Syntriax
55ed8b84f6
Refactor: CollisionDetectionInformation Names
2024-11-03 20:25:28 +03:00
Syntriax
cb60c71184
feat: ICoroutineYield for Delaying Coroutines
2024-11-02 22:27:04 +03:00
Syntriax
9f522bdb66
fix: Physics Engine Not Resolving Static Objects Correctly
2024-11-02 09:39:53 +03:00
Syntriax
d7f0b76485
fix: Circle Transformation Miscalculation
2024-11-02 09:38:01 +03:00
Syntriax
90370a2b43
feat: Physics Coroutine Manager
2024-10-29 23:14:08 +03:00
Syntriax
62e50aefc1
feat: IPhysicsEngine2D Events
2024-10-25 23:10:32 +03:00
Syntriax
923b25e26e
feat: Missing Line Extension Methods
2024-10-05 22:59:50 +03:00
Syntriax
e7c80871fe
refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour
2024-09-30 12:18:51 +03:00
Syntriax
ffa0128813
feat: IPhysicsUpdate
2024-09-26 18:55:15 +03:00
Syntriax
ef21cdf213
refactor: Actions to Delegates
2024-07-15 01:13:39 +03:00
Syntriax
2cf6135063
refactor: Renamed BehaviourCacher to BehaviourCollector
2024-02-09 09:43:15 +03:00
Syntriax
d9660c08b1
feat: Collider RigidBody Reference Update on Parent Change
2024-02-07 12:33:07 +03:00
Syntriax
b931abb735
feat: Shape to Vector2D Overlap
2024-02-06 10:56:54 +03:00
Syntriax
ab0e868d52
style: IterationCount to IterationPerStep
2024-02-01 11:33:23 +03:00
Syntriax
0257911018
docs(physics2d): Primitives
2024-02-01 11:25:30 +03:00
Syntriax
2b19b24a26
docs(physics2d): Abstract
2024-02-01 11:20:40 +03:00
Syntriax
de336d0ee5
refactor: Dependency Injection to PhysicsEngine2Ds
2024-01-31 10:08:13 +03:00
Syntriax
8619778d52
feat: PhysicsEngine2DCacher
...
This class uses BehaviourCacher to track IGameManager's Rigidbody2D & Collider2Ds
2024-01-31 10:01:50 +03:00
Syntriax
4facfdb6cf
fix: Physics Engine Stepping Inactive Rigid Bodies Fixed
2024-01-31 09:59:42 +03:00
Syntriax
f61f71dfe0
BREAKING CHANGE: Removed Add & Remove Rigidbody Methods from IPhysicsEngine2D
2024-01-31 09:59:11 +03:00
Syntriax
1c7d941bc1
feat(core): IBehavior.IsActive
2024-01-28 14:56:50 +03:00
Syntriax
dc96b93024
feat(physics): Engine Rigidbody2D Static Check
2024-01-28 14:56:13 +03:00
Syntriax
1ffddab2c1
fix: Collider2DShapeBehaviour.ShapeWorld Create Copy of Shape.Box
2024-01-27 21:50:55 +03:00
Syntriax
11483231a5
fix: ShapeExtensions.CreateCopy not having this Keyword
2024-01-27 21:21:35 +03:00
Syntriax
2ca243d79c
fix: Shape & Circle Colliders Parametered Constructs Null Transform Error
2024-01-27 21:15:17 +03:00
Syntriax
69eca44dd8
fix: DebuggerDisplay Wrongly Typed Parameters
2024-01-27 21:05:56 +03:00
Syntriax
6a104d8abd
fix: Collider2DShapeBehaviour TransformShape ref Requirement
2024-01-27 20:34:58 +03:00
Syntriax
affd2bb8c4
feat: ICollider.OnTriggered
2024-01-27 20:31:51 +03:00
Syntriax
15788f2eca
refactor: Improved Shape & Circle Code Readability
2024-01-27 20:20:28 +03:00
Syntriax
ab2489f6cf
feat: Shape & Circle Collider Constructors
2024-01-27 20:19:55 +03:00
Syntriax
574104c224
feat: ICollider IsTrigger
2024-01-27 20:19:00 +03:00
Syntriax
0d4c96a2fc
fix: Forgotten Build Errors on Collider2DBehaviourBase Actions
2024-01-27 20:17:46 +03:00
Syntriax
5620f2f1eb
feat: Circle.UnitCircle
2024-01-27 20:14:55 +03:00
Syntriax
a3c4afb223
refactor: Basic Collision Resolver
2024-01-27 20:08:16 +03:00
Syntriax
4d9121118d
refactor: Renamed OnCollisionPreResolve to OnCollisionDetected
2024-01-27 19:59:27 +03:00
Syntriax
05d88f7ca2
refactor: Renamed ICollisionDetector to ICollisionDetector2D
2024-01-27 19:58:55 +03:00
Syntriax
309c8db6e1
feat: ICollider2D Action Calls
2024-01-27 19:22:59 +03:00
Syntriax
0ba6913a61
fix: Static Rigidbodies Moving When Velocity or AngularVelocity Assigned
2024-01-27 19:21:18 +03:00
Syntriax
9556be6f17
feat: Static & Mass Consideration For Rigidbodies
2024-01-27 15:07:40 +03:00
Syntriax
bd43d39367
fix: Circles Not Colliding Accurately Fixed
2024-01-27 15:07:07 +03:00
Syntriax
32e2a6e7d3
feat: Rigidbody Mass Restriction
2024-01-27 14:58:50 +03:00
Syntriax
7b47703ba0
refactor: DebuggerDisplays For Basic Types
2024-01-27 00:51:34 +03:00
Syntriax
b14d10db0c
perf: Drastically Improved Memory Usage
...
TIL, records are not value types and are actually just reference types. So I was pretty much allocating from heap every time I used any of my data types (Like Vector2D). Needless to say, they are all now readonly structs as I originally intended them to be.
2024-01-27 00:35:12 +03:00
Syntriax
c32add40ff
fix: Shape to Shape Detection
2024-01-26 20:35:05 +03:00
Syntriax
058c6dafe3
refactor: Removed Unused Methods
2024-01-26 17:09:21 +03:00
Syntriax
85bad951ff
fix: Shape Collision on Larger Shapes
2024-01-26 17:06:42 +03:00
Syntriax
6a84c3ec1a
feat: Useful Readonly Shapes
2024-01-26 16:38:38 +03:00
Syntriax
ceb29cc42f
feat: Shape.CreateNgon
2024-01-26 16:38:08 +03:00
Syntriax
c6d2bad23e
feat: Basic Shape to Shape Collision Detection
2024-01-26 16:16:27 +03:00
Syntriax
2bfd391286
feat: Basic Shape to Circle Collision Detection
2024-01-26 16:05:11 +03:00