
		||||
 | 
			
		||||
        string value = parser.Consume<Scalar>().Value;
 | 
			
		||||
        if (value.CompareTo(nameof(IBehaviourController.StateEnable)) != 0)
 | 
			
		||||
            throw new();
 | 
			
		||||
        stateEnable = (IStateEnable)rootDeserializer(typeof(IStateEnable))!;
 | 
			
		||||
 | 
			
		||||
        if (parser.Consume<Scalar>().Value.CompareTo(BEHAVIOURS_SCALAR_NAME) != 0)
 | 
			
		||||
            throw new();
 | 
			
		||||
        behaviours = (List<IBehaviour>)rootDeserializer(typeof(List<IBehaviour>))!;
 | 
			
		||||
 | 
			
		||||
        parser.Consume<MappingEnd>();
 | 
			
		||||
 | 
			
		||||
        behaviourController.Id = id;
 | 
			
		||||
 | 
			
		||||
        stateEnable.Assign(behaviourController);
 | 
			
		||||
        behaviourController.Assign(stateEnable);
 | 
			
		||||
 | 
			
		||||
        foreach (IBehaviour behaviour in behaviours)
 | 
			
		||||
            behaviourController.AddBehaviour(behaviour);
 | 
			
		||||
 | 
			
		||||
        ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Created {instanceSerializedClass.Type}");
 | 
			
		||||
        return behaviourController;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
 | 
			
		||||
    {
 | 
			
		||||
        IBehaviourController behaviourController = (IBehaviourController)value!;
 | 
			
		||||
 | 
			
		||||
        bool isTrackingController = ProgressionTracker.Progression.ApproximatelyEquals(0f);
 | 
			
		||||
        ProgressionTracker.Set(isTrackingController ? .25f : ProgressionTracker.Progression, $"Serializing behaviour controller");
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new MappingStart());
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(IBehaviourController.Id)));
 | 
			
		||||
        emitter.Emit(new Scalar(behaviourController.Id));
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new Scalar(SERIALIZED_SCALAR_NAME));
 | 
			
		||||
        serializer(new SerializedClass(behaviourController));
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new Scalar(nameof(IBehaviourController.StateEnable)));
 | 
			
		||||
        serializer(behaviourController.StateEnable);
 | 
			
		||||
 | 
			
		||||
        emitter.Emit(new Scalar(BEHAVIOURS_SCALAR_NAME));
 | 
			
		||||
        serializer(behaviourController.GetBehaviours<IBehaviour>().Where(b => !b.GetType().HasAttribute<IgnoreSerializationAttribute>()));
 | 
			
		||||
 | 
			
		||||
        ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serialized behaviour controller");
 | 
			
		||||
        emitter.Emit(new MappingEnd());
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
Some files were not shown because too many files have changed in this diff Show More
		Reference in New Issue
	
	Block a user