1acc8bdb8f
perf!: improved sorted behaviour collector by using binary insertion to reduce performance impact
2025-05-31 12:00:32 +03:00
61e2761580
perf!: events refactored throughout all the project to use Event<> class
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All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
b0f8b0dad6
refactor: behaviour collector Count and indexer accessors added
2025-05-29 23:17:11 +03:00
9bf17cc191
perf: physics engine memory leaks fixed
2025-05-29 22:33:47 +03:00
bf8fbebae3
perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed
2025-05-29 21:48:08 +03:00
a3b03efd47
feat: IPhysicsEngine2D.StepIndividual method for individual object simulation
2025-05-27 15:54:07 +03:00
4213b3f8b5
fix: fixed an issue where when there is an inactive collider in the universe messing up the physics engine
2025-05-27 13:52:53 +03:00
877a004a13
refactor: added pre, regular & post physics update interfaces
2025-05-24 13:59:07 +03:00
fbbdfb07fa
chore: bumped .netcore version to 9
2025-05-04 18:46:21 +03:00
3725a3b0fd
feat: added preserver class & method to preserve assembly loading
2025-05-03 20:22:35 +03:00
fc3c1ed1f9
refactor: Shape2D converted into a class as it has a reference type
2025-05-02 12:46:23 +03:00
29f6c83bf0
chore: removed unnecessary partial keyword
2025-04-27 22:28:35 +03:00
8293c58f9f
refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
2025-04-15 23:33:58 +03:00
70c884acfe
refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
2025-04-13 21:57:05 +03:00
58eb373c79
feat: safe delegate invocation helper added
2025-04-13 19:08:47 +03:00
86b8cd9b55
feat!: GetRequiredBehaviour/HierarchyObject methods added for cleaner null handling
2025-04-13 12:52:27 +03:00
48710b0a7f
fix: physics engine not progressing properly due to wrong delta time parameter
2025-04-09 23:19:20 +03:00
e3845a2f5c
fix: colliders broken after previous commit
2025-04-09 12:25:56 +03:00
26a80452bc
fix: collider2Ds not updating collider after new assignment
2025-04-08 23:18:33 +03:00
3f7a646bf0
refactor: updated PhysicsEngine2D to be plug & play
2025-04-08 20:30:32 +03:00
f119a23d2b
feat: added IGameManager.OnPreUpdate event
2025-04-08 20:29:53 +03:00
61488aa0e5
fix: physics engines not triggering with correct parameters
2025-04-08 18:22:29 +03:00
66b46e3d36
fix: 2D shape collider parametered constructor not creating a copy of the given shape
2025-04-07 22:37:23 +03:00
d1129c95df
chore!: renamed Shape2D.Box to Square for consistency
2025-04-05 17:25:50 +03:00
d1a289885b
refactor: IGameManager.Enumerable<IHierarchyObject>
2025-03-31 14:25:00 +03:00
e2fdf1f538
chore: added root namespace definitions for projects
2025-03-31 12:48:05 +03:00
b73c9ed0ae
refactor: got rid of the static Time class and implemented EngineTime on IGameManager
2025-03-30 20:27:22 +03:00
f9785462b0
refactor: delegate names updated to have no "On" prefix
2025-03-29 21:51:51 +03:00
4ec1a32db2
refactor!: IGameObject removed
2025-03-28 17:48:31 +03:00
d825bb55d3
refactor!: Transform events now send previous values of their changed fields
2025-03-26 14:19:47 +03:00
183966d239
refactor: moved 2D primitives from Physics2D to Core
2025-03-17 21:57:09 +03:00
9ecf0b900f
refactor: renamed primitives
2025-03-17 21:54:43 +03:00
9af44d48b3
refactor: code styles enforced with .editorconfig
2025-03-17 21:32:37 +03:00
7743ccadbf
fix: Typo on Namespace
2025-01-22 22:06:00 +03:00
d0ab442f7f
chore: AABB ToString() Method
2024-12-08 16:18:49 +03:00
e725a4e89c
refactor: Renamed Delegate Declarations as EventHandler
2024-11-23 23:14:44 +03:00
81625abd25
refactor: Improved & Fixed Issues with Transforms with Parents
2024-11-10 19:18:44 +03:00
55ed8b84f6
Refactor: CollisionDetectionInformation Names
2024-11-03 20:25:28 +03:00
cb60c71184
feat: ICoroutineYield for Delaying Coroutines
2024-11-02 22:27:04 +03:00
9f522bdb66
fix: Physics Engine Not Resolving Static Objects Correctly
2024-11-02 09:39:53 +03:00
d7f0b76485
fix: Circle Transformation Miscalculation
2024-11-02 09:38:01 +03:00
90370a2b43
feat: Physics Coroutine Manager
2024-10-29 23:14:08 +03:00
62e50aefc1
feat: IPhysicsEngine2D Events
2024-10-25 23:10:32 +03:00
923b25e26e
feat: Missing Line Extension Methods
2024-10-05 22:59:50 +03:00
e7c80871fe
refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour
2024-09-30 12:18:51 +03:00
ffa0128813
feat: IPhysicsUpdate
2024-09-26 18:55:15 +03:00
ef21cdf213
refactor: Actions to Delegates
2024-07-15 01:13:39 +03:00
2cf6135063
refactor: Renamed BehaviourCacher to BehaviourCollector
2024-02-09 09:43:15 +03:00
d9660c08b1
feat: Collider RigidBody Reference Update on Parent Change
2024-02-07 12:33:07 +03:00
b931abb735
feat: Shape to Vector2D Overlap
2024-02-06 10:56:54 +03:00